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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/WebGLExtensionCompressedTextureES3.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/dom/canvas/WebGLExtensionCompressedTextureES3.cpp b/dom/canvas/WebGLExtensionCompressedTextureES3.cpp new file mode 100644 index 0000000000..5e72ab6139 --- /dev/null +++ b/dom/canvas/WebGLExtensionCompressedTextureES3.cpp @@ -0,0 +1,58 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLExtensions.h" + +#include "GLContext.h" +#include "mozilla/dom/WebGLRenderingContextBinding.h" +#include "WebGLContext.h" +#include "WebGLFormats.h" + +namespace mozilla { + +WebGLExtensionCompressedTextureES3::WebGLExtensionCompressedTextureES3( + WebGLContext* webgl) + : WebGLExtensionBase(webgl) { + // GLES 3.0.4, p147, table 3.19 + // GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats" + // Note that all compressed texture formats are filterable: + // GLES 3.0.4 p161: + // "[A] texture is complete unless any of the following conditions hold true: + // [...] + // * The effective internal format specified for the texture arrays is a + // sized internal color format that is not texture-filterable (see table + // 3.13) and [the mag filter requires filtering]." + // Compressed formats are not sized internal color formats, and indeed they + // are not listed in table 3.13. + + RefPtr<WebGLContext> webgl_ = webgl; // Bug 1201275 + const auto fnAdd = [&webgl_](GLenum sizedFormat, + webgl::EffectiveFormat effFormat) { + auto& fua = webgl_->mFormatUsage; + + auto usage = fua->EditUsage(effFormat); + usage->isFilterable = true; + fua->AllowSizedTexFormat(sizedFormat, usage); + }; + +#define FOO(x) LOCAL_GL_##x, webgl::EffectiveFormat::x + + fnAdd(FOO(COMPRESSED_R11_EAC)); + fnAdd(FOO(COMPRESSED_SIGNED_R11_EAC)); + fnAdd(FOO(COMPRESSED_RG11_EAC)); + fnAdd(FOO(COMPRESSED_SIGNED_RG11_EAC)); + fnAdd(FOO(COMPRESSED_RGB8_ETC2)); + fnAdd(FOO(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)); + fnAdd(FOO(COMPRESSED_RGBA8_ETC2_EAC)); + + // sRGB support is manadatory in GL 4.3 and GL ES 3.0, which are the only + // versions to support ETC2. + fnAdd(FOO(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)); + fnAdd(FOO(COMPRESSED_SRGB8_ETC2)); + fnAdd(FOO(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)); + +#undef FOO +} + +} // namespace mozilla |