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-rw-r--r--dom/svg/SVGAnimatedTransformList.cpp298
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diff --git a/dom/svg/SVGAnimatedTransformList.cpp b/dom/svg/SVGAnimatedTransformList.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SVGAnimatedTransformList.h"
+
+#include <utility>
+
+#include "DOMSVGAnimatedTransformList.h"
+#include "SVGTransform.h"
+#include "SVGTransformListSMILType.h"
+#include "mozilla/SMILValue.h"
+#include "mozilla/SVGContentUtils.h"
+#include "mozilla/dom/MutationEventBinding.h"
+#include "mozilla/dom/SVGAnimationElement.h"
+#include "nsCharSeparatedTokenizer.h"
+#include "nsContentUtils.h"
+
+using namespace mozilla::dom;
+using namespace mozilla::dom::SVGTransform_Binding;
+
+namespace mozilla {
+
+nsresult SVGAnimatedTransformList::SetBaseValueString(const nsAString& aValue,
+ SVGElement* aSVGElement) {
+ SVGTransformList newBaseValue;
+ nsresult rv = newBaseValue.SetValueFromString(aValue);
+ if (NS_FAILED(rv)) {
+ return rv;
+ }
+
+ return SetBaseValue(newBaseValue, aSVGElement);
+}
+
+nsresult SVGAnimatedTransformList::SetBaseValue(const SVGTransformList& aValue,
+ SVGElement* aSVGElement) {
+ DOMSVGAnimatedTransformList* domWrapper =
+ DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // We must send this notification *before* changing mBaseVal! If the length
+ // of our baseVal is being reduced, our baseVal's DOM wrapper list may have
+ // to remove DOM items from itself, and any removed DOM items need to copy
+ // their internal counterpart values *before* we change them.
+ //
+ domWrapper->InternalBaseValListWillChangeLengthTo(aValue.Length());
+ }
+
+ // (This bool will be copied to our member-var, if attr-change succeeds.)
+ bool hadTransform = HasTransform();
+
+ // We don't need to call DidChange* here - we're only called by
+ // SVGElement::ParseAttribute under Element::SetAttr,
+ // which takes care of notifying.
+
+ nsresult rv = mBaseVal.CopyFrom(aValue);
+ if (NS_FAILED(rv) && domWrapper) {
+ // Attempting to increase mBaseVal's length failed - reduce domWrapper
+ // back to the same length:
+ domWrapper->InternalBaseValListWillChangeLengthTo(mBaseVal.Length());
+ } else {
+ mIsAttrSet = true;
+ // We only need to treat this as a creation or removal of a transform if the
+ // frame already exists and it didn't have an existing one.
+ mCreatedOrRemovedOnLastChange =
+ aSVGElement->GetPrimaryFrame() && !hadTransform;
+ }
+ return rv;
+}
+
+void SVGAnimatedTransformList::ClearBaseValue() {
+ mCreatedOrRemovedOnLastChange = !HasTransform();
+
+ DOMSVGAnimatedTransformList* domWrapper =
+ DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // We must send this notification *before* changing mBaseVal! (See above.)
+ domWrapper->InternalBaseValListWillChangeLengthTo(0);
+ }
+ mBaseVal.Clear();
+ mIsAttrSet = false;
+ // Caller notifies
+}
+
+nsresult SVGAnimatedTransformList::SetAnimValue(const SVGTransformList& aValue,
+ SVGElement* aElement) {
+ bool prevSet = HasTransform() || aElement->GetAnimateMotionTransform();
+ DOMSVGAnimatedTransformList* domWrapper =
+ DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // A new animation may totally change the number of items in the animVal
+ // list, replacing what was essentially a mirror of the baseVal list, or
+ // else replacing and overriding an existing animation. When this happens
+ // we must try and keep our animVal's DOM wrapper in sync (see the comment
+ // in DOMSVGAnimatedTransformList::InternalBaseValListWillChangeLengthTo).
+ //
+ // It's not possible for us to reliably distinguish between calls to this
+ // method that are setting a new sample for an existing animation, and
+ // calls that are setting the first sample of an animation that will
+ // override an existing animation. Happily it's cheap to just blindly
+ // notify our animVal's DOM wrapper of its internal counterpart's new value
+ // each time this method is called, so that's what we do.
