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Diffstat (limited to '')
-rw-r--r-- | accessible/generic/TableCellAccessible.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/accessible/generic/TableCellAccessible.cpp b/accessible/generic/TableCellAccessible.cpp new file mode 100644 index 0000000000..8c7210417e --- /dev/null +++ b/accessible/generic/TableCellAccessible.cpp @@ -0,0 +1,113 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TableCellAccessible.h" + +#include "Accessible-inl.h" +#include "TableAccessible.h" + +using namespace mozilla; +using namespace mozilla::a11y; + +void TableCellAccessible::RowHeaderCells(nsTArray<Accessible*>* aCells) { + uint32_t rowIdx = RowIdx(), colIdx = ColIdx(); + TableAccessible* table = Table(); + if (!table) return; + + // Move to the left to find row header cells + for (uint32_t curColIdx = colIdx - 1; curColIdx < colIdx; curColIdx--) { + Accessible* cell = table->CellAt(rowIdx, curColIdx); + if (!cell) continue; + + // CellAt should always return a TableCellAccessible (XXX Bug 587529) + TableCellAccessible* tableCell = cell->AsTableCell(); + NS_ASSERTION(tableCell, "cell should be a table cell!"); + if (!tableCell) continue; + + // Avoid addding cells multiple times, if this cell spans more columns + // we'll get it later. + if (tableCell->ColIdx() == curColIdx && cell->Role() == roles::ROWHEADER) + aCells->AppendElement(cell); + } +} + +Accessible* TableCellAccessible::PrevColHeader() { + TableAccessible* table = Table(); + if (!table) { + return nullptr; + } + + TableAccessible::HeaderCache& cache = table->GetHeaderCache(); + bool inCache = false; + Accessible* cachedHeader = cache.GetWeak(this, &inCache); + if (inCache) { + // Cached but null means we know there is no previous column header. + // if defunct, the cell was removed, so behave as if there is no cached + // value. + if (!cachedHeader || !cachedHeader->IsDefunct()) { + return cachedHeader; + } + } + + uint32_t rowIdx = RowIdx(), colIdx = ColIdx(); + for (uint32_t curRowIdx = rowIdx - 1; curRowIdx < rowIdx; curRowIdx--) { + Accessible* cell = table->CellAt(curRowIdx, colIdx); + if (!cell) { + continue; + } + // CellAt should always return a TableCellAccessible (XXX Bug 587529) + TableCellAccessible* tableCell = cell->AsTableCell(); + MOZ_ASSERT(tableCell, "cell should be a table cell!"); + if (!tableCell) { + continue; + } + + // Check whether the previous table cell has a cached value. + cachedHeader = cache.GetWeak(tableCell, &inCache); + if ( + // We check the cache first because even though we might not use it, + // it's faster than the other conditions. + inCache && + // Only use the cached value if: + // 1. cell is a table cell which is not a column header. In that case, + // cell is the previous header and cachedHeader is the one before that. + // We will return cell later. + cell->Role() != roles::COLUMNHEADER && + // 2. cell starts in this column. If it starts in a previous column and + // extends into this one, its header will be for the starting column, + // which is wrong for this cell. + // ColExtent is faster than ColIdx, so check that first. + (tableCell->ColExtent() == 1 || tableCell->ColIdx() == colIdx)) { + if (!cachedHeader || !cachedHeader->IsDefunct()) { + // Cache it for this cell. + cache.Put(this, RefPtr<Accessible>(cachedHeader)); + return cachedHeader; + } + } + + // Avoid addding cells multiple times, if this cell spans more rows + // we'll get it later. + if (cell->Role() != roles::COLUMNHEADER || + tableCell->RowIdx() != curRowIdx) { + continue; + } + + // Cache the header we found. + cache.Put(this, RefPtr<Accessible>(cell)); + return cell; + } + + // There's no header, so cache that fact. + cache.Put(this, RefPtr<Accessible>(nullptr)); + return nullptr; +} + +void TableCellAccessible::ColHeaderCells(nsTArray<Accessible*>* aCells) { + for (Accessible* cell = PrevColHeader(); cell; + cell = cell->AsTableCell()->PrevColHeader()) { + aCells->AppendElement(cell); + } +} |