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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/mlgpu/MLGPUScreenshotGrabber.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/mlgpu/MLGPUScreenshotGrabber.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/MLGPUScreenshotGrabber.h b/gfx/layers/mlgpu/MLGPUScreenshotGrabber.h new file mode 100644 index 0000000000..1be5c0f0fb --- /dev/null +++ b/gfx/layers/mlgpu/MLGPUScreenshotGrabber.h @@ -0,0 +1,59 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_MLGPUScreenshotGrabber_h +#define mozilla_layers_MLGPUScreenshotGrabber_h + +#include "mozilla/UniquePtr.h" +#include "mozilla/layers/MLGDevice.h" + +namespace mozilla { +namespace layers { + +class MLGPUScreenshotGrabberImpl; + +/** + * Used by LayerManagerComposite to grab snapshots from the compositor and + * submit them to the Gecko profiler. + * Doesn't do any work if the profiler is not running or the "screenshots" + * feature is not enabled. + * Screenshots are scaled down to fit within a fixed size, and read back to + * main memory using async readback. Scaling is done in multiple scale-by-0.5x + * steps using CompositingRenderTargets and Compositor::BlitFromRenderTarget, + * and readback is done using AsyncReadbackBuffers. + */ +class MLGPUScreenshotGrabber final { + public: + MLGPUScreenshotGrabber(); + ~MLGPUScreenshotGrabber(); + + // Scale the contents of aTexture into an appropriately sized MLGTexture + // and read its contents into an AsyncReadbackBuffer. The AsyncReadbackBuffer + // is not mapped into main memory until the second call to + // MaybeProcessQueue() after this call to MaybeGrabScreenshot(). + void MaybeGrabScreenshot(MLGDevice* aDevice, MLGTexture* aTexture); + + // Map the contents of any outstanding AsyncReadbackBuffers from previous + // composites into main memory and submit each screenshot to the profiler. + void MaybeProcessQueue(); + + // Insert a special profiler marker for a composite that didn't do any actual + // compositing, so that the profiler knows why no screenshot was taken for + // this frame. + void NotifyEmptyFrame(); + + // Destroy all Compositor-related resources that this class is holding on to. + void Destroy(); + + private: + // non-null while ProfilerScreenshots::IsEnabled() returns true + UniquePtr<MLGPUScreenshotGrabberImpl> mImpl; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_MLGPUScreenshotGrabber_h |