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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /layout/svg/SVGGeometryFrame.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'layout/svg/SVGGeometryFrame.cpp')
-rw-r--r--layout/svg/SVGGeometryFrame.cpp796
1 files changed, 796 insertions, 0 deletions
diff --git a/layout/svg/SVGGeometryFrame.cpp b/layout/svg/SVGGeometryFrame.cpp
new file mode 100644
index 0000000000..1dd1caa78a
--- /dev/null
+++ b/layout/svg/SVGGeometryFrame.cpp
@@ -0,0 +1,796 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Main header first:
+#include "SVGGeometryFrame.h"
+
+// Keep others in (case-insensitive) order:
+#include "gfx2DGlue.h"
+#include "gfxContext.h"
+#include "gfxPlatform.h"
+#include "gfxUtils.h"
+#include "mozilla/dom/SVGGeometryElement.h"
+#include "mozilla/dom/SVGGraphicsElement.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/gfx/Helpers.h"
+#include "mozilla/ArrayUtils.h"
+#include "mozilla/PresShell.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/SVGContextPaint.h"
+#include "mozilla/SVGContentUtils.h"
+#include "mozilla/SVGObserverUtils.h"
+#include "mozilla/SVGUtils.h"
+#include "nsDisplayList.h"
+#include "nsGkAtoms.h"
+#include "nsLayoutUtils.h"
+#include "SVGAnimatedTransformList.h"
+#include "SVGMarkerFrame.h"
+
+using namespace mozilla::dom;
+using namespace mozilla::gfx;
+using namespace mozilla::image;
+
+//----------------------------------------------------------------------
+// Implementation
+
+nsIFrame* NS_NewSVGGeometryFrame(mozilla::PresShell* aPresShell,
+ mozilla::ComputedStyle* aStyle) {
+ return new (aPresShell)
+ mozilla::SVGGeometryFrame(aStyle, aPresShell->GetPresContext());
+}
+
+namespace mozilla {
+
+NS_IMPL_FRAMEARENA_HELPERS(SVGGeometryFrame)
+
+//----------------------------------------------------------------------
+// nsQueryFrame methods
+
+NS_QUERYFRAME_HEAD(SVGGeometryFrame)
+ NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame)
+ NS_QUERYFRAME_ENTRY(SVGGeometryFrame)
+NS_QUERYFRAME_TAIL_INHERITING(nsIFrame)
+
+void DisplaySVGGeometry::HitTest(nsDisplayListBuilder* aBuilder,
+ const nsRect& aRect, HitTestState* aState,
+ nsTArray<nsIFrame*>* aOutFrames) {
+ SVGGeometryFrame* frame = static_cast<SVGGeometryFrame*>(mFrame);
+ nsPoint pointRelativeToReferenceFrame = aRect.Center();
+ // ToReferenceFrame() includes frame->GetPosition(), our user space position.
+ nsPoint userSpacePtInAppUnits = pointRelativeToReferenceFrame -
+ (ToReferenceFrame() - frame->GetPosition());
+ gfxPoint userSpacePt =
+ gfxPoint(userSpacePtInAppUnits.x, userSpacePtInAppUnits.y) /
+ AppUnitsPerCSSPixel();
+ if (frame->GetFrameForPoint(userSpacePt)) {
+ aOutFrames->AppendElement(frame);
+ }
+}
+
+void DisplaySVGGeometry::Paint(nsDisplayListBuilder* aBuilder,
+ gfxContext* aCtx) {
+ uint32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
+
+ // ToReferenceFrame includes our mRect offset, but painting takes
+ // account of that too. To avoid double counting, we subtract that
+ // here.
+ nsPoint offset = ToReferenceFrame() - mFrame->GetPosition();
+
+ gfxPoint devPixelOffset =
+ nsLayoutUtils::PointToGfxPoint(offset, appUnitsPerDevPixel);
+
+ gfxMatrix tm = SVGUtils::GetCSSPxToDevPxMatrix(mFrame) *
+ gfxMatrix::Translation(devPixelOffset);
+ imgDrawingParams imgParams(aBuilder->GetImageDecodeFlags());
+ static_cast<SVGGeometryFrame*>(mFrame)->PaintSVG(*aCtx, tm, imgParams);
+
+ nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, imgParams.result);
+}
+
+void DisplaySVGGeometry::ComputeInvalidationRegion(
+ nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
+ nsRegion* aInvalidRegion) const {
+ const auto* geometry =
+ static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
+
+ if (aBuilder->ShouldSyncDecodeImages() &&
+ geometry->ShouldInvalidateToSyncDecodeImages()) {
+ bool snap;
+ aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
+ }
+
+ nsPaintedDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry,
+ aInvalidRegion);
+}
+
+//----------------------------------------------------------------------
+// nsIFrame methods
+
+void SVGGeometryFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
+ nsIFrame* aPrevInFlow) {
+ AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
+ nsIFrame::Init(aContent, aParent, aPrevInFlow);
+}
+
+nsresult SVGGeometryFrame::AttributeChanged(int32_t aNameSpaceID,
+ nsAtom* aAttribute,
+ int32_t aModType) {
+ // We don't invalidate for transform changes (the layers code does that).
