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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/ipc/ShadowLayers.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--gfx/layers/ipc/ShadowLayers.cpp1074
1 files changed, 1074 insertions, 0 deletions
diff --git a/gfx/layers/ipc/ShadowLayers.cpp b/gfx/layers/ipc/ShadowLayers.cpp
new file mode 100644
index 0000000000..571a05d491
--- /dev/null
+++ b/gfx/layers/ipc/ShadowLayers.cpp
@@ -0,0 +1,1074 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ShadowLayers.h"
+
+#include <set> // for _Rb_tree_const_iterator, etc
+#include <vector> // for vector
+
+#include "ClientLayerManager.h" // for ClientLayerManager
+#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
+#include "IPDLActor.h"
+#include "ISurfaceAllocator.h" // for IsSurfaceDescriptorValid
+#include "Layers.h" // for Layer
+#include "RenderTrace.h" // for RenderTraceScope
+#include "gfx2DGlue.h" // for Moz2D transition helpers
+#include "gfxPlatform.h" // for gfxImageFormat, gfxPlatform
+#include "ipc/IPCMessageUtils.h" // for gfxContentType, null_t
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/layers/CompositableClient.h" // for CompositableClient, etc
+#include "mozilla/layers/CompositorBridgeChild.h"
+#include "mozilla/layers/ContentClient.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/layers/ImageDataSerializer.h"
+#include "mozilla/layers/LayerTransactionChild.h"
+#include "mozilla/layers/LayersMessages.h" // for Edit, etc
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+#include "mozilla/layers/LayersTypes.h" // for MOZ_LAYERS_LOG
+#include "mozilla/layers/PTextureChild.h"
+#include "mozilla/layers/SyncObject.h"
+#ifdef XP_DARWIN
+# include "mozilla/layers/TextureSync.h"
+#endif
+#include "ShadowLayerUtils.h"
+#include "mozilla/ReentrantMonitor.h"
+#include "mozilla/StaticPrefs_layers.h"
+#include "mozilla/layers/TextureClient.h" // for TextureClient
+#include "mozilla/mozalloc.h" // for operator new, etc
+#include "nsIXULRuntime.h" // for BrowserTabsRemoteAutostart
+#include "nsTArray.h" // for AutoTArray, nsTArray, etc
+#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
+
+namespace mozilla {
+namespace ipc {
+class Shmem;
+} // namespace ipc
+
+namespace layers {
+
+using namespace mozilla::gfx;
+using namespace mozilla::gl;
+using namespace mozilla::ipc;
+
+class ClientTiledLayerBuffer;
+
+typedef nsTArray<SurfaceDescriptor> BufferArray;
+typedef nsTArray<Edit> EditVector;
+typedef nsTHashtable<nsPtrHashKey<ShadowableLayer>> ShadowableLayerSet;
+typedef nsTArray<OpDestroy> OpDestroyVector;
+
+class Transaction {
+ public:
+ Transaction()
+ : mTargetRotation(ROTATION_0),
+ mTargetOrientation(hal::eScreenOrientation_None),
+ mOpen(false),
+ mRotationChanged(false) {}
+
+ void Begin(const gfx::IntRect& aTargetBounds, ScreenRotation aRotation,
+ hal::ScreenOrientation aOrientation) {
+ mOpen = true;
+ mTargetBounds = aTargetBounds;
+ if (aRotation != mTargetRotation) {
+ // the first time this is called, mRotationChanged will be false if
+ // aRotation is 0, but we should be OK because for the first transaction
+ // we should only compose if it is non-empty. See the caller(s) of
+ // RotationChanged.
+ mRotationChanged = true;
+ }
+ mTargetRotation = aRotation;
+ mTargetOrientation = aOrientation;
+ }
+ void AddEdit(const Edit& aEdit) {
+ MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
+ mCset.AppendElement(aEdit);
+ }
+ void AddEdit(const CompositableOperation& aEdit) { AddEdit(Edit(aEdit)); }
+
+ void AddNoSwapPaint(const CompositableOperation& aPaint) {
+ MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
+ mPaints.AppendElement(Edit(aPaint));
+ }
+ void AddMutant(ShadowableLayer* aLayer) {
+ MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
+ mMutants.PutEntry(aLayer);
+ }
+ void AddSimpleMutant(ShadowableLayer* aLayer) {
+ MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
+ mSimpleMutants.PutEntry(aLayer);
+ }
+ void End() {
+ mCset.Clear();
+ mPaints.Clear();
+ mMutants.Clear();
+ mSimpleMutants.Clear();
+ mDestroyedActors.Clear();
+ mOpen = false;
+ mRotationChanged = false;
+ }
+
+ bool Empty() const {
+ return mCset.IsEmpty() && mPaints.IsEmpty() && mMutants.IsEmpty() &&
+ mSimpleMutants.IsEmpty() && mDestroyedActors.IsEmpty();
+ }
+ bool RotationChanged() const { return mRotationChanged; }
+ bool Finished() const { return !mOpen && Empty(); }
+
+ bool Opened() const { return mOpen; }
+
+ EditVector mCset;
+ nsTArray<CompositableOperation> mPaints;
+ OpDestroyVector mDestroyedActors;
+ ShadowableLayerSet mMutants;
+ ShadowableLayerSet mSimpleMutants;
+ gfx::IntRect mTargetBounds;
+ ScreenRotation mTargetRotation;
+ hal::ScreenOrientation mTargetOrientation;
+
+ private:
+ bool mOpen;
+ bool mRotationChanged;
+
+ // disabled
+ Transaction(const Transaction&);
+ Transaction& operator=(const Transaction&);
+};
+struct AutoTxnEnd final {
+ explicit AutoTxnEnd(Transaction* aTxn) : mTxn(aTxn) {}
+ ~AutoTxnEnd() { mTxn->End(); }
+ Transaction* mTxn;
+};
+
+void KnowsCompositor::IdentifyTextureHost(
+ const TextureFactoryIdentifier& aIdentifier) {
+ auto lock = mData.Lock();
+ lock.ref().mTextureFactoryIdentifier = aIdentifier;
+
+ lock.ref().mSyncObject =
+ SyncObjectClient::CreateSyncObjectClientForContentDevice(
+ aIdentifier.mSyncHandle);
+}
+
+KnowsCompositor::KnowsCompositor()
+ : mData("KnowsCompositorMutex"), mSerial(++sSerialCounter) {}
+
+KnowsCompositor::~KnowsCompositor() = default;
+
+KnowsCompositorMediaProxy::KnowsCompositorMediaProxy(
+ const TextureFactoryIdentifier& aIdentifier) {
+ auto lock = mData.Lock();
+ lock.ref().mTextureFactoryIdentifier = aIdentifier;
+ // overwrite mSerial's value set by the parent class because we use the same
+ // serial as the KnowsCompositor we are proxying.
