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Diffstat (limited to 'dom/svg/SVGPathElement.cpp')
-rw-r--r-- | dom/svg/SVGPathElement.cpp | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/dom/svg/SVGPathElement.cpp b/dom/svg/SVGPathElement.cpp new file mode 100644 index 0000000000..ec90ffcf49 --- /dev/null +++ b/dom/svg/SVGPathElement.cpp @@ -0,0 +1,280 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/SVGPathElement.h" + +#include <algorithm> + +#include "DOMSVGPathSeg.h" +#include "DOMSVGPathSegList.h" +#include "SVGGeometryProperty.h" +#include "gfx2DGlue.h" +#include "gfxPlatform.h" +#include "nsGkAtoms.h" +#include "nsIFrame.h" +#include "nsStyleConsts.h" +#include "nsStyleStruct.h" +#include "nsWindowSizes.h" +#include "mozilla/dom/SVGPathElementBinding.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/RefPtr.h" +#include "mozilla/SVGContentUtils.h" + +NS_IMPL_NS_NEW_SVG_ELEMENT(Path) + +using namespace mozilla::gfx; + +namespace mozilla { +namespace dom { + +JSObject* SVGPathElement::WrapNode(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) { + return SVGPathElement_Binding::Wrap(aCx, this, aGivenProto); +} + +//---------------------------------------------------------------------- +// Implementation + +SVGPathElement::SVGPathElement( + already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo) + : SVGPathElementBase(std::move(aNodeInfo)) {} + +//---------------------------------------------------------------------- +// memory reporting methods + +void SVGPathElement::AddSizeOfExcludingThis(nsWindowSizes& aSizes, + size_t* aNodeSize) const { + SVGPathElementBase::AddSizeOfExcludingThis(aSizes, aNodeSize); + *aNodeSize += mD.SizeOfExcludingThis(aSizes.mState.mMallocSizeOf); +} + +//---------------------------------------------------------------------- +// nsINode methods + +NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement) + +uint32_t SVGPathElement::GetPathSegAtLength(float distance) { + return mD.GetAnimValue().GetPathSegAtLength(distance); +} + +already_AddRefed<DOMSVGPathSegClosePath> +SVGPathElement::CreateSVGPathSegClosePath() { + RefPtr<DOMSVGPathSegClosePath> pathSeg = new DOMSVGPathSegClosePath(); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegMovetoAbs> +SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y) { + RefPtr<DOMSVGPathSegMovetoAbs> pathSeg = new DOMSVGPathSegMovetoAbs(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegMovetoRel> +SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y) { + RefPtr<DOMSVGPathSegMovetoRel> pathSeg = new DOMSVGPathSegMovetoRel(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoAbs> +SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y) { + RefPtr<DOMSVGPathSegLinetoAbs> pathSeg = new DOMSVGPathSegLinetoAbs(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoRel> +SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y) { + RefPtr<DOMSVGPathSegLinetoRel> pathSeg = new DOMSVGPathSegLinetoRel(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicAbs> +SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1, + float y1, float x2, float y2) { + // Note that we swap from DOM API argument order to the argument order used + // in the <path> element's 'd' attribute (i.e. we put the arguments for the + // end point of the segment last instead of first). + RefPtr<DOMSVGPathSegCurvetoCubicAbs> pathSeg = + new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicRel> +SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1, + float y1, float x2, float y2) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoCubicRel> pathSeg = + new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, + float y1) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoQuadraticAbs> pathSeg = + new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, + float y1) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoQuadraticRel> pathSeg = + new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegArcAbs> SVGPathElement::CreateSVGPathSegArcAbs( + float x, float y, float r1, float r2, float angle, bool largeArcFlag, + bool sweepFlag) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegArcAbs> pathSeg = + new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegArcRel> SVGPathElement::CreateSVGPathSegArcRel( + float x, float y, float r1, float r2, float angle, bool largeArcFlag, + bool sweepFlag) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegArcRel> pathSeg = + new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs> +SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x) { + RefPtr<DOMSVGPathSegLinetoHorizontalAbs> pathSeg = + new DOMSVGPathSegLinetoHorizontalAbs(x); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoHorizontalRel> +SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x) { + RefPtr<DOMSVGPathSegLinetoHorizontalRel> pathSeg = + new DOMSVGPathSegLinetoHorizontalRel(x); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoVerticalAbs> +SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y) { + RefPtr<DOMSVGPathSegLinetoVerticalAbs> pathSeg = + new DOMSVGPathSegLinetoVerticalAbs(y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoVerticalRel> +SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y) { + RefPtr<DOMSVGPathSegLinetoVerticalRel> pathSeg = + new DOMSVGPathSegLinetoVerticalRel(y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs> +SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y, + float x2, float y2) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoCubicSmoothAbs> pathSeg = + new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel> +SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y, + float x2, float y2) { + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoCubicSmoothRel> pathSeg = + new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) { + RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothAbs> pathSeg = + new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) { + RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothRel> pathSeg = + new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegList> SVGPathElement::PathSegList() { + return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this, false); +} + +already_AddRefed<DOMSVGPathSegList> SVGPathElement::AnimatedPathSegList() { + return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this, true); +} + +//---------------------------------------------------------------------- +// SVGElement methods + +/* virtual */ +bool SVGPathElement::HasValidDimensions() const { + return !mD.GetAnimValue().IsEmpty(); +} + +//---------------------------------------------------------------------- +// nsIContent methods + +NS_IMETHODIMP_(bool) +SVGPathElement::IsAttributeMapped(const nsAtom* name) const { + static const MappedAttributeEntry* const map[] = {sMarkersMap}; + + return FindAttributeDependence(name, map) || + SVGPathElementBase::IsAttributeMapped(name); +} + +already_AddRefed<Path> SVGPathElement::GetOrBuildPathForMeasuring() { + return mD.GetAnimValue().BuildPathForMeasuring(); +} + +//---------------------------------------------------------------------- +// SVGGeometryElement methods + +bool SVGPathElement::AttributeDefinesGeometry(const nsAtom* aName) { + return aName == nsGkAtoms::d || aName == nsGkAtoms::pathLength; +} + +bool SVGPathElement::IsMarkable() { return true; } + +void SVGPathElement::GetMarkPoints(nsTArray<SVGMark>* aMarks) { + mD.GetAnimValue().GetMarkerPositioningData(aMarks); +} + +already_AddRefed<Path> SVGPathElement::BuildPath(PathBuilder* aBuilder) { + // The Moz2D PathBuilder that our SVGPathData will be using only cares about + // the fill rule. However, in order to fulfill the requirements of the SVG + // spec regarding zero length sub-paths when square line caps are in use, + // SVGPathData needs to know our stroke-linecap style and, if "square", then + // also our stroke width. See the comment for + // ApproximateZeroLengthSubpathSquareCaps for more info. + + auto strokeLineCap = StyleStrokeLinecap::Butt; + Float strokeWidth = 0; + + SVGGeometryProperty::DoForComputedStyle(this, [&](const ComputedStyle* s) { + const nsStyleSVG* style = s->StyleSVG(); + // Note: the path that we return may be used for hit-testing, and SVG + // exposes hit-testing of strokes that are not actually painted. For that + // reason we do not check for eStyleSVGPaintType_None or check the stroke + // opacity here. + if (style->mStrokeLinecap != StyleStrokeLinecap::Butt) { + strokeLineCap = style->mStrokeLinecap; + strokeWidth = SVGContentUtils::GetStrokeWidth(this, s, nullptr); + } + }); + + return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth); +} + +} // namespace dom +} // namespace mozilla |