+ // Also note that SVGTransformableElement::GetAttributeChangeHint will
+ // return nsChangeHint_UpdateOverflow for "transform" attribute changes
+ // and cause DoApplyRenderingChangeToTree to make the SchedulePaint call.
+
+ if (aNameSpaceID == kNameSpaceID_None &&
+ (static_cast<SVGGeometryElement*>(GetContent())
+ ->AttributeDefinesGeometry(aAttribute))) {
+ nsLayoutUtils::PostRestyleEvent(mContent->AsElement(), RestyleHint{0},
+ nsChangeHint_InvalidateRenderingObservers);
+ SVGUtils::ScheduleReflowSVG(this);
+ }
+ return NS_OK;
+}
+
+/* virtual */
+void SVGGeometryFrame::DidSetComputedStyle(ComputedStyle* aOldComputedStyle) {
+ nsIFrame::DidSetComputedStyle(aOldComputedStyle);
+ auto* element = static_cast<SVGGeometryElement*>(GetContent());
+ if (!aOldComputedStyle) {
+ element->ClearAnyCachedPath();
+ return;
+ }
+
+ const auto* oldStyleSVG = aOldComputedStyle->StyleSVG();
+ if (!SVGContentUtils::ShapeTypeHasNoCorners(GetContent())) {
+ if (StyleSVG()->mStrokeLinecap != oldStyleSVG->mStrokeLinecap &&
+ element->IsSVGElement(nsGkAtoms::path)) {
+ // If the stroke-linecap changes to or from "butt" then our element
+ // needs to update its cached Moz2D Path, since SVGPathData::BuildPath
+ // decides whether or not to insert little lines into the path for zero
+ // length subpaths base on that property.
+ element->ClearAnyCachedPath();
+ } else if (HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD)) {
+ if (StyleSVG()->mClipRule != oldStyleSVG->mClipRule) {
+ // Moz2D Path objects are fill-rule specific.
+ // For clipPath we use clip-rule as the path's fill-rule.
+ element->ClearAnyCachedPath();
+ }
+ } else {
+ if (StyleSVG()->mFillRule != oldStyleSVG->mFillRule) {
+ // Moz2D Path objects are fill-rule specific.
+ element->ClearAnyCachedPath();
+ }
+ }
+ }
+
+ if (element->IsGeometryChangedViaCSS(*Style(), *aOldComputedStyle)) {
+ element->ClearAnyCachedPath();
+ }
+}
+
+bool SVGGeometryFrame::IsSVGTransformed(
+ gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const {
+ bool foundTransform = false;
+
+ // Check if our parent has children-only transforms:
+ nsIFrame* parent = GetParent();
+ if (parent &&
+ parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
+ foundTransform =
+ static_cast<SVGContainerFrame*>(parent)->HasChildrenOnlyTransform(
+ aFromParentTransform);
+ }
+
+ SVGElement* content = static_cast<SVGElement*>(GetContent());
+ SVGAnimatedTransformList* transformList = content->GetAnimatedTransformList();
+ if ((transformList && transformList->HasTransform()) ||
+ content->GetAnimateMotionTransform()) {
+ if (aOwnTransform) {
+ *aOwnTransform = gfx::ToMatrix(
+ content->PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent));
+ }
+ foundTransform = true;
+ }
+ return foundTransform;
+}
+
+void SVGGeometryFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists) {
+ if (!static_cast<const SVGElement*>(GetContent())->HasValidDimensions()) {
+ return;
+ }
+
+ if (aBuilder->IsForPainting()) {
+ if (!IsVisibleForPainting()) {
+ return;
+ }
+ if (StyleEffects()->mOpacity == 0.0f) {
+ return;
+ }
+ const auto* styleSVG = StyleSVG();
+ if (Type() != LayoutFrameType::SVGImage && styleSVG->mFill.kind.IsNone() &&
+ styleSVG->mStroke.kind.IsNone() && styleSVG->mMarkerEnd.IsNone() &&
