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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /layout/generic/ScrollSnap.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/generic/ScrollSnap.cpp')
-rw-r--r--layout/generic/ScrollSnap.cpp304
1 files changed, 304 insertions, 0 deletions
diff --git a/layout/generic/ScrollSnap.cpp b/layout/generic/ScrollSnap.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ScrollSnap.h"
+
+#include "FrameMetrics.h"
+
+#include "mozilla/Maybe.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/StaticPrefs_layout.h"
+#include "nsLineLayout.h"
+
+namespace mozilla {
+
+using layers::ScrollSnapInfo;
+
+/**
+ * Keeps track of the current best edge to snap to. The criteria for
+ * adding an edge depends on the scrolling unit.
+ */
+class CalcSnapPoints final {
+ public:
+ CalcSnapPoints(ScrollUnit aUnit, const nsPoint& aDestination,
+ const nsPoint& aStartPos);
+ void AddHorizontalEdge(nscoord aEdge);
+ void AddVerticalEdge(nscoord aEdge);
+ void AddEdge(nscoord aEdge, nscoord aDestination, nscoord aStartPos,
+ nscoord aScrollingDirection, nscoord* aBestEdge,
+ nscoord* aSecondBestEdge, bool* aEdgeFound);
+ void AddEdgeInterval(nscoord aInterval, nscoord aMinPos, nscoord aMaxPos,
+ nscoord aOffset, nscoord aDestination, nscoord aStartPos,
+ nscoord aScrollingDirection, nscoord* aBestEdge,
+ nscoord* aSecondBestEdge, bool* aEdgeFound);
+ nsPoint GetBestEdge() const;
+ nscoord XDistanceBetweenBestAndSecondEdge() const {
+ return std::abs(mBestEdge.x - mSecondBestEdge.x);
+ }
+ nscoord YDistanceBetweenBestAndSecondEdge() const {
+ return std::abs(mBestEdge.y - mSecondBestEdge.y);
+ }
+
+ protected:
+ ScrollUnit mUnit;
+ nsPoint mDestination; // gives the position after scrolling but before
+ // snapping
+ nsPoint mStartPos; // gives the position before scrolling
+ nsIntPoint mScrollingDirection; // always -1, 0, or 1
+ nsPoint mBestEdge; // keeps track of the position of the current best edge
+ nsPoint mSecondBestEdge; // keeps track of the position of the current
+ // second best edge
+ bool mHorizontalEdgeFound; // true if mBestEdge.x is storing a valid
+ // horizontal edge
+ bool mVerticalEdgeFound; // true if mBestEdge.y is storing a valid vertical
+ // edge
+};
+
+CalcSnapPoints::CalcSnapPoints(ScrollUnit aUnit, const nsPoint& aDestination,
+ const nsPoint& aStartPos) {
+ mUnit = aUnit;
+ mDestination = aDestination;
+ mStartPos = aStartPos;
+
+ nsPoint direction = aDestination - aStartPos;
+ mScrollingDirection = nsIntPoint(0, 0);
+ if (direction.x < 0) {
+ mScrollingDirection.x = -1;
+ }
+ if (direction.x > 0) {
+ mScrollingDirection.x = 1;
+ }
+ if (direction.y < 0) {
+ mScrollingDirection.y = -1;
+ }
+ if (direction.y > 0) {
+ mScrollingDirection.y = 1;
+ }
+ mBestEdge = aDestination;
+ mSecondBestEdge = nsPoint(nscoord_MAX, nscoord_MAX);
+ mHorizontalEdgeFound = false;
+ mVerticalEdgeFound = false;
+}
+
+nsPoint CalcSnapPoints::GetBestEdge() const {
+ return nsPoint(mVerticalEdgeFound ? mBestEdge.x : mStartPos.x,
+ mHorizontalEdgeFound ? mBestEdge.y : mStartPos.y);
+}
+
+void CalcSnapPoints::AddHorizontalEdge(nscoord aEdge) {
+ AddEdge(aEdge, mDestination.y, mStartPos.y, mScrollingDirection.y,
+ &mBestEdge.y, &mSecondBestEdge.y, &mHorizontalEdgeFound);
+}
+
+void CalcSnapPoints::AddVerticalEdge(nscoord aEdge) {
+ AddEdge(aEdge, mDestination.x, mStartPos.x, mScrollingDirection.x,
+ &mBestEdge.x, &mSecondBestEdge.x, &mVerticalEdgeFound);
+}
+
+void CalcSnapPoints::AddEdge(nscoord aEdge, nscoord aDestination,
+ nscoord aStartPos, nscoord aScrollingDirection,
+ nscoord* aBestEdge, nscoord* aSecondBestEdge,
+ bool* aEdgeFound) {
+ // ScrollUnit::DEVICE_PIXELS indicates that we are releasing a drag
+ // gesture or any other user input event that sets an absolute scroll
+ // position. In this case, scroll snapping is expected to travel in any
+ // direction. Otherwise, we will restrict the direction of the scroll
+ // snapping movement based on aScrollingDirection.