+ mThreadSafeAllocator = ImageBridgeChild::GetSingleton();
+ lock.ref().mSyncObject = mThreadSafeAllocator->GetSyncObject();
+}
+
+KnowsCompositorMediaProxy::~KnowsCompositorMediaProxy() = default;
+
+TextureForwarder* KnowsCompositorMediaProxy::GetTextureForwarder() {
+ return mThreadSafeAllocator->GetTextureForwarder();
+}
+
+LayersIPCActor* KnowsCompositorMediaProxy::GetLayersIPCActor() {
+ return mThreadSafeAllocator->GetLayersIPCActor();
+}
+
+ActiveResourceTracker* KnowsCompositorMediaProxy::GetActiveResourceTracker() {
+ return mThreadSafeAllocator->GetActiveResourceTracker();
+}
+
+void KnowsCompositorMediaProxy::SyncWithCompositor() {
+ mThreadSafeAllocator->SyncWithCompositor();
+}
+
+RefPtr<KnowsCompositor> ShadowLayerForwarder::GetForMedia() {
+ return MakeAndAddRef<KnowsCompositorMediaProxy>(
+ GetTextureFactoryIdentifier());
+}
+
+ShadowLayerForwarder::ShadowLayerForwarder(
+ ClientLayerManager* aClientLayerManager)
+ : mClientLayerManager(aClientLayerManager),
+ mThread(NS_GetCurrentThread()),
+ mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC),
+ mIsFirstPaint(false),
+ mNextLayerHandle(1) {
+ mTxn = new Transaction();
+ mEventTarget = GetMainThreadSerialEventTarget();
+
+ MOZ_ASSERT(mEventTarget || !XRE_IsContentProcess());
+ mActiveResourceTracker = MakeUnique<ActiveResourceTracker>(
+ 1000, "CompositableForwarder", mEventTarget);
+}
+
+template <typename T>
+struct ReleaseOnMainThreadTask : public Runnable {
+ UniquePtr<T> mObj;
+
+ explicit ReleaseOnMainThreadTask(UniquePtr<T>& aObj)
+ : Runnable("layers::ReleaseOnMainThreadTask"), mObj(std::move(aObj)) {}
+
+ NS_IMETHOD Run() override {
+ mObj = nullptr;
+ return NS_OK;
+ }
+};
+
+ShadowLayerForwarder::~ShadowLayerForwarder() {
+ MOZ_ASSERT(mTxn->Finished(), "unfinished transaction?");
+ delete mTxn;
+ if (mShadowManager) {
+ mShadowManager->SetForwarder(nullptr);
+ if (NS_IsMainThread()) {
+ mShadowManager->Destroy();
+ } else {
+ if (mEventTarget) {
+ mEventTarget->Dispatch(
+ NewRunnableMethod("LayerTransactionChild::Destroy", mShadowManager,
+ &LayerTransactionChild::Destroy),
+ nsIEventTarget::DISPATCH_NORMAL);
+ } else {
+ NS_DispatchToMainThread(
+ NewRunnableMethod("layers::LayerTransactionChild::Destroy",
+ mShadowManager, &LayerTransactionChild::Destroy));
+ }
+ }
+ }
+
+ if (!NS_IsMainThread()) {
+ RefPtr<ReleaseOnMainThreadTask<ActiveResourceTracker>> event =
+ new ReleaseOnMainThreadTask<ActiveResourceTracker>(
+ mActiveResourceTracker);
+ if (mEventTarget) {
+ mEventTarget->Dispatch(event.forget(), nsIEventTarget::DISPATCH_NORMAL);
+ } else {
+ NS_DispatchToMainThread(event);
+ }
+ }
+}
+
+void ShadowLayerForwarder::BeginTransaction(
+ const gfx::IntRect& aTargetBounds, ScreenRotation aRotation,
+ hal::ScreenOrientation aOrientation) {
+ MOZ_ASSERT(IPCOpen(), "no manager to forward to");
+ MOZ_ASSERT(mTxn->Finished(), "uncommitted txn?");
+ UpdateFwdTransactionId();
+ mTxn->Begin(aTargetBounds, aRotation, aOrientation);
+}
+
+static const LayerHandle& Shadow(ShadowableLayer* aLayer) {
+ return aLayer->GetShadow();
+}
+
+template <typename OpCreateT>
+static void CreatedLayer(Transaction* aTxn, ShadowableLayer* aLayer) {
+ aTxn->AddEdit(OpCreateT(Shadow(aLayer)));
+}
+
+void ShadowLayerForwarder::CreatedPaintedLayer(ShadowableLayer* aThebes) {
+ CreatedLayer<OpCreatePaintedLayer>(mTxn, aThebes);
+}
+void ShadowLayerForwarder::CreatedContainerLayer(ShadowableLayer* aContainer) {
+ CreatedLayer<OpCreateContainerLayer>(mTxn, aContainer);
+}
+void ShadowLayerForwarder::CreatedImageLayer(ShadowableLayer* aImage) {
+ CreatedLayer<OpCreateImageLayer>(mTxn, aImage);
+}
+void ShadowLayerForwarder::CreatedColorLayer(ShadowableLayer* aColor) {
+ CreatedLayer<OpCreateColorLayer>(mTxn, aColor);