+ styleSVG->mMarkerMid.IsNone() && styleSVG->mMarkerStart.IsNone()) {
+ return;
+ }
+ }
+
+ DisplayOutline(aBuilder, aLists);
+ aLists.Content()->AppendNewToTop<DisplaySVGGeometry>(aBuilder, this);
+}
+
+//----------------------------------------------------------------------
+// ISVGDisplayableFrame methods
+
+void SVGGeometryFrame::PaintSVG(gfxContext& aContext,
+ const gfxMatrix& aTransform,
+ imgDrawingParams& aImgParams,
+ const nsIntRect* aDirtyRect) {
+ if (!StyleVisibility()->IsVisible()) {
+ return;
+ }
+
+ // Matrix to the geometry's user space:
+ gfxMatrix newMatrix =
+ aContext.CurrentMatrixDouble().PreMultiply(aTransform).NudgeToIntegers();
+ if (newMatrix.IsSingular()) {
+ return;
+ }
+
+ uint32_t paintOrder = StyleSVG()->mPaintOrder;
+ if (!paintOrder) {
+ Render(&aContext, eRenderFill | eRenderStroke, newMatrix, aImgParams);
+ PaintMarkers(aContext, aTransform, aImgParams);
+ } else {
+ while (paintOrder) {
+ auto component = StylePaintOrder(paintOrder & kPaintOrderMask);
+ switch (component) {
+ case StylePaintOrder::Fill:
+ Render(&aContext, eRenderFill, newMatrix, aImgParams);
+ break;
+ case StylePaintOrder::Stroke:
+ Render(&aContext, eRenderStroke, newMatrix, aImgParams);
+ break;
+ case StylePaintOrder::Markers:
+ PaintMarkers(aContext, aTransform, aImgParams);
+ break;
+ default:
+ MOZ_FALLTHROUGH_ASSERT("Unknown paint-order variant, how?");
+ case StylePaintOrder::Normal:
+ break;
+ }
+ paintOrder >>= kPaintOrderShift;
+ }
+ }
+}
+
+nsIFrame* SVGGeometryFrame::GetFrameForPoint(const gfxPoint& aPoint) {
+ FillRule fillRule;
+ uint16_t hitTestFlags;
+ if (HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD)) {
+ hitTestFlags = SVG_HIT_TEST_FILL;
+ fillRule = SVGUtils::ToFillRule(StyleSVG()->mClipRule);
+ } else {
+ hitTestFlags = GetHitTestFlags();
+ if (!hitTestFlags) {
+ return nullptr;
+ }
+ if (hitTestFlags & SVG_HIT_TEST_CHECK_MRECT) {
+ gfxRect rect = nsLayoutUtils::RectToGfxRect(mRect, AppUnitsPerCSSPixel());
+ if (!rect.Contains(aPoint)) {
+ return nullptr;
+ }
+ }
+ fillRule = SVGUtils::ToFillRule(StyleSVG()->mFillRule);
+ }
+
+ bool isHit = false;
+
+ SVGGeometryElement* content = static_cast<SVGGeometryElement*>(GetContent());
+
+ // Using ScreenReferenceDrawTarget() opens us to Moz2D backend specific hit-
+ // testing bugs. Maybe we should use a BackendType::CAIRO DT for hit-testing
+ // so that we get more consistent/backwards compatible results?
+ RefPtr<DrawTarget> drawTarget =
+ gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
+ RefPtr<Path> path = content->GetOrBuildPath(drawTarget, fillRule);
+ if (!path) {
+ return nullptr; // no path, so we don't paint anything that can be hit
+ }
+
+ if (hitTestFlags & SVG_HIT_TEST_FILL) {
+ isHit = path->ContainsPoint(ToPoint(aPoint), Matrix());
+ }
+ if (!isHit && (hitTestFlags & SVG_HIT_TEST_STROKE)) {
+ Point point = ToPoint(aPoint);
+ SVGContentUtils::AutoStrokeOptions stroke;
+ SVGContentUtils::GetStrokeOptions(&stroke, content, Style(), nullptr);
+ gfxMatrix userToOuterSVG;
+ if (SVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
+ // We need to transform the path back into the appropriate ancestor
+ // coordinate system in order for non-scaled stroke to be correct.