+ if (mUnit != ScrollUnit::DEVICE_PIXELS) {
+ // Unless DEVICE_PIXELS, we only want to snap to points ahead of the
+ // direction we are scrolling
+ if (aScrollingDirection == 0) {
+ // The scroll direction is neutral - will not hit a snap point.
+ return;
+ }
+ // ScrollUnit::WHOLE indicates that we are navigating to "home" or
+ // "end". In this case, we will always select the first or last snap point
+ // regardless of the direction of the scroll. Otherwise, we will select
+ // scroll snapping points only in the direction specified by
+ // aScrollingDirection.
+ if (mUnit != ScrollUnit::WHOLE) {
+ // Direction of the edge from the current position (before scrolling) in
+ // the direction of scrolling
+ nscoord direction = (aEdge - aStartPos) * aScrollingDirection;
+ if (direction <= 0) {
+ // The edge is not in the direction we are scrolling, skip it.
+ return;
+ }
+ }
+ }
+ if (!*aEdgeFound) {
+ *aBestEdge = aEdge;
+ *aEdgeFound = true;
+ return;
+ }
+
+ // A utility function to update the best and the second best edges in the
+ // given conditions.
+ // |aIsCloserThanBest| True if the current candidate is closer than the best
+ // edge.
+ // |aIsCloserThanSecond| True if the current candidate is closer than
+ // the second best edge.
+ auto updateBestEdges = [&](bool aIsCloserThanBest, bool aIsCloserThanSecond) {
+ if (aIsCloserThanBest) {
+ *aSecondBestEdge = *aBestEdge;
+ *aBestEdge = aEdge;
+ } else if (aIsCloserThanSecond) {
+ *aSecondBestEdge = aEdge;
+ }
+ };
+
+ if (mUnit == ScrollUnit::DEVICE_PIXELS || mUnit == ScrollUnit::LINES) {
+ nscoord distance = std::abs(aEdge - aDestination);
+ updateBestEdges(distance < std::abs(*aBestEdge - aDestination),
+ distance < std::abs(*aSecondBestEdge - aDestination));
+ } else if (mUnit == ScrollUnit::PAGES) {
+ // distance to the edge from the scrolling destination in the direction of
+ // scrolling
+ nscoord overshoot = (aEdge - aDestination) * aScrollingDirection;
+ // distance to the current best edge from the scrolling destination in the
+ // direction of scrolling
+ nscoord curOvershoot = (*aBestEdge - aDestination) * aScrollingDirection;
+
+ nscoord secondOvershoot =
+ (*aSecondBestEdge - aDestination) * aScrollingDirection;
+
+ // edges between the current position and the scrolling destination are
+ // favoured to preserve context
+ if (overshoot < 0) {
+ updateBestEdges(overshoot > curOvershoot || curOvershoot >= 0,
+ overshoot > secondOvershoot || secondOvershoot >= 0);
+ }
+ // if there are no edges between the current position and the scrolling
+ // destination the closest edge beyond the destination is used
+ if (overshoot > 0) {
+ updateBestEdges(overshoot < curOvershoot, overshoot < secondOvershoot);
+ }
+ } else if (mUnit == ScrollUnit::WHOLE) {
+ // the edge closest to the top/bottom/left/right is used, depending on
+ // scrolling direction
+ if (aScrollingDirection > 0) {
+ updateBestEdges(aEdge > *aBestEdge, aEdge > *aSecondBestEdge);
+ } else if (aScrollingDirection < 0) {
+ updateBestEdges(aEdge < *aBestEdge, aEdge < *aSecondBestEdge);
+ }
+ } else {
+ NS_ERROR("Invalid scroll mode");
+ return;
+ }
+}
+
+void CalcSnapPoints::AddEdgeInterval(
+ nscoord aInterval, nscoord aMinPos, nscoord aMaxPos, nscoord aOffset,
+ nscoord aDestination, nscoord aStartPos, nscoord aScrollingDirection,
+ nscoord* aBestEdge, nscoord* aSecondBestEdge, bool* aEdgeFound) {
+ if (aInterval == 0) {
+ // When interval is 0, there are no scroll snap points.
+ // Avoid division by zero and bail.
+ return;
+ }
+
+ // The only possible candidate interval snap points are the edges immediately
+ // surrounding aDestination.
