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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* Generated with cbindgen:0.15.0 */
+
+/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
+ * To generate this file:
+ * 1. Get the latest cbindgen using `cargo install --force cbindgen`
+ * a. Alternatively, you can clone `https://github.com/eqrion/cbindgen` and use a tagged release
+ * 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --lockfile Cargo.lock --crate wgpu_bindings -o dom/webgpu/ffi/wgpu_ffi_generated.h`
+ */
+
+struct WGPUByteBuf;
+typedef uint64_t WGPUNonZeroU64;
+typedef uint64_t WGPUOption_BufferSize;
+typedef uint32_t WGPUOption_NonZeroU32;
+typedef uint8_t WGPUOption_NonZeroU8;
+typedef uint64_t WGPUOption_AdapterId;
+typedef uint64_t WGPUOption_BufferId;
+typedef uint64_t WGPUOption_PipelineLayoutId;
+typedef uint64_t WGPUOption_SamplerId;
+typedef uint64_t WGPUOption_SurfaceId;
+typedef uint64_t WGPUOption_TextureViewId;
+
+
+#include <stdarg.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdlib.h>
+
+#define WGPUMAX_BIND_GROUPS 8
+
+#define WGPUMAX_COLOR_TARGETS 4
+
+#define WGPUMAX_MIP_LEVELS 16
+
+#define WGPUMAX_VERTEX_BUFFERS 16
+
+#define WGPUMAX_ANISOTROPY 16
+
+#define WGPUSHADER_STAGE_COUNT 3
+
+#define WGPUDESIRED_NUM_FRAMES 3
+
+/**
+ * Buffer-Texture copies must have [`bytes_per_row`] aligned to this number.
+ *
+ * This doesn't apply to [`Queue::write_texture`].
+ *
+ * [`bytes_per_row`]: TextureDataLayout::bytes_per_row
+ */
+#define WGPUCOPY_BYTES_PER_ROW_ALIGNMENT 256
+
+/**
+ * Alignment all push constants need
+ */
+#define WGPUPUSH_CONSTANT_ALIGNMENT 4
+
+/**
+ * How edges should be handled in texture addressing.
+ */
+enum WGPUAddressMode {
+ /**
+ * Clamp the value to the edge of the texture
+ *
+ * -0.25 -> 0.0
+ * 1.25 -> 1.0
+ */
+ WGPUAddressMode_ClampToEdge = 0,
+ /**
+ * Repeat the texture in a tiling fashion
+ *
+ * -0.25 -> 0.75
+ * 1.25 -> 0.25
+ */
+ WGPUAddressMode_Repeat = 1,
+ /**
+ * Repeat the texture, mirroring it every repeat
+ *
+ * -0.25 -> 0.25
+ * 1.25 -> 0.75
+ */
+ WGPUAddressMode_MirrorRepeat = 2,
+ /**
+ * Clamp the value to the border of the texture
+ * Requires feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`]
+ *
+ * -0.25 -> border
+ * 1.25 -> border
+ */
+ WGPUAddressMode_ClampToBorder = 3,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUAddressMode_Sentinel,
+};
+
+/**
+ * Alpha blend factor.
+ *
+ * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
+ */
+enum WGPUBlendFactor {
+ WGPUBlendFactor_Zero = 0,
+ WGPUBlendFactor_One = 1,
+ WGPUBlendFactor_SrcColor = 2,
+ WGPUBlendFactor_OneMinusSrcColor = 3,
+ WGPUBlendFactor_SrcAlpha = 4,
+ WGPUBlendFactor_OneMinusSrcAlpha = 5,
+ WGPUBlendFactor_DstColor = 6,
+ WGPUBlendFactor_OneMinusDstColor = 7,
+ WGPUBlendFactor_DstAlpha = 8,
+ WGPUBlendFactor_OneMinusDstAlpha = 9,
+ WGPUBlendFactor_SrcAlphaSaturated = 10,
+ WGPUBlendFactor_BlendColor = 11,
+ WGPUBlendFactor_OneMinusBlendColor = 12,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUBlendFactor_Sentinel,
+};
+
+/**
+ * Alpha blend operation.
+ *
+ * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
+ */
+enum WGPUBlendOperation {
+ WGPUBlendOperation_Add = 0,
+ WGPUBlendOperation_Subtract = 1,
+ WGPUBlendOperation_ReverseSubtract = 2,
+ WGPUBlendOperation_Min = 3,
+ WGPUBlendOperation_Max = 4,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUBlendOperation_Sentinel,
+};
+
+enum WGPUBufferMapAsyncStatus {
+ WGPUBufferMapAsyncStatus_Success,
+ WGPUBufferMapAsyncStatus_Error,
+ WGPUBufferMapAsyncStatus_Unknown,
+ WGPUBufferMapAsyncStatus_ContextLost,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUBufferMapAsyncStatus_Sentinel,
+};
+
+/**
+ * Comparison function used for depth and stencil operations.
+ */
+enum WGPUCompareFunction {
+ /**
+ * Function never passes
+ */
+ WGPUCompareFunction_Never = 1,
+ /**
+ * Function passes if new value less than existing value
+ */
+ WGPUCompareFunction_Less = 2,
+ /**
+ * Function passes if new value is equal to existing value
+ */
+ WGPUCompareFunction_Equal = 3,
+ /**
+ * Function passes if new value is less than or equal to existing value
+ */
+ WGPUCompareFunction_LessEqual = 4,
+ /**
+ * Function passes if new value is greater than existing value
+ */
+ WGPUCompareFunction_Greater = 5,
+ /**
+ * Function passes if new value is not equal to existing value
+ */
+ WGPUCompareFunction_NotEqual = 6,
+ /**
+ * Function passes if new value is greater than or equal to existing value
+ */
+ WGPUCompareFunction_GreaterEqual = 7,
+ /**
+ * Function always passes
+ */
+ WGPUCompareFunction_Always = 8,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUCompareFunction_Sentinel,
+};
+
+/**
+ * Type of faces to be culled.
