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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/thebes/VsyncSource.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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-rw-r--r--gfx/thebes/VsyncSource.h147
1 files changed, 147 insertions, 0 deletions
diff --git a/gfx/thebes/VsyncSource.h b/gfx/thebes/VsyncSource.h
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VSYNCSOURCE_H
+#define GFX_VSYNCSOURCE_H
+
+#include "nsTArray.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/TimeStamp.h"
+#include "nsISupportsImpl.h"
+#include "mozilla/layers/LayersTypes.h"
+
+namespace mozilla {
+class RefreshTimerVsyncDispatcher;
+class CompositorVsyncDispatcher;
+class VsyncObserver;
+struct VsyncEvent;
+
+class VsyncIdType {};
+typedef layers::BaseTransactionId<VsyncIdType> VsyncId;
+
+namespace gfx {
+
+// Controls how and when to enable/disable vsync. Lives as long as the
+// gfxPlatform does on the parent process
+class VsyncSource {
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncSource)
+
+ typedef mozilla::RefreshTimerVsyncDispatcher RefreshTimerVsyncDispatcher;
+ typedef mozilla::CompositorVsyncDispatcher CompositorVsyncDispatcher;
+
+ public:
+ // Controls vsync unique to each display and unique on each platform
+ class Display {
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Display)
+ public:
+ Display();
+
+ // Notified when this display's vsync callback occurs, on the vsync thread
+ // Different platforms give different aVsyncTimestamp values.
+ // macOS: TimeStamp::Now() or the output time of the previous vsync
+ // callback, whichever is older.
+ // Windows: It's messy, see gfxWindowsPlatform.
+ // Android: TODO
+ //
+ // @param aVsyncTimestamp The time of the Vsync that just occured. Needs to
+ // be at or before the time of the NotifyVsync call.
+ // @param aOutputTimestamp The estimated timestamp at which drawing will
+ // appear on the screen, if the drawing happens within a certain
+ // (unknown) budget. Useful for Audio/Video sync. On platforms where
+ // this timestamp is provided by the system (macOS), it is a much more
+ // stable and consistent timing source than the time at which the vsync
+ // callback is called.
+ virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp,
+ const TimeStamp& aOutputTimestamp);
+ void NotifyGenericObservers(VsyncEvent aEvent);
+
+ RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
+
+ void RegisterCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void DeregisterCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void EnableCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void DisableCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void AddGenericObserver(VsyncObserver* aObserver);
+ void RemoveGenericObserver(VsyncObserver* aObserver);
+
+ void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
+ void NotifyRefreshTimerVsyncStatus(bool aEnable);
+ virtual TimeDuration GetVsyncRate();
+
+ // These should all only be called on the main thread
+ virtual void EnableVsync() = 0;
+ virtual void DisableVsync() = 0;
+ virtual bool IsVsyncEnabled() = 0;
+ virtual void Shutdown() = 0;
+
+ protected:
+ virtual ~Display();
+
+ private:
+ void UpdateVsyncStatus();
+
+ Mutex mDispatcherLock;
+ bool mRefreshTimerNeedsVsync;
+ nsTArray<RefPtr<CompositorVsyncDispatcher>>
+ mEnabledCompositorVsyncDispatchers;
+ nsTArray<RefPtr<CompositorVsyncDispatcher>>
+ mRegisteredCompositorVsyncDispatchers;
+ RefPtr<RefreshTimerVsyncDispatcher> mRefreshTimerVsyncDispatcher;
+ nsTArray<RefPtr<VsyncObserver>>
+ mGenericObservers; // can only be touched from the main thread
+ VsyncId mVsyncId;
+ VsyncId mLastVsyncIdSentToMainThread; // hold mDispatcherLock to touch
+ VsyncId mLastMainThreadProcessedVsyncId; // hold mDispatcherLock to touch
+ bool mHasGenericObservers; // hold mDispatcherLock to touch
+ };
+
+ void EnableCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void DisableCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void RegisterCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+ void DeregisterCompositorVsyncDispatcher(
+ CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
+
+ // Add and remove a generic observer for vsync. Note that keeping an observer
+ // registered means vsync will keep firing, which may impact power usage. So
+ // this is intended only for "short term" vsync observers. These methods must
+ // be called on the parent process main thread, and the observer will likewise
+ // be notified on the parent process main thread.
+ void AddGenericObserver(VsyncObserver* aObserver);
+ void RemoveGenericObserver(VsyncObserver* aObserver);
+
+ void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
+
+ RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
+ virtual Display& GetGlobalDisplay() = 0; // Works across all displays
+ void Shutdown();
+
+ protected:
+ virtual ~VsyncSource() = default;
+};
+
+} // namespace gfx
+
+struct VsyncEvent {
+ VsyncId mId;
+ TimeStamp mTime;
+ TimeStamp mOutputTime; // estimate
+
+ VsyncEvent(const VsyncId& aId, const TimeStamp& aVsyncTime,
+ const TimeStamp& aOutputTime)
+ : mId(aId), mTime(aVsyncTime), mOutputTime(aOutputTime) {}
+ VsyncEvent() = default;
+};
+
+} // namespace mozilla
+
+#endif /* GFX_VSYNCSOURCE_H */