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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/Layers.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/Layers.cpp')
-rw-r--r--gfx/layers/Layers.cpp2250
1 files changed, 2250 insertions, 0 deletions
diff --git a/gfx/layers/Layers.cpp b/gfx/layers/Layers.cpp
new file mode 100644
index 0000000000..64b3260766
--- /dev/null
+++ b/gfx/layers/Layers.cpp
@@ -0,0 +1,2250 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "Layers.h"
+
+#include <inttypes.h> // for PRIu64
+#include <stdio.h> // for stderr
+#include <algorithm> // for max, min
+#include <list> // for list
+#include <set> // for set
+#include <string> // for char_traits, string, basic_string
+#include <type_traits> // for remove_reference<>::type
+#include "CompositableHost.h" // for CompositableHost
+#include "GeckoProfiler.h" // for profiler_can_accept_markers, PROFILER_MARKER_TEXT
+#include "ImageLayers.h" // for ImageLayer
+#include "LayerUserData.h" // for LayerUserData
+#include "ReadbackLayer.h" // for ReadbackLayer
+#include "TreeTraversal.h" // for ForwardIterator, ForEachNode, DepthFirstSearch, TraversalFlag, TraversalFl...
+#include "UnitTransforms.h" // for ViewAs, PixelCastJustification, PixelCastJustification::RenderTargetIsPare...
+#include "apz/src/AsyncPanZoomController.h" // for AsyncPanZoomController
+#include "gfx2DGlue.h" // for ThebesMatrix, ToPoint, ThebesRect
+#include "gfxEnv.h" // for gfxEnv
+#include "gfxMatrix.h" // for gfxMatrix
+#include "gfxUtils.h" // for gfxUtils, gfxUtils::sDumpPaintFile
+#include "mozilla/ArrayIterator.h" // for ArrayIterator
+#include "mozilla/BaseProfilerMarkersPrerequisites.h" // for MarkerTiming
+#include "mozilla/DebugOnly.h" // for DebugOnly
+#include "mozilla/Logging.h" // for LogLevel, LogLevel::Debug, MOZ_LOG_TEST
+#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate
+#include "mozilla/Telemetry.h" // for AccumulateTimeDelta
+#include "mozilla/TelemetryHistogramEnums.h" // for KEYPRESS_PRESENT_LATENCY, SCROLL_PRESENT_LATENCY
+#include "mozilla/ToString.h" // for ToString
+#include "mozilla/gfx/2D.h" // for SourceSurface, DrawTarget, DataSourceSurface
+#include "mozilla/gfx/BasePoint3D.h" // for BasePoint3D<>::(anonymous union)::(anonymous), BasePoint3D<>::(anonymous)
+#include "mozilla/gfx/BaseRect.h" // for operator<<, BaseRect (ptr only)
+#include "mozilla/gfx/BaseSize.h" // for operator<<, BaseSize<>::(anonymous union)::(anonymous), BaseSize<>::(anony...
+#include "mozilla/gfx/Matrix.h" // for Matrix4x4, Matrix, Matrix4x4Typed<>::(anonymous union)::(anonymous), Matri...
+#include "mozilla/gfx/MatrixFwd.h" // for Float
+#include "mozilla/gfx/Polygon.h" // for Polygon, PolygonTyped
+#include "mozilla/layers/BSPTree.h" // for LayerPolygon, BSPTree
+#include "mozilla/layers/CompositableClient.h" // for CompositableClient
+#include "mozilla/layers/Compositor.h" // for Compositor
+#include "mozilla/layers/LayerManagerComposite.h" // for HostLayer
+#include "mozilla/layers/LayersMessages.h" // for SpecificLayerAttributes, CompositorAnimations (ptr only), ContainerLayerAt...
+#include "mozilla/layers/LayersTypes.h" // for EventRegions, operator<<, CompositionPayload, CSSTransformMatrix, MOZ_LAYE...
+#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
+#include "nsBaseHashtable.h" // for nsBaseHashtable<>::Iterator, nsBaseHashtable<>::LookupResult
+#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
+#include "nsPrintfCString.h" // for nsPrintfCString
+#include "nsRegionFwd.h" // for IntRegion
+#include "nsString.h" // for nsTSubstring
+#include "protobuf/LayerScopePacket.pb.h" // for LayersPacket::Layer, LayersPacket, LayersPacket_Layer::Matrix, LayersPacke...
+
+// Undo the damage done by mozzconf.h
+#undef compress
+#include "mozilla/Compression.h"
+
+namespace mozilla {
+namespace layers {
+
+typedef ScrollableLayerGuid::ViewID ViewID;
+
+using namespace mozilla::gfx;
+using namespace mozilla::Compression;
+
+//--------------------------------------------------
+// Layer
+
+Layer::Layer(LayerManager* aManager, void* aImplData)
+ : mManager(aManager),
+ mParent(nullptr),
+ mNextSibling(nullptr),
+ mPrevSibling(nullptr),
+ mImplData(aImplData),
+ mUseTileSourceRect(false)
+#ifdef DEBUG
+ ,
+ mDebugColorIndex(0)
+#endif
+{
+}
+
+Layer::~Layer() = default;
+
+void Layer::SetEventRegions(const EventRegions& aRegions) {
+ if (mEventRegions != aRegions) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(
+ this, ("Layer::Mutated(%p) eventregions were %s, now %s", this,
+ ToString(mEventRegions).c_str(), ToString(aRegions).c_str()));
+ mEventRegions = aRegions;
+ Mutated();
+ }
+}
+
+void Layer::SetCompositorAnimations(
+ const LayersId& aLayersId,
+ const CompositorAnimations& aCompositorAnimations) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(
+ this, ("Layer::Mutated(%p) SetCompositorAnimations with id=%" PRIu64,
+ this, mAnimationInfo.GetCompositorAnimationsId()));
+
+ mAnimationInfo.SetCompositorAnimations(aLayersId, aCompositorAnimations);
+
+ Mutated();
+}
+
+void Layer::ClearCompositorAnimations() {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(
+ this, ("Layer::Mutated(%p) ClearCompositorAnimations with id=%" PRIu64,
+ this, mAnimationInfo.GetCompositorAnimationsId()));
+
+ mAnimationInfo.ClearAnimations();
+
+ Mutated();
+}
+
+void Layer::StartPendingAnimations(const TimeStamp& aReadyTime) {
+ ForEachNode<ForwardIterator>(this, [&aReadyTime](Layer* layer) {
+ if (layer->mAnimationInfo.StartPendingAnimations(aReadyTime)) {
+ layer->Mutated();
+ }
+ });
+}
+
+void Layer::SetAsyncPanZoomController(uint32_t aIndex,
+ AsyncPanZoomController* controller) {
+ MOZ_ASSERT(aIndex < GetScrollMetadataCount());
+ // We should never be setting an APZC on a non-scrollable layer
+ MOZ_ASSERT(!controller || GetFrameMetrics(aIndex).IsScrollable());
+ mApzcs[aIndex] = controller;
+}
+
+AsyncPanZoomController* Layer::GetAsyncPanZoomController(
+ uint32_t aIndex) const {
+ MOZ_ASSERT(aIndex < GetScrollMetadataCount());
+#ifdef DEBUG
+ if (mApzcs[aIndex]) {
+ MOZ_ASSERT(GetFrameMetrics(aIndex).IsScrollable());
+ }
+#endif
+ return mApzcs[aIndex];
+}
+
+void Layer::ScrollMetadataChanged() {
+ mApzcs.SetLength(GetScrollMetadataCount());
+}
+
+std::unordered_set<ScrollableLayerGuid::ViewID>
+Layer::ApplyPendingUpdatesToSubtree() {
+ ForEachNode<ForwardIterator>(this, [](Layer* layer) {
+ layer->ApplyPendingUpdatesForThisTransaction();
+ });
+ // Once we're done recursing through the whole tree, clear the pending
+ // updates from the manager.
+ return Manager()->ClearPendingScrollInfoUpdate();
+}
+
+bool Layer::IsOpaqueForVisibility() {
+ return GetEffectiveOpacity() == 1.0f &&
+ GetEffectiveMixBlendMode() == CompositionOp::OP_OVER;
+}
+
+bool Layer::CanUseOpaqueSurface() {
+ // If the visible content in the layer is opaque, there is no need
+ // for an alpha channel.
+ if (GetContentFlags() & CONTENT_OPAQUE) return true;
+ // Also, if this layer is the bottommost layer in a container which
+ // doesn't need an alpha channel, we can use an opaque surface for this
+ // layer too. Any transparent areas must be covered by something else
+ // in the container.
+ ContainerLayer* parent = GetParent();
+ return parent && parent->GetFirstChild() == this &&
+ parent->CanUseOpaqueSurface();
+}
+
+// NB: eventually these methods will be defined unconditionally, and
+// can be moved into Layers.h
+const Maybe<ParentLayerIntRect>& Layer::GetLocalClipRect() {
+ if (HostLayer* shadow = AsHostLayer()) {
+ return shadow->GetShadowClipRect();
+ }
+ return GetClipRect();
+}
+
+const LayerIntRegion& Layer::GetLocalVisibleRegion() {
+ if (HostLayer* shadow = AsHostLayer()) {
+ return shadow->GetShadowVisibleRegion();
+ }
+ return GetVisibleRegion();
+}
+
+Matrix4x4 Layer::SnapTransformTranslation(const Matrix4x4& aTransform,
+ Matrix* aResidualTransform) {
+ if (aResidualTransform) {
+ *aResidualTransform = Matrix();
+ }
+
+ if (!mManager->IsSnappingEffectiveTransforms()) {
+ return aTransform;
+ }
+
+ Matrix matrix2D;
+ if (aTransform.CanDraw2D(&matrix2D) && !matrix2D.HasNonTranslation() &&
+ matrix2D.HasNonIntegerTranslation()) {
+ auto snappedTranslation = IntPoint::Round(matrix2D.GetTranslation());
+ Matrix snappedMatrix =
+ Matrix::Translation(snappedTranslation.x, snappedTranslation.y);
+ Matrix4x4 result = Matrix4x4::From2D(snappedMatrix);
+ if (aResidualTransform) {
+ // set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
+ // (I.e., appying snappedMatrix after aResidualTransform gives the
+ // ideal transform.)
+ *aResidualTransform =
+ Matrix::Translation(matrix2D._31 - snappedTranslation.x,
+ matrix2D._32 - snappedTranslation.y);
+ }
+ return result;
+ }
+
+ return SnapTransformTranslation3D(aTransform, aResidualTransform);
+}
+
+Matrix4x4 Layer::SnapTransformTranslation3D(const Matrix4x4& aTransform,
+ Matrix* aResidualTransform) {
+ if (aTransform.IsSingular() || aTransform.HasPerspectiveComponent() ||
+ aTransform.HasNonTranslation() ||
+ !aTransform.HasNonIntegerTranslation()) {
+ // For a singular transform, there is no reversed matrix, so we
+ // don't snap it.
