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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /js/src/octane/raytrace.js | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'js/src/octane/raytrace.js')
-rw-r--r-- | js/src/octane/raytrace.js | 904 |
1 files changed, 904 insertions, 0 deletions
diff --git a/js/src/octane/raytrace.js b/js/src/octane/raytrace.js new file mode 100644 index 0000000000..9ff0e19d20 --- /dev/null +++ b/js/src/octane/raytrace.js @@ -0,0 +1,904 @@ +// The ray tracer code in this file is written by Adam Burmister. It +// is available in its original form from: +// +// http://labs.flog.nz.co/raytracer/ +// +// It has been modified slightly by Google to work as a standalone +// benchmark, but the all the computational code remains +// untouched. This file also contains a copy of parts of the Prototype +// JavaScript framework which is used by the ray tracer. + +var RayTrace = new BenchmarkSuite('RayTrace', [739989], [ + new Benchmark('RayTrace', true, false, 600, renderScene) +]); + + +// Variable used to hold a number that can be used to verify that +// the scene was ray traced correctly. +var checkNumber; + + +// ------------------------------------------------------------------------ +// ------------------------------------------------------------------------ + +// The following is a copy of parts of the Prototype JavaScript library: + +// Prototype JavaScript framework, version 1.5.0 +// (c) 2005-2007 Sam Stephenson +// +// Prototype is freely distributable under the terms of an MIT-style license. +// For details, see the Prototype web site: http://prototype.conio.net/ + + +var Class = { + create: function() { + return function() { + this.initialize.apply(this, arguments); + } + } +}; + + +Object.extend = function(destination, source) { + for (var property in source) { + destination[property] = source[property]; + } + return destination; +}; + + +// ------------------------------------------------------------------------ +// ------------------------------------------------------------------------ + +// The rest of this file is the actual ray tracer written by Adam +// Burmister. It's a concatenation of the following files: +// +// flog/color.js +// flog/light.js +// flog/vector.js +// flog/ray.js +// flog/scene.js +// flog/material/basematerial.js +// flog/material/solid.js +// flog/material/chessboard.js +// flog/shape/baseshape.js +// flog/shape/sphere.js +// flog/shape/plane.js +// flog/intersectioninfo.js +// flog/camera.js +// flog/background.js +// flog/engine.js + + +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Color = Class.create(); + +Flog.RayTracer.Color.prototype = { + red : 0.0, + green : 0.0, + blue : 0.0, + + initialize : function(r, g, b) { + if(!r) r = 0.0; + if(!g) g = 0.0; + if(!b) b = 0.0; + + this.red = r; + this.green = g; + this.blue = b; + }, + + add : function(c1, c2){ + var result = new Flog.RayTracer.Color(0,0,0); + + result.red = c1.red + c2.red; + result.green = c1.green + c2.green; + result.blue = c1.blue + c2.blue; + + return result; + }, + + addScalar: function(c1, s){ + var result = new Flog.RayTracer.Color(0,0,0); + + result.red = c1.red + s; + result.green = c1.green + s; + result.blue = c1.blue + s; + + result.limit(); + + return result; + }, + + subtract: function(c1, c2){ + var result = new Flog.RayTracer.Color(0,0,0); + + result.red = c1.red - c2.red; + result.green = c1.green - c2.green; + result.blue = c1.blue - c2.blue; + + return result; + }, + + multiply : function(c1, c2) { + var result = new Flog.RayTracer.Color(0,0,0); + + result.red = c1.red * c2.red; + result.green = c1.green * c2.green; + result.blue = c1.blue * c2.blue; + + return result; + }, + + multiplyScalar : function(c1, f) { + var result = new Flog.RayTracer.Color(0,0,0); + + result.red = c1.red * f; + result.green = c1.green * f; + result.blue = c1.blue * f; + + return result; + }, + + divideFactor : function(c1, f) { + var result = new Flog.RayTracer.Color(0,0,0); + + result.red = c1.red / f; + result.green = c1.green / f; + result.blue = c1.blue / f; + + return result; + }, + + limit: function(){ + this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0; + this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0; + this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0; + }, + + distance : function(color) { + var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue); + return d; + }, + + blend: function(c1, c2, w){ + var result = new Flog.RayTracer.Color(0,0,0); + result = Flog.RayTracer.Color.prototype.add( + Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w), + Flog.RayTracer.Color.prototype.multiplyScalar(c2, w) + ); + return result; + }, + + brightness : function() { + var r = Math.floor(this.red*255); + var g = Math.floor(this.green*255); + var b = Math.floor(this.blue*255); + return (r * 77 + g * 150 + b * 29) >> 8; + }, + + toString : function () { + var r = Math.floor(this.red*255); + var g = Math.floor(this.green*255); + var b = Math.floor(this.blue*255); + + return "rgb("+ r +","+ g +","+ b +")"; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Light = Class.create(); + +Flog.RayTracer.Light.prototype = { + position: null, + color: null, + intensity: 10.0, + + initialize : function(pos, color, intensity) { + this.position = pos; + this.color = color; + this.intensity = (intensity ? intensity : 10.0); + }, + + toString : function () { + return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Vector = Class.create(); + +Flog.RayTracer.Vector.prototype = { + x : 0.0, + y : 0.0, + z : 0.0, + + initialize : function(x, y, z) { + this.x = (x ? x : 0); + this.y = (y ? y : 0); + this.z = (z ? z : 0); + }, + + copy: function(vector){ + this.x = vector.x; + this.y = vector.y; + this.z = vector.z; + }, + + normalize : function() { + var m = this.magnitude(); + return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m); + }, + + magnitude : function() { + return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z)); + }, + + cross : function(w) { + return new Flog.RayTracer.Vector( + -this.z * w.y + this.y * w.z, + this.z * w.x - this.x * w.z, + -this.y * w.x + this.x * w.y); + }, + + dot : function(w) { + return this.x * w.x + this.y * w.y + this.z * w.z; + }, + + add : function(v, w) { + return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z); + }, + + subtract : function(v, w) { + if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']'; + return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z); + }, + + multiplyVector : function(v, w) { + return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z); + }, + + multiplyScalar : function(v, w) { + return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w); + }, + + toString : function () { + return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Ray = Class.create(); + +Flog.RayTracer.Ray.prototype = { + position : null, + direction : null, + initialize : function(pos, dir) { + this.position = pos; + this.direction = dir; + }, + + toString : function () { + return 'Ray [' + this.position + ',' + this.direction + ']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Scene = Class.create(); + +Flog.RayTracer.Scene.prototype = { + camera : null, + shapes : [], + lights : [], + background : null, + + initialize : function() { + this.camera = new Flog.RayTracer.Camera( + new Flog.RayTracer.Vector(0,0,-5), + new Flog.RayTracer.Vector(0,0,1), + new Flog.RayTracer.Vector(0,1,0) + ); + this.shapes = new Array(); + this.lights = new Array(); + this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2); + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; +if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; + +Flog.RayTracer.Material.BaseMaterial = Class.create(); + +Flog.RayTracer.Material.BaseMaterial.prototype = { + + gloss: 2.0, // [0...infinity] 0 = matt + transparency: 0.0, // 0=opaque + reflection: 0.0, // [0...infinity] 0 = no reflection + refraction: 0.50, + hasTexture: false, + + initialize : function() { + + }, + + getColor: function(u, v){ + + }, + + wrapUp: function(t){ + t = t % 2.0; + if(t < -1) t += 2.0; + if(t >= 1) t -= 2.0; + return t; + }, + + toString : function () { + return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Material.Solid = Class.create(); + +Flog.RayTracer.Material.Solid.prototype = Object.extend( + new Flog.RayTracer.Material.BaseMaterial(), { + initialize : function(color, reflection, refraction, transparency, gloss) { + this.color = color; + this.reflection = reflection; + this.transparency = transparency; + this.gloss = gloss; + this.hasTexture = false; + }, + + getColor: function(u, v){ + return this.color; + }, + + toString : function () { + return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; + } + } +); +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Material.Chessboard = Class.create(); + +Flog.RayTracer.Material.Chessboard.prototype = Object.extend( + new Flog.RayTracer.Material.BaseMaterial(), { + colorEven: null, + colorOdd: null, + density: 0.5, + + initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) { + this.colorEven = colorEven; + this.colorOdd = colorOdd; + this.reflection = reflection; + this.transparency = transparency; + this.gloss = gloss; + this.density = density; + this.hasTexture = true; + }, + + getColor: function(u, v){ + var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density); + + if(t < 0.0) + return this.colorEven; + else + return this.colorOdd; + }, + + toString : function () { + return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; + } + } +); +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; +if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; + +Flog.RayTracer.Shape.Sphere = Class.create(); + +Flog.RayTracer.Shape.Sphere.prototype = { + initialize : function(pos, radius, material) { + this.radius = radius; + this.position = pos; + this.material = material; + }, + + intersect: function(ray){ + var info = new Flog.RayTracer.IntersectionInfo(); + info.shape = this; + + var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); + + var B = dst.dot(ray.direction); + var C = dst.dot(dst) - (this.radius * this.radius); + var D = (B * B) - C; + + if(D > 0){ // intersection! + info.isHit = true; + info.distance = (-B) - Math.sqrt(D); + info.position = Flog.RayTracer.Vector.prototype.add( + ray.position, + Flog.RayTracer.Vector.prototype.multiplyScalar( + ray.direction, + info.distance + ) + ); + info.normal = Flog.RayTracer.Vector.prototype.subtract( + info.position, + this.position + ).normalize(); + + info.color = this.material.getColor(0,0); + } else { + info.isHit = false; + } + return info; + }, + + toString : function () { + return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; +if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; + +Flog.RayTracer.Shape.Plane = Class.create(); + +Flog.RayTracer.Shape.Plane.prototype = { + d: 0.0, + + initialize : function(pos, d, material) { + this.position = pos; + this.d = d; + this.material = material; + }, + + intersect: function(ray){ + var info = new Flog.RayTracer.IntersectionInfo(); + + var Vd = this.position.dot(ray.direction); + if(Vd == 0) return info; // no intersection + + var t = -(this.position.dot(ray.position) + this.d) / Vd; + if(t <= 0) return info; + + info.shape = this; + info.isHit = true; + info.position = Flog.RayTracer.Vector.prototype.add( + ray.position, + Flog.RayTracer.Vector.prototype.multiplyScalar( + ray.direction, + t + ) + ); + info.normal = this.position; + info.distance = t; + + if(this.material.hasTexture){ + var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x); + var vV = vU.cross(this.position); + var u = info.position.dot(vU); + var v = info.position.dot(vV); + info.color = this.material.getColor(u,v); + } else { + info.color = this.material.getColor(0,0); + } + + return info; + }, + + toString : function () { + return 'Plane [' + this.position + ', d=' + this.d + ']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.IntersectionInfo = Class.create(); + +Flog.RayTracer.IntersectionInfo.prototype = { + isHit: false, + hitCount: 0, + shape: null, + position: null, + normal: null, + color: null, + distance: null, + + initialize : function() { + this.color = new Flog.RayTracer.Color(0,0,0); + }, + + toString : function () { + return 'Intersection [' + this.position + ']'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Camera = Class.create(); + +Flog.RayTracer.Camera.prototype = { + position: null, + lookAt: null, + equator: null, + up: null, + screen: null, + + initialize : function(pos, lookAt, up) { + this.position = pos; + this.lookAt = lookAt; + this.up = up; + this.equator = lookAt.normalize().cross(this.up); + this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt); + }, + + getRay: function(vx, vy){ + var pos = Flog.RayTracer.Vector.prototype.subtract( + this.screen, + Flog.RayTracer.Vector.prototype.subtract( + Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx), + Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy) + ) + ); + pos.y = pos.y * -1; + var dir = Flog.RayTracer.Vector.prototype.subtract( + pos, + this.position + ); + + var ray = new Flog.RayTracer.Ray(pos, dir.normalize()); + + return ray; + }, + + toString : function () { + return 'Ray []'; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Background = Class.create(); + +Flog.RayTracer.Background.prototype = { + color : null, + ambience : 0.0, + + initialize : function(color, ambience) { + this.color = color; + this.ambience = ambience; + } +} +/* Fake a Flog.* namespace */ +if(typeof(Flog) == 'undefined') var Flog = {}; +if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; + +Flog.RayTracer.Engine = Class.create(); + +Flog.RayTracer.Engine.prototype = { + canvas: null, /* 2d context we can render to */ + + initialize: function(options){ + this.options = Object.extend({ + canvasHeight: 100, + canvasWidth: 100, + pixelWidth: 2, + pixelHeight: 2, + renderDiffuse: false, + renderShadows: false, + renderHighlights: false, + renderReflections: false, + rayDepth: 2 + }, options || {}); + + this.options.canvasHeight /= this.options.pixelHeight; + this.options.canvasWidth /= this.options.pixelWidth; + + /* TODO: dynamically include other scripts */ + }, + + setPixel: function(x, y, color){ + var pxW, pxH; + pxW = this.options.pixelWidth; + pxH = this.options.pixelHeight; + + if (this.canvas) { + this.canvas.fillStyle = color.toString(); + this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH); + } else { + if (x === y) { + checkNumber += color.brightness(); + } + // print(x * pxW, y * pxH, pxW, pxH); + } + }, + + renderScene: function(scene, canvas){ + checkNumber = 0; + /* Get canvas */ + if (canvas) { + this.canvas = canvas.getContext("2d"); + } else { + this.canvas = null; + } + + var canvasHeight = this.options.canvasHeight; + var canvasWidth = this.options.canvasWidth; + + for(var y=0; y < canvasHeight; y++){ + for(var x=0; x < canvasWidth; x++){ + var yp = y * 1.0 / canvasHeight * 2 - 1; + var xp = x * 1.0 / canvasWidth * 2 - 1; + + var ray = scene.camera.getRay(xp, yp); + + var color = this.getPixelColor(ray, scene); + + this.setPixel(x, y, color); + } + } + if (checkNumber !== 2321) { + throw new Error("Scene rendered incorrectly"); + } + }, + + getPixelColor: function(ray, scene){ + var info = this.testIntersection(ray, scene, null); + if(info.isHit){ + var color = this.rayTrace(info, ray, scene, 0); + return color; + } + return scene.background.color; + }, + + testIntersection: function(ray, scene, exclude){ + var hits = 0; + var best = new Flog.RayTracer.IntersectionInfo(); + best.distance = 2000; + + for(var i=0; i<scene.shapes.length; i++){ + var shape = scene.shapes[i]; + + if(shape != exclude){ + var info = shape.intersect(ray); + if(info.isHit && info.distance >= 0 && info.distance < best.distance){ + best = info; + hits++; + } + } + } + best.hitCount = hits; + return best; + }, + + getReflectionRay: function(P,N,V){ + var c1 = -N.dot(V); + var R1 = Flog.RayTracer.Vector.prototype.add( + Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1), + V + ); + return new Flog.RayTracer.Ray(P, R1); + }, + + rayTrace: function(info, ray, scene, depth){ + // Calc ambient + var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience); + var oldColor = color; + var shininess = Math.pow(10, info.shape.material.gloss + 1); + + for(var i=0; i<scene.lights.length; i++){ + var light = scene.lights[i]; + + // Calc diffuse lighting + var v = Flog.RayTracer.Vector.prototype.subtract( + light.position, + info.position + ).normalize(); + + if(this.options.renderDiffuse){ + var L = v.dot(info.normal); + if(L > 0.0){ + color = Flog.RayTracer.Color.prototype.add( + color, + Flog.RayTracer.Color.prototype.multiply( + info.color, + Flog.RayTracer.Color.prototype.multiplyScalar( + light.color, + L + ) + ) + ); + } + } + + // The greater the depth the more accurate the colours, but + // this is exponentially (!) expensive + if(depth <= this.options.rayDepth){ + // calculate reflection ray + if(this.options.renderReflections && info.shape.material.reflection > 0) + { + var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction); + var refl = this.testIntersection(reflectionRay, scene, info.shape); + + if (refl.isHit && refl.distance > 0){ + refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1); + } else { + refl.color = scene.background.color; + } + + color = Flog.RayTracer.Color.prototype.blend( + color, + refl.color, + info.shape.material.reflection + ); + } + + // Refraction + /* TODO */ + } + + /* Render shadows and highlights */ + + var shadowInfo = new Flog.RayTracer.IntersectionInfo(); + + if(this.options.renderShadows){ + var shadowRay = new Flog.RayTracer.Ray(info.position, v); + + shadowInfo = this.testIntersection(shadowRay, scene, info.shape); + if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){ + var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5); + var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5)); + color = Flog.RayTracer.Color.prototype.addScalar(vA,dB); + } + } + + // Phong specular highlights + if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){ + var Lv = Flog.RayTracer.Vector.prototype.subtract( + info.shape.position, + light.position + ).normalize(); + + var E = Flog.RayTracer.Vector.prototype.subtract( + scene.camera.position, + info.shape.position + ).normalize(); + + var H = Flog.RayTracer.Vector.prototype.subtract( + E, + Lv + ).normalize(); + + var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess); + color = Flog.RayTracer.Color.prototype.add( + Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), + color + ); + } + } + color.limit(); + return color; + } +}; + + +function renderScene(){ + var scene = new Flog.RayTracer.Scene(); + + scene.camera = new Flog.RayTracer.Camera( + new Flog.RayTracer.Vector(0, 0, -15), + new Flog.RayTracer.Vector(-0.2, 0, 5), + new Flog.RayTracer.Vector(0, 1, 0) + ); + + scene.background = new Flog.RayTracer.Background( + new Flog.RayTracer.Color(0.5, 0.5, 0.5), + 0.4 + ); + + var sphere = new Flog.RayTracer.Shape.Sphere( + new Flog.RayTracer.Vector(-1.5, 1.5, 2), + 1.5, + new Flog.RayTracer.Material.Solid( + new Flog.RayTracer.Color(0,0.5,0.5), + 0.3, + 0.0, + 0.0, + 2.0 + ) + ); + + var sphere1 = new Flog.RayTracer.Shape.Sphere( + new Flog.RayTracer.Vector(1, 0.25, 1), + 0.5, + new Flog.RayTracer.Material.Solid( + new Flog.RayTracer.Color(0.9,0.9,0.9), + 0.1, + 0.0, + 0.0, + 1.5 + ) + ); + + var plane = new Flog.RayTracer.Shape.Plane( + new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(), + 1.2, + new Flog.RayTracer.Material.Chessboard( + new Flog.RayTracer.Color(1,1,1), + new Flog.RayTracer.Color(0,0,0), + 0.2, + 0.0, + 1.0, + 0.7 + ) + ); + + scene.shapes.push(plane); + scene.shapes.push(sphere); + scene.shapes.push(sphere1); + + var light = new Flog.RayTracer.Light( + new Flog.RayTracer.Vector(5, 10, -1), + new Flog.RayTracer.Color(0.8, 0.8, 0.8) + ); + + var light1 = new Flog.RayTracer.Light( + new Flog.RayTracer.Vector(-3, 5, -15), + new Flog.RayTracer.Color(0.8, 0.8, 0.8), + 100 + ); + + scene.lights.push(light); + scene.lights.push(light1); + + var imageWidth = 100; // $F('imageWidth'); + var imageHeight = 100; // $F('imageHeight'); + var pixelSize = "5,5".split(','); // $F('pixelSize').split(','); + var renderDiffuse = true; // $F('renderDiffuse'); + var renderShadows = true; // $F('renderShadows'); + var renderHighlights = true; // $F('renderHighlights'); + var renderReflections = true; // $F('renderReflections'); + var rayDepth = 2;//$F('rayDepth'); + + var raytracer = new Flog.RayTracer.Engine( + { + canvasWidth: imageWidth, + canvasHeight: imageHeight, + pixelWidth: pixelSize[0], + pixelHeight: pixelSize[1], + "renderDiffuse": renderDiffuse, + "renderHighlights": renderHighlights, + "renderShadows": renderShadows, + "renderReflections": renderReflections, + "rayDepth": rayDepth + } + ); + + raytracer.renderScene(scene, null, 0); +} |