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diff --git a/dom/file/ipc/RemoteLazyInputStreamChild.h b/dom/file/ipc/RemoteLazyInputStreamChild.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_RemoteLazyInputStreamChild_h
+#define mozilla_RemoteLazyInputStreamChild_h
+
+#include "mozilla/PRemoteLazyInputStreamChild.h"
+#include "mozilla/RemoteLazyInputStream.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/UniquePtr.h"
+#include "nsTArray.h"
+
+namespace mozilla {
+
+class RemoteLazyInputStream;
+
+namespace dom {
+class ThreadSafeWorkerRef;
+}
+
+class RemoteLazyInputStreamChild final : public PRemoteLazyInputStreamChild {
+ public:
+ enum ActorState {
+ // The actor is connected via IPDL to the parent.
+ eActive,
+
+ // The actor is disconnected.
+ eInactive,
+
+ // The actor is waiting to be disconnected. Once it has been disconnected,
+ // it will be reactivated on the DOM-File thread.
+ eActiveMigrating,
+
+ // The actor has been disconnected and it's waiting to be connected on the
+ // DOM-File thread.
+ eInactiveMigrating,
+ };
+
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RemoteLazyInputStreamChild, final)
+
+ RemoteLazyInputStreamChild(const nsID& aID, uint64_t aSize);
+
+ void ActorDestroy(IProtocol::ActorDestroyReason aReason) override;
+
+ ActorState State();
+
+ already_AddRefed<RemoteLazyInputStream> CreateStream();
+
+ void ForgetStream(RemoteLazyInputStream* aStream);
+
+ const nsID& ID() const { return mID; }
+
+ uint64_t Size() const { return mSize; }
+
+ void StreamNeeded(RemoteLazyInputStream* aStream,
+ nsIEventTarget* aEventTarget);
+
+ mozilla::ipc::IPCResult RecvStreamReady(const Maybe<IPCStream>& aStream);
+
+ void LengthNeeded(RemoteLazyInputStream* aStream,
+ nsIEventTarget* aEventTarget);
+
+ mozilla::ipc::IPCResult RecvLengthReady(const int64_t& aLength);
+
+ void Shutdown();
+
+ void Migrated();
+
+ private:
+ ~RemoteLazyInputStreamChild();
+
+ // Raw pointers because these streams keep this actor alive. When the last
+ // stream is unregister, the actor will be deleted. This list is protected by
+ // mutex.
+ nsTArray<RemoteLazyInputStream*> mStreams;
+
+ // This mutex protects mStreams because that can be touched in any thread.
+ Mutex mMutex;
+
+ const nsID mID;
+ const uint64_t mSize;
+
+ ActorState mState;
+
+ // This struct and the array are used for creating streams when needed.
+ struct PendingOperation {
+ RefPtr<RemoteLazyInputStream> mStream;
+ nsCOMPtr<nsIEventTarget> mEventTarget;
+ enum {
+ eStreamNeeded,
+ eLengthNeeded,
+ } mOp;
+ };
+ nsTArray<PendingOperation> mPendingOperations;
+
+ nsCOMPtr<nsISerialEventTarget> mOwningEventTarget;
+
+ RefPtr<dom::ThreadSafeWorkerRef> mWorkerRef;
+};
+
+} // namespace mozilla
+
+#endif // mozilla_RemoteLazyInputStreamChild_h