+ // Naturally we also need to transform the point into the same
+ // coordinate system in order to hit-test against the path.
+ point = ToMatrix(userToOuterSVG).TransformPoint(point);
+ RefPtr<PathBuilder> builder =
+ path->TransformedCopyToBuilder(ToMatrix(userToOuterSVG), fillRule);
+ path = builder->Finish();
+ }
+ isHit = path->StrokeContainsPoint(stroke, point, Matrix());
+ }
+
+ if (isHit && SVGUtils::HitTestClip(this, aPoint)) {
+ return this;
+ }
+
+ return nullptr;
+}
+
+void SVGGeometryFrame::ReflowSVG() {
+ NS_ASSERTION(SVGUtils::OuterSVGIsCallingReflowSVG(this),
+ "This call is probably a wasteful mistake");
+
+ MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
+ "ReflowSVG mechanism not designed for this");
+
+ if (!SVGUtils::NeedsReflowSVG(this)) {
+ return;
+ }
+
+ uint32_t flags = SVGUtils::eBBoxIncludeFill | SVGUtils::eBBoxIncludeStroke |
+ SVGUtils::eBBoxIncludeMarkers;
+ // Our "visual" overflow rect needs to be valid for building display lists
+ // for hit testing, which means that for certain values of 'pointer-events'
+ // it needs to include the geometry of the fill or stroke even when the fill/
+ // stroke don't actually render (e.g. when stroke="none" or
+ // stroke-opacity="0"). GetHitTestFlags() accounts for 'pointer-events'.
+ uint16_t hitTestFlags = GetHitTestFlags();
+ if ((hitTestFlags & SVG_HIT_TEST_FILL)) {
+ flags |= SVGUtils::eBBoxIncludeFillGeometry;
+ }
+ if ((hitTestFlags & SVG_HIT_TEST_STROKE)) {
+ flags |= SVGUtils::eBBoxIncludeStrokeGeometry;
+ }
+
+ gfxRect extent = GetBBoxContribution(Matrix(), flags).ToThebesRect();
+ mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, AppUnitsPerCSSPixel());
+
+ if (mState & NS_FRAME_FIRST_REFLOW) {
+ // Make sure we have our filter property (if any) before calling
+ // FinishAndStoreOverflow (subsequent filter changes are handled off
+ // nsChangeHint_UpdateEffects):
+ SVGObserverUtils::UpdateEffects(this);
+ }
+
+ nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size());
+ OverflowAreas overflowAreas(overflow, overflow);
+ FinishAndStoreOverflow(overflowAreas, mRect.Size());
+
+ RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
+ NS_FRAME_HAS_DIRTY_CHILDREN);
+
+ // Invalidate, but only if this is not our first reflow (since if it is our
+ // first reflow then we haven't had our first paint yet).
+ if (!GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW)) {
+ InvalidateFrame();
+ }
+}
+
+void SVGGeometryFrame::NotifySVGChanged(uint32_t aFlags) {
+ MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
+ "Invalidation logic may need adjusting");
+
+ // Changes to our ancestors may affect how we render when we are rendered as
+ // part of our ancestor (specifically, if our coordinate context changes size
+ // and we have percentage lengths defining our geometry, then we need to be
+ // reflowed). However, ancestor changes cannot affect how we render when we
+ // are rendered as part of any rendering observers that we may have.
+ // Therefore no need to notify rendering observers here.
+
+ // Don't try to be too smart trying to avoid the ScheduleReflowSVG calls
+ // for the stroke properties examined below. Checking HasStroke() is not
+ // enough, since what we care about is whether we include the stroke in our
+ // overflow rects or not, and we sometimes deliberately include stroke
+ // when it's not visible. See the complexities of GetBBoxContribution.
+
+ if (aFlags & COORD_CONTEXT_CHANGED) {
+ auto* geom = static_cast<SVGGeometryElement*>(GetContent());
+ // Stroke currently contributes to our mRect, which is why we have to take
+ // account of stroke-width here. Note that we do not need to take account
+ // of stroke-dashoffset since, although that can have a percentage value
+ // that is resolved against our coordinate context, it does not affect our
+ // mRect.