+
+ // aDestination must be clamped to the scroll
+ // range in order to handle cases where the best matching snap point would
+ // result in scrolling out of bounds. This clamping must be prior to
+ // selecting the two interval edges.
+ nscoord clamped = std::max(std::min(aDestination, aMaxPos), aMinPos);
+
+ // Add each edge in the interval immediately before aTarget and after aTarget
+ // Do not add edges that are out of range.
+ nscoord r = (clamped + aOffset) % aInterval;
+ if (r < aMinPos) {
+ r += aInterval;
+ }
+ nscoord edge = clamped - r;
+ if (edge >= aMinPos && edge <= aMaxPos) {
+ AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
+ aSecondBestEdge, aEdgeFound);
+ }
+ edge += aInterval;
+ if (edge >= aMinPos && edge <= aMaxPos) {
+ AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
+ aSecondBestEdge, aEdgeFound);
+ }
+}
+
+static void ProcessSnapPositions(CalcSnapPoints& aCalcSnapPoints,
+ const ScrollSnapInfo& aSnapInfo) {
+ for (auto position : aSnapInfo.mSnapPositionX) {
+ aCalcSnapPoints.AddVerticalEdge(position);
+ }
+ for (auto position : aSnapInfo.mSnapPositionY) {
+ aCalcSnapPoints.AddHorizontalEdge(position);
+ }
+}
+
+Maybe<nsPoint> ScrollSnapUtils::GetSnapPointForDestination(
+ const ScrollSnapInfo& aSnapInfo, ScrollUnit aUnit,
+ const nsRect& aScrollRange, const nsPoint& aStartPos,
+ const nsPoint& aDestination) {
+ if (aSnapInfo.mScrollSnapStrictnessY == StyleScrollSnapStrictness::None &&
+ aSnapInfo.mScrollSnapStrictnessX == StyleScrollSnapStrictness::None) {
+ return Nothing();
+ }
+
+ if (!aSnapInfo.HasSnapPositions()) {
+ return Nothing();
+ }
+
+ CalcSnapPoints calcSnapPoints(aUnit, aDestination, aStartPos);
+
+ ProcessSnapPositions(calcSnapPoints, aSnapInfo);
+
+ // If the distance between the first and the second candidate snap points
+ // is larger than the snapport size and the snapport is covered by larger
+ // elements, any points inside the covering area should be valid snap
+ // points.
+ // https://drafts.csswg.org/css-scroll-snap-1/#snap-overflow
+ // NOTE: |aDestination| sometimes points outside of the scroll range, e.g.
+ // by the APZC fling, so for the overflow checks we need to clamp it.
+ nsPoint clampedDestination = aScrollRange.ClampPoint(aDestination);
+ for (auto range : aSnapInfo.mXRangeWiderThanSnapport) {
+ if (range.IsValid(clampedDestination.x, aSnapInfo.mSnapportSize.width) &&
+ calcSnapPoints.XDistanceBetweenBestAndSecondEdge() >
+ aSnapInfo.mSnapportSize.width) {
+ calcSnapPoints.AddVerticalEdge(clampedDestination.x);
+ break;
+ }
+ }
+ for (auto range : aSnapInfo.mYRangeWiderThanSnapport) {
+ if (range.IsValid(clampedDestination.y, aSnapInfo.mSnapportSize.height) &&
+ calcSnapPoints.YDistanceBetweenBestAndSecondEdge() >
+ aSnapInfo.mSnapportSize.height) {
+ calcSnapPoints.AddHorizontalEdge(clampedDestination.y);
+ break;
+ }
+ }
+
+ bool snapped = false;
+ nsPoint finalPos = calcSnapPoints.GetBestEdge();
+ nscoord proximityThreshold =
+ StaticPrefs::layout_css_scroll_snap_proximity_threshold();
+ proximityThreshold = nsPresContext::CSSPixelsToAppUnits(proximityThreshold);
+ if (aSnapInfo.mScrollSnapStrictnessY ==
+ StyleScrollSnapStrictness::Proximity &&
+ std::abs(aDestination.y - finalPos.y) > proximityThreshold) {
+ finalPos.y = aDestination.y;
+ } else {
+ snapped = true;
+ }
+ if (aSnapInfo.mScrollSnapStrictnessX ==
+ StyleScrollSnapStrictness::Proximity &&
+ std::abs(aDestination.x - finalPos.x) > proximityThreshold) {
+ finalPos.x = aDestination.x;
+ } else {
+ snapped = true;
+ }
+ return snapped ? Some(finalPos) : Nothing();
+}
+
+} // namespace mozilla