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-rw-r--r--accessible/tests/mochitest/states.js363
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diff --git a/accessible/tests/mochitest/states.js b/accessible/tests/mochitest/states.js
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+// //////////////////////////////////////////////////////////////////////////////
+// Helper functions for accessible states testing.
+//
+// requires:
+// common.js
+// role.js
+//
+// //////////////////////////////////////////////////////////////////////////////
+/* import-globals-from common.js */
+/* import-globals-from role.js */
+
+// //////////////////////////////////////////////////////////////////////////////
+// State constants
+
+// const STATE_BUSY is defined in common.js
+const STATE_CHECKED = nsIAccessibleStates.STATE_CHECKED;
+const STATE_CHECKABLE = nsIAccessibleStates.STATE_CHECKABLE;
+const STATE_COLLAPSED = nsIAccessibleStates.STATE_COLLAPSED;
+const STATE_DEFAULT = nsIAccessibleStates.STATE_DEFAULT;
+const STATE_EXPANDED = nsIAccessibleStates.STATE_EXPANDED;
+const STATE_EXTSELECTABLE = nsIAccessibleStates.STATE_EXTSELECTABLE;
+const STATE_FLOATING = nsIAccessibleStates.STATE_FLOATING;
+const STATE_FOCUSABLE = nsIAccessibleStates.STATE_FOCUSABLE;
+const STATE_FOCUSED = nsIAccessibleStates.STATE_FOCUSED;
+const STATE_HASPOPUP = nsIAccessibleStates.STATE_HASPOPUP;
+const STATE_INVALID = nsIAccessibleStates.STATE_INVALID;
+const STATE_INVISIBLE = nsIAccessibleStates.STATE_INVISIBLE;
+const STATE_LINKED = nsIAccessibleStates.STATE_LINKED;
+const STATE_MIXED = nsIAccessibleStates.STATE_MIXED;
+const STATE_MULTISELECTABLE = nsIAccessibleStates.STATE_MULTISELECTABLE;
+const STATE_OFFSCREEN = nsIAccessibleStates.STATE_OFFSCREEN;
+const STATE_PRESSED = nsIAccessibleStates.STATE_PRESSED;
+const STATE_PROTECTED = nsIAccessibleStates.STATE_PROTECTED;
+const STATE_READONLY = nsIAccessibleStates.STATE_READONLY;
+const STATE_REQUIRED = nsIAccessibleStates.STATE_REQUIRED;
+const STATE_SELECTABLE = nsIAccessibleStates.STATE_SELECTABLE;
+const STATE_SELECTED = nsIAccessibleStates.STATE_SELECTED;
+const STATE_TRAVERSED = nsIAccessibleStates.STATE_TRAVERSED;
+const STATE_UNAVAILABLE = nsIAccessibleStates.STATE_UNAVAILABLE;
+
+const EXT_STATE_ACTIVE = nsIAccessibleStates.EXT_STATE_ACTIVE;
+const EXT_STATE_CURRENT = nsIAccessibleStates.EXT_STATE_CURRENT;
+const EXT_STATE_DEFUNCT = nsIAccessibleStates.EXT_STATE_DEFUNCT;
+const EXT_STATE_EDITABLE = nsIAccessibleStates.EXT_STATE_EDITABLE;
+const EXT_STATE_ENABLED = nsIAccessibleStates.EXT_STATE_ENABLED;
+const EXT_STATE_EXPANDABLE = nsIAccessibleStates.EXT_STATE_EXPANDABLE;
+const EXT_STATE_HORIZONTAL = nsIAccessibleStates.EXT_STATE_HORIZONTAL;
+const EXT_STATE_MODAL = nsIAccessibleStates.EXT_STATE_MODAL;
+const EXT_STATE_MULTI_LINE = nsIAccessibleStates.EXT_STATE_MULTI_LINE;
+const EXT_STATE_PINNED = nsIAccessibleStates.EXT_STATE_PINNED;
+const EXT_STATE_SENSITIVE = nsIAccessibleStates.EXT_STATE_SENSITIVE;
+const EXT_STATE_SINGLE_LINE = nsIAccessibleStates.EXT_STATE_SINGLE_LINE;
+const EXT_STATE_STALE = nsIAccessibleStates.EXT_STATE_STALE;
+const EXT_STATE_SUPPORTS_AUTOCOMPLETION =
+ nsIAccessibleStates.EXT_STATE_SUPPORTS_AUTOCOMPLETION;
+const EXT_STATE_VERTICAL = nsIAccessibleStates.EXT_STATE_VERTICAL;
+const EXT_STATE_SELECTABLE_TEXT = nsIAccessibleStates.EXT_STATE_SELECTABLE_TEXT;
+
+const kOrdinalState = false;
+const kExtraState = 1;
+
+// //////////////////////////////////////////////////////////////////////////////
+// Test functions
+
+/**
+ * Tests the states and extra states of the given accessible.
