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Diffstat (limited to 'dom/svg/SVGTransformableElement.cpp')
-rw-r--r-- | dom/svg/SVGTransformableElement.cpp | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/dom/svg/SVGTransformableElement.cpp b/dom/svg/SVGTransformableElement.cpp new file mode 100644 index 0000000000..26558e7954 --- /dev/null +++ b/dom/svg/SVGTransformableElement.cpp @@ -0,0 +1,297 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SVGTransformableElement.h" + +#include "DOMSVGAnimatedTransformList.h" +#include "gfx2DGlue.h" +#include "mozilla/dom/MutationEventBinding.h" +#include "mozilla/dom/SVGGraphicsElementBinding.h" +#include "mozilla/dom/SVGMatrix.h" +#include "mozilla/dom/SVGRect.h" +#include "mozilla/dom/SVGSVGElement.h" +#include "mozilla/ISVGDisplayableFrame.h" +#include "mozilla/SVGContentUtils.h" +#include "mozilla/SVGTextFrame.h" +#include "mozilla/SVGUtils.h" +#include "nsContentUtils.h" +#include "nsIFrame.h" +#include "nsLayoutUtils.h" + +using namespace mozilla::gfx; + +namespace mozilla { +namespace dom { + +already_AddRefed<DOMSVGAnimatedTransformList> +SVGTransformableElement::Transform() { + // We're creating a DOM wrapper, so we must tell GetAnimatedTransformList + // to allocate the DOMSVGAnimatedTransformList if it hasn't already done so: + return DOMSVGAnimatedTransformList::GetDOMWrapper( + GetAnimatedTransformList(DO_ALLOCATE), this); +} + +//---------------------------------------------------------------------- +// nsIContent methods + +NS_IMETHODIMP_(bool) +SVGTransformableElement::IsAttributeMapped(const nsAtom* name) const { + static const MappedAttributeEntry* const map[] = {sColorMap, sFillStrokeMap, + sGraphicsMap}; + + return FindAttributeDependence(name, map) || + SVGElement::IsAttributeMapped(name); +} + +nsChangeHint SVGTransformableElement::GetAttributeChangeHint( + const nsAtom* aAttribute, int32_t aModType) const { + nsChangeHint retval = + SVGElement::GetAttributeChangeHint(aAttribute, aModType); + if (aAttribute == nsGkAtoms::transform || + aAttribute == nsGkAtoms::mozAnimateMotionDummyAttr) { + nsIFrame* frame = + const_cast<SVGTransformableElement*>(this)->GetPrimaryFrame(); + retval |= nsChangeHint_InvalidateRenderingObservers; + if (!frame || (frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) { + return retval; + } + + bool isAdditionOrRemoval = false; + if (aModType == MutationEvent_Binding::ADDITION || + aModType == MutationEvent_Binding::REMOVAL) { + isAdditionOrRemoval = true; + } else { + MOZ_ASSERT(aModType == MutationEvent_Binding::MODIFICATION, + "Unknown modification type."); + if (!mTransforms || !mTransforms->HasTransform()) { + // New value is empty, treat as removal. + // FIXME: Should we just rely on CreatedOrRemovedOnLastChange? + isAdditionOrRemoval = true; + } else if (mTransforms->CreatedOrRemovedOnLastChange()) { + // Old value was empty, treat as addition. + isAdditionOrRemoval = true; + } + } + + if (isAdditionOrRemoval) { + retval |= nsChangeHint_ComprehensiveAddOrRemoveTransform; + } else { + // We just assume the old and new transforms are different. + retval |= nsChangeHint_UpdatePostTransformOverflow | + nsChangeHint_UpdateTransformLayer; + } + } + return retval; +} + +bool SVGTransformableElement::IsEventAttributeNameInternal(nsAtom* aName) { + return nsContentUtils::IsEventAttributeName(aName, EventNameType_SVGGraphic); +} + +//---------------------------------------------------------------------- +// SVGElement