+}
+void ShadowLayerForwarder::CreatedCanvasLayer(ShadowableLayer* aCanvas) {
+ CreatedLayer<OpCreateCanvasLayer>(mTxn, aCanvas);
+}
+void ShadowLayerForwarder::CreatedRefLayer(ShadowableLayer* aRef) {
+ CreatedLayer<OpCreateRefLayer>(mTxn, aRef);
+}
+
+void ShadowLayerForwarder::Mutated(ShadowableLayer* aMutant) {
+ mTxn->AddMutant(aMutant);
+}
+
+void ShadowLayerForwarder::MutatedSimple(ShadowableLayer* aMutant) {
+ mTxn->AddSimpleMutant(aMutant);
+}
+
+void ShadowLayerForwarder::SetRoot(ShadowableLayer* aRoot) {
+ mTxn->AddEdit(OpSetRoot(Shadow(aRoot)));
+}
+void ShadowLayerForwarder::InsertAfter(ShadowableLayer* aContainer,
+ ShadowableLayer* aChild,
+ ShadowableLayer* aAfter) {
+ if (!aChild->HasShadow()) {
+ return;
+ }
+
+ while (aAfter && !aAfter->HasShadow()) {
+ aAfter = aAfter->AsLayer()->GetPrevSibling()
+ ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer()
+ : nullptr;
+ }
+
+ if (aAfter) {
+ mTxn->AddEdit(
+ OpInsertAfter(Shadow(aContainer), Shadow(aChild), Shadow(aAfter)));
+ } else {
+ mTxn->AddEdit(OpPrependChild(Shadow(aContainer), Shadow(aChild)));
+ }
+}
+void ShadowLayerForwarder::RemoveChild(ShadowableLayer* aContainer,
+ ShadowableLayer* aChild) {
+ MOZ_LAYERS_LOG(("[LayersForwarder] OpRemoveChild container=%p child=%p\n",
+ aContainer->AsLayer(), aChild->AsLayer()));
+
+ if (!aChild->HasShadow()) {
+ return;
+ }
+
+ mTxn->AddEdit(OpRemoveChild(Shadow(aContainer), Shadow(aChild)));
+}
+void ShadowLayerForwarder::RepositionChild(ShadowableLayer* aContainer,
+ ShadowableLayer* aChild,
+ ShadowableLayer* aAfter) {
+ if (!aChild->HasShadow()) {
+ return;
+ }
+
+ while (aAfter && !aAfter->HasShadow()) {
+ aAfter = aAfter->AsLayer()->GetPrevSibling()
+ ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer()
+ : nullptr;
+ }
+
+ if (aAfter) {
+ MOZ_LAYERS_LOG(
+ ("[LayersForwarder] OpRepositionChild container=%p child=%p after=%p",
+ aContainer->AsLayer(), aChild->AsLayer(), aAfter->AsLayer()));
+ mTxn->AddEdit(
+ OpRepositionChild(Shadow(aContainer), Shadow(aChild), Shadow(aAfter)));
+ } else {
+ MOZ_LAYERS_LOG(("[LayersForwarder] OpRaiseToTopChild container=%p child=%p",
+ aContainer->AsLayer(), aChild->AsLayer()));
+ mTxn->AddEdit(OpRaiseToTopChild(Shadow(aContainer), Shadow(aChild)));
+ }
+}
+
+#ifdef DEBUG
+void ShadowLayerForwarder::CheckSurfaceDescriptor(
+ const SurfaceDescriptor* aDescriptor) const {
+ if (!aDescriptor) {
+ return;
+ }
+
+ if (aDescriptor->type() == SurfaceDescriptor::TSurfaceDescriptorBuffer &&
+ aDescriptor->get_SurfaceDescriptorBuffer().data().type() ==
+ MemoryOrShmem::TShmem) {
+ const Shmem& shmem =
+ aDescriptor->get_SurfaceDescriptorBuffer().data().get_Shmem();
+ shmem.AssertInvariants();
+ MOZ_ASSERT(mShadowManager &&
+ mShadowManager->IsTrackingSharedMemory(shmem.mSegment));
+ }
+}
+#endif
+
+void ShadowLayerForwarder::UseTiledLayerBuffer(
+ CompositableClient* aCompositable,
+ const SurfaceDescriptorTiles& aTileLayerDescriptor) {
+ MOZ_ASSERT(aCompositable);
+
+ if (!aCompositable->IsConnected()) {
+ return;
+ }
+
+ mTxn->AddNoSwapPaint(
+ CompositableOperation(aCompositable->GetIPCHandle(),
+ OpUseTiledLayerBuffer(aTileLayerDescriptor)));
+}
+
+void ShadowLayerForwarder::UpdateTextureRegion(
+ CompositableClient* aCompositable,
+ const ThebesBufferData& aThebesBufferData,
+ const nsIntRegion& aUpdatedRegion) {
+ MOZ_ASSERT(aCompositable);
+
+ if (!aCompositable->IsConnected()) {
+ return;
+ }
+
+ mTxn->AddNoSwapPaint(CompositableOperation(
+ aCompositable->GetIPCHandle(),
+ OpPaintTextureRegion(aThebesBufferData, aUpdatedRegion)));
+}
+
+void ShadowLayerForwarder::UseTextures(
+ CompositableClient* aCompositable,
+ const nsTArray<TimedTextureClient>& aTextures) {
+ MOZ_ASSERT(aCompositable);
+
