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-rw-r--r-- | dom/smil/test/test_smilMinTiming.html | 93 |
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diff --git a/dom/smil/test/test_smilMinTiming.html b/dom/smil/test/test_smilMinTiming.html new file mode 100644 index 0000000000..f0bdd42502 --- /dev/null +++ b/dom/smil/test/test_smilMinTiming.html @@ -0,0 +1,93 @@ +<!doctype html> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=948245 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 948245</title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=948245">Mozilla Bug 948245</a> +<p id="display"></p> +<div id="content"> +<svg id="svg" onload="this.pauseAnimations()"> + <rect fill="red" id="rect" x="0"> + <animate attributeName="x" to="100" id="animation" dur="100s" min="200s"/> + </rect> +</svg> +</div> +<pre id="test"> +<script class="testbody" type="text/javascript"> + // The 'min' attribute introduces a kind of additional state into the SMIL + // model. If the 'min' attribute extends the active duration, the additional + // time between the amount of time the animation normally runs for (called the + // 'repeat duration') and the extended active duration is filled using the + // fill mode. + // + // Below we refer to this period of time between the end of the repeat + // duration and the end of the active duration as the 'extended period'. + // + // This test verifies that as we jump in and out of these states we produce + // the correct values. + // + // The test animation above produces an active interval that is longer than + // the 'repeating duration' of the animation. + var rect = $('rect'), + animation = $('animation'); + + // Animation doesn't start until onload + SimpleTest.waitForExplicitFinish(); + window.addEventListener("load", runTests); + + function runTests() { + ok($('svg').animationsPaused(), "should be paused by <svg> load handler"); + + // In the extended period (t=150s) we should not be animating or filling + // since the default fill mode is "none". + animation.ownerSVGElement.setCurrentTime(150); + is(rect.x.animVal.value, 0, + "Shouldn't fill in extended period with fill='none'"); + + // If we set the fill mode we should start filling. + animation.setAttribute("fill", "freeze"); + is(rect.x.animVal.value, 100, + "Should fill in extended period with fill='freeze'"); + + // If we unset the fill attribute we should stop filling. + animation.removeAttribute("fill"); + is(rect.x.animVal.value, 0, "Shouldn't fill after unsetting fill"); + + // If we jump back into the repeated interval (at t=50s) we should be + // animating. + animation.ownerSVGElement.setCurrentTime(50); + is(rect.x.animVal.value, 50, "Should be active in repeating interval"); + + // If we jump to the boundary at the start of the extended period we should + // not be filling (since we removed the fill attribute above). + animation.ownerSVGElement.setCurrentTime(100); + is(rect.x.animVal.value, 0, + "Shouldn't fill after seeking to boundary of extended period"); + + // If we apply a fill mode at this boundary point we should do regular fill + // behavior of using the last value in the interpolation range. + animation.setAttribute("fill", "freeze"); + is(rect.x.animVal.value, 100, + "Should fill at boundary to extended period"); + + // Check that if we seek past the interval we fill with the value at the end + // of the _repeat_duration_ not the value at the end of the + // _active_duration_. + animation.setAttribute("repeatCount", "1.5"); + animation.ownerSVGElement.setCurrentTime(225); + is(rect.x.animVal.value, 50, + "Should fill with the end of the repeat duration value"); + + SimpleTest.finish(); + } +</script> +</pre> +</body> +</html> |