+ const auto& strokeWidth = StyleSVG()->mStrokeWidth;
+ if (geom->GeometryDependsOnCoordCtx() ||
+ (strokeWidth.IsLengthPercentage() &&
+ strokeWidth.AsLengthPercentage().HasPercent())) {
+ geom->ClearAnyCachedPath();
+ SVGUtils::ScheduleReflowSVG(this);
+ }
+ }
+
+ if ((aFlags & TRANSFORM_CHANGED) && StyleSVGReset()->HasNonScalingStroke()) {
+ // Stroke currently contributes to our mRect, and our stroke depends on
+ // the transform to our outer-<svg> if |vector-effect:non-scaling-stroke|.
+ SVGUtils::ScheduleReflowSVG(this);
+ }
+}
+
+SVGBBox SVGGeometryFrame::GetBBoxContribution(const Matrix& aToBBoxUserspace,
+ uint32_t aFlags) {
+ SVGBBox bbox;
+
+ if (aToBBoxUserspace.IsSingular()) {
+ // XXX ReportToConsole
+ return bbox;
+ }
+
+ if ((aFlags & SVGUtils::eForGetClientRects) &&
+ aToBBoxUserspace.PreservesAxisAlignedRectangles()) {
+ Rect rect = NSRectToRect(mRect, AppUnitsPerCSSPixel());
+ bbox = aToBBoxUserspace.TransformBounds(rect);
+ return bbox;
+ }
+
+ SVGGeometryElement* element = static_cast<SVGGeometryElement*>(GetContent());
+
+ bool getFill = (aFlags & SVGUtils::eBBoxIncludeFillGeometry) ||
+ ((aFlags & SVGUtils::eBBoxIncludeFill) &&
+ !StyleSVG()->mFill.kind.IsNone());
+
+ bool getStroke =
+ (aFlags & SVGUtils::eBBoxIncludeStrokeGeometry) ||
+ ((aFlags & SVGUtils::eBBoxIncludeStroke) && SVGUtils::HasStroke(this));
+
+ SVGContentUtils::AutoStrokeOptions strokeOptions;
+ if (getStroke) {
+ SVGContentUtils::GetStrokeOptions(&strokeOptions, element, Style(), nullptr,
+ SVGContentUtils::eIgnoreStrokeDashing);
+ } else {
+ // Override the default line width of 1.f so that when we call
+ // GetGeometryBounds below the result doesn't include stroke bounds.
+ strokeOptions.mLineWidth = 0.f;
+ }
+
+ Rect simpleBounds;
+ bool gotSimpleBounds = false;
+ gfxMatrix userToOuterSVG;
+ if (getStroke &&
+ SVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
+ Matrix moz2dUserToOuterSVG = ToMatrix(userToOuterSVG);
+ if (moz2dUserToOuterSVG.IsSingular()) {
+ return bbox;
+ }
+ gotSimpleBounds = element->GetGeometryBounds(
+ &simpleBounds, strokeOptions, aToBBoxUserspace, &moz2dUserToOuterSVG);
+ } else {
+ gotSimpleBounds = element->GetGeometryBounds(&simpleBounds, strokeOptions,
+ aToBBoxUserspace);
+ }
+
+ if (gotSimpleBounds) {
+ bbox = simpleBounds;
+ } else {
+ // Get the bounds using a Moz2D Path object (more expensive):
+ RefPtr<DrawTarget> tmpDT;
+#ifdef XP_WIN
+ // Unfortunately D2D backed DrawTarget produces bounds with rounding errors
+ // when whole number results are expected, even in the case of trivial
+ // calculations. To avoid that and meet the expectations of web content we
+ // have to use a CAIRO DrawTarget. The most efficient way to do that is to
+ // wrap the cached cairo_surface_t from ScreenReferenceSurface():
+ RefPtr<gfxASurface> refSurf =
+ gfxPlatform::GetPlatform()->ScreenReferenceSurface();
+ tmpDT = gfxPlatform::CreateDrawTargetForSurface(refSurf, IntSize(1, 1));
+#else
+ tmpDT = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
+#endif
+
+ FillRule fillRule = SVGUtils::ToFillRule(
+ HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD) ? StyleSVG()->mClipRule
+ : StyleSVG()->mFillRule);
+ RefPtr<Path> pathInUserSpace = element->GetOrBuildPath(tmpDT, fillRule);
+ if (!pathInUserSpace) {
+ return bbox;
+ }
+ RefPtr<Path> pathInBBoxSpace;
+ if (aToBBoxUserspace.IsIdentity()) {
+ pathInBBoxSpace = pathInUserSpace;
+ } else {
+ RefPtr<PathBuilder> builder =
+ pathInUserSpace->TransformedCopyToBuilder(aToBBoxUserspace, fillRule);
+ pathInBBoxSpace = builder->Finish();
+ if (!pathInBBoxSpace) {
+ return bbox;
+ }
+ }
+
+ // Be careful when replacing the following logic to get the fill and stroke
+ // extents independently (instead of computing the stroke extents from the
+ // path extents). You may think that you can just use the stroke extents if
+ // there is both a fill and a stroke. In reality it's necessary to
+ // calculate both the fill and stroke extents, and take the union of the
+ // two. There are two reasons for this:
+ //
+ // # Due to stroke dashing, in certain cases the fill extents could
+ // actually extend outside the stroke extents.