+ if (!aCompositable->IsConnected()) {
+ return;
+ }
+
+ AutoTArray<TimedTexture, 4> textures;
+
+ for (auto& t : aTextures) {
+ MOZ_ASSERT(t.mTextureClient);
+ MOZ_ASSERT(t.mTextureClient->GetIPDLActor());
+ MOZ_RELEASE_ASSERT(t.mTextureClient->GetIPDLActor()->GetIPCChannel() ==
+ mShadowManager->GetIPCChannel());
+ bool readLocked = t.mTextureClient->OnForwardedToHost();
+ textures.AppendElement(
+ TimedTexture(nullptr, t.mTextureClient->GetIPDLActor(), t.mTimeStamp,
+ t.mPictureRect, t.mFrameID, t.mProducerID, readLocked));
+ mClientLayerManager->GetCompositorBridgeChild()
+ ->HoldUntilCompositableRefReleasedIfNecessary(t.mTextureClient);
+
+ auto fenceFd = t.mTextureClient->GetInternalData()->GetAcquireFence();
+ if (fenceFd.IsValid()) {
+ mTxn->AddEdit(CompositableOperation(
+ aCompositable->GetIPCHandle(),
+ OpDeliverAcquireFence(nullptr, t.mTextureClient->GetIPDLActor(),
+ fenceFd)));
+ }
+ }
+ mTxn->AddEdit(CompositableOperation(aCompositable->GetIPCHandle(),
+ OpUseTexture(textures)));
+}
+
+void ShadowLayerForwarder::UseComponentAlphaTextures(
+ CompositableClient* aCompositable, TextureClient* aTextureOnBlack,
+ TextureClient* aTextureOnWhite) {
+ MOZ_ASSERT(aCompositable);
+
+ if (!aCompositable->IsConnected()) {
+ return;
+ }
+
+ MOZ_ASSERT(aTextureOnWhite);
+ MOZ_ASSERT(aTextureOnBlack);
+ MOZ_ASSERT(aCompositable->GetIPCHandle());
+ MOZ_ASSERT(aTextureOnBlack->GetIPDLActor());
+ MOZ_ASSERT(aTextureOnWhite->GetIPDLActor());
+ MOZ_ASSERT(aTextureOnBlack->GetSize() == aTextureOnWhite->GetSize());
+ MOZ_RELEASE_ASSERT(aTextureOnWhite->GetIPDLActor()->GetIPCChannel() ==
+ mShadowManager->GetIPCChannel());
+ MOZ_RELEASE_ASSERT(aTextureOnBlack->GetIPDLActor()->GetIPCChannel() ==
+ mShadowManager->GetIPCChannel());
+
+ bool readLockedB = aTextureOnBlack->OnForwardedToHost();
+ bool readLockedW = aTextureOnWhite->OnForwardedToHost();
+
+ mClientLayerManager->GetCompositorBridgeChild()
+ ->HoldUntilCompositableRefReleasedIfNecessary(aTextureOnBlack);
+ mClientLayerManager->GetCompositorBridgeChild()
+ ->HoldUntilCompositableRefReleasedIfNecessary(aTextureOnWhite);
+
+ auto fenceFdB = aTextureOnBlack->GetInternalData()->GetAcquireFence();
+ if (fenceFdB.IsValid()) {
+ mTxn->AddEdit(CompositableOperation(
+ aCompositable->GetIPCHandle(),
+ OpDeliverAcquireFence(nullptr, aTextureOnBlack->GetIPDLActor(),
+ fenceFdB)));
+ }
+
+ auto fenceFdW = aTextureOnWhite->GetInternalData()->GetAcquireFence();
+ if (fenceFdW.IsValid()) {
+ mTxn->AddEdit(CompositableOperation(
+ aCompositable->GetIPCHandle(),
+ OpDeliverAcquireFence(nullptr, aTextureOnWhite->GetIPDLActor(),
+ fenceFdW)));
+ }
+
+ mTxn->AddEdit(CompositableOperation(
+ aCompositable->GetIPCHandle(),
+ OpUseComponentAlphaTextures(nullptr, aTextureOnBlack->GetIPDLActor(),
+ nullptr, aTextureOnWhite->GetIPDLActor(),
+ readLockedB, readLockedW)));
+}
+
+static bool AddOpDestroy(Transaction* aTxn, const OpDestroy& op) {
+ if (!aTxn->Opened()) {
+ return false;
+ }
+
+ aTxn->mDestroyedActors.AppendElement(op);
+ return true;
+}
+
+bool ShadowLayerForwarder::DestroyInTransaction(PTextureChild* aTexture) {
+ return AddOpDestroy(mTxn, OpDestroy(aTexture));
+}
+
+bool ShadowLayerForwarder::DestroyInTransaction(
+ const CompositableHandle& aHandle) {
+ return AddOpDestroy(mTxn, OpDestroy(aHandle));
+}
+
+void ShadowLayerForwarder::RemoveTextureFromCompositable(
+ CompositableClient* aCompositable, TextureClient* aTexture) {
+ MOZ_ASSERT(aCompositable);
+ MOZ_ASSERT(aTexture);
+ MOZ_ASSERT(aTexture->GetIPDLActor());
+ MOZ_RELEASE_ASSERT(aTexture->GetIPDLActor()->GetIPCChannel() ==
+ mShadowManager->GetIPCChannel());
+ if (!aCompositable->IsConnected() || !aTexture->GetIPDLActor()) {
+ // We don't have an actor anymore, don't try to use it!
