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-rw-r--r--dom/webgpu/Texture.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/dom/webgpu/Texture.h b/dom/webgpu/Texture.h
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+++ b/dom/webgpu/Texture.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GPU_Texture_H_
+#define GPU_Texture_H_
+
+#include "mozilla/WeakPtr.h"
+#include "nsWrapperCache.h"
+#include "ObjectModel.h"
+#include "mozilla/webgpu/WebGPUTypes.h"
+#include "mozilla/WeakPtr.h"
+
+namespace mozilla {
+namespace dom {
+struct GPUTextureDescriptor;
+struct GPUTextureViewDescriptor;
+class HTMLCanvasElement;
+} // namespace dom
+
+namespace webgpu {
+namespace ffi {
+struct WGPUTextureViewDescriptor;
+} // namespace ffi
+
+class Device;
+class TextureView;
+
+class Texture final : public ObjectBase, public ChildOf<Device> {
+ public:
+ GPU_DECL_CYCLE_COLLECTION(Texture)
+ GPU_DECL_JS_WRAP(Texture)
+
+ Texture(Device* const aParent, RawId aId,
+ const dom::GPUTextureDescriptor& aDesc);
+ Device* GetParentDevice() { return mParent; }
+ const RawId mId;
+ const Maybe<uint8_t> mBytesPerBlock;
+
+ WeakPtr<dom::HTMLCanvasElement> mTargetCanvasElement;
+
+ private:
+ virtual ~Texture();
+ void Cleanup();
+
+ public:
+ already_AddRefed<TextureView> CreateView(
+ const dom::GPUTextureViewDescriptor& aDesc);
+ void Destroy();
+};
+
+} // namespace webgpu
+} // namespace mozilla
+
+#endif // GPU_Texture_H_