+ * Also tests for unwanted states and extra states.
+ * In addition, the function performs a few plausibility checks derived from the
+ * sstates and extra states passed in.
+ *
+ * @param aAccOrElmOrID The accessible, DOM element or ID to be tested.
+ * @param aState The state bits that are wanted.
+ * @param aExtraState The extra state bits that are wanted.
+ * @param aAbsentState State bits that are not wanted.
+ * @param aAbsentExtraState Extra state bits that are not wanted.
+ * @param aTestName The test name.
+ */
+function testStates(
+ aAccOrElmOrID,
+ aState,
+ aExtraState,
+ aAbsentState,
+ aAbsentExtraState,
+ aTestName
+) {
+ var [state, extraState] = getStates(aAccOrElmOrID);
+ var role = getRole(aAccOrElmOrID);
+ var id =
+ prettyName(aAccOrElmOrID) + (aTestName ? " [" + aTestName + "]" : "");
+
+ // Primary test.
+ if (aState) {
+ isState(state & aState, aState, false, "wrong state bits for " + id + "!");
+ }
+
+ if (aExtraState) {
+ isState(
+ extraState & aExtraState,
+ aExtraState,
+ true,
+ "wrong extra state bits for " + id + "!"
+ );
+ }
+
+ if (aAbsentState) {
+ isState(
+ state & aAbsentState,
+ 0,
+ false,
+ "state bits should not be present in ID " + id + "!"
+ );
+ }
+
+ if (aAbsentExtraState) {
+ isState(
+ extraState & aAbsentExtraState,
+ 0,
+ true,
+ "extraState bits should not be present in ID " + id + "!"
+ );
+ }
+
+ // Additional test.
+
+ // focused/focusable
+ if (state & STATE_FOCUSED) {
+ isState(
+ state & STATE_FOCUSABLE,
+ STATE_FOCUSABLE,
+ false,
+ "Focussed " + id + " must be focusable!"
+ );
+ }
+
+ if (aAbsentState && aAbsentState & STATE_FOCUSABLE) {
+ isState(
+ state & STATE_FOCUSED,
+ 0,
+ false,
+ "Not focusable " + id + " must be not focused!"
+ );
+ }
+
+ // multiline/singleline
+ if (extraState & EXT_STATE_MULTI_LINE) {
+ isState(
+ extraState & EXT_STATE_SINGLE_LINE,
+ 0,
+ true,
+ "Multiline " + id + " cannot be singleline!"
+ );
+ }
+
+ if (extraState & EXT_STATE_SINGLE_LINE) {
+ isState(
+ extraState & EXT_STATE_MULTI_LINE,
+ 0,
+ true,
+ "Singleline " + id + " cannot be multiline!"
+ );
+ }
+
+ // expanded/collapsed/expandable
+ if (state & STATE_COLLAPSED || state & STATE_EXPANDED) {
+ isState(
+ extraState & EXT_STATE_EXPANDABLE,
+ EXT_STATE_EXPANDABLE,
+ true,
+ "Collapsed or expanded " + id + " must be expandable!"
+ );
+ }
+
+ if (state & STATE_COLLAPSED) {
+ isState(
+ state & STATE_EXPANDED,
+ 0,
+ false,
+ "Collapsed " + id + " cannot be expanded!"
+ );
+ }
+
+ if (state & STATE_EXPANDED) {
+ isState(
+ state & STATE_COLLAPSED,
+ 0,
+ false,
+ "Expanded " + id + " cannot be collapsed!"
+ );
+ }
+
+ if (aAbsentState && extraState & EXT_STATE_EXPANDABLE) {
+ if (aAbsentState & STATE_EXPANDED) {
+ isState(
+ state & STATE_COLLAPSED,
+ STATE_COLLAPSED,
+ false,
+ "Not expanded " + id + " must be collapsed!"
+ );
+ } else if (aAbsentState & STATE_COLLAPSED) {
+ isState(
+ state & STATE_EXPANDED,
+ STATE_EXPANDED,
+ false,
+ "Not collapsed " + id + " must be expanded!"