+ return;
+ }
+
+ mTxn->AddEdit(CompositableOperation(
+ aCompositable->GetIPCHandle(),
+ OpRemoveTexture(nullptr, aTexture->GetIPDLActor())));
+}
+
+bool ShadowLayerForwarder::InWorkerThread() {
+ return GetTextureForwarder()->GetThread()->IsOnCurrentThread();
+}
+
+void ShadowLayerForwarder::StorePluginWidgetConfigurations(
+ const nsTArray<nsIWidget::Configuration>& aConfigurations) {
+ // Cache new plugin widget configs here until we call update, at which
+ // point this data will get shipped over to chrome.
+ mPluginWindowData.Clear();
+ for (uint32_t idx = 0; idx < aConfigurations.Length(); idx++) {
+ const nsIWidget::Configuration& configuration = aConfigurations[idx];
+ mPluginWindowData.AppendElement(
+ PluginWindowData(configuration.mWindowID, configuration.mClipRegion,
+ configuration.mBounds, configuration.mVisible));
+ }
+}
+
+void ShadowLayerForwarder::SendPaintTime(TransactionId aId,
+ TimeDuration aPaintTime) {
+ if (!IPCOpen() || !mShadowManager->SendPaintTime(aId, aPaintTime)) {
+ NS_WARNING("Could not send paint times over IPC");
+ }
+}
+
+bool ShadowLayerForwarder::EndTransaction(
+ const nsIntRegion& aRegionToClear, TransactionId aId,
+ bool aScheduleComposite, uint32_t aPaintSequenceNumber,
+ bool aIsRepeatTransaction, const mozilla::VsyncId& aVsyncId,
+ const mozilla::TimeStamp& aVsyncStart,
+ const mozilla::TimeStamp& aRefreshStart,
+ const mozilla::TimeStamp& aTransactionStart, bool aContainsSVG,
+ const nsCString& aURL, bool* aSent,
+ const nsTArray<CompositionPayload>& aPayload) {
+ *aSent = false;
+
+ TransactionInfo info;
+
+ MOZ_ASSERT(IPCOpen(), "no manager to forward to");
+ if (!IPCOpen()) {
+ return false;
+ }
+
+ Maybe<TimeStamp> startTime;
+ if (StaticPrefs::layers_acceleration_draw_fps()) {
+ startTime = Some(TimeStamp::Now());
+ }
+
+ GetCompositorBridgeChild()->WillEndTransaction();
+
+ MOZ_ASSERT(aId.IsValid());
+
+ AUTO_PROFILER_LABEL("ShadowLayerForwarder::EndTransaction", GRAPHICS);
+
+ RenderTraceScope rendertrace("Foward Transaction", "000091");
+ MOZ_ASSERT(!mTxn->Finished(), "forgot BeginTransaction?");
+
+ DiagnosticTypes diagnostics =
+ gfxPlatform::GetPlatform()->GetLayerDiagnosticTypes();
+ if (mDiagnosticTypes != diagnostics) {
+ mDiagnosticTypes = diagnostics;
+ mTxn->AddEdit(OpSetDiagnosticTypes(diagnostics));
+ }
+
+ AutoTxnEnd _(mTxn);
+
+ if (mTxn->Empty() && !mTxn->RotationChanged()) {
+ MOZ_LAYERS_LOG(
+ ("[LayersForwarder] 0-length cset (?) and no rotation event, skipping "
+ "Update()"));
+ return true;
+ }
+
+ if (!mTxn->mPaints.IsEmpty()) {
+ // With some platforms, telling the drawing backend that there will be no
+ // more drawing for this frame helps with preventing command queues from
+ // spanning across multiple frames.
+ gfxPlatform::GetPlatform()->FlushContentDrawing();
+ }
+
+ MOZ_LAYERS_LOG(("[LayersForwarder] destroying buffers..."));
+
+ MOZ_LAYERS_LOG(("[LayersForwarder] building transaction..."));
+
+ nsTArray<OpSetSimpleLayerAttributes> setSimpleAttrs;
+ for (ShadowableLayerSet::Iterator it(&mTxn->mSimpleMutants); !it.Done();
+ it.Next()) {
+ ShadowableLayer* shadow = it.Get()->GetKey();
+ if (!shadow->HasShadow()) {
+ continue;
+ }
+
+ Layer* mutant = shadow->AsLayer();
+ setSimpleAttrs.AppendElement(OpSetSimpleLayerAttributes(
+ Shadow(shadow), mutant->GetSimpleAttributes()));
+ }
+
+ nsTArray<OpSetLayerAttributes> setAttrs;
+
+ // We purposely add attribute-change ops to the final changeset
+ // before we add paint ops. This allows layers to record the
+ // attribute changes before new pixels arrive, which can be useful
+ // for setting up back/front buffers.