+ //
+ // Note that we must send this notification *before* setting or changing
+ // mAnimVal! (See the comment in SetBaseValueString above.)
+ //
+ domWrapper->InternalAnimValListWillChangeLengthTo(aValue.Length());
+ }
+ if (!mAnimVal) {
+ mAnimVal = MakeUnique<SVGTransformList>();
+ }
+ nsresult rv = mAnimVal->CopyFrom(aValue);
+ if (NS_FAILED(rv)) {
+ // OOM. We clear the animation, and, importantly, ClearAnimValue() ensures
+ // that mAnimVal and its DOM wrapper (if any) will have the same length!
+ ClearAnimValue(aElement);
+ return rv;
+ }
+ int32_t modType;
+ if (prevSet) {
+ modType = MutationEvent_Binding::MODIFICATION;
+ } else {
+ modType = MutationEvent_Binding::ADDITION;
+ }
+ mCreatedOrRemovedOnLastChange = modType == MutationEvent_Binding::ADDITION;
+ aElement->DidAnimateTransformList(modType);
+ return NS_OK;
+}
+
+void SVGAnimatedTransformList::ClearAnimValue(SVGElement* aElement) {
+ DOMSVGAnimatedTransformList* domWrapper =
+ DOMSVGAnimatedTransformList::GetDOMWrapperIfExists(this);
+ if (domWrapper) {
+ // When all animation ends, animVal simply mirrors baseVal, which may have
+ // a different number of items to the last active animated value. We must
+ // keep the length of our animVal's DOM wrapper list in sync, and again we
+ // must do that before touching mAnimVal. See comments above.
+ //
+ domWrapper->InternalAnimValListWillChangeLengthTo(mBaseVal.Length());
+ }
+ mAnimVal = nullptr;
+ int32_t modType;
+ if (HasTransform() || aElement->GetAnimateMotionTransform()) {
+ modType = MutationEvent_Binding::MODIFICATION;
+ } else {
+ modType = MutationEvent_Binding::REMOVAL;
+ }
+ mCreatedOrRemovedOnLastChange = modType == MutationEvent_Binding::REMOVAL;
+ aElement->DidAnimateTransformList(modType);
+}
+
+bool SVGAnimatedTransformList::IsExplicitlySet() const {
+ // Like other methods of this name, we need to know when a transform value has
+ // been explicitly set.
+ //
+ // There are three ways an animated list can become set:
+ // 1) Markup -- we set mIsAttrSet to true on any successful call to
+ // SetBaseValueString and clear it on ClearBaseValue (as called by
+ // SVGElement::UnsetAttr or a failed SVGElement::ParseAttribute)
+ // 2) DOM call -- simply fetching the baseVal doesn't mean the transform value
+ // has been set. It is set if that baseVal has one or more transforms in
+ // the list.
+ // 3) Animation -- which will cause the mAnimVal member to be allocated
+ return mIsAttrSet || !mBaseVal.IsEmpty() || mAnimVal;
+}
+
+UniquePtr<SMILAttr> SVGAnimatedTransformList::ToSMILAttr(
+ SVGElement* aSVGElement) {
+ return MakeUnique<SMILAnimatedTransformList>(this, aSVGElement);
+}
+
+nsresult SVGAnimatedTransformList::SMILAnimatedTransformList::ValueFromString(
+ const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement,
+ SMILValue& aValue, bool& aPreventCachingOfSandwich) const {
+ NS_ENSURE_TRUE(aSrcElement, NS_ERROR_FAILURE);
+ MOZ_ASSERT(aValue.IsNull(),
+ "aValue should have been cleared before calling ValueFromString");
+
+ const nsAttrValue* typeAttr = aSrcElement->GetParsedAttr(nsGkAtoms::type);
+ const nsAtom* transformType = nsGkAtoms::translate; // default val
+ if (typeAttr) {
+ if (typeAttr->Type() != nsAttrValue::eAtom) {
+ // Recognized values of |type| are parsed as an atom -- so if we have
+ // something other than an atom, then we know already our |type| is
+ // invalid.