+ // # If the stroke is very thin, cairo won't paint any stroke, and so the
+ // stroke bounds that it will return will be empty.
+
+ Rect pathBBoxExtents = pathInBBoxSpace->GetBounds();
+ if (!pathBBoxExtents.IsFinite()) {
+ // This can happen in the case that we only have a move-to command in the
+ // path commands, in which case we know nothing gets rendered.
+ return bbox;
+ }
+
+ // Account for fill:
+ if (getFill) {
+ bbox = pathBBoxExtents;
+ }
+
+ // Account for stroke:
+ if (getStroke) {
+#if 0
+ // This disabled code is how we would calculate the stroke bounds using
+ // Moz2D Path::GetStrokedBounds(). Unfortunately at the time of writing
+ // it there are two problems that prevent us from using it.
+ //
+ // First, it seems that some of the Moz2D backends are really dumb. Not
+ // only do some GetStrokeOptions() implementations sometimes
+ // significantly overestimate the stroke bounds, but if an argument is
+ // passed for the aTransform parameter then they just return bounds-of-
+ // transformed-bounds. These two things combined can lead the bounds to
+ // be unacceptably oversized, leading to massive over-invalidation.
+ //
+ // Second, the way we account for non-scaling-stroke by transforming the
+ // path using the transform to the outer-<svg> element is not compatible
+ // with the way that SVGGeometryFrame::Reflow() inserts a scale
+ // into aToBBoxUserspace and then scales the bounds that we return.
+ SVGContentUtils::AutoStrokeOptions strokeOptions;
+ SVGContentUtils::GetStrokeOptions(&strokeOptions, element,
+ Style(), nullptr,
+ SVGContentUtils::eIgnoreStrokeDashing);
+ Rect strokeBBoxExtents;
+ gfxMatrix userToOuterSVG;
+ if (SVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
+ Matrix outerSVGToUser = ToMatrix(userToOuterSVG);
+ outerSVGToUser.Invert();
+ Matrix outerSVGToBBox = aToBBoxUserspace * outerSVGToUser;
+ RefPtr<PathBuilder> builder =
+ pathInUserSpace->TransformedCopyToBuilder(ToMatrix(userToOuterSVG));
+ RefPtr<Path> pathInOuterSVGSpace = builder->Finish();
+ strokeBBoxExtents =
+ pathInOuterSVGSpace->GetStrokedBounds(strokeOptions, outerSVGToBBox);
+ } else {
+ strokeBBoxExtents =
+ pathInUserSpace->GetStrokedBounds(strokeOptions, aToBBoxUserspace);
+ }
+ MOZ_ASSERT(strokeBBoxExtents.IsFinite(), "bbox is about to go bad");
+ bbox.UnionEdges(strokeBBoxExtents);
+#else
+ // For now we just use SVGUtils::PathExtentsToMaxStrokeExtents:
+ gfxRect strokeBBoxExtents = SVGUtils::PathExtentsToMaxStrokeExtents(
+ ThebesRect(pathBBoxExtents), this, ThebesMatrix(aToBBoxUserspace));
+ MOZ_ASSERT(ToRect(strokeBBoxExtents).IsFinite(),
+ "bbox is about to go bad");
+ bbox.UnionEdges(strokeBBoxExtents);
+#endif
+ }
+ }
+
+ // Account for markers:
+ if ((aFlags & SVGUtils::eBBoxIncludeMarkers) != 0 && element->IsMarkable()) {
+ SVGMarkerFrame* markerFrames[SVGMark::eTypeCount];
+ if (SVGObserverUtils::GetAndObserveMarkers(this, &markerFrames)) {
+ nsTArray<SVGMark> marks;
+ element->GetMarkPoints(&marks);
+ if (uint32_t num = marks.Length()) {
+ float strokeWidth = SVGUtils::GetStrokeWidth(this);
+ for (uint32_t i = 0; i < num; i++) {
+ const SVGMark& mark = marks[i];
+ SVGMarkerFrame* frame = markerFrames[mark.type];
+ if (frame) {
+ SVGBBox mbbox = frame->GetMarkBBoxContribution(
+ aToBBoxUserspace, aFlags, this, mark, strokeWidth);
+ MOZ_ASSERT(mbbox.IsFinite(), "bbox is about to go bad");