+ RenderTraceScope rendertrace2("Foward Transaction", "000092");
+ for (ShadowableLayerSet::Iterator it(&mTxn->mMutants); !it.Done();
+ it.Next()) {
+ ShadowableLayer* shadow = it.Get()->GetKey();
+
+ if (!shadow->HasShadow()) {
+ continue;
+ }
+ Layer* mutant = shadow->AsLayer();
+ MOZ_ASSERT(!!mutant, "unshadowable layer?");
+
+ OpSetLayerAttributes op;
+ op.layer() = Shadow(shadow);
+
+ LayerAttributes& attrs = op.attrs();
+ CommonLayerAttributes& common = attrs.common();
+ common.visibleRegion() = mutant->GetVisibleRegion();
+ common.eventRegions() = mutant->GetEventRegions();
+ common.useClipRect() = !!mutant->GetClipRect();
+ common.clipRect() =
+ (common.useClipRect() ? *mutant->GetClipRect() : ParentLayerIntRect());
+ if (Layer* maskLayer = mutant->GetMaskLayer()) {
+ common.maskLayer() = Shadow(maskLayer->AsShadowableLayer());
+ } else {
+ common.maskLayer() = LayerHandle();
+ }
+ common.compositorAnimations().id() = mutant->GetCompositorAnimationsId();
+ common.compositorAnimations().animations() =
+ mutant->GetAnimations().Clone();
+ common.invalidRegion() = mutant->GetInvalidRegion().GetRegion();
+ common.scrollMetadata() = mutant->GetAllScrollMetadata().Clone();
+ for (size_t i = 0; i < mutant->GetAncestorMaskLayerCount(); i++) {
+ auto layer =
+ Shadow(mutant->GetAncestorMaskLayerAt(i)->AsShadowableLayer());
+ common.ancestorMaskLayers().AppendElement(layer);
+ }
+ nsCString log;
+ mutant->GetDisplayListLog(log);
+ common.displayListLog() = log;
+
+ attrs.specific() = null_t();
+ mutant->FillSpecificAttributes(attrs.specific());
+
+ MOZ_LAYERS_LOG(("[LayersForwarder] OpSetLayerAttributes(%p)\n", mutant));
+
+ setAttrs.AppendElement(op);
+ }
+
+ if (mTxn->mCset.IsEmpty() && mTxn->mPaints.IsEmpty() && setAttrs.IsEmpty() &&
+ !mTxn->RotationChanged()) {
+ return true;
+ }
+
+ info.cset() = std::move(mTxn->mCset);
+ info.setSimpleAttrs() = std::move(setSimpleAttrs);
+ info.setAttrs() = std::move(setAttrs);
+ info.paints() = std::move(mTxn->mPaints);
+ info.toDestroy() = mTxn->mDestroyedActors.Clone();
+ info.fwdTransactionId() = GetFwdTransactionId();
+ info.id() = aId;
+ info.plugins() = mPluginWindowData.Clone();
+ info.isFirstPaint() = mIsFirstPaint;
+ info.focusTarget() = mFocusTarget;
+ info.scheduleComposite() = aScheduleComposite;
+ info.paintSequenceNumber() = aPaintSequenceNumber;
+ info.isRepeatTransaction() = aIsRepeatTransaction;
+ info.vsyncId() = aVsyncId;
+ info.vsyncStart() = aVsyncStart;
+ info.refreshStart() = aRefreshStart;
+ info.transactionStart() = aTransactionStart;
+ info.url() = aURL;
+ info.containsSVG() = aContainsSVG;
+#if defined(ENABLE_FRAME_LATENCY_LOG)
+ info.fwdTime() = TimeStamp::Now();
+#endif
+ info.payload() = aPayload.Clone();
+
+ TargetConfig targetConfig(mTxn->mTargetBounds, mTxn->mTargetRotation,
+ mTxn->mTargetOrientation, aRegionToClear);
+ info.targetConfig() = targetConfig;
+
+ if (!GetTextureForwarder()->IsSameProcess()) {
+ MOZ_LAYERS_LOG(("[LayersForwarder] syncing before send..."));
+ PlatformSyncBeforeUpdate();
+ }
+
+ if (startTime) {
+ mPaintTiming.serializeMs() =
+ (TimeStamp::Now() - startTime.value()).ToMilliseconds();
+ startTime = Some(TimeStamp::Now());
+ }
+
+ // We delay at the last possible minute, to give the paint thread a chance to
+ // finish. If it does we don't have to delay messages at all.
+ GetCompositorBridgeChild()->PostponeMessagesIfAsyncPainting();
+
+ MOZ_LAYERS_LOG(("[LayersForwarder] sending transaction..."));
+ RenderTraceScope rendertrace3("Forward Transaction", "000093");
+ if (!mShadowManager->SendUpdate(info)) {
+ MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
+ return false;
+ }
+
+ if (startTime) {
+ mPaintTiming.sendMs() =
+ (TimeStamp::Now() - startTime.value()).ToMilliseconds();
+ mShadowManager->SendRecordPaintTimes(mPaintTiming);
+ }
+
+ *aSent = true;
+ mIsFirstPaint = false;
+ mFocusTarget = FocusTarget();
+ MOZ_LAYERS_LOG(("[LayersForwarder] ... done"));
+ return true;
+}
+
+RefPtr<CompositableClient> ShadowLayerForwarder::FindCompositable(
+ const CompositableHandle& aHandle) {
+ CompositableClient* client = nullptr;
+ if (!mCompositables.Get(aHandle.Value(), &client)) {
+ return nullptr;
+ }
+ return client;
+}
+
+void ShadowLayerForwarder::SetLayersObserverEpoch(LayersObserverEpoch aEpoch) {
+ if (!IPCOpen()) {
+ return;
+ }
+ Unused << mShadowManager->SendSetLayersObserverEpoch(aEpoch);
+}
+
+void ShadowLayerForwarder::UpdateTextureLocks() {
+#ifdef XP_DARWIN
+ if (!IPCOpen()) {
+ return;
+ }
+
+ auto compositorBridge = GetCompositorBridgeChild();
+ if (compositorBridge) {
+ auto pid = compositorBridge->OtherPid();
+ TextureSync::UpdateTextureLocks(pid);
+ }
+#endif
+}
+
+void ShadowLayerForwarder::SyncTextures(const nsTArray<uint64_t>& aSerials) {
+#ifdef XP_DARWIN
+ if (!IPCOpen()) {
+ return;
+ }
+
+ auto compositorBridge = GetCompositorBridgeChild();
+ if (compositorBridge) {
+ auto pid = compositorBridge->OtherPid();
+ TextureSync::WaitForTextures(pid, aSerials);
+ }
+#endif
+}
+
+void ShadowLayerForwarder::ReleaseLayer(const LayerHandle& aHandle) {
+ if (!IPCOpen()) {
+ return;
+ }
+ Unused << mShadowManager->SendReleaseLayer(aHandle);
+}
+
+bool ShadowLayerForwarder::IPCOpen() const {
+ return HasShadowManager() && mShadowManager->IPCOpen();
+}
+
+/**
+ * We bail out when we have no shadow manager. That can happen when the
+ * layer manager is created by the preallocated process.
