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-rw-r--r--dom/gamepad/GamepadHapticActuator.h53
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diff --git a/dom/gamepad/GamepadHapticActuator.h b/dom/gamepad/GamepadHapticActuator.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadHapticActuator_h
+#define mozilla_dom_gamepad_GamepadHapticActuator_h
+
+#include "nsCOMPtr.h"
+#include "nsWrapperCache.h"
+#include "mozilla/dom/GamepadHapticActuatorBinding.h"
+#include "mozilla/dom/Gamepad.h"
+#include "mozilla/dom/GamepadHandle.h"
+
+namespace mozilla {
+namespace dom {
+class Promise;
+
+class GamepadHapticActuator : public nsISupports, public nsWrapperCache {
+ public:
+ GamepadHapticActuator(nsISupports* aParent, GamepadHandle aGamepadHandle,
+ uint32_t aIndex);
+
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadHapticActuator)
+
+ nsISupports* GetParentObject() const;
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ already_AddRefed<Promise> Pulse(double aValue, double aDuration,
+ ErrorResult& aRv);
+
+ GamepadHapticActuatorType Type() const;
+
+ void Set(const GamepadHapticActuator* aOther);
+
+ private:
+ virtual ~GamepadHapticActuator() = default;
+
+ protected:
+ nsCOMPtr<nsISupports> mParent;
+ GamepadHandle mGamepadHandle;
+ GamepadHapticActuatorType mType;
+ uint32_t mIndex;
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif // mozilla_dom_gamepad_GamepadHapticActuator_h