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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp b/gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp new file mode 100644 index 0000000000..7ddf475588 --- /dev/null +++ b/gfx/layers/mlgpu/TextureSourceProviderMLGPU.cpp @@ -0,0 +1,96 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TextureSourceProviderMLGPU.h" +#include "LayerManagerMLGPU.h" +#include "MLGDevice.h" +#ifdef XP_WIN +# include "mozilla/layers/MLGDeviceD3D11.h" +#endif + +namespace mozilla { +namespace layers { + +TextureSourceProviderMLGPU::TextureSourceProviderMLGPU( + LayerManagerMLGPU* aLayerManager, MLGDevice* aDevice) + : mLayerManager(aLayerManager), mDevice(aDevice) {} + +TextureSourceProviderMLGPU::~TextureSourceProviderMLGPU() = default; + +int32_t TextureSourceProviderMLGPU::GetMaxTextureSize() const { + if (!mDevice) { + return 0; + } + return mDevice->GetMaxTextureSize(); +} + +bool TextureSourceProviderMLGPU::SupportsEffect(EffectTypes aEffect) { + switch (aEffect) { + case EffectTypes::YCBCR: + return true; + default: + MOZ_ASSERT_UNREACHABLE("NYI"); + } + return false; +} + +bool TextureSourceProviderMLGPU::IsValid() const { return !!mLayerManager; } + +void TextureSourceProviderMLGPU::Destroy() { + mLayerManager = nullptr; + mDevice = nullptr; + TextureSourceProvider::Destroy(); +} + +#ifdef XP_WIN +ID3D11Device* TextureSourceProviderMLGPU::GetD3D11Device() const { + if (!mDevice) { + return nullptr; + } + return mDevice->AsD3D11()->GetD3D11Device(); +} +#endif + +TimeStamp TextureSourceProviderMLGPU::GetLastCompositionEndTime() const { + if (!mLayerManager) { + return TimeStamp(); + } + return mLayerManager->GetLastCompositionEndTime(); +} + +already_AddRefed<DataTextureSource> +TextureSourceProviderMLGPU::CreateDataTextureSource(TextureFlags aFlags) { + RefPtr<DataTextureSource> texture = mDevice->CreateDataTextureSource(aFlags); + return texture.forget(); +} + +already_AddRefed<DataTextureSource> +TextureSourceProviderMLGPU::CreateDataTextureSourceAround( + gfx::DataSourceSurface* aSurface) { + MOZ_ASSERT_UNREACHABLE("NYI"); + return nullptr; +} + +void TextureSourceProviderMLGPU::UnlockAfterComposition(TextureHost* aTexture) { + TextureSourceProvider::UnlockAfterComposition(aTexture); + + // If this is being called after we shutdown the compositor, we must finish + // read unlocking now to prevent a cycle. + if (!IsValid()) { + ReadUnlockTextures(); + } +} + +bool TextureSourceProviderMLGPU::NotifyNotUsedAfterComposition( + TextureHost* aTextureHost) { + if (!IsValid()) { + return false; + } + return TextureSourceProvider::NotifyNotUsedAfterComposition(aTextureHost); +} + +} // namespace layers +} // namespace mozilla |