+ * See bug 914843 for details.
+ */
+LayerHandle ShadowLayerForwarder::ConstructShadowFor(ShadowableLayer* aLayer) {
+ return LayerHandle(mNextLayerHandle++);
+}
+
+#if !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
+
+/*static*/
+void ShadowLayerForwarder::PlatformSyncBeforeUpdate() {}
+
+#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
+
+void ShadowLayerForwarder::Connect(CompositableClient* aCompositable,
+ ImageContainer* aImageContainer) {
+#ifdef GFX_COMPOSITOR_LOGGING
+ printf("ShadowLayerForwarder::Connect(Compositable)\n");
+#endif
+ MOZ_ASSERT(aCompositable);
+ MOZ_ASSERT(mShadowManager);
+ if (!IPCOpen()) {
+ return;
+ }
+
+ static uint64_t sNextID = 1;
+ uint64_t id = sNextID++;
+
+ mCompositables.Put(id, aCompositable);
+
+ CompositableHandle handle(id);
+ aCompositable->InitIPDL(handle);
+ mShadowManager->SendNewCompositable(handle, aCompositable->GetTextureInfo());
+}
+
+void ShadowLayerForwarder::Attach(CompositableClient* aCompositable,
+ ShadowableLayer* aLayer) {
+ MOZ_ASSERT(aLayer);
+ MOZ_ASSERT(aCompositable);
+ mTxn->AddEdit(
+ OpAttachCompositable(Shadow(aLayer), aCompositable->GetIPCHandle()));
+}
+
+void ShadowLayerForwarder::AttachAsyncCompositable(
+ const CompositableHandle& aHandle, ShadowableLayer* aLayer) {
+ MOZ_ASSERT(aLayer);
+ MOZ_ASSERT(aHandle);
+ mTxn->AddEdit(OpAttachAsyncCompositable(Shadow(aLayer), aHandle));
+}
+
+void ShadowLayerForwarder::SetShadowManager(
+ PLayerTransactionChild* aShadowManager) {
+ mShadowManager = static_cast<LayerTransactionChild*>(aShadowManager);
+ mShadowManager->SetForwarder(this);
+}
+
+void ShadowLayerForwarder::StopReceiveAsyncParentMessge() {
+ if (!IPCOpen()) {
+ return;
+ }
+ mShadowManager->SetForwarder(nullptr);
+}
+
+void ShadowLayerForwarder::ClearCachedResources() {
+ if (!IPCOpen()) {
+ return;
+ }
+ mShadowManager->SendClearCachedResources();
+}
+
+void ShadowLayerForwarder::ScheduleComposite() {
+ if (!IPCOpen()) {
+ return;
+ }
+ mShadowManager->SendScheduleComposite();
+}
+
+bool IsSurfaceDescriptorValid(const SurfaceDescriptor& aSurface) {
+ return aSurface.type() != SurfaceDescriptor::T__None &&
+ aSurface.type() != SurfaceDescriptor::Tnull_t;
+}
+
+uint8_t* GetAddressFromDescriptor(const SurfaceDescriptor& aDescriptor) {
+ MOZ_ASSERT(IsSurfaceDescriptorValid(aDescriptor));
+ MOZ_RELEASE_ASSERT(
+ aDescriptor.type() == SurfaceDescriptor::TSurfaceDescriptorBuffer,
+ "GFX: surface descriptor is not the right type.");
+
+ auto memOrShmem = aDescriptor.get_SurfaceDescriptorBuffer().data();
+ if (memOrShmem.type() == MemoryOrShmem::TShmem) {
+ return memOrShmem.get_Shmem().get<uint8_t>();
+ } else {
+ return reinterpret_cast<uint8_t*>(memOrShmem.get_uintptr_t());
+ }
+}
+
+already_AddRefed<gfx::DataSourceSurface> GetSurfaceForDescriptor(
+ const SurfaceDescriptor& aDescriptor) {
+ if (aDescriptor.type() != SurfaceDescriptor::TSurfaceDescriptorBuffer) {
+ return nullptr;
+ }
+ uint8_t* data = GetAddressFromDescriptor(aDescriptor);
+ auto rgb =
+ aDescriptor.get_SurfaceDescriptorBuffer().desc().get_RGBDescriptor();
+ uint32_t stride = ImageDataSerializer::GetRGBStride(rgb);
+ return gfx::Factory::CreateWrappingDataSourceSurface(data, stride, rgb.size(),
+ rgb.format());
+}
+
+already_AddRefed<gfx::DrawTarget> GetDrawTargetForDescriptor(
+ const SurfaceDescriptor& aDescriptor, gfx::BackendType aBackend) {
+ uint8_t* data = GetAddressFromDescriptor(aDescriptor);
+ auto rgb =
+ aDescriptor.get_SurfaceDescriptorBuffer().desc().get_RGBDescriptor();
+ uint32_t stride = ImageDataSerializer::GetRGBStride(rgb);
+ return gfx::Factory::CreateDrawTargetForData(
+ gfx::BackendType::CAIRO, data, rgb.size(), stride, rgb.format());
+}
+
+void DestroySurfaceDescriptor(IShmemAllocator* aAllocator,
+ SurfaceDescriptor* aSurface) {
+ MOZ_ASSERT(aSurface);
+
+ SurfaceDescriptorBuffer& desc = aSurface->get_SurfaceDescriptorBuffer();
+ switch (desc.data().type()) {
+ case MemoryOrShmem::TShmem: {