+ // For a perspective transform, the content is transformed in
+ // non-linear, so we don't snap it too.
+ return aTransform;
+ }
+
+ // Snap for 3D Transforms
+
+ Point3D transformedOrigin = aTransform.TransformPoint(Point3D());
+
+ // Compute the transformed snap by rounding the values of
+ // transformed origin.
+ auto transformedSnapXY =
+ IntPoint::Round(transformedOrigin.x, transformedOrigin.y);
+ Matrix4x4 inverse = aTransform;
+ inverse.Invert();
+ // see Matrix4x4::ProjectPoint()
+ Float transformedSnapZ =
+ inverse._33 == 0 ? 0
+ : (-(transformedSnapXY.x * inverse._13 +
+ transformedSnapXY.y * inverse._23 + inverse._43) /
+ inverse._33);
+ Point3D transformedSnap =
+ Point3D(transformedSnapXY.x, transformedSnapXY.y, transformedSnapZ);
+ if (transformedOrigin == transformedSnap) {
+ return aTransform;
+ }
+
+ // Compute the snap from the transformed snap.
+ Point3D snap = inverse.TransformPoint(transformedSnap);
+ if (snap.z > 0.001 || snap.z < -0.001) {
+ // Allow some level of accumulated computation error.
+ MOZ_ASSERT(inverse._33 == 0.0);
+ return aTransform;
+ }
+
+ // The difference between the origin and snap is the residual transform.
+ if (aResidualTransform) {
+ // The residual transform is to translate the snap to the origin
+ // of the content buffer.
+ *aResidualTransform = Matrix::Translation(-snap.x, -snap.y);
+ }
+
+ // Translate transformed origin to transformed snap since the
+ // residual transform would trnslate the snap to the origin.
+ Point3D transformedShift = transformedSnap - transformedOrigin;
+ Matrix4x4 result = aTransform;
+ result.PostTranslate(transformedShift.x, transformedShift.y,
+ transformedShift.z);
+
+ // For non-2d transform, residual translation could be more than
+ // 0.5 pixels for every axis.
+
+ return result;
+}
+
+Matrix4x4 Layer::SnapTransform(const Matrix4x4& aTransform,
+ const gfxRect& aSnapRect,
+ Matrix* aResidualTransform) {
+ if (aResidualTransform) {
+ *aResidualTransform = Matrix();
+ }
+
+ Matrix matrix2D;
+ Matrix4x4 result;
+ if (mManager->IsSnappingEffectiveTransforms() && aTransform.Is2D(&matrix2D) &&
+ gfxSize(1.0, 1.0) <= aSnapRect.Size() &&
+ matrix2D.PreservesAxisAlignedRectangles()) {
+ auto transformedTopLeft =
+ IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopLeft())));
+ auto transformedTopRight =
+ IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopRight())));
+ auto transformedBottomRight = IntPoint::Round(
+ matrix2D.TransformPoint(ToPoint(aSnapRect.BottomRight())));
+
+ Matrix snappedMatrix = gfxUtils::TransformRectToRect(
+ aSnapRect, transformedTopLeft, transformedTopRight,
+ transformedBottomRight);
+
+ result = Matrix4x4::From2D(snappedMatrix);
+ if (aResidualTransform && !snappedMatrix.IsSingular()) {
+ // set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
+ // (i.e., appying snappedMatrix after aResidualTransform gives the
+ // ideal transform.
+ Matrix snappedMatrixInverse = snappedMatrix;
+ snappedMatrixInverse.Invert();
+ *aResidualTransform = matrix2D * snappedMatrixInverse;
+ }
+ } else {
+ result = aTransform;
+ }
+ return result;
+}
+
+static bool AncestorLayerMayChangeTransform(Layer* aLayer) {
+ for (Layer* l = aLayer; l; l = l->GetParent()) {
+ if (l->GetContentFlags() & Layer::CONTENT_MAY_CHANGE_TRANSFORM) {
+ return true;
+ }
+
+ if (l->GetParent() && l->GetParent()->AsRefLayer()) {
+ return false;
+ }
+ }
+ return false;
+}
+
+bool Layer::MayResample() {
+ Matrix transform2d;
+ return !GetEffectiveTransform().Is2D(&transform2d) ||
+ ThebesMatrix(transform2d).HasNonIntegerTranslation() ||
+ AncestorLayerMayChangeTransform(this);
+}
+
+RenderTargetIntRect Layer::CalculateScissorRect(
+ const RenderTargetIntRect& aCurrentScissorRect) {
+ ContainerLayer* container = GetParent();
+ ContainerLayer* containerChild = nullptr;
+ NS_ASSERTION(GetParent(), "This can't be called on the root!");
+
+ // Find the layer creating the 3D context.
+ while (container->Extend3DContext() && !container->UseIntermediateSurface()) {
+ containerChild = container;
+ container = container->GetParent();
+ MOZ_ASSERT(container);
+ }
+
+ // Find the nearest layer with a clip, or this layer.
+ // ContainerState::SetupScrollingMetadata() may install a clip on
+ // the layer.
+ Layer* clipLayer = containerChild && containerChild->GetLocalClipRect()
+ ? containerChild
+ : this;
+
+ // Establish initial clip rect: it's either the one passed in, or
+ // if the parent has an intermediate surface, it's the extents of that
+ // surface.
+ RenderTargetIntRect currentClip;
+ if (container->UseIntermediateSurface()) {
+ currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
+ } else {
+ currentClip = aCurrentScissorRect;
+ }
+
+ if (!clipLayer->GetLocalClipRect()) {
+ return currentClip;
+ }
+
+ if (GetLocalVisibleRegion().IsEmpty()) {
+ // When our visible region is empty, our parent may not have created the
+ // intermediate surface that we would require for correct clipping; however,
+ // this does not matter since we are invisible.
+ // Make sure we still compute a clip rect if we want to draw checkboarding
+ // for this layer, since we want to do this even if the layer is invisible.
+ return RenderTargetIntRect(currentClip.TopLeft(),
+ RenderTargetIntSize(0, 0));
+ }
+
+ const RenderTargetIntRect clipRect = ViewAs<RenderTargetPixel>(
+ *clipLayer->GetLocalClipRect(),
+ PixelCastJustification::RenderTargetIsParentLayerForRoot);
+ if (clipRect.IsEmpty()) {
+ // We might have a non-translation transform in the container so we can't
+ // use the code path below.
+ return RenderTargetIntRect(currentClip.TopLeft(),
+ RenderTargetIntSize(0, 0));
+ }
+
+ RenderTargetIntRect scissor = clipRect;
+ if (!container->UseIntermediateSurface()) {
+ gfx::Matrix matrix;
+ DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
+ // See DefaultComputeEffectiveTransforms below
+ NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
+ "Non preserves axis aligned transform with clipped child "
+ "should have forced intermediate surface");
+ gfx::Rect r(scissor.X(), scissor.Y(), scissor.Width(), scissor.Height());
+ gfxRect trScissor = gfx::ThebesRect(matrix.TransformBounds(r));
+ trScissor.Round();
+ IntRect tmp;
+ if (!gfxUtils::GfxRectToIntRect(trScissor, &tmp)) {
+ return RenderTargetIntRect(currentClip.TopLeft(),
+ RenderTargetIntSize(0, 0));
+ }
+ scissor = ViewAs<RenderTargetPixel>(tmp);
+
+ // Find the nearest ancestor with an intermediate surface
+ do {
+ container = container->GetParent();
+ } while (container && !container->UseIntermediateSurface());
+ }
+
+ if (container) {
+ scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
+ }
+ return currentClip.Intersect(scissor);
+}
+
+Maybe<ParentLayerIntRect> Layer::GetScrolledClipRect() const {
+ const Maybe<LayerClip> clip = mSimpleAttrs.GetScrolledClip();
+ return clip ? Some(clip->GetClipRect()) : Nothing();
+}
+
+const ScrollMetadata& Layer::GetScrollMetadata(uint32_t aIndex) const {
+ MOZ_ASSERT(aIndex < GetScrollMetadataCount());
+ return mScrollMetadata[aIndex];
+}
+
+const FrameMetrics& Layer::GetFrameMetrics(uint32_t aIndex) const {
+ return GetScrollMetadata(aIndex).GetMetrics();
+}
+
+bool Layer::HasScrollableFrameMetrics() const {
+ for (uint32_t i = 0; i < GetScrollMetadataCount(); i++) {
+ if (GetFrameMetrics(i).IsScrollable()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Layer::IsScrollableWithoutContent() const {
+ // A scrollable container layer with no children
+ return AsContainerLayer() && HasScrollableFrameMetrics() && !GetFirstChild();
+}
+
+Matrix4x4 Layer::GetTransform() const {
+ Matrix4x4 transform = mSimpleAttrs.GetTransform();
+ transform.PostScale(GetPostXScale(), GetPostYScale(), 1.0f);
+ if (const ContainerLayer* c = AsContainerLayer()) {
+ transform.PreScale(c->GetPreXScale(), c->GetPreYScale(), 1.0f);
+ }
+ return transform;
+}
+
+const CSSTransformMatrix Layer::GetTransformTyped() const {
+ return ViewAs<CSSTransformMatrix>(GetTransform());
+}
+
+Matrix4x4 Layer::GetLocalTransform() {
+ if (HostLayer* shadow = AsHostLayer()) {
+ return shadow->GetShadowTransform();
+ }
+ return GetTransform();
+}
+
+const LayerToParentLayerMatrix4x4 Layer::GetLocalTransformTyped() {
+ return ViewAs<LayerToParentLayerMatrix4x4>(GetLocalTransform());
+}
+
+bool Layer::IsScrollbarContainer() const {
+ const ScrollbarData& data = GetScrollbarData();
+ return (data.mScrollbarLayerType == ScrollbarLayerType::Container)
+ ? data.mDirection.isSome()
+ : false;
+}
+
+bool Layer::HasTransformAnimation() const {
+ return mAnimationInfo.HasTransformAnimation();
+}
+
+void Layer::ApplyPendingUpdatesForThisTransaction() {
+ if (mPendingTransform && *mPendingTransform != mSimpleAttrs.GetTransform()) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(
+ this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
+ mSimpleAttrs.SetTransform(*mPendingTransform);
+ MutatedSimple();
+ }
+ mPendingTransform = nullptr;
+
+ if (mAnimationInfo.ApplyPendingUpdatesForThisTransaction()) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(
+ this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
+ Mutated();
+ }
+
+ for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
+ FrameMetrics& fm = mScrollMetadata[i].GetMetrics();
+ ScrollableLayerGuid::ViewID scrollId = fm.GetScrollId();
+ Maybe<nsTArray<ScrollPositionUpdate>> update =
+ Manager()->GetPendingScrollInfoUpdate(scrollId);
+ if (update) {
+ nsTArray<ScrollPositionUpdate> infos = update.extract();
+ mScrollMetadata[i].UpdatePendingScrollInfo(std::move(infos));
+ Mutated();
+ }
+ }
+}
+
+float Layer::GetLocalOpacity() {
+ float opacity = mSimpleAttrs.GetOpacity();
+ if (HostLayer* shadow = AsHostLayer()) opacity = shadow->GetShadowOpacity();
+ return std::min(std::max(opacity, 0.0f), 1.0f);
+}
+
+float Layer::GetEffectiveOpacity() {
+ float opacity = GetLocalOpacity();
+ for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
+ c = c->GetParent()) {
+ opacity *= c->GetLocalOpacity();
+ }
+ return opacity;
+}
+
+CompositionOp Layer::GetEffectiveMixBlendMode() {
+ if (mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER)
+ return mSimpleAttrs.GetMixBlendMode();
+ for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
+ c = c->GetParent()) {
+ if (c->mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER)
+ return c->mSimpleAttrs.GetMixBlendMode();
+ }
+
+ return mSimpleAttrs.GetMixBlendMode();
+}
+
+Matrix4x4 Layer::ComputeTransformToPreserve3DRoot() {
+ Matrix4x4 transform = GetLocalTransform();
+ for (Layer* layer = GetParent(); layer && layer->Extend3DContext();
+ layer = layer->GetParent()) {
+ transform = transform * layer->GetLocalTransform();
+ }
+ return transform;
+}
+
+void Layer::ComputeEffectiveTransformForMaskLayers(
+ const gfx::Matrix4x4& aTransformToSurface) {
+ if (GetMaskLayer()) {
+ ComputeEffectiveTransformForMaskLayer(GetMaskLayer(), aTransformToSurface);
+ }
+ for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) {
+ Layer* maskLayer = GetAncestorMaskLayerAt(i);
+ ComputeEffectiveTransformForMaskLayer(maskLayer, aTransformToSurface);
+ }
+}
+
+/* static */
+void Layer::ComputeEffectiveTransformForMaskLayer(
+ Layer* aMaskLayer, const gfx::Matrix4x4& aTransformToSurface) {
+#ifdef DEBUG
+ bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
+ NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
+#endif
+ // The mask layer can have an async transform applied to it in some
+ // situations, so be sure to use its GetLocalTransform() rather than
+ // its GetTransform().
