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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp')
-rw-r--r--gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp192
1 files changed, 192 insertions, 0 deletions
diff --git a/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp
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+++ b/gfx/webrender_bindings/RenderAndroidSurfaceTextureHost.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "RenderAndroidSurfaceTextureHost.h"
+
+#include "mozilla/gfx/Logging.h"
+#include "mozilla/webrender/RenderThread.h"
+#include "GLContext.h"
+
+namespace mozilla {
+namespace wr {
+
+RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost(
+ const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat, bool aContinuousUpdate)
+ : mSurfTex(aSurfTex),
+ mSize(aSize),
+ mFormat(aFormat),
+ mContinuousUpdate(aContinuousUpdate),
+ mPrepareStatus(STATUS_NONE),
+ mAttachedToGLContext(false) {
+ MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
+
+ if (mSurfTex) {
+ mSurfTex->IncrementUse();
+ }
+}
+
+RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() {
+ MOZ_ASSERT(RenderThread::IsInRenderThread());
+ MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
+ // The SurfaceTexture gets destroyed when its use count reaches zero.
+ if (mSurfTex) {
+ mSurfTex->DecrementUse();
+ }
+}
+
+wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock(
+ uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) {
+ MOZ_ASSERT(aChannelIndex == 0);
+ MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) ||
+ (!mSurfTex->IsSingleBuffer() &&
+ mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED));
+
+ if (mGL.get() != aGL) {
+ // This should not happen. On android, SharedGL is used.
+ MOZ_ASSERT_UNREACHABLE("Unexpected GL context");
+ return InvalidToWrExternalImage();
+ }
+
+ if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
+ return InvalidToWrExternalImage();
+ }
+
+ MOZ_ASSERT(mAttachedToGLContext);
+ if (!mAttachedToGLContext) {
+ return InvalidToWrExternalImage();
+ }
+
+ if (IsFilterUpdateNecessary(aRendering)) {
+ // Cache new rendering filter.
+ mCachedRendering = aRendering;
+ ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
+ LOCAL_GL_TEXTURE_EXTERNAL_OES,
+ mSurfTex->GetTexName(), aRendering);
+ }
+
+ if (mContinuousUpdate) {
+ MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
+ mSurfTex->UpdateTexImage();
+ } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
+ MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
+ // When SurfaceTexture is not single buffer mode, call UpdateTexImage() once
+ // just before rendering. During playing video, one SurfaceTexture is used
+ // for all RenderAndroidSurfaceTextureHosts of video.
+ mSurfTex->UpdateTexImage();
+ mPrepareStatus = STATUS_PREPARED;
+ }
+
+ return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), 0, 0,
+ mSize.width, mSize.height);
+}
+
+void RenderAndroidSurfaceTextureHost::Unlock() {}
+
+bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() {
+ // During handling WebRenderError, GeckoSurfaceTexture should not be attached
+ // to GLContext.
+ if (RenderThread::Get()->IsHandlingWebRenderError()) {
+ return false;
+ }
+
+ if (mAttachedToGLContext) {
+ return true;
+ }
+
+ if (!mGL) {
+ mGL = RenderThread::Get()->SharedGL();
+ }
+
+ if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
+ return false;
+ }
+
+ if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) {
+ GLuint texName;
+ mGL->fGenTextures(1, &texName);
+ ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
+ LOCAL_GL_TEXTURE_EXTERNAL_OES, texName,
+ mCachedRendering);
+
+ if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) {
+ MOZ_ASSERT(0);
+ mGL->fDeleteTextures(1, &texName);
+ return false;
+ }
+ }
+
+ mAttachedToGLContext = true;
+ return true;
+}
+
+void RenderAndroidSurfaceTextureHost::PrepareForUse() {
+ // When SurfaceTexture is single buffer mode, UpdateTexImage needs to be
+ // called only once for each publish. If UpdateTexImage is called more
+ // than once, it causes hang on puglish side. And UpdateTexImage needs to
+ // be called on render thread, since the SurfaceTexture is consumed on render
+ // thread.
+ MOZ_ASSERT(RenderThread::IsInRenderThread());
+ MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
+
+ if (mContinuousUpdate || !mSurfTex) {
+ return;
+ }
+
+ mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR;
+
+ if (mSurfTex->IsSingleBuffer()) {
+ EnsureAttachedToGLContext();
+ // When SurfaceTexture is single buffer mode, it is OK to call
+ // UpdateTexImage() here.
+ mSurfTex->UpdateTexImage();
+ mPrepareStatus = STATUS_PREPARED;
+ }
+}
+
+void RenderAndroidSurfaceTextureHost::NotifyForUse() {
+ MOZ_ASSERT(RenderThread::IsInRenderThread());
+
+ if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) {
+ // This happens when SurfaceTexture of video is rendered on WebRender.
+ // There is a case that SurfaceTexture is not rendered on WebRender, instead
+ // it is rendered to WebGL and the SurfaceTexture should not be attached to
+ // gl context of WebRender. It is ugly. But it is same as Compositor
+ // rendering.
+ MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
+ if (!EnsureAttachedToGLContext()) {
+ return;
+ }
+ mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED;
+ }
+}
+
+void RenderAndroidSurfaceTextureHost::NotifyNotUsed() {
+ MOZ_ASSERT(RenderThread::IsInRenderThread());
+
+ if (!mSurfTex) {
+ MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
+ return;
+ }
+
+ if (mSurfTex->IsSingleBuffer()) {
+ MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED);
+ MOZ_ASSERT(mAttachedToGLContext);
+ // Release SurfaceTexture's buffer to client side.
+ mGL->MakeCurrent();
+ mSurfTex->ReleaseTexImage();
+ } else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
+ MOZ_ASSERT(mAttachedToGLContext);
+ // This could happen when video frame was skipped. UpdateTexImage() neeeds
+ // to be called for adjusting SurfaceTexture's buffer status.
+ mSurfTex->UpdateTexImage();
+ }
+
+ mPrepareStatus = STATUS_NONE;
+}
+
+} // namespace wr
+} // namespace mozilla