+ aAllocator->DeallocShmem(desc.data().get_Shmem());
+ break;
+ }
+ case MemoryOrShmem::Tuintptr_t: {
+ uint8_t* ptr = (uint8_t*)desc.data().get_uintptr_t();
+ GfxMemoryImageReporter::WillFree(ptr);
+ delete[] ptr;
+ break;
+ }
+ default:
+ MOZ_CRASH("surface type not implemented!");
+ }
+ *aSurface = SurfaceDescriptor();
+}
+
+bool ShadowLayerForwarder::AllocSurfaceDescriptor(const gfx::IntSize& aSize,
+ gfxContentType aContent,
+ SurfaceDescriptor* aBuffer) {
+ if (!IPCOpen()) {
+ return false;
+ }
+ return AllocSurfaceDescriptorWithCaps(aSize, aContent, DEFAULT_BUFFER_CAPS,
+ aBuffer);
+}
+
+bool ShadowLayerForwarder::AllocSurfaceDescriptorWithCaps(
+ const gfx::IntSize& aSize, gfxContentType aContent, uint32_t aCaps,
+ SurfaceDescriptor* aBuffer) {
+ if (!IPCOpen()) {
+ return false;
+ }
+ gfx::SurfaceFormat format =
+ gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aContent);
+ size_t size = ImageDataSerializer::ComputeRGBBufferSize(aSize, format);
+ if (!size) {
+ return false;
+ }
+
+ MemoryOrShmem bufferDesc;
+ if (GetTextureForwarder()->IsSameProcess()) {
+ uint8_t* data = new (std::nothrow) uint8_t[size];
+ if (!data) {
+ return false;
+ }
+ GfxMemoryImageReporter::DidAlloc(data);
+ memset(data, 0, size);
+ bufferDesc = reinterpret_cast<uintptr_t>(data);
+ } else {
+ mozilla::ipc::Shmem shmem;
+ if (!GetTextureForwarder()->AllocUnsafeShmem(size, OptimalShmemType(),
+ &shmem)) {
+ return false;
+ }
+
+ bufferDesc = std::move(shmem);
+ }
+
+ // Use an intermediate buffer by default. Skipping the intermediate buffer is
+ // only possible in certain configurations so let's keep it simple here for
+ // now.
+ const bool hasIntermediateBuffer = true;
+ *aBuffer = SurfaceDescriptorBuffer(
+ RGBDescriptor(aSize, format, hasIntermediateBuffer), bufferDesc);
+
+ return true;
+}
+
+/* static */
+bool ShadowLayerForwarder::IsShmem(SurfaceDescriptor* aSurface) {
+ return aSurface &&
+ (aSurface->type() == SurfaceDescriptor::TSurfaceDescriptorBuffer) &&
+ (aSurface->get_SurfaceDescriptorBuffer().data().type() ==
+ MemoryOrShmem::TShmem);
+}
+
+void ShadowLayerForwarder::DestroySurfaceDescriptor(
+ SurfaceDescriptor* aSurface) {
+ MOZ_ASSERT(aSurface);
+ MOZ_ASSERT(IPCOpen());
+ if (!IPCOpen() || !aSurface) {
+ return;
+ }
+
+ ::mozilla::layers::DestroySurfaceDescriptor(GetTextureForwarder(), aSurface);
+}
+
+void ShadowLayerForwarder::UpdateFwdTransactionId() {
+ auto compositorBridge = GetCompositorBridgeChild();
+ if (compositorBridge) {
+ compositorBridge->UpdateFwdTransactionId();
+ }
+}
+
+uint64_t ShadowLayerForwarder::GetFwdTransactionId() {
+ auto compositorBridge = GetCompositorBridgeChild();
+ MOZ_DIAGNOSTIC_ASSERT(compositorBridge);
+ return compositorBridge ? compositorBridge->GetFwdTransactionId() : 0;
+}
+
+CompositorBridgeChild* ShadowLayerForwarder::GetCompositorBridgeChild() {
+ if (mCompositorBridgeChild) {
+ return mCompositorBridgeChild;
+ }
+ if (!mShadowManager) {
+ return nullptr;
+ }
+ mCompositorBridgeChild =
+ static_cast<CompositorBridgeChild*>(mShadowManager->Manager());
+ return mCompositorBridgeChild;
+}
+
+void ShadowLayerForwarder::SyncWithCompositor() {
+ auto compositorBridge = GetCompositorBridgeChild();
+ if (compositorBridge && compositorBridge->IPCOpen()) {
+ compositorBridge->SendSyncWithCompositor();
+ }
+}
+
+void ShadowLayerForwarder::ReleaseCompositable(
+ const CompositableHandle& aHandle) {
+ AssertInForwarderThread();
+ if (!DestroyInTransaction(aHandle)) {
+ if (!IPCOpen()) {
+ return;
+ }
+ mShadowManager->SendReleaseCompositable(aHandle);
+ }
+ mCompositables.Remove(aHandle.Value());
+}
+
+void ShadowLayerForwarder::SynchronouslyShutdown() {
+ if (IPCOpen()) {
+ mShadowManager->SendShutdownSync();
+ mShadowManager->MarkDestroyed();
+ }
+}
+
+ShadowableLayer::~ShadowableLayer() {
+ if (mShadow) {
+ mForwarder->ReleaseLayer(GetShadow());
+ }
+}
+
+} // namespace layers
+} // namespace mozilla