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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp')
-rw-r--r-- | gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp new file mode 100644 index 0000000000..c8ba07415a --- /dev/null +++ b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp @@ -0,0 +1,192 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "RenderAndroidSurfaceTextureHost.h" + +#include "mozilla/gfx/Logging.h" +#include "mozilla/webrender/RenderThread.h" +#include "GLContext.h" + +namespace mozilla { +namespace wr { + +RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost( + const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize, + gfx::SurfaceFormat aFormat, bool aContinuousUpdate) + : mSurfTex(aSurfTex), + mSize(aSize), + mFormat(aFormat), + mContinuousUpdate(aContinuousUpdate), + mPrepareStatus(STATUS_NONE), + mAttachedToGLContext(false) { + MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost); + + if (mSurfTex) { + mSurfTex->IncrementUse(); + } +} + +RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() { + MOZ_ASSERT(RenderThread::IsInRenderThread()); + MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost); + // The SurfaceTexture gets destroyed when its use count reaches zero. + if (mSurfTex) { + mSurfTex->DecrementUse(); + } +} + +wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock( + uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) { + MOZ_ASSERT(aChannelIndex == 0); + MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) || + (!mSurfTex->IsSingleBuffer() && + mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED)); + + if (mGL.get() != aGL) { + // This should not happen. On android, SharedGL is used. + MOZ_ASSERT_UNREACHABLE("Unexpected GL context"); + return InvalidToWrExternalImage(); + } + + if (!mSurfTex || !mGL || !mGL->MakeCurrent()) { + return InvalidToWrExternalImage(); + } + + MOZ_ASSERT(mAttachedToGLContext); + if (!mAttachedToGLContext) { + return InvalidToWrExternalImage(); + } + + if (IsFilterUpdateNecessary(aRendering)) { + // Cache new rendering filter. + mCachedRendering = aRendering; + ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0, + LOCAL_GL_TEXTURE_EXTERNAL_OES, + mSurfTex->GetTexName(), aRendering); + } + + if (mContinuousUpdate) { + MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); + mSurfTex->UpdateTexImage(); + } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) { + MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); + // When SurfaceTexture is not single buffer mode, call UpdateTexImage() once + // just before rendering. During playing video, one SurfaceTexture is used + // for all RenderAndroidSurfaceTextureHosts of video. + mSurfTex->UpdateTexImage(); + mPrepareStatus = STATUS_PREPARED; + } + + return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), 0, 0, + mSize.width, mSize.height); +} + +void RenderAndroidSurfaceTextureHost::Unlock() {} + +bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() { + // During handling WebRenderError, GeckoSurfaceTexture should not be attached + // to GLContext. + if (RenderThread::Get()->IsHandlingWebRenderError()) { + return false; + } + + if (mAttachedToGLContext) { + return true; + } + + if (!mGL) { + mGL = RenderThread::Get()->SharedGL(); + } + + if (!mSurfTex || !mGL || !mGL->MakeCurrent()) { + return false; + } + + if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) { + GLuint texName; + mGL->fGenTextures(1, &texName); + ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0, + LOCAL_GL_TEXTURE_EXTERNAL_OES, texName, + mCachedRendering); + + if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) { + MOZ_ASSERT(0); + mGL->fDeleteTextures(1, &texName); + return false; + } + } + + mAttachedToGLContext = true; + return true; +} + +void RenderAndroidSurfaceTextureHost::PrepareForUse() { + // When SurfaceTexture is single buffer mode, UpdateTexImage needs to be + // called only once for each publish. If UpdateTexImage is called more + // than once, it causes hang on puglish side. And UpdateTexImage needs to + // be called on render thread, since the SurfaceTexture is consumed on render + // thread. + MOZ_ASSERT(RenderThread::IsInRenderThread()); + MOZ_ASSERT(mPrepareStatus == STATUS_NONE); + + if (mContinuousUpdate || !mSurfTex) { + return; + } + + mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR; + + if (mSurfTex->IsSingleBuffer()) { + EnsureAttachedToGLContext(); + // When SurfaceTexture is single buffer mode, it is OK to call + // UpdateTexImage() here. + mSurfTex->UpdateTexImage(); + mPrepareStatus = STATUS_PREPARED; + } +} + +void RenderAndroidSurfaceTextureHost::NotifyForUse() { + MOZ_ASSERT(RenderThread::IsInRenderThread()); + + if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) { + // This happens when SurfaceTexture of video is rendered on WebRender. + // There is a case that SurfaceTexture is not rendered on WebRender, instead + // it is rendered to WebGL and the SurfaceTexture should not be attached to + // gl context of WebRender. It is ugly. But it is same as Compositor + // rendering. + MOZ_ASSERT(!mSurfTex->IsSingleBuffer()); + if (!EnsureAttachedToGLContext()) { + return; + } + mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED; + } +} + +void RenderAndroidSurfaceTextureHost::NotifyNotUsed() { + MOZ_ASSERT(RenderThread::IsInRenderThread()); + + if (!mSurfTex) { + MOZ_ASSERT(mPrepareStatus == STATUS_NONE); + return; + } + + if (mSurfTex->IsSingleBuffer()) { + MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED); + MOZ_ASSERT(mAttachedToGLContext); + // Release SurfaceTexture's buffer to client side. + mGL->MakeCurrent(); + mSurfTex->ReleaseTexImage(); + } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) { + MOZ_ASSERT(mAttachedToGLContext); + // This could happen when video frame was skipped. UpdateTexImage() neeeds + // to be called for adjusting SurfaceTexture's buffer status. + mSurfTex->UpdateTexImage(); + } + + mPrepareStatus = STATUS_NONE; +} + +} // namespace wr +} // namespace mozilla |