+ */
+enum WGPUCullMode {
+ /**
+ * No faces should be culled
+ */
+ WGPUCullMode_None = 0,
+ /**
+ * Front faces should be culled
+ */
+ WGPUCullMode_Front = 1,
+ /**
+ * Back faces should be culled
+ */
+ WGPUCullMode_Back = 2,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUCullMode_Sentinel,
+};
+
+/**
+ * Texel mixing mode when sampling between texels.
+ */
+enum WGPUFilterMode {
+ /**
+ * Nearest neighbor sampling.
+ *
+ * This creates a pixelated effect when used as a mag filter
+ */
+ WGPUFilterMode_Nearest = 0,
+ /**
+ * Linear Interpolation
+ *
+ * This makes textures smooth but blurry when used as a mag filter.
+ */
+ WGPUFilterMode_Linear = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUFilterMode_Sentinel,
+};
+
+/**
+ * Winding order which classifies the "front" face.
+ */
+enum WGPUFrontFace {
+ /**
+ * Triangles with vertices in counter clockwise order are considered the front face.
+ *
+ * This is the default with right handed coordinate spaces.
+ */
+ WGPUFrontFace_Ccw = 0,
+ /**
+ * Triangles with vertices in clockwise order are considered the front face.
+ *
+ * This is the default with left handed coordinate spaces.
+ */
+ WGPUFrontFace_Cw = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUFrontFace_Sentinel,
+};
+
+enum WGPUHostMap {
+ WGPUHostMap_Read,
+ WGPUHostMap_Write,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUHostMap_Sentinel,
+};
+
+/**
+ * Format of indices used with pipeline.
+ */
+enum WGPUIndexFormat {
+ /**
+ * Indices are 16 bit unsigned integers.
+ */
+ WGPUIndexFormat_Uint16 = 0,
+ /**
+ * Indices are 32 bit unsigned integers.
+ */
+ WGPUIndexFormat_Uint32 = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUIndexFormat_Sentinel,
+};
+
+/**
+ * Rate that determines when vertex data is advanced.
+ */
+enum WGPUInputStepMode {
+ /**
+ * Input data is advanced every vertex. This is the standard value for vertex data.
+ */
+ WGPUInputStepMode_Vertex = 0,
+ /**
+ * Input data is advanced every instance.
+ */
+ WGPUInputStepMode_Instance = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUInputStepMode_Sentinel,
+};
+
+/**
+ * Operation to perform to the output attachment at the start of a renderpass.
+ */
+enum WGPULoadOp {
+ /**
+ * Clear the output attachment with the clear color. Clearing is faster than loading.
+ */
+ WGPULoadOp_Clear = 0,
+ /**
+ * Do not clear output attachment.
+ */
+ WGPULoadOp_Load = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPULoadOp_Sentinel,
+};
+
+/**
+ * Type of drawing mode for polygons
+ */
+enum WGPUPolygonMode {
+ /**
+ * Polygons are filled
+ */
+ WGPUPolygonMode_Fill = 0,
+ /**
+ * Polygons are draw as line segments
+ */
+ WGPUPolygonMode_Line = 1,
+ /**
+ * Polygons are draw as points
+ */
+ WGPUPolygonMode_Point = 2,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUPolygonMode_Sentinel,
+};
+
+/**
+ * Power Preference when choosing a physical adapter.
+ */
+enum WGPUPowerPreference {
+ /**
+ * Adapter that uses the least possible power. This is often an integerated GPU.
+ */
+ WGPUPowerPreference_LowPower = 0,
+ /**
+ * Adapter that has the highest performance. This is often a discrete GPU.
+ */
+ WGPUPowerPreference_HighPerformance = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUPowerPreference_Sentinel,
+};
+
+/**
+ * Primitive type the input mesh is composed of.
+ */
+enum WGPUPrimitiveTopology {
+ /**
+ * Vertex data is a list of points. Each vertex is a new point.
+ */
+ WGPUPrimitiveTopology_PointList = 0,
+ /**
+ * Vertex data is a list of lines. Each pair of vertices composes a new line.
+ *
+ * Vertices `0 1 2 3` create two lines `0 1` and `2 3`
+ */
+ WGPUPrimitiveTopology_LineList = 1,
+ /**
+ * Vertex data is a strip of lines. Each set of two adjacent vertices form a line.
+ *
+ * Vertices `0 1 2 3` create three lines `0 1`, `1 2`, and `2 3`.
+ */
+ WGPUPrimitiveTopology_LineStrip = 2,
+ /**
+ * Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.
+ *
+ * Vertices `0 1 2 3 4 5` create two triangles `0 1 2` and `3 4 5`
+ */
+ WGPUPrimitiveTopology_TriangleList = 3,
+ /**
+ * Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.
