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diff --git a/dom/svg/SVGAnimatedLengthList.cpp b/dom/svg/SVGAnimatedLengthList.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SVGAnimatedLengthList.h"
+
+#include <utility>
+
+#include "DOMSVGAnimatedLengthList.h"
+#include "SVGLengthListSMILType.h"
+#include "mozilla/SMILValue.h"
+#include "mozilla/dom/SVGElement.h"
+#include "mozilla/dom/SVGLengthBinding.h"
+
+namespace mozilla {
+
+using namespace dom;
+
+nsresult SVGAnimatedLengthList::SetBaseValueString(const nsAString& aValue) {
+ SVGLengthList newBaseValue;
+ nsresult rv = newBaseValue.SetValueFromString(aValue);
+ if (NS_FAILED(rv)) {
+ return rv;
+ }
+
+ DOMSVGAnimatedLengthList* domWrapper =
+ DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // We must send this notification *before* changing mBaseVal! If the length
+ // of our baseVal is being reduced, our baseVal's DOM wrapper list may have
+ // to remove DOM items from itself, and any removed DOM items need to copy
+ // their internal counterpart values *before* we change them.
+ //
+ domWrapper->InternalBaseValListWillChangeTo(newBaseValue);
+ }
+
+ // We don't need to call DidChange* here - we're only called by
+ // SVGElement::ParseAttribute under Element::SetAttr,
+ // which takes care of notifying.
+
+ rv = mBaseVal.CopyFrom(newBaseValue);
+ if (NS_FAILED(rv) && domWrapper) {
+ // Attempting to increase mBaseVal's length failed - reduce domWrapper
+ // back to the same length:
+ domWrapper->InternalBaseValListWillChangeTo(mBaseVal);
+ }
+ return rv;
+}
+
+void SVGAnimatedLengthList::ClearBaseValue(uint32_t aAttrEnum) {
+ DOMSVGAnimatedLengthList* domWrapper =
+ DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // We must send this notification *before* changing mBaseVal! (See above.)
+ domWrapper->InternalBaseValListWillChangeTo(SVGLengthList());
+ }
+ mBaseVal.Clear();
+ // Caller notifies
+}
+
+nsresult SVGAnimatedLengthList::SetAnimValue(const SVGLengthList& aNewAnimValue,
+ SVGElement* aElement,
+ uint32_t aAttrEnum) {
+ DOMSVGAnimatedLengthList* domWrapper =
+ DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // A new animation may totally change the number of items in the animVal
+ // list, replacing what was essentially a mirror of the baseVal list, or
+ // else replacing and overriding an existing animation. When this happens
+ // we must try and keep our animVal's DOM wrapper in sync (see the comment
+ // in DOMSVGAnimatedLengthList::InternalBaseValListWillChangeTo).
+ //
+ // It's not possible for us to reliably distinguish between calls to this
+ // method that are setting a new sample for an existing animation, and
+ // calls that are setting the first sample of an animation that will
+ // override an existing animation. Happily it's cheap to just blindly
+ // notify our animVal's DOM wrapper of its internal counterpart's new value
+ // each time this method is called, so that's what we do.
+ //
+ // Note that we must send this notification *before* setting or changing
+ // mAnimVal! (See the comment in SetBaseValueString above.)
+ //
+ domWrapper->InternalAnimValListWillChangeTo(aNewAnimValue);
+ }
+ if (!mAnimVal) {
+ mAnimVal = MakeUnique<SVGLengthList>();
+ }
+ nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
+ if (NS_FAILED(rv)) {
+ // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
+ // that mAnimVal and its DOM wrapper (if any) will have the same length!
+ ClearAnimValue(aElement, aAttrEnum);
+ return rv;
+ }
+ aElement->DidAnimateLengthList(aAttrEnum);
+ return NS_OK;
+}
+
+void SVGAnimatedLengthList::ClearAnimValue(SVGElement* aElement,
+ uint32_t aAttrEnum) {
+ DOMSVGAnimatedLengthList* domWrapper =
+ DOMSVGAnimatedLengthList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // When all animation ends, animVal simply mirrors baseVal, which may have
+ // a different number of items to the last active animated value. We must
+ // keep the length of our animVal's DOM wrapper list in sync, and again we
+ // must do that before touching mAnimVal. See comments above.