+ );
+ }
+ }
+
+ // checked/mixed/checkable
+ if (
+ state & STATE_CHECKED ||
+ (state & STATE_MIXED &&
+ role != ROLE_TOGGLE_BUTTON &&
+ role != ROLE_PROGRESSBAR)
+ ) {
+ isState(
+ state & STATE_CHECKABLE,
+ STATE_CHECKABLE,
+ false,
+ "Checked or mixed element must be checkable!"
+ );
+ }
+
+ if (state & STATE_CHECKED) {
+ isState(
+ state & STATE_MIXED,
+ 0,
+ false,
+ "Checked element cannot be state mixed!"
+ );
+ }
+
+ if (state & STATE_MIXED) {
+ isState(
+ state & STATE_CHECKED,
+ 0,
+ false,
+ "Mixed element cannot be state checked!"
+ );
+ }
+
+ // selected/selectable
+ if (state & STATE_SELECTED && !(aAbsentState & STATE_SELECTABLE)) {
+ isState(
+ state & STATE_SELECTABLE,
+ STATE_SELECTABLE,
+ false,
+ "Selected element must be selectable!"
+ );
+ }
+}
+
+/**
+ * Tests an accessible and its sub tree for the passed in state bits.
+ * Used to make sure that states are propagated to descendants, for example the
+ * STATE_UNAVAILABLE from a container to its children.
+ *
+ * @param aAccOrElmOrID The accessible, DOM element or ID to be tested.
+ * @param aState The state bits that are wanted.
+ * @param aExtraState The extra state bits that are wanted.
+ * @param aAbsentState State bits that are not wanted.
+ */
+function testStatesInSubtree(aAccOrElmOrID, aState, aExtraState, aAbsentState) {
+ // test accessible and its subtree for propagated states.
+ var acc = getAccessible(aAccOrElmOrID);
+ if (!acc) {
+ return;
+ }
+
+ if (getRole(acc) != ROLE_TEXT_LEAF) {
+ // Right now, text leafs don't get tested because the states are not being
+ // propagated.
+ testStates(acc, aState, aExtraState, aAbsentState);
+ }
+
+ // Iterate over its children to see if the state got propagated.
+ var children = null;
+ try {
+ children = acc.children;
+ } catch (e) {}
+ ok(children, "Could not get children for " + aAccOrElmOrID + "!");
+
+ if (children) {
+ for (var i = 0; i < children.length; i++) {
+ var childAcc = children.queryElementAt(i, nsIAccessible);
+ testStatesInSubtree(childAcc, aState, aExtraState, aAbsentState);
+ }
+ }
+}
+
+/**
+ * Fails if no defunct state on the accessible.
+ */
+function testIsDefunct(aAccessible, aTestName) {
+ var id = prettyName(aAccessible) + (aTestName ? " [" + aTestName + "]" : "");
+ var [, /* state*/ extraState] = getStates(aAccessible);
+ isState(
+ extraState & EXT_STATE_DEFUNCT,
+ EXT_STATE_DEFUNCT,
+ true,
+ "no defuct state for " + id + "!"
+ );
+}
+
+function getStringStates(aAccOrElmOrID) {
+ var [state, extraState] = getStates(aAccOrElmOrID);
+ return statesToString(state, extraState);
+}
+
+function getStates(aAccOrElmOrID) {
+ var acc = getAccessible(aAccOrElmOrID);
+ if (!acc) {
+ return [0, 0];
+ }
+
+ var state = {},
+ extraState = {};
+ acc.getState(state, extraState);
+
+ return [state.value, extraState.value];
+}
+
+/**
+ * Return true if the accessible has given states.
+ */
+function hasState(aAccOrElmOrID, aState, aExtraState) {
+ var [state, exstate] = getStates(aAccOrElmOrID);
+ return (
+ (aState ? state & aState : true) &&
+ (aExtraState ? exstate & aExtraState : true)
+ );
+}
+
+// //////////////////////////////////////////////////////////////////////////////
+// Private implementation details
+
+/**
+ * Analogy of SimpleTest.is function used to compare states.
+ */
+function isState(aState1, aState2, aIsExtraStates, aMsg) {
+ if (aState1 == aState2) {
+ ok(true, aMsg);
+ return;
+ }
+
+ var got = "0";
+ if (aState1) {
+ got = statesToString(
+ aIsExtraStates ? 0 : aState1,
+ aIsExtraStates ? aState1 : 0
+ );
+ }
+
+ var expected = "0";
+ if (aState2) {
+ expected = statesToString(
+ aIsExtraStates ? 0 : aState2,
+ aIsExtraStates ? aState2 : 0
+ );
+ }
+
+ ok(false, aMsg + "got '" + got + "', expected '" + expected + "'");
+}