+ *
+ * Vertices `0 1 2 3 4 5` creates four triangles `0 1 2`, `2 1 3`, `3 2 4`, and `4 3 5`
+ */
+ WGPUPrimitiveTopology_TriangleStrip = 4,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUPrimitiveTopology_Sentinel,
+};
+
+enum WGPURawBindingType {
+ WGPURawBindingType_UniformBuffer,
+ WGPURawBindingType_StorageBuffer,
+ WGPURawBindingType_ReadonlyStorageBuffer,
+ WGPURawBindingType_Sampler,
+ WGPURawBindingType_ComparisonSampler,
+ WGPURawBindingType_SampledTexture,
+ WGPURawBindingType_ReadonlyStorageTexture,
+ WGPURawBindingType_WriteonlyStorageTexture,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPURawBindingType_Sentinel,
+};
+
+/**
+ * Operation to perform on the stencil value.
+ */
+enum WGPUStencilOperation {
+ /**
+ * Keep stencil value unchanged.
+ */
+ WGPUStencilOperation_Keep = 0,
+ /**
+ * Set stencil value to zero.
+ */
+ WGPUStencilOperation_Zero = 1,
+ /**
+ * Replace stencil value with value provided in most recent call to [`RenderPass::set_stencil_reference`].
+ */
+ WGPUStencilOperation_Replace = 2,
+ /**
+ * Bitwise inverts stencil value.
+ */
+ WGPUStencilOperation_Invert = 3,
+ /**
+ * Increments stencil value by one, clamping on overflow.
+ */
+ WGPUStencilOperation_IncrementClamp = 4,
+ /**
+ * Decrements stencil value by one, clamping on underflow.
+ */
+ WGPUStencilOperation_DecrementClamp = 5,
+ /**
+ * Increments stencil value by one, wrapping on overflow.
+ */
+ WGPUStencilOperation_IncrementWrap = 6,
+ /**
+ * Decrements stencil value by one, wrapping on underflow.
+ */
+ WGPUStencilOperation_DecrementWrap = 7,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUStencilOperation_Sentinel,
+};
+
+/**
+ * Operation to perform to the output attachment at the end of a renderpass.
+ */
+enum WGPUStoreOp {
+ /**
+ * Clear the render target. If you don't care about the contents of the target, this can be faster.
+ */
+ WGPUStoreOp_Clear = 0,
+ /**
+ * Store the result of the renderpass.
+ */
+ WGPUStoreOp_Store = 1,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUStoreOp_Sentinel,
+};
+
+/**
+ * Kind of data the texture holds.
+ */
+enum WGPUTextureAspect {
+ /**
+ * Depth, Stencil, and Color.
+ */
+ WGPUTextureAspect_All,
+ /**
+ * Stencil.
+ */
+ WGPUTextureAspect_StencilOnly,
+ /**
+ * Depth.
+ */
+ WGPUTextureAspect_DepthOnly,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUTextureAspect_Sentinel,
+};
+
+/**
+ * Dimensionality of a texture.
+ */
+enum WGPUTextureDimension {
+ /**
+ * 1D texture
+ */
+ WGPUTextureDimension_D1,
+ /**
+ * 2D texture
+ */
+ WGPUTextureDimension_D2,
+ /**
+ * 3D texture
+ */
+ WGPUTextureDimension_D3,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUTextureDimension_Sentinel,
+};
+
+/**
+ * Underlying texture data format.
+ *
+ * If there is a conversion in the format (such as srgb -> linear), The conversion listed is for
+ * loading from texture in a shader. When writing to the texture, the opposite conversion takes place.
+ */
+enum WGPUTextureFormat {
+ /**
+ * Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
+ */
+ WGPUTextureFormat_R8Unorm = 0,
+ /**
+ * Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.
+ */
+ WGPUTextureFormat_R8Snorm = 1,
+ /**
+ * Red channel only. 8 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_R8Uint = 2,
+ /**
+ * Red channel only. 8 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_R8Sint = 3,
+ /**
+ * Red channel only. 16 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_R16Uint = 4,
+ /**
+ * Red channel only. 16 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_R16Sint = 5,
+ /**
+ * Red channel only. 16 bit float per channel. Float in shader.
+ */
+ WGPUTextureFormat_R16Float = 6,
+ /**
+ * Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
+ */
+ WGPUTextureFormat_Rg8Unorm = 7,
+ /**
+ * Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.
+ */
+ WGPUTextureFormat_Rg8Snorm = 8,
+ /**
+ * Red and green channels. 8 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_Rg8Uint = 9,
+ /**
+ * Red and green channel s. 8 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_Rg8Sint = 10,
+ /**
+ * Red channel only. 32 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_R32Uint = 11,
+ /**
+ * Red channel only. 32 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_R32Sint = 12,
+ /**
+ * Red channel only. 32 bit float per channel. Float in shader.
+ */
+ WGPUTextureFormat_R32Float = 13,
+ /**
+ * Red and green channels. 16 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_Rg16Uint = 14,
+ /**
+ * Red and green channels. 16 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_Rg16Sint = 15,
+ /**
+ * Red and green channels. 16 bit float per channel. Float in shader.
+ */
+ WGPUTextureFormat_Rg16Float = 16,
+ /**
+ * Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
+ */
+ WGPUTextureFormat_Rgba8Unorm = 17,
+ /**
+ * Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
+ */
+ WGPUTextureFormat_Rgba8UnormSrgb = 18,
+ /**
+ * Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.
+ */
+ WGPUTextureFormat_Rgba8Snorm = 19,
+ /**
+ * Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_Rgba8Uint = 20,
+ /**
+ * Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_Rgba8Sint = 21,
+ /**
+ * Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.
+ */
+ WGPUTextureFormat_Bgra8Unorm = 22,
+ /**
+ * Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
+ */
+ WGPUTextureFormat_Bgra8UnormSrgb = 23,
+ /**
+ * Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.
+ */
+ WGPUTextureFormat_Rgb10a2Unorm = 24,
+ /**
+ * Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.