+ //
+ domWrapper->InternalAnimValListWillChangeTo(mBaseVal);
+ }
+ mAnimVal = nullptr;
+ aElement->DidAnimateLengthList(aAttrEnum);
+}
+
+UniquePtr<SMILAttr> SVGAnimatedLengthList::ToSMILAttr(SVGElement* aSVGElement,
+ uint8_t aAttrEnum,
+ uint8_t aAxis,
+ bool aCanZeroPadList) {
+ return MakeUnique<SMILAnimatedLengthList>(this, aSVGElement, aAttrEnum, aAxis,
+ aCanZeroPadList);
+}
+
+nsresult SVGAnimatedLengthList::SMILAnimatedLengthList::ValueFromString(
+ const nsAString& aStr, const dom::SVGAnimationElement* /*aSrcElement*/,
+ SMILValue& aValue, bool& aPreventCachingOfSandwich) const {
+ SMILValue val(&SVGLengthListSMILType::sSingleton);
+ SVGLengthListAndInfo* llai = static_cast<SVGLengthListAndInfo*>(val.mU.mPtr);
+ nsresult rv = llai->SetValueFromString(aStr);
+ if (NS_SUCCEEDED(rv)) {
+ llai->SetInfo(mElement, mAxis, mCanZeroPadList);
+ aValue = std::move(val);
+
+ // If any of the lengths in the list depend on their context, then we must
+ // prevent caching of the entire animation sandwich. This is because the
+ // units of a length at a given index can change from sandwich layer to
+ // layer, and indeed even be different within a single sandwich layer. If
+ // any length in the result of an animation sandwich is the result of the
+ // addition of lengths where one or more of those lengths is context
+ // dependent, then naturally the resultant length is also context
+ // dependent, regardless of whether its actual unit is context dependent or
+ // not. Unfortunately normal invalidation mechanisms won't cause us to
+ // recalculate the result of the sandwich if the context changes, so we
+ // take the (substantial) performance hit of preventing caching of the
+ // sandwich layer, causing the animation sandwich to be recalculated every
+ // single sample.
+
+ aPreventCachingOfSandwich = false;
+ for (uint32_t i = 0; i < llai->Length(); ++i) {
+ uint8_t unit = (*llai)[i].GetUnit();
+ if (unit == SVGLength_Binding::SVG_LENGTHTYPE_PERCENTAGE ||
+ unit == SVGLength_Binding::SVG_LENGTHTYPE_EMS ||
+ unit == SVGLength_Binding::SVG_LENGTHTYPE_EXS) {
+ aPreventCachingOfSandwich = true;
+ break;
+ }
+ }
+ }
+ return rv;
+}
+
+SMILValue SVGAnimatedLengthList::SMILAnimatedLengthList::GetBaseValue() const {
+ // To benefit from Return Value Optimization and avoid copy constructor calls
+ // due to our use of return-by-value, we must return the exact same object
+ // from ALL return points. This function must only return THIS variable:
+ SMILValue val;
+
+ SMILValue tmp(&SVGLengthListSMILType::sSingleton);
+ SVGLengthListAndInfo* llai = static_cast<SVGLengthListAndInfo*>(tmp.mU.mPtr);
+ nsresult rv = llai->CopyFrom(mVal->mBaseVal);
+ if (NS_SUCCEEDED(rv)) {
+ llai->SetInfo(mElement, mAxis, mCanZeroPadList);
+ val = std::move(tmp);
+ }
+ return val;
+}
+
+nsresult SVGAnimatedLengthList::SMILAnimatedLengthList::SetAnimValue(
+ const SMILValue& aValue) {
+ NS_ASSERTION(aValue.mType == &SVGLengthListSMILType::sSingleton,
+ "Unexpected type to assign animated value");
+ if (aValue.mType == &SVGLengthListSMILType::sSingleton) {
+ mVal->SetAnimValue(*static_cast<SVGLengthListAndInfo*>(aValue.mU.mPtr),
+ mElement, mAttrEnum);
+ }
+ return NS_OK;
+}
+
+void SVGAnimatedLengthList::SMILAnimatedLengthList::ClearAnimValue() {
+ if (mVal->mAnimVal) {
+ mVal->ClearAnimValue(mElement, mAttrEnum);
+ }
+}
+
+} // namespace mozilla