+ aMaskLayer->mEffectiveTransform = aMaskLayer->SnapTransformTranslation(
+ aMaskLayer->GetLocalTransform() * aTransformToSurface, nullptr);
+}
+
+RenderTargetRect Layer::TransformRectToRenderTarget(const LayerIntRect& aRect) {
+ LayerRect rect(aRect);
+ RenderTargetRect quad = RenderTargetRect::FromUnknownRect(
+ GetEffectiveTransform().TransformBounds(rect.ToUnknownRect()));
+ return quad;
+}
+
+bool Layer::GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
+ IntPoint* aLayerOffset) {
+ MOZ_ASSERT(aLayerOffset, "invalid offset pointer");
+
+ if (!GetParent()) {
+ return false;
+ }
+
+ IntPoint offset;
+ aResult = GetLocalVisibleRegion().ToUnknownRegion();
+ for (Layer* layer = this; layer; layer = layer->GetParent()) {
+ gfx::Matrix matrix;
+ if (!layer->GetLocalTransform().Is2D(&matrix) || !matrix.IsTranslation()) {
+ return false;
+ }
+
+ // The offset of |layer| to its parent.
+ auto currentLayerOffset = IntPoint::Round(matrix.GetTranslation());
+
+ // Translate the accumulated visible region of |this| by the offset of
+ // |layer|.
+ aResult.MoveBy(currentLayerOffset.x, currentLayerOffset.y);
+
+ // If the parent layer clips its lower layers, clip the visible region
+ // we're accumulating.
+ if (layer->GetLocalClipRect()) {
+ aResult.AndWith(layer->GetLocalClipRect()->ToUnknownRect());
+ }
+
+ // Now we need to walk across the list of siblings for this parent layer,
+ // checking to see if any of these layer trees obscure |this|. If so,
+ // remove these areas from the visible region as well. This will pick up
+ // chrome overlays like a tab modal prompt.
+ Layer* sibling;
+ for (sibling = layer->GetNextSibling(); sibling;
+ sibling = sibling->GetNextSibling()) {
+ gfx::Matrix siblingMatrix;
+ if (!sibling->GetLocalTransform().Is2D(&siblingMatrix) ||
+ !siblingMatrix.IsTranslation()) {
+ continue;
+ }
+
+ // Retreive the translation from sibling to |layer|. The accumulated
+ // visible region is currently oriented with |layer|.
+ auto siblingOffset = IntPoint::Round(siblingMatrix.GetTranslation());
+ nsIntRegion siblingVisibleRegion(
+ sibling->GetLocalVisibleRegion().ToUnknownRegion());
+ // Translate the siblings region to |layer|'s origin.
+ siblingVisibleRegion.MoveBy(-siblingOffset.x, -siblingOffset.y);
+ // Apply the sibling's clip.
+ // Layer clip rects are not affected by the layer's transform.
+ Maybe<ParentLayerIntRect> clipRect = sibling->GetLocalClipRect();
+ if (clipRect) {
+ siblingVisibleRegion.AndWith(clipRect->ToUnknownRect());
+ }
+ // Subtract the sibling visible region from the visible region of |this|.
+ aResult.SubOut(siblingVisibleRegion);
+ }
+
+ // Keep track of the total offset for aLayerOffset. We use this in plugin
+ // positioning code.
+ offset += currentLayerOffset;
+ }
+
+ *aLayerOffset = IntPoint(offset.x, offset.y);
+ return true;
+}
+
+Maybe<ParentLayerIntRect> Layer::GetCombinedClipRect() const {
+ Maybe<ParentLayerIntRect> clip = GetClipRect();
+
+ clip = IntersectMaybeRects(clip, GetScrolledClipRect());
+
+ for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
+ clip = IntersectMaybeRects(clip, mScrollMetadata[i].GetClipRect());
+ }
+
+ return clip;
+}
+
+ContainerLayer::ContainerLayer(LayerManager* aManager, void* aImplData)
+ : Layer(aManager, aImplData),
+ mFirstChild(nullptr),
+ mLastChild(nullptr),
+ mPreXScale(1.0f),
+ mPreYScale(1.0f),
+ mInheritedXScale(1.0f),
+ mInheritedYScale(1.0f),
+ mPresShellResolution(1.0f),
+ mUseIntermediateSurface(false),
+ mSupportsComponentAlphaChildren(false),
+ mMayHaveReadbackChild(false),
+ mChildrenChanged(false) {}
+
+ContainerLayer::~ContainerLayer() = default;
+
+bool ContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter) {
+ if (aChild->Manager() != Manager()) {
+ NS_ERROR("Child has wrong manager");
+ return false;
+ }
+ if (aChild->GetParent()) {
+ NS_ERROR("aChild already in the tree");
+ return false;
+ }
+ if (aChild->GetNextSibling() || aChild->GetPrevSibling()) {
+ NS_ERROR("aChild already has siblings?");
+ return false;
+ }
+ if (aAfter &&
+ (aAfter->Manager() != Manager() || aAfter->GetParent() != this)) {
+ NS_ERROR("aAfter is not our child");
+ return false;
+ }
+
+ aChild->SetParent(this);
+ if (aAfter == mLastChild) {
+ mLastChild = aChild;
+ }
+ if (!aAfter) {
+ aChild->SetNextSibling(mFirstChild);
+ if (mFirstChild) {
+ mFirstChild->SetPrevSibling(aChild);
+ }
+ mFirstChild = aChild;
+ NS_ADDREF(aChild);
+ DidInsertChild(aChild);
+ return true;
+ }
+
+ Layer* next = aAfter->GetNextSibling();
+ aChild->SetNextSibling(next);
+ aChild->SetPrevSibling(aAfter);
+ if (next) {
+ next->SetPrevSibling(aChild);
+ }
+ aAfter->SetNextSibling(aChild);
+ NS_ADDREF(aChild);
+ DidInsertChild(aChild);
+ return true;
+}
+
+void ContainerLayer::RemoveAllChildren() {
+ // Optimizes "while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);"
+ Layer* current = mFirstChild;
+
+ // This is inlining DidRemoveChild() on each layer; we can skip the calls
+ // to NotifyPaintedLayerRemoved as it gets taken care of when as we call
+ // NotifyRemoved prior to removing any layers.
+ while (current) {
+ Layer* next = current->GetNextSibling();
+ if (current->GetType() == TYPE_READBACK) {
+ static_cast<ReadbackLayer*>(current)->NotifyRemoved();
+ }
+ current = next;
+ }
+
+ current = mFirstChild;
+ mFirstChild = nullptr;
+ while (current) {
+ MOZ_ASSERT(!current->GetPrevSibling());
+
+ Layer* next = current->GetNextSibling();
+ current->SetParent(nullptr);
+ current->SetNextSibling(nullptr);
+ if (next) {
+ next->SetPrevSibling(nullptr);
+ }
+ NS_RELEASE(current);
+ current = next;
+ }
+}
+
+// Note that ContainerLayer::RemoveAllChildren is an optimized
+// version of this code; if you make changes to ContainerLayer::RemoveChild
+// consider whether the matching changes need to be made to
+// ContainerLayer::RemoveAllChildren
+bool ContainerLayer::RemoveChild(Layer* aChild) {
+ if (aChild->Manager() != Manager()) {
+ NS_ERROR("Child has wrong manager");
+ return false;
+ }
+ if (aChild->GetParent() != this) {
+ NS_ERROR("aChild not our child");
+ return false;
+ }
+
+ Layer* prev = aChild->GetPrevSibling();
+ Layer* next = aChild->GetNextSibling();
+ if (prev) {
+ prev->SetNextSibling(next);
+ } else {
+ this->mFirstChild = next;
+ }
+ if (next) {
+ next->SetPrevSibling(prev);
+ } else {
+ this->mLastChild = prev;
+ }
+
+ aChild->SetNextSibling(nullptr);
+ aChild->SetPrevSibling(nullptr);
+ aChild->SetParent(nullptr);
+
+ this->DidRemoveChild(aChild);
+ NS_RELEASE(aChild);
+ return true;
+}
+
+bool ContainerLayer::RepositionChild(Layer* aChild, Layer* aAfter) {
+ if (aChild->Manager() != Manager()) {
+ NS_ERROR("Child has wrong manager");
+ return false;
+ }
+ if (aChild->GetParent() != this) {
+ NS_ERROR("aChild not our child");
+ return false;
+ }
+ if (aAfter &&
+ (aAfter->Manager() != Manager() || aAfter->GetParent() != this)) {
+ NS_ERROR("aAfter is not our child");
+ return false;
+ }
+ if (aChild == aAfter) {
+ NS_ERROR("aChild cannot be the same as aAfter");
+ return false;
+ }
+
+ Layer* prev = aChild->GetPrevSibling();
+ Layer* next = aChild->GetNextSibling();
+ if (prev == aAfter) {
+ // aChild is already in the correct position, nothing to do.