+ */
+ WGPUTextureFormat_Rg11b10Float = 25,
+ /**
+ * Red and green channels. 32 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_Rg32Uint = 26,
+ /**
+ * Red and green channels. 32 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_Rg32Sint = 27,
+ /**
+ * Red and green channels. 32 bit float per channel. Float in shader.
+ */
+ WGPUTextureFormat_Rg32Float = 28,
+ /**
+ * Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_Rgba16Uint = 29,
+ /**
+ * Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_Rgba16Sint = 30,
+ /**
+ * Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.
+ */
+ WGPUTextureFormat_Rgba16Float = 31,
+ /**
+ * Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.
+ */
+ WGPUTextureFormat_Rgba32Uint = 32,
+ /**
+ * Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.
+ */
+ WGPUTextureFormat_Rgba32Sint = 33,
+ /**
+ * Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.
+ */
+ WGPUTextureFormat_Rgba32Float = 34,
+ /**
+ * Special depth format with 32 bit floating point depth.
+ */
+ WGPUTextureFormat_Depth32Float = 35,
+ /**
+ * Special depth format with at least 24 bit integer depth.
+ */
+ WGPUTextureFormat_Depth24Plus = 36,
+ /**
+ * Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.
+ */
+ WGPUTextureFormat_Depth24PlusStencil8 = 37,
+ /**
+ * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha.
+ * [0, 64] ([0, 1] for alpha) converted to/from float [0, 1] in shader.
+ *
+ * Also known as DXT1.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc1RgbaUnorm = 38,
+ /**
+ * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha.
+ * Srgb-color [0, 64] ([0, 16] for alpha) converted to/from linear-color float [0, 1] in shader.
+ *
+ * Also known as DXT1.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc1RgbaUnormSrgb = 39,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha.
+ * [0, 64] ([0, 16] for alpha) converted to/from float [0, 1] in shader.
+ *
+ * Also known as DXT3.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc2RgbaUnorm = 40,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha.
+ * Srgb-color [0, 64] ([0, 256] for alpha) converted to/from linear-color float [0, 1] in shader.
+ *
+ * Also known as DXT3.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc2RgbaUnormSrgb = 41,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha.
+ * [0, 64] ([0, 256] for alpha) converted to/from float [0, 1] in shader.
+ *
+ * Also known as DXT5.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc3RgbaUnorm = 42,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha.
+ * Srgb-color [0, 64] ([0, 256] for alpha) converted to/from linear-color float [0, 1] in shader.
+ *
+ * Also known as DXT5.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc3RgbaUnormSrgb = 43,
+ /**
+ * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R.
+ * [0, 256] converted to/from float [0, 1] in shader.
+ *
+ * Also known as RGTC1.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc4RUnorm = 44,
+ /**
+ * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R.
+ * [-127, 127] converted to/from float [-1, 1] in shader.
+ *
+ * Also known as RGTC1.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc4RSnorm = 45,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (16 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG.
+ * [0, 256] converted to/from float [0, 1] in shader.
+ *
+ * Also known as RGTC2.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc5RgUnorm = 46,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (16 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG.
+ * [-127, 127] converted to/from float [-1, 1] in shader.
+ *
+ * Also known as RGTC2.
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc5RgSnorm = 47,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader.
+ *
+ * Also known as BPTC (float).
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc6hRgbUfloat = 48,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader.
+ *
+ * Also known as BPTC (float).
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc6hRgbSfloat = 49,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 8 bit integer RGBA.
+ * [0, 256] converted to/from float [0, 1] in shader.
+ *
+ * Also known as BPTC (unorm).
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc7RgbaUnorm = 50,
+ /**
+ * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 8 bit integer RGBA.
+ * Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.
+ *
+ * Also known as BPTC (unorm).
+ *
+ * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
+ */
+ WGPUTextureFormat_Bc7RgbaUnormSrgb = 51,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUTextureFormat_Sentinel,
+};
+
+/**
+ * Dimensions of a particular texture view.
+ */
+enum WGPUTextureViewDimension {
+ /**
+ * A one dimensional texture. `texture1D` in glsl shaders.
+ */
+ WGPUTextureViewDimension_D1,
+ /**
+ * A two dimensional texture. `texture2D` in glsl shaders.
+ */
+ WGPUTextureViewDimension_D2,
+ /**
+ * A two dimensional array texture. `texture2DArray` in glsl shaders.
+ */
+ WGPUTextureViewDimension_D2Array,
+ /**
+ * A cubemap texture. `textureCube` in glsl shaders.
+ */
+ WGPUTextureViewDimension_Cube,
+ /**
+ * A cubemap array texture. `textureCubeArray` in glsl shaders.
+ */
+ WGPUTextureViewDimension_CubeArray,
+ /**
+ * A three dimensional texture. `texture3D` in glsl shaders.
+ */
+ WGPUTextureViewDimension_D3,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUTextureViewDimension_Sentinel,
+};
+
+/**
+ * Vertex Format for a Vertex Attribute (input).
+ */
+enum WGPUVertexFormat {
+ /**
+ * Two unsigned bytes (u8). `uvec2` in shaders.
+ */
+ WGPUVertexFormat_Uchar2 = 0,
+ /**
+ * Four unsigned bytes (u8). `uvec4` in shaders.
+ */
+ WGPUVertexFormat_Uchar4 = 1,
+ /**
+ * Two signed bytes (i8). `ivec2` in shaders.
+ */
+ WGPUVertexFormat_Char2 = 2,
+ /**
+ * Four signed bytes (i8). `ivec4` in shaders.
