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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /js/src/debugger/DebugScript.h | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | js/src/debugger/DebugScript.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/js/src/debugger/DebugScript.h b/js/src/debugger/DebugScript.h new file mode 100644 index 0000000000..9a6e5561e8 --- /dev/null +++ b/js/src/debugger/DebugScript.h @@ -0,0 +1,122 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef dbg_DebugScript_h +#define dbg_DebugScript_h + +#include <stddef.h> // for offsetof +#include <stddef.h> // for size_t +#include <stdint.h> // for uint32_t + +#include "jsapi.h" +#include "jstypes.h" + +namespace JS { +class JS_PUBLIC_API Realm; +} + +namespace js { + +class JSBreakpointSite; +class Debugger; + +// DebugScript manages the internal debugger state for a JSScript, which may be +// associated with multiple Debuggers. +class DebugScript { + friend class DebugAPI; + + /* + * If this is a generator script, this is the number of Debugger.Frames + * referring to calls to this generator, whether live or suspended. Closed + * generators do not contribute a count. + * + * When greater than zero, this script should be compiled with debug + * instrumentation to call Debugger::onResumeFrame at each resumption site, so + * that Debugger can reconnect any extant Debugger.Frames with the new + * concrete frame. + */ + uint32_t generatorObserverCount; + + /* + * The number of Debugger.Frame objects that refer to frames running this + * script and that have onStep handlers. When nonzero, the interpreter and JIT + * must arrange to call Debugger::onSingleStep before each bytecode, or at + * least at some useful granularity. + */ + uint32_t stepperCount; + + /* + * Number of breakpoint sites at opcodes in the script. This is the number + * of populated entries in DebugScript::breakpoints, below. + */ + uint32_t numSites; + + /* + * Breakpoints set in our script. For speed and simplicity, this array is + * parallel to script->code(): the JSBreakpointSite for the opcode at + * script->code()[offset] is debugScript->breakpoints[offset]. Naturally, + * this array's true length is script->length(). + */ + JSBreakpointSite* breakpoints[1]; + + /* + * True if this DebugScript carries any useful information. If false, it + * should be removed from its JSScript. + */ + bool needed() const { + return generatorObserverCount > 0 || stepperCount > 0 || numSites > 0; + } + + static size_t allocSize(size_t codeLength) { + return offsetof(DebugScript, breakpoints) + + codeLength * sizeof(JSBreakpointSite*); + } + + void trace(JSTracer* trc, JSScript* owner); + void delete_(JSFreeOp* fop, JSScript* owner); + + static DebugScript* get(JSScript* script); + static DebugScript* getOrCreate(JSContext* cx, JSScript* script); + + public: + static JSBreakpointSite* getBreakpointSite(JSScript* script, jsbytecode* pc); + static JSBreakpointSite* getOrCreateBreakpointSite(JSContext* cx, + JSScript* script, + jsbytecode* pc); + static void destroyBreakpointSite(JSFreeOp* fop, JSScript* script, + jsbytecode* pc); + + static void clearBreakpointsIn(JSFreeOp* fop, JSScript* script, Debugger* dbg, + JSObject* handler); + +#ifdef DEBUG + static uint32_t getStepperCount(JSScript* script); +#endif + + /* + * Increment or decrement the single-step count. If the count is non-zero + * then the script is in single-step mode. + * + * Only incrementing is fallible, as it could allocate a DebugScript. + */ + static MOZ_MUST_USE bool incrementStepperCount(JSContext* cx, + JSScript* script); + static void decrementStepperCount(JSFreeOp* fop, JSScript* script); + + /* + * Increment or decrement the generator observer count. If the count is + * non-zero then the script reports resumptions to the debugger. + * + * Only incrementing is fallible, as it could allocate a DebugScript. + */ + static MOZ_MUST_USE bool incrementGeneratorObserverCount(JSContext* cx, + JSScript* script); + static void decrementGeneratorObserverCount(JSFreeOp* fop, JSScript* script); +}; + +} /* namespace js */ + +#endif /* dbg_DebugScript_h */ |