+ return true;
+ }
+ if (prev) {
+ prev->SetNextSibling(next);
+ } else {
+ mFirstChild = next;
+ }
+ if (next) {
+ next->SetPrevSibling(prev);
+ } else {
+ mLastChild = prev;
+ }
+ if (!aAfter) {
+ aChild->SetPrevSibling(nullptr);
+ aChild->SetNextSibling(mFirstChild);
+ if (mFirstChild) {
+ mFirstChild->SetPrevSibling(aChild);
+ }
+ mFirstChild = aChild;
+ return true;
+ }
+
+ Layer* afterNext = aAfter->GetNextSibling();
+ if (afterNext) {
+ afterNext->SetPrevSibling(aChild);
+ } else {
+ mLastChild = aChild;
+ }
+ aAfter->SetNextSibling(aChild);
+ aChild->SetPrevSibling(aAfter);
+ aChild->SetNextSibling(afterNext);
+ return true;
+}
+
+void ContainerLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs) {
+ aAttrs = ContainerLayerAttributes(mPreXScale, mPreYScale, mInheritedXScale,
+ mInheritedYScale, mPresShellResolution);
+}
+
+bool ContainerLayer::Creates3DContextWithExtendingChildren() {
+ if (Extend3DContext()) {
+ return false;
+ }
+ for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
+ if (child->Extend3DContext()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+RenderTargetIntRect ContainerLayer::GetIntermediateSurfaceRect() {
+ NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface");
+ LayerIntRect bounds = GetLocalVisibleRegion().GetBounds();
+ return RenderTargetIntRect::FromUnknownRect(bounds.ToUnknownRect());
+}
+
+bool ContainerLayer::HasMultipleChildren() {
+ uint32_t count = 0;
+ for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
+ const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
+ if (clipRect && clipRect->IsEmpty()) continue;
+ if (!child->Extend3DContext() && child->GetLocalVisibleRegion().IsEmpty())
+ continue;
+ ++count;
+ if (count > 1) return true;
+ }
+
+ return false;
+}
+
+/**
+ * Collect all leaf descendants of the current 3D context.
+ */
+void ContainerLayer::Collect3DContextLeaves(nsTArray<Layer*>& aToSort) {
+ ForEachNode<ForwardIterator>((Layer*)this, [this, &aToSort](Layer* layer) {
+ ContainerLayer* container = layer->AsContainerLayer();
+ if (layer == this || (container && container->Extend3DContext() &&
+ !container->UseIntermediateSurface())) {
+ return TraversalFlag::Continue;
+ }
+ aToSort.AppendElement(layer);
+ return TraversalFlag::Skip;
+ });
+}
+
+static nsTArray<LayerPolygon> SortLayersWithBSPTree(nsTArray<Layer*>& aArray) {
+ std::list<LayerPolygon> inputLayers;
+
+ // Build a list of polygons to be sorted.
+ for (Layer* layer : aArray) {
+ // Ignore invisible layers.
+ if (!layer->IsVisible()) {
+ continue;
+ }
+
+ const gfx::IntRect& bounds =
+ layer->GetLocalVisibleRegion().GetBounds().ToUnknownRect();
+
+ const gfx::Matrix4x4& transform = layer->GetEffectiveTransform();
+
+ if (transform.IsSingular()) {
+ // Transform cannot be inverted.
+ continue;
+ }
+
+ gfx::Polygon polygon = gfx::Polygon::FromRect(gfx::Rect(bounds));
+
+ // Transform the polygon to screen space.
+ polygon.TransformToScreenSpace(transform);
+
+ if (polygon.GetPoints().Length() >= 3) {
+ inputLayers.push_back(LayerPolygon(layer, std::move(polygon)));
+ }
+ }
+
+ if (inputLayers.empty()) {
+ return nsTArray<LayerPolygon>();
+ }
+
+ // Build a BSP tree from the list of polygons.
+ BSPTree tree(inputLayers);
+
+ nsTArray<LayerPolygon> orderedLayers(tree.GetDrawOrder());
+
+ // Transform the polygons back to layer space.
+ for (LayerPolygon& layerPolygon : orderedLayers) {
+ gfx::Matrix4x4 inverse =
+ layerPolygon.layer->GetEffectiveTransform().Inverse();
+
+ MOZ_ASSERT(layerPolygon.geometry);
+ layerPolygon.geometry->TransformToLayerSpace(inverse);
+ }
+
+ return orderedLayers;
+}
+
+static nsTArray<LayerPolygon> StripLayerGeometry(
+ const nsTArray<LayerPolygon>& aLayers) {
+ nsTArray<LayerPolygon> layers;
+ std::set<Layer*> uniqueLayers;
+
+ for (const LayerPolygon& layerPolygon : aLayers) {
+ auto result = uniqueLayers.insert(layerPolygon.layer);
+
+ if (result.second) {
+ // Layer was added to the set.
+ layers.AppendElement(LayerPolygon(layerPolygon.layer));
+ }
+ }
+
+ return layers;
+}
+
+nsTArray<LayerPolygon> ContainerLayer::SortChildrenBy3DZOrder(
+ SortMode aSortMode) {
+ AutoTArray<Layer*, 10> toSort;
+ nsTArray<LayerPolygon> drawOrder;
+
+ for (Layer* layer = GetFirstChild(); layer; layer = layer->GetNextSibling()) {
+ ContainerLayer* container = layer->AsContainerLayer();
+
+ if (container && container->Extend3DContext() &&
+ !container->UseIntermediateSurface()) {
+ // Collect 3D layers in toSort array.
+ container->Collect3DContextLeaves(toSort);
+
+ // Sort the 3D layers.
+ if (toSort.Length() > 0) {
+ nsTArray<LayerPolygon> sorted = SortLayersWithBSPTree(toSort);
+ drawOrder.AppendElements(std::move(sorted));
+
+ toSort.ClearAndRetainStorage();
+ }
+
+ continue;
+ }
+
+ drawOrder.AppendElement(LayerPolygon(layer));
+ }
+
+ if (aSortMode == SortMode::WITHOUT_GEOMETRY) {
+ // Compositor does not support arbitrary layers, strip the layer geometry
+ // and duplicate layers.
+ return StripLayerGeometry(drawOrder);
+ }
+
+ return drawOrder;
+}
+
+bool ContainerLayer::AnyAncestorOrThisIs3DContextLeaf() {
+ Layer* parent = this;
+ while (parent != nullptr) {
+ if (parent->Is3DContextLeaf()) {
+ return true;
+ }
+
+ parent = parent->GetParent();
+ }
+
+ return false;
+}
+
+void ContainerLayer::DefaultComputeEffectiveTransforms(
+ const Matrix4x4& aTransformToSurface) {
+ Matrix residual;
+ Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
+
+ // Keep 3D transforms for leaves to keep z-order sorting correct.
+ if (!Extend3DContext() && !Is3DContextLeaf()) {
+ idealTransform.ProjectTo2D();
+ }
+
+ bool useIntermediateSurface;
+ if (HasMaskLayers() || GetForceIsolatedGroup()) {
+ useIntermediateSurface = true;
+#ifdef MOZ_DUMP_PAINTING
+ } else if (gfxEnv::DumpPaintIntermediate() && !Extend3DContext()) {
+ useIntermediateSurface = true;
+#endif
+ } else {
+ /* Don't use an intermediate surface for opacity when it's within a 3d
+ * context, since we'd rather keep the 3d effects. This matches the
+ * WebKit/blink behaviour, but is changing in the latest spec.
+ */
+ float opacity = GetEffectiveOpacity();
+ CompositionOp blendMode = GetEffectiveMixBlendMode();
+ if ((HasMultipleChildren() || Creates3DContextWithExtendingChildren()) &&
+ ((opacity != 1.0f && !Extend3DContext()) ||
+ (blendMode != CompositionOp::OP_OVER))) {
+ useIntermediateSurface = true;
+ } else if ((!idealTransform.Is2D() || AnyAncestorOrThisIs3DContextLeaf()) &&
+ Creates3DContextWithExtendingChildren()) {
+ useIntermediateSurface = true;
+ } else if (blendMode != CompositionOp::OP_OVER &&
+ Manager()->BlendingRequiresIntermediateSurface()) {
+ useIntermediateSurface = true;
+ } else {
+ useIntermediateSurface = false;
+ gfx::Matrix contTransform;
+ bool checkClipRect = false;
+ bool checkMaskLayers = false;
+
+ if (!idealTransform.Is2D(&contTransform)) {
+ // In 3D case, always check if we should use IntermediateSurface.
+ checkClipRect = true;
+ checkMaskLayers = true;
+ } else {
+ contTransform.NudgeToIntegers();
+#ifdef MOZ_GFX_OPTIMIZE_MOBILE
+ if (!contTransform.PreservesAxisAlignedRectangles()) {
+#else
+ if (gfx::ThebesMatrix(contTransform).HasNonIntegerTranslation()) {
+#endif
+ checkClipRect = true;
+ }
+ /* In 2D case, only translation and/or positive scaling can be done w/o
+ * using IntermediateSurface. Otherwise, when rotation or flip happen,
+ * we should check whether to use IntermediateSurface.
+ */
+ if (contTransform.HasNonAxisAlignedTransform() ||
+ contTransform.HasNegativeScaling()) {
+ checkMaskLayers = true;
+ }
+ }
+
+ if (checkClipRect || checkMaskLayers) {
+ for (Layer* child = GetFirstChild(); child;
+ child = child->GetNextSibling()) {
+ const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
+ /* We can't (easily) forward our transform to children with a
+ * non-empty clip rect since it would need to be adjusted for the
+ * transform. See the calculations performed by CalculateScissorRect
+ * above. Nor for a child with a mask layer.
+ */
+ if (checkClipRect && (clipRect && !clipRect->IsEmpty() &&
+ (child->Extend3DContext() ||
+ !child->GetLocalVisibleRegion().IsEmpty()))) {
+ useIntermediateSurface = true;
+ break;
+ }
+ if (checkMaskLayers && child->HasMaskLayers()) {
+ useIntermediateSurface = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ NS_ASSERTION(!Extend3DContext() || !useIntermediateSurface,
+ "Can't have an intermediate surface with preserve-3d!");
+
+ if (useIntermediateSurface) {
+ mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual);
+ } else {
+ mEffectiveTransform = idealTransform;
+ }
+
+ // For layers extending 3d context, its ideal transform should be
+ // applied on children.
+ if (!Extend3DContext()) {
+ // Without this projection, non-container children would get a 3D
+ // transform while 2D is expected.