+ */
+ WGPUVertexFormat_Char4 = 3,
+ /**
+ * Two unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec2` in shaders.
+ */
+ WGPUVertexFormat_Uchar2Norm = 4,
+ /**
+ * Four unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec4` in shaders.
+ */
+ WGPUVertexFormat_Uchar4Norm = 5,
+ /**
+ * Two signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec2` in shaders.
+ */
+ WGPUVertexFormat_Char2Norm = 6,
+ /**
+ * Four signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec4` in shaders.
+ */
+ WGPUVertexFormat_Char4Norm = 7,
+ /**
+ * Two unsigned shorts (u16). `uvec2` in shaders.
+ */
+ WGPUVertexFormat_Ushort2 = 8,
+ /**
+ * Four unsigned shorts (u16). `uvec4` in shaders.
+ */
+ WGPUVertexFormat_Ushort4 = 9,
+ /**
+ * Two signed shorts (i16). `ivec2` in shaders.
+ */
+ WGPUVertexFormat_Short2 = 10,
+ /**
+ * Four signed shorts (i16). `ivec4` in shaders.
+ */
+ WGPUVertexFormat_Short4 = 11,
+ /**
+ * Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec2` in shaders.
+ */
+ WGPUVertexFormat_Ushort2Norm = 12,
+ /**
+ * Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec4` in shaders.
+ */
+ WGPUVertexFormat_Ushort4Norm = 13,
+ /**
+ * Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec2` in shaders.
+ */
+ WGPUVertexFormat_Short2Norm = 14,
+ /**
+ * Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec4` in shaders.
+ */
+ WGPUVertexFormat_Short4Norm = 15,
+ /**
+ * Two half-precision floats (no Rust equiv). `vec2` in shaders.
+ */
+ WGPUVertexFormat_Half2 = 16,
+ /**
+ * Four half-precision floats (no Rust equiv). `vec4` in shaders.
+ */
+ WGPUVertexFormat_Half4 = 17,
+ /**
+ * One single-precision float (f32). `float` in shaders.
+ */
+ WGPUVertexFormat_Float = 18,
+ /**
+ * Two single-precision floats (f32). `vec2` in shaders.
+ */
+ WGPUVertexFormat_Float2 = 19,
+ /**
+ * Three single-precision floats (f32). `vec3` in shaders.
+ */
+ WGPUVertexFormat_Float3 = 20,
+ /**
+ * Four single-precision floats (f32). `vec4` in shaders.
+ */
+ WGPUVertexFormat_Float4 = 21,
+ /**
+ * One unsigned int (u32). `uint` in shaders.
+ */
+ WGPUVertexFormat_Uint = 22,
+ /**
+ * Two unsigned ints (u32). `uvec2` in shaders.
+ */
+ WGPUVertexFormat_Uint2 = 23,
+ /**
+ * Three unsigned ints (u32). `uvec3` in shaders.
+ */
+ WGPUVertexFormat_Uint3 = 24,
+ /**
+ * Four unsigned ints (u32). `uvec4` in shaders.
+ */
+ WGPUVertexFormat_Uint4 = 25,
+ /**
+ * One signed int (i32). `int` in shaders.
+ */
+ WGPUVertexFormat_Int = 26,
+ /**
+ * Two signed ints (i32). `ivec2` in shaders.
+ */
+ WGPUVertexFormat_Int2 = 27,
+ /**
+ * Three signed ints (i32). `ivec3` in shaders.
+ */
+ WGPUVertexFormat_Int3 = 28,
+ /**
+ * Four signed ints (i32). `ivec4` in shaders.
+ */
+ WGPUVertexFormat_Int4 = 29,
+ /**
+ * Must be last for serialization purposes
+ */
+ WGPUVertexFormat_Sentinel,
+};
+
+/**
+ * The internal enum mirrored from `BufferUsage`. The values don't have to match!
+ */
+struct WGPUBufferUse;
+
+struct WGPUClient;
+
+struct WGPUComputePass;
+
+struct WGPUGlobal;
+
+/**
+ * Describes a pipeline layout.
+ *
+ * A `PipelineLayoutDescriptor` can be used to create a pipeline layout.
+ */
+struct WGPUPipelineLayoutDescriptor;
+
+struct WGPURenderBundleEncoder;
+
+struct WGPURenderPass;
+
+/**
+ * The internal enum mirrored from `TextureUsage`. The values don't have to match!
+ */
+struct WGPUTextureUse;
+
+struct WGPUInfrastructure {
+ struct WGPUClient *client;
+ const uint8_t *error;
+};
+
+typedef WGPUNonZeroU64 WGPUId_Adapter_Dummy;
+
+typedef WGPUId_Adapter_Dummy WGPUAdapterId;
+
+typedef WGPUNonZeroU64 WGPUId_Device_Dummy;
+
+typedef WGPUId_Device_Dummy WGPUDeviceId;
+
+typedef WGPUNonZeroU64 WGPUId_Buffer_Dummy;
+
+typedef WGPUId_Buffer_Dummy WGPUBufferId;
+
+typedef const char *WGPURawString;
+
+/**
+ * Integral type used for buffer offsets.
+ */
+typedef uint64_t WGPUBufferAddress;
+
+/**
+ * Different ways that you can use a buffer.
+ *
+ * The usages determine what kind of memory the buffer is allocated from and what
+ * actions the buffer can partake in.
+ */
+typedef uint32_t WGPUBufferUsage;
+/**
+ * Allow a buffer to be mapped for reading using [`Buffer::map_async`] + [`Buffer::get_mapped_range`].