+ return NS_ERROR_FAILURE;
+ }
+ transformType = typeAttr->GetAtomValue();
+ }
+
+ ParseValue(aStr, transformType, aValue);
+ aPreventCachingOfSandwich = false;
+ return aValue.IsNull() ? NS_ERROR_FAILURE : NS_OK;
+}
+
+void SVGAnimatedTransformList::SMILAnimatedTransformList::ParseValue(
+ const nsAString& aSpec, const nsAtom* aTransformType, SMILValue& aResult) {
+ MOZ_ASSERT(aResult.IsNull(), "Unexpected type for SMIL value");
+
+ static_assert(SVGTransformSMILData::NUM_SIMPLE_PARAMS == 3,
+ "SVGSMILTransform constructor should be expecting array "
+ "with 3 params");
+
+ float params[3] = {0.f};
+ int32_t numParsed = ParseParameterList(aSpec, params, 3);
+ uint16_t transformType;
+
+ if (aTransformType == nsGkAtoms::translate) {
+ // tx [ty=0]
+ if (numParsed != 1 && numParsed != 2) return;
+ transformType = SVG_TRANSFORM_TRANSLATE;
+ } else if (aTransformType == nsGkAtoms::scale) {
+ // sx [sy=sx]
+ if (numParsed != 1 && numParsed != 2) return;
+ if (numParsed == 1) {
+ params[1] = params[0];
+ }
+ transformType = SVG_TRANSFORM_SCALE;
+ } else if (aTransformType == nsGkAtoms::rotate) {
+ // r [cx=0 cy=0]
+ if (numParsed != 1 && numParsed != 3) return;
+ transformType = SVG_TRANSFORM_ROTATE;
+ } else if (aTransformType == nsGkAtoms::skewX) {
+ // x-angle
+ if (numParsed != 1) return;
+ transformType = SVG_TRANSFORM_SKEWX;
+ } else if (aTransformType == nsGkAtoms::skewY) {
+ // y-angle
+ if (numParsed != 1) return;
+ transformType = SVG_TRANSFORM_SKEWY;
+ } else {
+ return;
+ }
+
+ SMILValue val(SVGTransformListSMILType::Singleton());
+ SVGTransformSMILData transform(transformType, params);
+ if (NS_FAILED(SVGTransformListSMILType::AppendTransform(transform, val))) {
+ return; // OOM
+ }
+
+ // Success! Populate our outparam with parsed value.
+ aResult = std::move(val);
+}
+
+int32_t SVGAnimatedTransformList::SMILAnimatedTransformList::ParseParameterList(
+ const nsAString& aSpec, float* aVars, int32_t aNVars) {
+ int numArgsFound = 0;
+
+ for (const auto& token :
+ nsCharSeparatedTokenizerTemplate<nsContentUtils::IsHTMLWhitespace,
+ nsTokenizerFlags::SeparatorOptional>(
+ aSpec, ',')
+ .ToRange()) {
+ float f;
+ if (!SVGContentUtils::ParseNumber(token, f)) {
+ return -1;
+ }
+ if (numArgsFound < aNVars) {
+ aVars[numArgsFound] = f;
+ }
+ numArgsFound++;
+ }
+ return numArgsFound;
+}
+
+SMILValue SVGAnimatedTransformList::SMILAnimatedTransformList::GetBaseValue()
+ const {
+ // To benefit from Return Value Optimization and avoid copy constructor calls
+ // due to our use of return-by-value, we must return the exact same object
+ // from ALL return points. This function must only return THIS variable:
+ SMILValue val(SVGTransformListSMILType::Singleton());
+ if (!SVGTransformListSMILType::AppendTransforms(mVal->mBaseVal, val)) {
+ val = SMILValue();
+ }
+
+ return val;
+}
+
+nsresult SVGAnimatedTransformList::SMILAnimatedTransformList::SetAnimValue(
+ const SMILValue& aNewAnimValue) {
+ MOZ_ASSERT(aNewAnimValue.mType == SVGTransformListSMILType::Singleton(),
+ "Unexpected type to assign animated value");
+ SVGTransformList animVal;
+ if (!SVGTransformListSMILType::GetTransforms(aNewAnimValue, animVal.mItems)) {
+ return NS_ERROR_FAILURE;
+ }
+
+ return mVal->SetAnimValue(animVal, mElement);
+}
+
+void SVGAnimatedTransformList::SMILAnimatedTransformList::ClearAnimValue() {
+ if (mVal->mAnimVal) {
+ mVal->ClearAnimValue(mElement);
+ }
+}
+
+} // namespace mozilla