+ idealTransform.ProjectTo2D();
+ }
+ mUseIntermediateSurface = useIntermediateSurface;
+ if (useIntermediateSurface) {
+ ComputeEffectiveTransformsForChildren(Matrix4x4::From2D(residual));
+ } else {
+ ComputeEffectiveTransformsForChildren(idealTransform);
+ }
+
+ ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
+}
+
+void ContainerLayer::DefaultComputeSupportsComponentAlphaChildren(
+ bool* aNeedsSurfaceCopy) {
+ if (!(GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA_DESCENDANT) ||
+ !Manager()->AreComponentAlphaLayersEnabled()) {
+ mSupportsComponentAlphaChildren = false;
+ if (aNeedsSurfaceCopy) {
+ *aNeedsSurfaceCopy = false;
+ }
+ return;
+ }
+
+ mSupportsComponentAlphaChildren = false;
+ bool needsSurfaceCopy = false;
+ CompositionOp blendMode = GetEffectiveMixBlendMode();
+ if (UseIntermediateSurface()) {
+ if (GetLocalVisibleRegion().GetNumRects() == 1 &&
+ (GetContentFlags() & Layer::CONTENT_OPAQUE)) {
+ mSupportsComponentAlphaChildren = true;
+ } else {
+ gfx::Matrix transform;
+ if (HasOpaqueAncestorLayer(this) &&
+ GetEffectiveTransform().Is2D(&transform) &&
+ !gfx::ThebesMatrix(transform).HasNonIntegerTranslation() &&
+ blendMode == gfx::CompositionOp::OP_OVER) {
+ mSupportsComponentAlphaChildren = true;
+ needsSurfaceCopy = true;
+ }
+ }
+ } else if (blendMode == gfx::CompositionOp::OP_OVER) {
+ mSupportsComponentAlphaChildren =
+ (GetContentFlags() & Layer::CONTENT_OPAQUE) ||
+ (GetParent() && GetParent()->SupportsComponentAlphaChildren());
+ }
+
+ if (aNeedsSurfaceCopy) {
+ *aNeedsSurfaceCopy = mSupportsComponentAlphaChildren && needsSurfaceCopy;
+ }
+}
+
+void ContainerLayer::ComputeEffectiveTransformsForChildren(
+ const Matrix4x4& aTransformToSurface) {
+ for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
+ l->ComputeEffectiveTransforms(aTransformToSurface);
+ }
+}
+
+/* static */
+bool ContainerLayer::HasOpaqueAncestorLayer(Layer* aLayer) {
+ for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) {
+ if (l->GetContentFlags() & Layer::CONTENT_OPAQUE) return true;
+ }
+ return false;
+}
+
+// Note that ContainerLayer::RemoveAllChildren contains an optimized
+// version of this code; if you make changes to ContainerLayer::DidRemoveChild
+// consider whether the matching changes need to be made to
+// ContainerLayer::RemoveAllChildren
+void ContainerLayer::DidRemoveChild(Layer* aLayer) {
+ PaintedLayer* tl = aLayer->AsPaintedLayer();
+ if (tl && tl->UsedForReadback()) {
+ for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
+ if (l->GetType() == TYPE_READBACK) {
+ static_cast<ReadbackLayer*>(l)->NotifyPaintedLayerRemoved(tl);
+ }
+ }
+ }
+ if (aLayer->GetType() == TYPE_READBACK) {
+ static_cast<ReadbackLayer*>(aLayer)->NotifyRemoved();
+ }
+}
+
+void ContainerLayer::DidInsertChild(Layer* aLayer) {
+ if (aLayer->GetType() == TYPE_READBACK) {
+ mMayHaveReadbackChild = true;
+ }
+}
+
+void RefLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs) {
+ aAttrs = RefLayerAttributes(GetReferentId(), mEventRegionsOverride,
+ mRemoteDocumentSize);
+}
+
+/**
+ * StartFrameTimeRecording, together with StopFrameTimeRecording
+ * enable recording of frame intervals.
+ *
+ * To allow concurrent consumers, a cyclic array is used which serves all
+ * consumers, practically stateless with regard to consumers.
+ *
+ * To save resources, the buffer is allocated on first call to
+ * StartFrameTimeRecording and recording is paused if no consumer which called
+ * StartFrameTimeRecording is able to get valid results (because the cyclic
+ * buffer was overwritten since that call).
+ *
+ * To determine availability of the data upon StopFrameTimeRecording:
+ * - mRecording.mNextIndex increases on each RecordFrame, and never resets.
+ * - Cyclic buffer position is realized as mNextIndex % bufferSize.
+ * - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is
+ * called, the required start index is passed as an arg, and we're able to
+ * calculate the required length. If this length is bigger than bufferSize, it
+ * means data was overwritten. otherwise, we can return the entire sequence.
+ * - To determine if we need to pause, mLatestStartIndex is updated to
+ * mNextIndex on each call to StartFrameTimeRecording. If this index gets
+ * overwritten, it means that all earlier start indices obtained via
+ * StartFrameTimeRecording were also overwritten, hence, no point in
+ * recording, so pause.
+ * - mCurrentRunStartIndex indicates the oldest index of the recording after
+ * which the recording was not paused. If StopFrameTimeRecording is invoked
+ * with a start index older than this, it means that some frames were not
+ * recorded, so data is invalid.
+ */
+uint32_t FrameRecorder::StartFrameTimeRecording(int32_t aBufferSize) {
+ if (mRecording.mIsPaused) {
+ mRecording.mIsPaused = false;
+
+ if (!mRecording.mIntervals.Length()) { // Initialize recording buffers
+ mRecording.mIntervals.SetLength(aBufferSize);
+ }
+
+ // After being paused, recent values got invalid. Update them to now.
+ mRecording.mLastFrameTime = TimeStamp::Now();
+
+ // Any recording which started before this is invalid, since we were paused.
+ mRecording.mCurrentRunStartIndex = mRecording.mNextIndex;
+ }
+
+ // If we'll overwrite this index, there are no more consumers with aStartIndex
+ // for which we're able to provide the full recording, so no point in keep
+ // recording.
+ mRecording.mLatestStartIndex = mRecording.mNextIndex;
+ return mRecording.mNextIndex;
+}
+
+void FrameRecorder::RecordFrame() {
+ if (!mRecording.mIsPaused) {
+ TimeStamp now = TimeStamp::Now();
+ uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length();
+ mRecording.mIntervals[i] =
+ static_cast<float>((now - mRecording.mLastFrameTime).ToMilliseconds());
+ mRecording.mNextIndex++;
+ mRecording.mLastFrameTime = now;
+
+ if (mRecording.mNextIndex >
+ (mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) {
+ // We've just overwritten the most recent recording start -> pause.
+ mRecording.mIsPaused = true;
+ }
+ }
+}
+
+void FrameRecorder::StopFrameTimeRecording(uint32_t aStartIndex,
+ nsTArray<float>& aFrameIntervals) {
+ uint32_t bufferSize = mRecording.mIntervals.Length();
+ uint32_t length = mRecording.mNextIndex - aStartIndex;
+ if (mRecording.mIsPaused || length > bufferSize ||
+ aStartIndex < mRecording.mCurrentRunStartIndex) {
+ // aStartIndex is too old. Also if aStartIndex was issued before
+ // mRecordingNextIndex overflowed (uint32_t)
+ // and stopped after the overflow (would happen once every 828 days of
+ // constant 60fps).
+ length = 0;
+ }
+
+ if (!length) {
+ aFrameIntervals.Clear();
+ return; // empty recording, return empty arrays.
+ }
+ // Set length in advance to avoid possibly repeated reallocations
+ aFrameIntervals.SetLength(length);
+
+ uint32_t cyclicPos = aStartIndex % bufferSize;
+ for (uint32_t i = 0; i < length; i++, cyclicPos++) {
+ if (cyclicPos == bufferSize) {
+ cyclicPos = 0;
+ }
+ aFrameIntervals[i] = mRecording.mIntervals[cyclicPos];
+ }
+}
+
+static void PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite);
+
+#ifdef MOZ_DUMP_PAINTING
+template <typename T>
+void WriteSnapshotToDumpFile_internal(T* aObj, DataSourceSurface* aSurf) {
+ nsCString string(aObj->Name());
+ string.Append('-');
+ string.AppendInt((uint64_t)aObj);
+ if (gfxUtils::sDumpPaintFile != stderr) {
+ fprintf_stderr(gfxUtils::sDumpPaintFile, R"(array["%s"]=")",
+ string.BeginReading());
+ }
+ gfxUtils::DumpAsDataURI(aSurf, gfxUtils::sDumpPaintFile);
+ if (gfxUtils::sDumpPaintFile != stderr) {
+ fprintf_stderr(gfxUtils::sDumpPaintFile, R"(";)");
+ }
+}
+
+void WriteSnapshotToDumpFile(Layer* aLayer, DataSourceSurface* aSurf) {
+ WriteSnapshotToDumpFile_internal(aLayer, aSurf);
+}
+
+void WriteSnapshotToDumpFile(LayerManager* aManager, DataSourceSurface* aSurf) {
+ WriteSnapshotToDumpFile_internal(aManager, aSurf);
+}
+
+void WriteSnapshotToDumpFile(Compositor* aCompositor, DrawTarget* aTarget) {
+ RefPtr<SourceSurface> surf = aTarget->Snapshot();
+ RefPtr<DataSourceSurface> dSurf = surf->GetDataSurface();
+ WriteSnapshotToDumpFile_internal(aCompositor, dSurf);
+}
+#endif
+
+void Layer::Dump(std::stringstream& aStream, const char* aPrefix,
+ bool aDumpHtml, bool aSorted,
+ const Maybe<gfx::Polygon>& aGeometry) {
+#ifdef MOZ_DUMP_PAINTING
+ bool dumpCompositorTexture = gfxEnv::DumpCompositorTextures() &&
+ AsHostLayer() &&
+ AsHostLayer()->GetCompositableHost();
+ bool dumpClientTexture = gfxEnv::DumpPaint() && AsShadowableLayer() &&
+ AsShadowableLayer()->GetCompositableClient();
+ nsCString layerId(Name());
+ layerId.Append('-');
+ layerId.AppendInt((uint64_t)this);
+#endif
+ if (aDumpHtml) {
+ aStream << nsPrintfCString(R"(<li><a id="%p" )", this).get();
+#ifdef MOZ_DUMP_PAINTING