+ * This does not include creating a buffer with [`BufferDescriptor::mapped_at_creation`] set.
+ *
+ * If [`Features::MAPPABLE_PRIMARY_BUFFERS`] isn't enabled, the only other usage a buffer
+ * may have is COPY_DST.
+ */
+#define WGPUBufferUsage_MAP_READ (uint32_t)1
+/**
+ * Allow a buffer to be mapped for writing using [`Buffer::map_async`] + [`Buffer::get_mapped_range_mut`].
+ * This does not include creating a buffer with `mapped_at_creation` set.
+ *
+ * If [`Features::MAPPABLE_PRIMARY_BUFFERS`] feature isn't enabled, the only other usage a buffer
+ * may have is COPY_SRC.
+ */
+#define WGPUBufferUsage_MAP_WRITE (uint32_t)2
+/**
+ * Allow a buffer to be the source buffer for a [`CommandEncoder::copy_buffer_to_buffer`] or [`CommandEncoder::copy_buffer_to_texture`]
+ * operation.
+ */
+#define WGPUBufferUsage_COPY_SRC (uint32_t)4
+/**
+ * Allow a buffer to be the destination buffer for a [`CommandEncoder::copy_buffer_to_buffer`], [`CommandEncoder::copy_texture_to_buffer`],
+ * or [`Queue::write_buffer`] operation.
+ */
+#define WGPUBufferUsage_COPY_DST (uint32_t)8
+/**
+ * Allow a buffer to be the index buffer in a draw operation.
+ */
+#define WGPUBufferUsage_INDEX (uint32_t)16
+/**
+ * Allow a buffer to be the vertex buffer in a draw operation.
+ */
+#define WGPUBufferUsage_VERTEX (uint32_t)32
+/**
+ * Allow a buffer to be a [`BindingType::UniformBuffer`] inside a bind group.
+ */
+#define WGPUBufferUsage_UNIFORM (uint32_t)64
+/**
+ * Allow a buffer to be a [`BindingType::StorageBuffer`] inside a bind group.
+ */
+#define WGPUBufferUsage_STORAGE (uint32_t)128
+/**
+ * Allow a buffer to be the indirect buffer in an indirect draw call.
+ */
+#define WGPUBufferUsage_INDIRECT (uint32_t)256
+
+/**
+ * Describes a [`Buffer`].
+ */
+struct WGPUBufferDescriptor {
+ /**
+ * Debug label of a buffer. This will show up in graphics debuggers for easy identification.
+ */
+ WGPURawString label;
+ /**
+ * Size of a buffer.
+ */
+ WGPUBufferAddress size;
+ /**
+ * Usages of a buffer. If the buffer is used in any way that isn't specified here, the operation
+ * will panic.
+ */
+ WGPUBufferUsage usage;
+ /**
+ * Allows a buffer to be mapped immediately after they are made. It does not have to be [`BufferUsage::MAP_READ`] or
+ * [`BufferUsage::MAP_WRITE`], all buffers are allowed to be mapped at creation.
+ */
+ bool mapped_at_creation;
+};
+
+typedef WGPUNonZeroU64 WGPUId_Texture_Dummy;
+
+typedef WGPUId_Texture_Dummy WGPUTextureId;
+
+/**
+ * Extent of a texture related operation.
+ */
+struct WGPUExtent3d {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+};
+
+/**
+ * Different ways that you can use a texture.
+ *
+ * The usages determine what kind of memory the texture is allocated from and what
+ * actions the texture can partake in.
+ */
+typedef uint32_t WGPUTextureUsage;
+/**
+ * Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or
+ * [`CommandEncoder::copy_texture_to_texture`] operation.
+ */
+#define WGPUTextureUsage_COPY_SRC (uint32_t)1
+/**
+ * Allows a texture to be the destination in a [`CommandEncoder::copy_texture_to_buffer`],
+ * [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation.
+ */
+#define WGPUTextureUsage_COPY_DST (uint32_t)2
+/**
+ * Allows a texture to be a [`BindingType::SampledTexture`] in a bind group.
+ */
+#define WGPUTextureUsage_SAMPLED (uint32_t)4
+/**
+ * Allows a texture to be a [`BindingType::StorageTexture`] in a bind group.
+ */
+#define WGPUTextureUsage_STORAGE (uint32_t)8
+/**
+ * Allows a texture to be a output attachment of a renderpass.
+ */
+#define WGPUTextureUsage_OUTPUT_ATTACHMENT (uint32_t)16
+
+/**
+ * Describes a [`Texture`].
+ */
+struct WGPUTextureDescriptor {
+ /**
+ * Debug label of the texture. This will show up in graphics debuggers for easy identification.
+ */
+ WGPURawString label;
+ /**
+ * Size of the texture. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the
+ * number of 2D textures in that array.
+ */
+ struct WGPUExtent3d size;
+ /**
+ * Mip count of texture. For a texture with no extra mips, this must be 1.
+ */
+ uint32_t mip_level_count;
+ /**
+ * Sample count of texture. If this is not 1, texture must have [`BindingType::SampledTexture::multisampled`] set to true.
+ */
+ uint32_t sample_count;
+ /**
+ * Dimensions of the texture.
+ */
+ enum WGPUTextureDimension dimension;
+ /**
+ * Format of the texture.
+ */
+ enum WGPUTextureFormat format;
+ /**
+ * Allowed usages of the texture. If used in other ways, the operation will panic.