overrides + +gfxMatrix SVGTransformableElement::PrependLocalTransformsTo( + const gfxMatrix& aMatrix, SVGTransformTypes aWhich) const { + if (aWhich == eChildToUserSpace) { + // We don't have any eUserSpaceToParent transforms. (Sub-classes that do + // must override this function and handle that themselves.) + return aMatrix; + } + return GetUserToParentTransform(mAnimateMotionTransform.get(), + mTransforms.get()) * + aMatrix; +} + +const gfx::Matrix* SVGTransformableElement::GetAnimateMotionTransform() const { + return mAnimateMotionTransform.get(); +} + +void SVGTransformableElement::SetAnimateMotionTransform( + const gfx::Matrix* aMatrix) { + if ((!aMatrix && !mAnimateMotionTransform) || + (aMatrix && mAnimateMotionTransform && + aMatrix->FuzzyEquals(*mAnimateMotionTransform))) { + return; + } + bool transformSet = mTransforms && mTransforms->IsExplicitlySet(); + bool prevSet = mAnimateMotionTransform || transformSet; + mAnimateMotionTransform = + aMatrix ? MakeUnique<gfx::Matrix>(*aMatrix) : nullptr; + bool nowSet = mAnimateMotionTransform || transformSet; + int32_t modType; + if (prevSet && !nowSet) { + modType = MutationEvent_Binding::REMOVAL; + } else if (!prevSet && nowSet) { + modType = MutationEvent_Binding::ADDITION; + } else { + modType = MutationEvent_Binding::MODIFICATION; + } + DidAnimateTransformList(modType); + nsIFrame* frame = GetPrimaryFrame(); + if (frame) { + // If the result of this transform and any other transforms on this frame + // is the identity matrix, then DoApplyRenderingChangeToTree won't handle + // our nsChangeHint_UpdateTransformLayer hint since aFrame->IsTransformed() + // will return false. That's fine, but we still need to schedule a repaint, + // and that won't otherwise happen. Since it's cheap to call SchedulePaint, + // we don't bother to check IsTransformed(). + frame->SchedulePaint(); + } +} + +SVGAnimatedTransformList* SVGTransformableElement::GetAnimatedTransformList( + uint32_t aFlags) { + if (!mTransforms && (aFlags & DO_ALLOCATE)) { + mTransforms = MakeUnique<SVGAnimatedTransformList>(); + } + return mTransforms.get(); +} + +SVGElement* SVGTransformableElement::GetNearestViewportElement() { + return SVGContentUtils::GetNearestViewportElement(this); +} + +SVGElement* SVGTransformableElement::GetFarthestViewportElement() { + return SVGContentUtils::GetOuterSVGElement(this); +} + +static already_AddRefed<SVGRect> ZeroBBox(SVGTransformableElement& aOwner) { + return MakeAndAddRef<SVGRect>(&aOwner, Rect{0, 0, 0, 0}); +} + +already_AddRefed<SVGRect> SVGTransformableElement::GetBBox( + const SVGBoundingBoxOptions& aOptions) { + nsIFrame* frame = GetPrimaryFrame(FlushType::Layout); + + if (!frame || (frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) { + return ZeroBBox(*this); + } + ISVGDisplayableFrame* svgframe = do_QueryFrame(frame); + + if (!svgframe) { + if (!SVGUtils::IsInSVGTextSubtree(frame)) { + return ZeroBBox(*this); + } + + // For <tspan>, <textPath>, the frame is an nsInlineFrame or + // nsBlockFrame, |svgframe| will be a nullptr. + // We implement their getBBox directly here instead of in + // SVGUtils::GetBBox, because SVGUtils::GetBBox is more + // or less used for other purpose elsewhere. e.g. gradient + // code assumes GetBBox of <tspan> returns the bbox of the + // outer <text>. + // TODO: cleanup this sort of usecase of SVGUtils::GetBBox, + // then move this code SVGUtils::GetBBox. + SVGTextFrame* text = + static_cast<SVGTextFrame*>(nsLayoutUtils::GetClosestFrameOfType( + frame->GetParent(), LayoutFrameType::SVGText)); + + if (text->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { + return ZeroBBox(*this); + } + + gfxRect rec = text->TransformFrameRectFromTextChild( + frame->GetRectRelativeToSelf(), frame); + + // Should also add the |x|, |y| of the SVGTextFrame itself, since + // the result obtained by TransformFrameRectFromTextChild doesn't + // include them. + rec.x += float(text->GetPosition().x) / AppUnitsPerCSSPixel(); + rec.y += float(text->GetPosition().y) / AppUnitsPerCSSPixel(); + + return do_AddRef(new SVGRect(this, ToRect(rec))); + } + + if (!NS_SVGNewGetBBoxEnabled()) { + return do_AddRef(new SVGRect( + this, ToRect(SVGUtils::GetBBox( + frame, SVGUtils::eBBoxIncludeFillGeometry | + SVGUtils::eUseUserSpaceOfUseElement)))); + } + uint32_t flags = 0; + if (aOptions.mFill) { + flags |= SVGUtils::eBBoxIncludeFill; + } + if (aOptions.mStroke) { + flags |= SVGUtils::eBBoxIncludeStroke; + } + if (aOptions.mMarkers) { + flags |= SVGUtils::eBBoxIncludeMarkers; + } + if (aOptions.mClipped) { + flags |= SVGUtils::eBBoxIncludeClipped; + } + if (flags == 0) { + return do_AddRef(new SVGRect(this, gfx::Rect())); + } + if (flags == SVGUtils::eBBoxIncludeMarkers || + flags == SVGUtils::eBBoxIncludeClipped) { + flags |= SVGUtils::eBBoxIncludeFill; + } + flags |= SVGUtils::eUseUserSpaceOfUseElement; + return do_AddRef(new SVGRect(this, ToRect(SVGUtils::GetBBox(frame, flags)))); +} + +already_AddRefed<SVGMatrix> SVGTransformableElement::GetCTM() { + Document* currentDoc = GetComposedDoc(); + if (currentDoc) { + // Flush all pending notifications so that our frames are up to date + currentDoc->FlushPendingNotifications(FlushType::Layout); + } + gfx::Matrix m = SVGContentUtils::GetCTM(this, false); + RefPtr<SVGMatrix> mat = + m.IsSingular() ? nullptr : new SVGMatrix(ThebesMatrix(m)); + return mat.forget(); +} + +already_AddRefed<SVGMatrix> SVGTransformableElement::GetScreenCTM() { + Document* currentDoc = GetComposedDoc(); + if (currentDoc) { + // Flush all pending notifications so that our frames are up to date + currentDoc->FlushPendingNotifications(FlushType::Layout); + } + gfx::Matrix m = SVGContentUtils::GetCTM(this, true); + RefPtr<SVGMatrix> mat = + m.IsSingular() ? nullptr : new SVGMatrix(ThebesMatrix(m)); + return mat.forget(); +} + +already_AddRefed<SVGMatrix> SVGTransformableElement::GetTransformToElement( + SVGGraphicsElement& aElement, ErrorResult& rv) { + // the easiest way to do this (if likely to increase rounding error): + RefPtr<SVGMatrix> ourScreenCTM = GetScreenCTM(); + RefPtr<SVGMatrix> targetScreenCTM = aElement.GetScreenCTM(); + if (!ourScreenCTM || !targetScreenCTM) { + rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); + return nullptr; + } + RefPtr<SVGMatrix> tmp = targetScreenCTM->Inverse(rv); + if (rv.Failed()) return nullptr; + + RefPtr<SVGMatrix> mat = tmp->Multiply(*ourScreenCTM); + return mat.forget(); +} + +/* static */ +gfxMatrix SVGTransformableElement::GetUserToParentTransform( + const gfx::Matrix* aAnimateMotionTransform, + const SVGAnimatedTransformList* aTransforms) { + gfxMatrix result; + + if (aAnimateMotionTransform) { + result.PreMultiply(ThebesMatrix(*aAnimateMotionTransform)); + } + + if (aTransforms) { + result.PreMultiply(aTransforms->GetAnimValue().GetConsolidationMatrix()); + } + + return result; +} + +} // namespace dom +} // namespace mozilla |