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Diffstat (limited to 'dom/svg/SVGTransformList.h')
-rw-r--r-- | dom/svg/SVGTransformList.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/dom/svg/SVGTransformList.h b/dom/svg/SVGTransformList.h new file mode 100644 index 0000000000..7da449527b --- /dev/null +++ b/dom/svg/SVGTransformList.h @@ -0,0 +1,131 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef DOM_SVG_SVGTRANSFORMLIST_H_ +#define DOM_SVG_SVGTRANSFORMLIST_H_ + +#include "gfxMatrix.h" +#include "SVGTransform.h" +#include "nsTArray.h" + +namespace mozilla { + +namespace dom { +class DOMSVGTransform; +class DOMSVGTransformList; +} // namespace dom + +/** + * ATTENTION! WARNING! WATCH OUT!! + * + * Consumers that modify objects of this type absolutely MUST keep the DOM + * wrappers for those lists (if any) in sync!! That's why this class is so + * locked down. + * + * The DOM wrapper class for this class is DOMSVGTransformList. + */ +class SVGTransformList { + friend class SVGAnimatedTransformList; + friend class dom::DOMSVGTransform; + friend class dom::DOMSVGTransformList; + + public: + SVGTransformList() = default; + ~SVGTransformList() = default; + + // Only methods that don't make/permit modification to this list are public. + // Only our friend classes can access methods that may change us. + + /// This may return an incomplete string on OOM, but that's acceptable. + void GetValueAsString(nsAString& aValue) const; + + bool IsEmpty() const { return mItems.IsEmpty(); } + + uint32_t Length() const { return mItems.Length(); } + + const SVGTransform& operator[](uint32_t aIndex) const { + return mItems[aIndex]; + } + + bool operator==(const SVGTransformList& rhs) const { + return mItems == rhs.mItems; + } + + bool SetCapacity(uint32_t size) { return mItems.SetCapacity(size, fallible); } + + void Compact() { mItems.Compact(); } + + gfxMatrix GetConsolidationMatrix() const; + + // Access to methods that can modify objects of this type is deliberately + // limited. This is to reduce the chances of someone modifying objects of + // this type without taking the necessary steps to keep DOM wrappers in sync. + // If you need wider access to these methods, consider adding a method to + // DOMSVGAnimatedTransformList and having that class act as an intermediary so + // it can take care of keeping DOM wrappers in sync. + + protected: + /** + * These may fail on OOM if the internal capacity needs to be increased, in + * which case the list will be left unmodified. + */ + nsresult CopyFrom(const SVGTransformList& rhs); + nsresult CopyFrom(const nsTArray<SVGTransform>& aTransformArray); + + SVGTransform& operator[](uint32_t aIndex) { return mItems[aIndex]; } + + /** + * This may fail (return false) on OOM if the internal capacity is being + * increased, in which case the list will be left unmodified. + */ + bool SetLength(uint32_t aNumberOfItems) { + return mItems.SetLength(aNumberOfItems, fallible); + } + + private: + // Marking the following private only serves to show which methods are only + // used by our friend classes (as opposed to our subclasses) - it doesn't + // really provide additional safety. + + nsresult SetValueFromString(const nsAString& aValue); + + void Clear() { mItems.Clear(); } + + bool InsertItem(uint32_t aIndex, const SVGTransform& aTransform) { + if (aIndex >= mItems.Length()) { + aIndex = mItems.Length(); + } + return !!mItems.InsertElementAt(aIndex, aTransform, fallible); + } + + void ReplaceItem(uint32_t aIndex, const SVGTransform& aTransform) { + MOZ_ASSERT(aIndex < mItems.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mItems[aIndex] = aTransform; + } + + void RemoveItem(uint32_t aIndex) { + MOZ_ASSERT(aIndex < mItems.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mItems.RemoveElementAt(aIndex); + } + + bool AppendItem(const SVGTransform& aTransform) { + return !!mItems.AppendElement(aTransform, fallible); + } + + protected: + /* + * See SVGLengthList for the rationale for using + * FallibleTArray<SVGTransform> instead of FallibleTArray<SVGTransform, + * 1>. + */ + FallibleTArray<SVGTransform> mItems; +}; + +} // namespace mozilla + +#endif // DOM_SVG_SVGTRANSFORMLIST_H_ |