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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/tests/crashtests/1501518.html
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--gfx/tests/crashtests/1501518.html16
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/tests/crashtests/1501518.html b/gfx/tests/crashtests/1501518.html
new file mode 100644
index 0000000000..a03e92697a
--- /dev/null
+++ b/gfx/tests/crashtests/1501518.html
@@ -0,0 +1,16 @@
+<!DOCTYPE html>
+<!-- Add a few levels of blur to put as at an earlier render pass than the rest of the browser UI.
+ We then trigger a render pass with a larger border and a small rectangle. The border gets drawn
+ in this pass because it goes into the texture cache, and the rectangle gets drawn in this pass
+ because it gets an additional blur. A large item drawn to the texture cache in a pass where
+ the other objects are small will trigger the allocation of a render target that's smaller than
+ the large item, which is fine but triggered a panic before this bug was fixed.
+-->
+<div style="filter: blur(1px);">
+ <div style="filter: blur(1px);">
+ <div style="filter: blur(1px);">
+ <div style="background: green; height: 50px; width: 1000px; border: 10px dotted black;"></div>
+ <div style="background: blue; height: 50px; width: 50px; filter: blur(1px);"</div>
+ </div>
+ </div>
+</div>