summaryrefslogtreecommitdiffstats
path: root/gfx/wr/webrender/res/shared_other.glsl
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/wr/webrender/res/shared_other.glsl
parentInitial commit. (diff)
downloadfirefox-upstream.tar.xz
firefox-upstream.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--gfx/wr/webrender/res/shared_other.glsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/shared_other.glsl b/gfx/wr/webrender/res/shared_other.glsl
new file mode 100644
index 0000000000..03cad173cd
--- /dev/null
+++ b/gfx/wr/webrender/res/shared_other.glsl
@@ -0,0 +1,33 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+//======================================================================================
+// Vertex shader attributes and uniforms
+//======================================================================================
+#ifdef WR_VERTEX_SHADER
+#endif
+
+//======================================================================================
+// Fragment shader attributes and uniforms
+//======================================================================================
+#ifdef WR_FRAGMENT_SHADER
+#endif
+
+//======================================================================================
+// Interpolator definitions
+//======================================================================================
+
+//======================================================================================
+// VS only types and UBOs
+//======================================================================================
+
+//======================================================================================
+// VS only functions
+//======================================================================================
+
+//======================================================================================
+// FS only functions
+//======================================================================================
+#ifdef WR_FRAGMENT_SHADER
+#endif