+ */
+ WGPUTextureUsage usage;
+};
+
+typedef WGPUNonZeroU64 WGPUId_TextureView_Dummy;
+
+typedef WGPUId_TextureView_Dummy WGPUTextureViewId;
+
+struct WGPUTextureViewDescriptor {
+ WGPURawString label;
+ const enum WGPUTextureFormat *format;
+ const enum WGPUTextureViewDimension *dimension;
+ enum WGPUTextureAspect aspect;
+ uint32_t base_mip_level;
+ WGPUOption_NonZeroU32 level_count;
+ uint32_t base_array_layer;
+ WGPUOption_NonZeroU32 array_layer_count;
+};
+
+typedef WGPUNonZeroU64 WGPUId_Sampler_Dummy;
+
+typedef WGPUId_Sampler_Dummy WGPUSamplerId;
+
+struct WGPUSamplerDescriptor {
+ WGPURawString label;
+ enum WGPUAddressMode address_modes[3];
+ enum WGPUFilterMode mag_filter;
+ enum WGPUFilterMode min_filter;
+ enum WGPUFilterMode mipmap_filter;
+ float lod_min_clamp;
+ float lod_max_clamp;
+ const enum WGPUCompareFunction *compare;
+ WGPUOption_NonZeroU8 anisotropy_clamp;
+};
+
+typedef WGPUNonZeroU64 WGPUId_CommandBuffer_Dummy;
+
+typedef WGPUId_CommandBuffer_Dummy WGPUCommandBufferId;
+
+typedef WGPUCommandBufferId WGPUCommandEncoderId;
+
+/**
+ * Describes a [`CommandEncoder`].
+ */
+struct WGPUCommandEncoderDescriptor {
+ /**
+ * Debug label for the command encoder. This will show up in graphics debuggers for easy identification.
+ */
+ WGPURawString label;
+};
+
+struct WGPUComputePassDescriptor {
+ uint32_t todo;
+};
+
+/**
+ * RGBA double precision color.
+ *
+ * This is not to be used as a generic color type, only for specific wgpu interfaces.
+ */
+struct WGPUColor {
+ double r;
+ double g;
+ double b;
+ double a;
+};
+#define WGPUColor_TRANSPARENT (WGPUColor){ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 }
+#define WGPUColor_BLACK (WGPUColor){ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 }
+#define WGPUColor_WHITE (WGPUColor){ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }
+#define WGPUColor_RED (WGPUColor){ .r = 1.0, .g = 0.0, .b = 0.0, .a = 1.0 }
+#define WGPUColor_GREEN (WGPUColor){ .r = 0.0, .g = 1.0, .b = 0.0, .a = 1.0 }
+#define WGPUColor_BLUE (WGPUColor){ .r = 0.0, .g = 0.0, .b = 1.0, .a = 1.0 }
+
+/**
+ * Describes an individual channel within a render pass, such as color, depth, or stencil.
+ */
+struct WGPUPassChannel_Color {
+ /**
+ * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it
+ * is the first renderpass rendering to a swap chain image.
+ */
+ enum WGPULoadOp load_op;
+ /**
+ * Operation to perform to the output attachment at the end of a renderpass.
+ */
+ enum WGPUStoreOp store_op;
+ /**
+ * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color.
+ */
+ struct WGPUColor clear_value;
+ /**
+ * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment
+ * can be used inside the pass by other read-only usages.
+ */
+ bool read_only;
+};
+
+/**
+ * Describes a color attachment to a render pass.
+ */
+struct WGPUColorAttachmentDescriptor {
+ /**
+ * The view to use as an attachment.
+ */
+ WGPUTextureViewId attachment;
+ /**
+ * The view that will receive the resolved output if multisampling is used.
+ */
+ WGPUOption_TextureViewId resolve_target;
+ /**
+ * What operations will be performed on this color attachment.
+ */
+ struct WGPUPassChannel_Color channel;
+};
+
+/**
+ * Describes an individual channel within a render pass, such as color, depth, or stencil.
+ */
+struct WGPUPassChannel_f32 {
+ /**
+ * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it
+ * is the first renderpass rendering to a swap chain image.
+ */
+ enum WGPULoadOp load_op;
+ /**
+ * Operation to perform to the output attachment at the end of a renderpass.
+ */
+ enum WGPUStoreOp store_op;
+ /**
+ * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color.
+ */
+ float clear_value;
+ /**
+ * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment
+ * can be used inside the pass by other read-only usages.
+ */
+ bool read_only;
+};
+
+/**
+ * Describes an individual channel within a render pass, such as color, depth, or stencil.
+ */
+struct WGPUPassChannel_u32 {
+ /**
+ * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it
+ * is the first renderpass rendering to a swap chain image.
+ */
+ enum WGPULoadOp load_op;
+ /**
+ * Operation to perform to the output attachment at the end of a renderpass.
+ */
+ enum WGPUStoreOp store_op;
+ /**
+ * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color.
+ */
+ uint32_t clear_value;
+ /**
+ * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment
+ * can be used inside the pass by other read-only usages.
+ */
+ bool read_only;
+};
+
+/**
+ * Describes a depth/stencil attachment to a render pass.
+ */
+struct WGPUDepthStencilAttachmentDescriptor {
+ /**
+ * The view to use as an attachment.
+ */
+ WGPUTextureViewId attachment;
+ /**
+ * What operations will be performed on the depth part of the attachment.
+ */
+ struct WGPUPassChannel_f32 depth;
+ /**
+ * What operations will be performed on the stencil part of the attachment.