+ bbox.UnionEdges(mbbox);
+ }
+ }
+ }
+ }
+ }
+
+ return bbox;
+}
+
+//----------------------------------------------------------------------
+// SVGGeometryFrame methods:
+
+gfxMatrix SVGGeometryFrame::GetCanvasTM() {
+ NS_ASSERTION(GetParent(), "null parent");
+
+ auto* parent = static_cast<SVGContainerFrame*>(GetParent());
+ auto* content = static_cast<SVGGraphicsElement*>(GetContent());
+
+ return content->PrependLocalTransformsTo(parent->GetCanvasTM());
+}
+
+void SVGGeometryFrame::Render(gfxContext* aContext, uint32_t aRenderComponents,
+ const gfxMatrix& aTransform,
+ imgDrawingParams& aImgParams) {
+ MOZ_ASSERT(!aTransform.IsSingular());
+
+ DrawTarget* drawTarget = aContext->GetDrawTarget();
+
+ MOZ_ASSERT(drawTarget);
+ if (!drawTarget->IsValid()) {
+ return;
+ }
+
+ FillRule fillRule = SVGUtils::ToFillRule(
+ HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD) ? StyleSVG()->mClipRule
+ : StyleSVG()->mFillRule);
+
+ SVGGeometryElement* element = static_cast<SVGGeometryElement*>(GetContent());
+
+ AntialiasMode aaMode =
+ (StyleSVG()->mShapeRendering == StyleShapeRendering::Optimizespeed ||
+ StyleSVG()->mShapeRendering == StyleShapeRendering::Crispedges)
+ ? AntialiasMode::NONE
+ : AntialiasMode::SUBPIXEL;
+
+ // We wait as late as possible before setting the transform so that we don't
+ // set it unnecessarily if we return early (it's an expensive operation for
+ // some backends).
+ gfxContextMatrixAutoSaveRestore autoRestoreTransform(aContext);
+ aContext->SetMatrixDouble(aTransform);
+
+ if (HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD)) {
+ // We don't complicate this code with GetAsSimplePath since the cost of
+ // masking will dwarf Path creation overhead anyway.
+ RefPtr<Path> path = element->GetOrBuildPath(drawTarget, fillRule);
+ if (path) {
+ ColorPattern white(ToDeviceColor(sRGBColor(1.0f, 1.0f, 1.0f, 1.0f)));
+ drawTarget->Fill(path, white,
+ DrawOptions(1.0f, CompositionOp::OP_OVER, aaMode));
+ }
+ return;
+ }
+
+ SVGGeometryElement::SimplePath simplePath;
+ RefPtr<Path> path;
+
+ element->GetAsSimplePath(&simplePath);
+ if (!simplePath.IsPath()) {
+ path = element->GetOrBuildPath(drawTarget, fillRule);
+ if (!path) {
+ return;
+ }
+ }
+
+ SVGContextPaint* contextPaint =
+ SVGContextPaint::GetContextPaint(GetContent());
+
+ if (aRenderComponents & eRenderFill) {
+ GeneralPattern fillPattern;
+ SVGUtils::MakeFillPatternFor(this, aContext, &fillPattern, aImgParams,
+ contextPaint);
+
+ if (fillPattern.GetPattern()) {
+ DrawOptions drawOptions(1.0f, CompositionOp::OP_OVER, aaMode);
+ if (simplePath.IsRect()) {
+ drawTarget->FillRect(simplePath.AsRect(), fillPattern, drawOptions);
+ } else if (path) {
+ drawTarget->Fill(path, fillPattern, drawOptions);
+ }
+ }
+ }
+
+ if ((aRenderComponents & eRenderStroke) &&
+ SVGUtils::HasStroke(this, contextPaint)) {
+ // Account for vector-effect:non-scaling-stroke:
+ gfxMatrix userToOuterSVG;
+ if (SVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
+ // A simple Rect can't be transformed with rotate/skew, so let's switch
+ // to using a real path:
+ if (!path) {
+ path = element->GetOrBuildPath(drawTarget, fillRule);
+ if (!path) {
+ return;
+ }
+ simplePath.Reset();
+ }
+ // We need to transform the path back into the appropriate ancestor
+ // coordinate system, and paint it it that coordinate system, in order
+ // for non-scaled stroke to paint correctly.