+ if (dumpCompositorTexture || dumpClientTexture) {
+ aStream << nsPrintfCString(R"lit(href="javascript:ViewImage('%s')")lit",
+ layerId.BeginReading())
+ .get();
+ }
+#endif
+ aStream << ">";
+ }
+ DumpSelf(aStream, aPrefix, aGeometry);
+
+#ifdef MOZ_DUMP_PAINTING
+ if (dumpCompositorTexture) {
+ AsHostLayer()->GetCompositableHost()->Dump(aStream, aPrefix, aDumpHtml);
+ } else if (dumpClientTexture) {
+ if (aDumpHtml) {
+ aStream << nsPrintfCString(R"(<script>array["%s"]=")",
+ layerId.BeginReading())
+ .get();
+ }
+ AsShadowableLayer()->GetCompositableClient()->Dump(
+ aStream, aPrefix, aDumpHtml, TextureDumpMode::DoNotCompress);
+ if (aDumpHtml) {
+ aStream << R"(";</script>)";
+ }
+ }
+#endif
+
+ if (aDumpHtml) {
+ aStream << "</a>";
+#ifdef MOZ_DUMP_PAINTING
+ if (dumpClientTexture) {
+ aStream << nsPrintfCString("<br><img id=\"%s\">\n",
+ layerId.BeginReading())
+ .get();
+ }
+#endif
+ }
+
+ if (Layer* mask = GetMaskLayer()) {
+ aStream << nsPrintfCString("%s Mask layer:\n", aPrefix).get();
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+ mask->Dump(aStream, pfx.get(), aDumpHtml);
+ }
+
+ for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) {
+ aStream << nsPrintfCString("%s Ancestor mask layer %d:\n", aPrefix,
+ uint32_t(i))
+ .get();
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+ GetAncestorMaskLayerAt(i)->Dump(aStream, pfx.get(), aDumpHtml);
+ }
+
+#ifdef MOZ_DUMP_PAINTING
+ for (size_t i = 0; i < mExtraDumpInfo.Length(); i++) {
+ const nsCString& str = mExtraDumpInfo[i];
+ aStream << aPrefix << " Info:\n" << str.get();
+ }
+#endif
+
+ if (ContainerLayer* container = AsContainerLayer()) {
+ nsTArray<LayerPolygon> children;
+ if (aSorted) {
+ children = container->SortChildrenBy3DZOrder(
+ ContainerLayer::SortMode::WITH_GEOMETRY);
+ } else {
+ for (Layer* l = container->GetFirstChild(); l; l = l->GetNextSibling()) {
+ children.AppendElement(LayerPolygon(l));
+ }
+ }
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+ if (aDumpHtml) {
+ aStream << "<ul>";
+ }
+
+ for (LayerPolygon& child : children) {
+ child.layer->Dump(aStream, pfx.get(), aDumpHtml, aSorted, child.geometry);
+ }
+
+ if (aDumpHtml) {
+ aStream << "</ul>";
+ }
+ }
+
+ if (aDumpHtml) {
+ aStream << "</li>";
+ }
+}
+
+static void DumpGeometry(std::stringstream& aStream,
+ const Maybe<gfx::Polygon>& aGeometry) {
+ aStream << " [geometry=[";
+
+ const nsTArray<gfx::Point4D>& points = aGeometry->GetPoints();
+ for (size_t i = 0; i < points.Length(); ++i) {
+ const gfx::IntPoint point = TruncatedToInt(points[i].As2DPoint());
+ aStream << point;
+ if (i != points.Length() - 1) {
+ aStream << ",";
+ }
+ }
+
+ aStream << "]]";
+}
+
+void Layer::DumpSelf(std::stringstream& aStream, const char* aPrefix,
+ const Maybe<gfx::Polygon>& aGeometry) {
+ PrintInfo(aStream, aPrefix);
+
+ if (aGeometry) {
+ DumpGeometry(aStream, aGeometry);
+ }
+
+ aStream << "\n";
+}
+
+void Layer::Dump(layerscope::LayersPacket* aPacket, const void* aParent) {
+ DumpPacket(aPacket, aParent);
+
+ if (Layer* kid = GetFirstChild()) {
+ kid->Dump(aPacket, this);
+ }
+
+ if (Layer* next = GetNextSibling()) {
+ next->Dump(aPacket, aParent);
+ }
+}
+
+void Layer::SetDisplayListLog(const char* log) {
+ if (gfxUtils::DumpDisplayList()) {
+ mDisplayListLog = log;
+ }
+}
+
+void Layer::GetDisplayListLog(nsCString& log) {
+ log.SetLength(0);
+
+ if (gfxUtils::DumpDisplayList()) {
+ // This function returns a plain text string which consists of two things
+ // 1. DisplayList log.
+ // 2. Memory address of this layer.
+ // We know the target layer of each display item by information in #1.
+ // Here is an example of a Text display item line log in #1
+ // Text p=0xa9850c00 f=0x0xaa405b00(.....
+ // f keeps the address of the target client layer of a display item.
+ // For LayerScope, display-item-to-client-layer mapping is not enough since
+ // LayerScope, which lives in the chrome process, knows only composite
+ // layers. As so, we need display-item-to-client-layer-to-layer-composite
+ // mapping. That's the reason we insert #2 into the log
+ log.AppendPrintf("0x%p\n%s", (void*)this, mDisplayListLog.get());
+ }
+}
+
+void Layer::Log(const char* aPrefix) {
+ if (!IsLogEnabled()) return;
+
+ LogSelf(aPrefix);
+
+ if (Layer* kid = GetFirstChild()) {
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+ kid->Log(pfx.get());
+ }
+
+ if (Layer* next = GetNextSibling()) next->Log(aPrefix);
+}
+
+void Layer::LogSelf(const char* aPrefix) {
+ if (!IsLogEnabled()) return;
+
+ std::stringstream ss;
+ PrintInfo(ss, aPrefix);
+ MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
+
+ if (mMaskLayer) {
+ nsAutoCString pfx(aPrefix);
+ pfx += R"( \ MaskLayer )";
+ mMaskLayer->LogSelf(pfx.get());
+ }
+}
+
+void Layer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ aStream << aPrefix;
+ aStream
+ << nsPrintfCString("%s%s (0x%p)", mManager->Name(), Name(), this).get();
+
+ layers::PrintInfo(aStream, AsHostLayer());
+
+ if (mClipRect) {
+ aStream << " [clip=" << *mClipRect << "]";
+ }
+ if (mSimpleAttrs.GetScrolledClip()) {
+ aStream << " [scrolled-clip="
+ << mSimpleAttrs.GetScrolledClip()->GetClipRect() << "]";
+ if (const Maybe<size_t>& ix =
+ mSimpleAttrs.GetScrolledClip()->GetMaskLayerIndex()) {
+ aStream << " [scrolled-mask=" << ix.value() << "]";
+ }
+ }
+ if (1.0 != mSimpleAttrs.GetPostXScale() ||
+ 1.0 != mSimpleAttrs.GetPostYScale()) {
+ aStream << nsPrintfCString(" [postScale=%g, %g]",
+ mSimpleAttrs.GetPostXScale(),
+ mSimpleAttrs.GetPostYScale())
+ .get();
+ }
+ if (!GetBaseTransform().IsIdentity()) {
+ aStream << " [transform=" << GetBaseTransform() << "]";
+ }
+ if (!GetEffectiveTransform().IsIdentity()) {
+ aStream << " [effective-transform=" << GetEffectiveTransform() << "]";
+ }
+ if (GetTransformIsPerspective()) {
+ aStream << " [perspective]";
+ }
+ if (!mVisibleRegion.IsEmpty()) {
+ aStream << " [visible=" << mVisibleRegion << "]";
+ } else {
+ aStream << " [not visible]";
+ }
+ if (!mEventRegions.IsEmpty()) {
+ aStream << " " << mEventRegions;
+ }
+ if (1.0 != GetOpacity()) {
+ aStream << nsPrintfCString(" [opacity=%g]", GetOpacity()).get();
+ }
+ if (IsOpaque()) {
+ aStream << " [opaqueContent]";
+ }
+ if (GetContentFlags() & CONTENT_COMPONENT_ALPHA) {
+ aStream << " [componentAlpha]";
+ }
+ if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
+ aStream << " [backfaceHidden]";
+ }
+ if (Extend3DContext()) {
+ aStream << " [extend3DContext]";
+ }
+ if (Combines3DTransformWithAncestors()) {
+ aStream << " [combines3DTransformWithAncestors]";
+ }
+ if (Is3DContextLeaf()) {
+ aStream << " [is3DContextLeaf]";
+ }
+ if (Maybe<FrameMetrics::ViewID> viewId = IsAsyncZoomContainer()) {
+ aStream << nsPrintfCString(" [asyncZoomContainer scrollId=%" PRIu64 "]",
+ *viewId)
+ .get();
+ }
+ if (IsScrollbarContainer()) {
+ aStream << " [scrollbar]";
+ }
+ if (GetScrollbarData().IsThumb()) {
+ if (Maybe<ScrollDirection> thumbDirection = GetScrollbarData().mDirection) {
+ if (*thumbDirection == ScrollDirection::eVertical) {
+ aStream << nsPrintfCString(" [vscrollbar=%" PRIu64 "]",
+ GetScrollbarData().mTargetViewId)
+ .get();
+ }
+ if (*thumbDirection == ScrollDirection::eHorizontal) {
+ aStream << nsPrintfCString(" [hscrollbar=%" PRIu64 "]",
+ GetScrollbarData().mTargetViewId)
+ .get();
+ }
+ }
+ }
+ if (GetIsFixedPosition()) {
+ LayerPoint anchor = GetFixedPositionAnchor();
+ aStream << nsPrintfCString(
+ " [isFixedPosition scrollId=%" PRIu64
+ " sides=0x%x anchor=%s]",
+ GetFixedPositionScrollContainerId(),
+ static_cast<unsigned int>(GetFixedPositionSides()),
+ ToString(anchor).c_str())
+ .get();
+ }
+ if (GetIsStickyPosition()) {
+ aStream << nsPrintfCString(" [isStickyPosition scrollId=%" PRIu64
+ " outer=(%.3f,%.3f)-(%.3f,%.3f) "
+ "inner=(%.3f,%.3f)-(%.3f,%.3f)]",
+ GetStickyScrollContainerId(),
+ GetStickyScrollRangeOuter().X(),
+ GetStickyScrollRangeOuter().Y(),
+ GetStickyScrollRangeOuter().XMost(),
+ GetStickyScrollRangeOuter().YMost(),
+ GetStickyScrollRangeInner().X(),
+ GetStickyScrollRangeInner().Y(),
+ GetStickyScrollRangeInner().XMost(),
+ GetStickyScrollRangeInner().YMost())
+ .get();
+ }
+ if (mMaskLayer) {
+ aStream << nsPrintfCString(" [mMaskLayer=%p]", mMaskLayer.get()).get();
+ }
+ for (uint32_t i = 0; i < mScrollMetadata.Length(); i++) {
+ if (!mScrollMetadata[i].IsDefault()) {
+ aStream << " [metrics" << i << "=" << mScrollMetadata[i] << "]";
+ }
+ }
+ // FIXME: On the compositor thread, we don't set mAnimationInfo::mAnimations,
+ // All animations are transformed by AnimationHelper::ExtractAnimations() into
+ // mAnimationInfo.mPropertyAnimationGroups, instead. So if we want to check
+ // if layer trees are properly synced up across processes, we should dump
+ // mAnimationInfo.mPropertyAnimationGroups for the compositor thread.
