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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/vr/service/osvr/Util/Vec3C.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | gfx/vr/service/osvr/Util/Vec3C.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/gfx/vr/service/osvr/Util/Vec3C.h b/gfx/vr/service/osvr/Util/Vec3C.h new file mode 100644 index 0000000000..f72327c05b --- /dev/null +++ b/gfx/vr/service/osvr/Util/Vec3C.h @@ -0,0 +1,88 @@ +/** @file + @brief Header + + Must be c-safe! + + @date 2014 + + @author + Sensics, Inc. + <http://sensics.com/osvr> +*/ + +/* +// Copyright 2014 Sensics, Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +*/ + +#ifndef INCLUDED_Vec3C_h_GUID_BF4E98ED_74CF_4785_DB61_109A00BA74DE +#define INCLUDED_Vec3C_h_GUID_BF4E98ED_74CF_4785_DB61_109A00BA74DE + +/* Internal Includes */ +#include <osvr/Util/APIBaseC.h> + +/* Library/third-party includes */ +/* none */ + +/* Standard includes */ +/* none */ + +OSVR_EXTERN_C_BEGIN + +/** @addtogroup UtilMath + @{ +*/ +/** @brief A structure defining a 3D vector, often a position/translation. + */ +typedef struct OSVR_Vec3 { + /** @brief Internal array data. */ + double data[3]; +} OSVR_Vec3; + +#define OSVR_VEC_MEMBER(COMPONENT, INDEX) \ + /** @brief Accessor for Vec3 component COMPONENT */ \ + OSVR_INLINE double osvrVec3Get##COMPONENT(OSVR_Vec3 const* v) { \ + return v->data[INDEX]; \ + } \ + /** @brief Setter for Vec3 component COMPONENT */ \ + OSVR_INLINE void osvrVec3Set##COMPONENT(OSVR_Vec3* v, double val) { \ + v->data[INDEX] = val; \ + } + +OSVR_VEC_MEMBER(X, 0) +OSVR_VEC_MEMBER(Y, 1) +OSVR_VEC_MEMBER(Z, 2) + +#undef OSVR_VEC_MEMBER + +/** @brief Set a Vec3 to the zero vector */ +OSVR_INLINE void osvrVec3Zero(OSVR_Vec3* v) { + osvrVec3SetX(v, 0); + osvrVec3SetY(v, 0); + osvrVec3SetZ(v, 0); +} + +/** @} */ + +OSVR_EXTERN_C_END + +#ifdef __cplusplus +template <typename StreamType> +inline StreamType& operator<<(StreamType& os, OSVR_Vec3 const& vec) { + os << "(" << vec.data[0] << ", " << vec.data[1] << ", " << vec.data[2] << ")"; + return os; +} +#endif + +#endif |