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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/d3d11/mlgshaders/common-ps.hlsl
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/d3d11/mlgshaders/common-ps.hlsl')
-rw-r--r--gfx/layers/d3d11/mlgshaders/common-ps.hlsl37
1 files changed, 37 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/mlgshaders/common-ps.hlsl b/gfx/layers/d3d11/mlgshaders/common-ps.hlsl
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+++ b/gfx/layers/d3d11/mlgshaders/common-ps.hlsl
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#include "common.hlsl"
+
+sampler sSampler : register(ps, s0);
+sampler sMaskSampler : register(ps, s1);
+
+Texture2D tMaskTexture : register(ps, t4);
+
+cbuffer MaskInformation : register(b0)
+{
+ float sOpacity : packoffset(c0.x);
+ uint sHasMask : packoffset(c0.y);
+};
+
+float2 MaskCoordsToUV(float3 aMaskCoords)
+{
+ return aMaskCoords.xy / aMaskCoords.z;
+}
+
+float ReadMaskWithOpacity(float3 aMaskCoords, float aOpacity)
+{
+ if (!sHasMask) {
+ return aOpacity;
+ }
+
+ float2 uv = MaskCoordsToUV(aMaskCoords);
+ float r = tMaskTexture.Sample(sMaskSampler, uv).r;
+ return min(aOpacity, r);
+}
+
+float ReadMask(float3 aMaskCoords)
+{
+ return ReadMaskWithOpacity(aMaskCoords, sOpacity);
+}