+ // (See AnimationInfo.h for more details.)
+ if (!mAnimationInfo.GetAnimations().IsEmpty()) {
+ aStream << nsPrintfCString(" [%d animations with id=%" PRIu64 " ]",
+ (int)mAnimationInfo.GetAnimations().Length(),
+ mAnimationInfo.GetCompositorAnimationsId())
+ .get();
+ }
+}
+
+// The static helper function sets the transform matrix into the packet
+static void DumpTransform(layerscope::LayersPacket::Layer::Matrix* aLayerMatrix,
+ const Matrix4x4& aMatrix) {
+ aLayerMatrix->set_is2d(aMatrix.Is2D());
+ if (aMatrix.Is2D()) {
+ Matrix m = aMatrix.As2D();
+ aLayerMatrix->set_isid(m.IsIdentity());
+ if (!m.IsIdentity()) {
+ aLayerMatrix->add_m(m._11);
+ aLayerMatrix->add_m(m._12);
+ aLayerMatrix->add_m(m._21);
+ aLayerMatrix->add_m(m._22);
+ aLayerMatrix->add_m(m._31);
+ aLayerMatrix->add_m(m._32);
+ }
+ } else {
+ aLayerMatrix->add_m(aMatrix._11);
+ aLayerMatrix->add_m(aMatrix._12);
+ aLayerMatrix->add_m(aMatrix._13);
+ aLayerMatrix->add_m(aMatrix._14);
+ aLayerMatrix->add_m(aMatrix._21);
+ aLayerMatrix->add_m(aMatrix._22);
+ aLayerMatrix->add_m(aMatrix._23);
+ aLayerMatrix->add_m(aMatrix._24);
+ aLayerMatrix->add_m(aMatrix._31);
+ aLayerMatrix->add_m(aMatrix._32);
+ aLayerMatrix->add_m(aMatrix._33);
+ aLayerMatrix->add_m(aMatrix._34);
+ aLayerMatrix->add_m(aMatrix._41);
+ aLayerMatrix->add_m(aMatrix._42);
+ aLayerMatrix->add_m(aMatrix._43);
+ aLayerMatrix->add_m(aMatrix._44);
+ }
+}
+
+// The static helper function sets the IntRect into the packet
+template <typename T, typename Sub, typename Point, typename SizeT,
+ typename MarginT>
+static void DumpRect(layerscope::LayersPacket::Layer::Rect* aLayerRect,
+ const BaseRect<T, Sub, Point, SizeT, MarginT>& aRect) {
+ aLayerRect->set_x(aRect.X());
+ aLayerRect->set_y(aRect.Y());
+ aLayerRect->set_w(aRect.Width());
+ aLayerRect->set_h(aRect.Height());
+}
+
+// The static helper function sets the nsIntRegion into the packet
+static void DumpRegion(layerscope::LayersPacket::Layer::Region* aLayerRegion,
+ const nsIntRegion& aRegion) {
+ for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
+ DumpRect(aLayerRegion->add_r(), iter.Get());
+ }
+}
+
+void Layer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) {
+ // Add a new layer (UnknownLayer)
+ using namespace layerscope;
+ LayersPacket::Layer* layer = aPacket->add_layer();
+ // Basic information
+ layer->set_type(LayersPacket::Layer::UnknownLayer);
+ layer->set_ptr(reinterpret_cast<uint64_t>(this));
+ layer->set_parentptr(reinterpret_cast<uint64_t>(aParent));
+ // Shadow
+ if (HostLayer* lc = AsHostLayer()) {
+ LayersPacket::Layer::Shadow* s = layer->mutable_shadow();
+ if (const Maybe<ParentLayerIntRect>& clipRect = lc->GetShadowClipRect()) {
+ DumpRect(s->mutable_clip(), *clipRect);
+ }
+ if (!lc->GetShadowBaseTransform().IsIdentity()) {
+ DumpTransform(s->mutable_transform(), lc->GetShadowBaseTransform());
+ }
+ if (!lc->GetShadowVisibleRegion().IsEmpty()) {
+ DumpRegion(s->mutable_vregion(),
+ lc->GetShadowVisibleRegion().ToUnknownRegion());
+ }
+ }
+ // Clip
+ if (mClipRect) {
+ DumpRect(layer->mutable_clip(), *mClipRect);
+ }
+ // Transform
+ if (!GetBaseTransform().IsIdentity()) {
+ DumpTransform(layer->mutable_transform(), GetBaseTransform());
+ }
+ // Visible region
+ if (!mVisibleRegion.ToUnknownRegion().IsEmpty()) {
+ DumpRegion(layer->mutable_vregion(), mVisibleRegion.ToUnknownRegion());
+ }
+ // EventRegions
+ if (!mEventRegions.IsEmpty()) {
+ const EventRegions& e = mEventRegions;
+ if (!e.mHitRegion.IsEmpty()) {
+ DumpRegion(layer->mutable_hitregion(), e.mHitRegion);
+ }
+ if (!e.mDispatchToContentHitRegion.IsEmpty()) {
+ DumpRegion(layer->mutable_dispatchregion(),
+ e.mDispatchToContentHitRegion);
+ }
+ if (!e.mNoActionRegion.IsEmpty()) {
+ DumpRegion(layer->mutable_noactionregion(), e.mNoActionRegion);
+ }
+ if (!e.mHorizontalPanRegion.IsEmpty()) {
+ DumpRegion(layer->mutable_hpanregion(), e.mHorizontalPanRegion);
+ }
+ if (!e.mVerticalPanRegion.IsEmpty()) {
+ DumpRegion(layer->mutable_vpanregion(), e.mVerticalPanRegion);
+ }
+ }
+ // Opacity
+ layer->set_opacity(GetOpacity());
+ // Content opaque
+ layer->set_copaque(static_cast<bool>(GetContentFlags() & CONTENT_OPAQUE));
+ // Component alpha
+ layer->set_calpha(
+ static_cast<bool>(GetContentFlags() & CONTENT_COMPONENT_ALPHA));
+ // Vertical or horizontal bar
+ if (GetScrollbarData().mScrollbarLayerType ==
+ layers::ScrollbarLayerType::Thumb) {
+ layer->set_direct(*GetScrollbarData().mDirection ==
+ ScrollDirection::eVertical
+ ? LayersPacket::Layer::VERTICAL
+ : LayersPacket::Layer::HORIZONTAL);
+ layer->set_barid(GetScrollbarData().mTargetViewId);
+ }
+
+ // Mask layer
+ if (mMaskLayer) {
+ layer->set_mask(reinterpret_cast<uint64_t>(mMaskLayer.get()));
+ }
+
+ // DisplayList log.
+ if (mDisplayListLog.Length() > 0) {
+ layer->set_displaylistloglength(mDisplayListLog.Length());
+ auto compressedData =
+ MakeUnique<char[]>(LZ4::maxCompressedSize(mDisplayListLog.Length()));
+ int compressedSize =
+ LZ4::compress((char*)mDisplayListLog.get(), mDisplayListLog.Length(),
+ compressedData.get());
+ layer->set_displaylistlog(compressedData.get(), compressedSize);
+ }
+}
+
+bool Layer::IsBackfaceHidden() {
+ if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
+ Layer* container = AsContainerLayer() ? this : GetParent();
+ if (container) {
+ // The effective transform can include non-preserve-3d parent
+ // transforms, since we don't always require an intermediate.
+ if (container->Extend3DContext() || container->Is3DContextLeaf()) {
+ return container->GetEffectiveTransform().IsBackfaceVisible();
+ }
+ return container->GetBaseTransform().IsBackfaceVisible();
+ }
+ }
+ return false;
+}
+
+UniquePtr<LayerUserData> Layer::RemoveUserData(void* aKey) {
+ UniquePtr<LayerUserData> d(static_cast<LayerUserData*>(
+ mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey))));
+ return d;
+}
+
+void Layer::SetManager(LayerManager* aManager, HostLayer* aSelf) {
+ // No one should be calling this for weird reasons.
