diff options
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_getStateAfterFinished.js')
-rw-r--r-- | devtools/server/tests/browser/browser_animation_getStateAfterFinished.js | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js new file mode 100644 index 0000000000..ee4d4f407e --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_getStateAfterFinished.js @@ -0,0 +1,76 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ +/* eslint-disable mozilla/no-arbitrary-setTimeout */ + +"use strict"; + +// Check that the right duration/iterationCount/delay are retrieved even when +// the node has multiple animations and one of them already ended before getting +// the player objects. +// See devtools/server/actors/animation.js |getPlayerIndex| for more +// information. + +add_task(async function() { + const { target, walker, animations } = await initAnimationsFrontForUrl( + MAIN_DOMAIN + "animation.html" + ); + + info("Retrieve a non animated node"); + const node = await walker.querySelector(walker.rootNode, ".not-animated"); + + info("Apply the multiple-animations-2 class to start the animations"); + await node.modifyAttributes([ + { attributeName: "class", newValue: "multiple-animations-2" }, + ]); + + info( + "Get the list of players, by the time this executes, the first, " + + "short, animation should have ended." + ); + let players = await animations.getAnimationPlayersForNode(node); + if (players.length === 3) { + info("The short animation hasn't ended yet, wait for a bit."); + // The animation lasts for 500ms, so 1000ms should do it. + await new Promise(resolve => setTimeout(resolve, 1000)); + + info("And get the list again"); + players = await animations.getAnimationPlayersForNode(node); + } + + is(players.length, 2, "2 animations remain on the node"); + + is( + players[0].state.duration, + 100000, + "The duration of the first animation is correct" + ); + is( + players[0].state.delay, + 2000, + "The delay of the first animation is correct" + ); + is( + players[0].state.iterationCount, + null, + "The iterationCount of the first animation is correct" + ); + + is( + players[1].state.duration, + 300000, + "The duration of the second animation is correct" + ); + is( + players[1].state.delay, + 1000, + "The delay of the second animation is correct" + ); + is( + players[1].state.iterationCount, + 100, + "The iterationCount of the second animation is correct" + ); + + await target.destroy(); + gBrowser.removeCurrentTab(); +}); |