+ gfxMatrix outerSVGToUser = userToOuterSVG;
+ outerSVGToUser.Invert();
+ aContext->Multiply(outerSVGToUser);
+ RefPtr<PathBuilder> builder =
+ path->TransformedCopyToBuilder(ToMatrix(userToOuterSVG), fillRule);
+ path = builder->Finish();
+ }
+ GeneralPattern strokePattern;
+ SVGUtils::MakeStrokePatternFor(this, aContext, &strokePattern, aImgParams,
+ contextPaint);
+
+ if (strokePattern.GetPattern()) {
+ SVGContentUtils::AutoStrokeOptions strokeOptions;
+ SVGContentUtils::GetStrokeOptions(&strokeOptions,
+ static_cast<SVGElement*>(GetContent()),
+ Style(), contextPaint);
+ // GetStrokeOptions may set the line width to zero as an optimization
+ if (strokeOptions.mLineWidth <= 0) {
+ return;
+ }
+ DrawOptions drawOptions(1.0f, CompositionOp::OP_OVER, aaMode);
+ if (simplePath.IsRect()) {
+ drawTarget->StrokeRect(simplePath.AsRect(), strokePattern,
+ strokeOptions, drawOptions);
+ } else if (simplePath.IsLine()) {
+ drawTarget->StrokeLine(simplePath.Point1(), simplePath.Point2(),
+ strokePattern, strokeOptions, drawOptions);
+ } else {
+ drawTarget->Stroke(path, strokePattern, strokeOptions, drawOptions);
+ }
+ }
+ }
+}
+
+void SVGGeometryFrame::PaintMarkers(gfxContext& aContext,
+ const gfxMatrix& aTransform,
+ imgDrawingParams& aImgParams) {
+ auto* element = static_cast<SVGGeometryElement*>(GetContent());
+ if (!element->IsMarkable()) {
+ return;
+ }
+ SVGMarkerFrame* markerFrames[SVGMark::eTypeCount];
+ if (!SVGObserverUtils::GetAndObserveMarkers(this, &markerFrames)) {
+ return;
+ }
+ nsTArray<SVGMark> marks;
+ element->GetMarkPoints(&marks);
+ if (marks.IsEmpty()) {
+ return;
+ }
+ float strokeWidth = GetStrokeWidthForMarkers();
+ for (const SVGMark& mark : marks) {
+ if (auto* frame = markerFrames[mark.type]) {
+ frame->PaintMark(aContext, aTransform, this, mark, strokeWidth,
+ aImgParams);
+ }
+ }
+}
+
+float SVGGeometryFrame::GetStrokeWidthForMarkers() {
+ float strokeWidth = SVGUtils::GetStrokeWidth(
+ this, SVGContextPaint::GetContextPaint(GetContent()));
+ gfxMatrix userToOuterSVG;
+ if (SVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
+ // We're not interested in any translation here so we can treat this as
+ // Singular Value Decomposition (SVD) of a 2 x 2 matrix. That would give us
+ // sx and sy values as the X and Y scales. The value we want is the XY
+ // scale i.e. the normalised hypotenuse, which is sqrt(sx^2 + sy^2) /
+ // sqrt(2). If we use the formulae from
+ // https://scicomp.stackexchange.com/a/14103, we discover that the
+ // normalised hypotenuse is simply the square root of the sum of the squares
+ // of all the 2D matrix elements divided by sqrt(2).
+ //
+ // Note that this may need adjusting to support 3D transforms properly.
+
+ strokeWidth /= float(sqrt(userToOuterSVG._11 * userToOuterSVG._11 +
+ userToOuterSVG._12 * userToOuterSVG._12 +
+ userToOuterSVG._21 * userToOuterSVG._21 +
+ userToOuterSVG._22 * userToOuterSVG._22) /
+ M_SQRT2);
+ }
+ return strokeWidth;
+}
+
+uint16_t SVGGeometryFrame::GetHitTestFlags() {
+ return SVGUtils::GetGeometryHitTestFlags(this);
+}
+} // namespace mozilla