+ MOZ_ASSERT(aSelf);
+ MOZ_ASSERT(aSelf->GetLayer() == this);
+ mManager = aManager;
+}
+
+void PaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ Layer::PrintInfo(aStream, aPrefix);
+ nsIntRegion validRegion = GetValidRegion();
+ if (!validRegion.IsEmpty()) {
+ aStream << " [valid=" << validRegion << "]";
+ }
+}
+
+void PaintedLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::PaintedLayer);
+ nsIntRegion validRegion = GetValidRegion();
+ if (!validRegion.IsEmpty()) {
+ DumpRegion(layer->mutable_valid(), validRegion);
+ }
+}
+
+void ContainerLayer::PrintInfo(std::stringstream& aStream,
+ const char* aPrefix) {
+ Layer::PrintInfo(aStream, aPrefix);
+ if (UseIntermediateSurface()) {
+ aStream << " [usesTmpSurf]";
+ }
+ if (1.0 != mPreXScale || 1.0 != mPreYScale) {
+ aStream
+ << nsPrintfCString(" [preScale=%g, %g]", mPreXScale, mPreYScale).get();
+ }
+ aStream << nsPrintfCString(" [presShellResolution=%g]", mPresShellResolution)
+ .get();
+}
+
+void ContainerLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // Get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::ContainerLayer);
+}
+
+void ColorLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ Layer::PrintInfo(aStream, aPrefix);
+ aStream << " [color=" << mColor << "] [bounds=" << mBounds << "]";
+}
+
+void ColorLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // Get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::ColorLayer);
+ layer->set_color(mColor.ToABGR());
+}
+
+CanvasLayer::CanvasLayer(LayerManager* aManager, void* aImplData)
+ : Layer(aManager, aImplData), mSamplingFilter(SamplingFilter::GOOD) {}
+
+CanvasLayer::~CanvasLayer() = default;
+
+void CanvasLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ Layer::PrintInfo(aStream, aPrefix);
+ if (mSamplingFilter != SamplingFilter::GOOD) {
+ aStream << " [filter=" << mSamplingFilter << "]";
+ }
+}
+
+// This help function is used to assign the correct enum value
+// to the packet
+static void DumpFilter(layerscope::LayersPacket::Layer* aLayer,
+ const SamplingFilter& aSamplingFilter) {
+ using namespace layerscope;
+ switch (aSamplingFilter) {
+ case SamplingFilter::GOOD:
+ aLayer->set_filter(LayersPacket::Layer::FILTER_GOOD);
+ break;
+ case SamplingFilter::LINEAR:
+ aLayer->set_filter(LayersPacket::Layer::FILTER_LINEAR);
+ break;
+ case SamplingFilter::POINT:
+ aLayer->set_filter(LayersPacket::Layer::FILTER_POINT);
+ break;
+ default:
+ // ignore it
+ break;
+ }
+}
+
+void CanvasLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // Get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::CanvasLayer);
+ DumpFilter(layer, mSamplingFilter);
+}
+
+RefPtr<CanvasRenderer> CanvasLayer::CreateOrGetCanvasRenderer() {
+ if (!mCanvasRenderer) {
+ mCanvasRenderer = CreateCanvasRendererInternal();
+ }
+
+ return mCanvasRenderer;
+}
+
+void ImageLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ Layer::PrintInfo(aStream, aPrefix);
+ if (mSamplingFilter != SamplingFilter::GOOD) {
+ aStream << " [filter=" << mSamplingFilter << "]";
+ }
+}
+
+void ImageLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // Get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::ImageLayer);
+ DumpFilter(layer, mSamplingFilter);
+}
+
+void RefLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ ContainerLayer::PrintInfo(aStream, aPrefix);
+ if (mId.IsValid()) {
+ aStream << " [id=" << mId << "]";
+ }
+ if (mEventRegionsOverride & EventRegionsOverride::ForceDispatchToContent) {
+ aStream << " [force-dtc]";
+ }
+ if (mEventRegionsOverride & EventRegionsOverride::ForceEmptyHitRegion) {
+ aStream << " [force-ehr]";
+ }
+}
+
+void RefLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // Get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::RefLayer);
+ layer->set_refid(uint64_t(mId));
+}
+
+void ReadbackLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ Layer::PrintInfo(aStream, aPrefix);
+ aStream << " [size=" << mSize << "]";
+ if (mBackgroundLayer) {
+ aStream << " [backgroundLayer="
+ << nsPrintfCString("%p", mBackgroundLayer).get() << "]";
+ aStream << " [backgroundOffset=" << mBackgroundLayerOffset << "]";
+ } else if (mBackgroundColor.a == 1.f) {
+ aStream << " [backgroundColor=" << mBackgroundColor << "]";
+ } else {
+ aStream << " [nobackground]";
+ }
+}
+
+void ReadbackLayer::DumpPacket(layerscope::LayersPacket* aPacket,
+ const void* aParent) {
+ Layer::DumpPacket(aPacket, aParent);
+ // Get this layer data
+ using namespace layerscope;
+ LayersPacket::Layer* layer =
+ aPacket->mutable_layer(aPacket->layer_size() - 1);
+ layer->set_type(LayersPacket::Layer::ReadbackLayer);
+ LayersPacket::Layer::Size* size = layer->mutable_size();
+ size->set_w(mSize.width);
+ size->set_h(mSize.height);
+}
+
+//--------------------------------------------------
+// LayerManager
+
+void LayerManager::Dump(std::stringstream& aStream, const char* aPrefix,
+ bool aDumpHtml, bool aSorted) {
+#ifdef MOZ_DUMP_PAINTING
+ if (aDumpHtml) {
+ aStream << "<ul><li>";
+ }
+#endif
+ DumpSelf(aStream, aPrefix, aSorted);
+
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+ if (!GetRoot()) {
+ aStream << nsPrintfCString("%s(null)\n", pfx.get()).get();
+ if (aDumpHtml) {
+ aStream << "</li></ul>";
+ }
+ return;
+ }
+
+ if (aDumpHtml) {
+ aStream << "<ul>";
+ }
+ GetRoot()->Dump(aStream, pfx.get(), aDumpHtml, aSorted);
+ if (aDumpHtml) {
+ aStream << "</ul></li></ul>";
+ }
+ aStream << "\n";
+}
+
+void LayerManager::DumpSelf(std::stringstream& aStream, const char* aPrefix,
+ bool aSorted) {
+ PrintInfo(aStream, aPrefix);
+ aStream << " --- in "
+ << (aSorted ? "3D-sorted rendering order" : "content order");
+ aStream << "\n";
+}
+
+void LayerManager::Dump(bool aSorted) {
+ std::stringstream ss;
+ Dump(ss, "", false, aSorted);
+ print_stderr(ss);
+}
+
+void LayerManager::Dump(layerscope::LayersPacket* aPacket) {
+ DumpPacket(aPacket);
+
+ if (GetRoot()) {
+ GetRoot()->Dump(aPacket, this);
+ }
+}
+
+void LayerManager::Log(const char* aPrefix) {
+ if (!IsLogEnabled()) return;
+
+ LogSelf(aPrefix);
+
+ nsAutoCString pfx(aPrefix);
+ pfx += " ";
+ if (!GetRoot()) {
+ MOZ_LAYERS_LOG(("%s(null)", pfx.get()));
+ return;
+ }
+
+ GetRoot()->Log(pfx.get());
+}
+
+void LayerManager::LogSelf(const char* aPrefix) {
+ nsAutoCString str;
+ std::stringstream ss;
+ PrintInfo(ss, aPrefix);
+ MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
+}
+
+void LayerManager::PrintInfo(std::stringstream& aStream, const char* aPrefix) {
+ aStream << aPrefix
+ << nsPrintfCString("%sLayerManager (0x%p)", Name(), this).get();
+}
+
+void LayerManager::DumpPacket(layerscope::LayersPacket* aPacket) {
+ using namespace layerscope;
+ // Add a new layer data (LayerManager)
+ LayersPacket::Layer* layer = aPacket->add_layer();
+ layer->set_type(LayersPacket::Layer::LayerManager);
+ layer->set_ptr(reinterpret_cast<uint64_t>(this));
+ // Layer Tree Root
+ layer->set_parentptr(0);
+}
+
+/*static*/
+bool LayerManager::IsLogEnabled() {
+ return MOZ_LOG_TEST(GetLog(), LogLevel::Debug);
+}
+
+bool LayerManager::AddPendingScrollUpdateForNextTransaction(
+ ScrollableLayerGuid::ViewID aScrollId,
+ const ScrollPositionUpdate& aUpdateInfo) {
+ Layer* withPendingTransform = DepthFirstSearch<ForwardIterator>(
+ GetRoot(), [](Layer* aLayer) { return aLayer->HasPendingTransform(); });
+ if (withPendingTransform) {
+ return false;
+ }
+
+ mPendingScrollUpdates.GetOrInsert(aScrollId).AppendElement(aUpdateInfo);
+ return true;
+}
+
+Maybe<nsTArray<ScrollPositionUpdate>> LayerManager::GetPendingScrollInfoUpdate(
+ ScrollableLayerGuid::ViewID aScrollId) {
+ auto p = mPendingScrollUpdates.Lookup(aScrollId);
+ if (!p) {
+ return Nothing();
+ }
+ // We could have this function return a CopyableTArray or something, but it
+ // seems better to avoid implicit copies and just do the one explicit copy
+ // where we need it, here.
+ nsTArray<ScrollPositionUpdate> copy;
+ copy.AppendElements(p.Data());
+ return Some(std::move(copy));
+}
+
+std::unordered_set<ScrollableLayerGuid::ViewID>
+LayerManager::ClearPendingScrollInfoUpdate() {
+ std::unordered_set<ScrollableLayerGuid::ViewID> scrollIds;
+ for (auto it = mPendingScrollUpdates.Iter(); !it.Done(); it.Next()) {
+ scrollIds.insert(it.Key());
+ }
+ mPendingScrollUpdates.Clear();
+ return scrollIds;
+}
+
+void PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite) {
+ if (!aLayerComposite) {
+ return;
+ }
+ if (const Maybe<ParentLayerIntRect>& clipRect =
+ aLayerComposite->GetShadowClipRect()) {
+ aStream << " [shadow-clip=" << *clipRect << "]";
+ }
+ if (!aLayerComposite->GetShadowBaseTransform().IsIdentity()) {
+ aStream << " [shadow-transform="
+ << aLayerComposite->GetShadowBaseTransform() << "]";
+ }
+ if (!aLayerComposite->GetLayer()->Extend3DContext() &&
+ !aLayerComposite->GetShadowVisibleRegion().IsEmpty()) {
+ aStream << " [shadow-visible=" << aLayerComposite->GetShadowVisibleRegion()
+ << "]";
+ }
+}
+
+void SetAntialiasingFlags(Layer* aLayer, DrawTarget* aTarget) {
+ bool permitSubpixelAA =
+ !(aLayer->GetContentFlags() & Layer::CONTENT_DISABLE_SUBPIXEL_AA);
+ if (aTarget->IsCurrentGroupOpaque()) {
+ aTarget->SetPermitSubpixelAA(permitSubpixelAA);
+ return;
+ }
+
+ const IntRect& bounds =
+ aLayer->GetVisibleRegion().GetBounds().ToUnknownRect();
+ gfx::Rect transformedBounds = aTarget->GetTransform().TransformBounds(
+ gfx::Rect(Float(bounds.X()), Float(bounds.Y()), Float(bounds.Width()),
+ Float(bounds.Height())));
+ transformedBounds.RoundOut();
+ IntRect intTransformedBounds;
+ transformedBounds.ToIntRect(&intTransformedBounds);
+ permitSubpixelAA &=
+ !(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
+ aTarget->GetOpaqueRect().Contains(intTransformedBounds);
+ aTarget->SetPermitSubpixelAA(permitSubpixelAA);
+}
+
+IntRect ToOutsideIntRect(const gfxRect& aRect) {
+ return IntRect::RoundOut(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height());
+}
+
+void RecordCompositionPayloadsPresented(
+ const TimeStamp& aCompositionEndTime,
+ const nsTArray<CompositionPayload>& aPayloads) {
+ if (aPayloads.Length()) {
+ TimeStamp presented = aCompositionEndTime;
+ for (const CompositionPayload& payload : aPayloads) {
+#if MOZ_GECKO_PROFILER
+ if (profiler_can_accept_markers()) {
+ MOZ_RELEASE_ASSERT(payload.mType <= kHighestCompositionPayloadType);
+ nsAutoCString name(
+ kCompositionPayloadTypeNames[uint8_t(payload.mType)]);
+ name.AppendLiteral(" Payload Presented");
+ // This doesn't really need to be a text marker. Once we have a version
+ // of profiler_add_marker that accepts both a start time and an end
+ // time, we could use that here.
+ nsPrintfCString text(
+ "Latency: %dms",
+ int32_t((presented - payload.mTimeStamp).ToMilliseconds()));
+ PROFILER_MARKER_TEXT(
+ name, GRAPHICS,
+ MarkerTiming::Interval(payload.mTimeStamp, presented), text);
+ }
+#endif
+
+ if (payload.mType == CompositionPayloadType::eKeyPress) {
+ Telemetry::AccumulateTimeDelta(
+ mozilla::Telemetry::KEYPRESS_PRESENT_LATENCY, payload.mTimeStamp,
+ presented);
+ } else if (payload.mType == CompositionPayloadType::eAPZScroll) {
+ Telemetry::AccumulateTimeDelta(
+ mozilla::Telemetry::SCROLL_PRESENT_LATENCY, payload.mTimeStamp,
+ presented);
+ }
+ }
+ }
+}
+
+} // namespace layers
+} // namespace mozilla