+ */
+ struct WGPUPassChannel_u32 stencil;
+};
+
+struct WGPURenderPassDescriptor {
+ const struct WGPUColorAttachmentDescriptor *color_attachments;
+ uintptr_t color_attachments_length;
+ const struct WGPUDepthStencilAttachmentDescriptor *depth_stencil_attachment;
+};
+
+typedef WGPUNonZeroU64 WGPUId_BindGroupLayout_Dummy;
+
+typedef WGPUId_BindGroupLayout_Dummy WGPUBindGroupLayoutId;
+
+typedef WGPUNonZeroU64 WGPUId_PipelineLayout_Dummy;
+
+typedef WGPUId_PipelineLayout_Dummy WGPUPipelineLayoutId;
+
+typedef WGPUNonZeroU64 WGPUId_BindGroup_Dummy;
+
+typedef WGPUId_BindGroup_Dummy WGPUBindGroupId;
+
+typedef WGPUNonZeroU64 WGPUId_ShaderModule_Dummy;
+
+typedef WGPUId_ShaderModule_Dummy WGPUShaderModuleId;
+
+struct WGPUShaderModuleDescriptor {
+ const uint32_t *spirv_words;
+ uintptr_t spirv_words_length;
+ WGPURawString wgsl_chars;
+};
+
+typedef WGPUNonZeroU64 WGPUId_ComputePipeline_Dummy;
+
+typedef WGPUId_ComputePipeline_Dummy WGPUComputePipelineId;
+
+struct WGPUProgrammableStageDescriptor {
+ WGPUShaderModuleId module;
+ WGPURawString entry_point;
+};
+
+struct WGPUComputePipelineDescriptor {
+ WGPURawString label;
+ WGPUOption_PipelineLayoutId layout;
+ struct WGPUProgrammableStageDescriptor compute_stage;
+};
+
+typedef WGPUNonZeroU64 WGPUId_RenderPipeline_Dummy;
+
+typedef WGPUId_RenderPipeline_Dummy WGPURenderPipelineId;
+
+/**
+ * Describes the state of the rasterizer in a render pipeline.
+ */
+struct WGPURasterizationStateDescriptor {
+ enum WGPUFrontFace front_face;
+ enum WGPUCullMode cull_mode;
+ /**
+ * Controls the way each polygon is rasterized. Can be either `Fill` (default), `Line` or `Point`
+ *
+ * Setting this to something other than `Fill` requires `Features::NON_FILL_POLYGON_MODE` to be enabled.
+ */
+ enum WGPUPolygonMode polygon_mode;
+ /**
+ * If enabled polygon depth is clamped to 0-1 range instead of being clipped.
+ *
+ * Requires `Features::DEPTH_CLAMPING` enabled.
+ */
+ bool clamp_depth;
+ int32_t depth_bias;
+ float depth_bias_slope_scale;
+ float depth_bias_clamp;
+};
+
+/**
+ * Describes the blend state of a pipeline.
+ *
+ * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
+ */
+struct WGPUBlendDescriptor {
+ enum WGPUBlendFactor src_factor;
+ enum WGPUBlendFactor dst_factor;
+ enum WGPUBlendOperation operation;
+};
+
+/**
+ * Color write mask. Disabled color channels will not be written to.
+ */
+typedef uint32_t WGPUColorWrite;
+/**
+ * Enable red channel writes
+ */
+#define WGPUColorWrite_RED (uint32_t)1
+/**
+ * Enable green channel writes
+ */
+#define WGPUColorWrite_GREEN (uint32_t)2
+/**
+ * Enable blue channel writes
+ */
+#define WGPUColorWrite_BLUE (uint32_t)4
+/**
+ * Enable alpha channel writes
+ */
+#define WGPUColorWrite_ALPHA (uint32_t)8
+/**
+ * Enable red, green, and blue channel writes
+ */
+#define WGPUColorWrite_COLOR (uint32_t)7
+/**
+ * Enable writes to all channels.
+ */
+#define WGPUColorWrite_ALL (uint32_t)15
+
+/**
+ * Describes the color state of a render pipeline.
+ */
+struct WGPUColorStateDescriptor {
+ /**
+ * The [`TextureFormat`] of the image that this pipeline will render to. Must match the the format
+ * of the corresponding color attachment in [`CommandEncoder::begin_render_pass`].
+ */
+ enum WGPUTextureFormat format;
+ /**
+ * The alpha blending that is used for this pipeline.
+ */
+ struct WGPUBlendDescriptor alpha_blend;
+ /**
+ * The color blending that is used for this pipeline.
+ */
+ struct WGPUBlendDescriptor color_blend;
+ /**
+ * Mask which enables/disables writes to different color/alpha channel.
+ */
+ WGPUColorWrite write_mask;
+};
+
+/**
+ * Describes stencil state in a render pipeline.
+ *
+ * If you are not using stencil state, set this to [`StencilStateFaceDescriptor::IGNORE`].
+ */
+struct WGPUStencilStateFaceDescriptor {
+ /**
+ * Comparison function that determines if the fail_op or pass_op is used on the stencil buffer.
+ */
+ enum WGPUCompareFunction compare;
+ /**
+ * Operation that is preformed when stencil test fails.
+ */
+ enum WGPUStencilOperation fail_op;
+ /**
+ * Operation that is performed when depth test fails but stencil test succeeds.
+ */
+ enum WGPUStencilOperation depth_fail_op;
+ /**
+ * Operation that is performed when stencil test success.
+ */
+ enum WGPUStencilOperation pass_op;
+};
+
+struct WGPUStencilStateDescriptor {
+ /**
+ * Front face mode.
+ */
+ struct WGPUStencilStateFaceDescriptor front;
+ /**
+ * Back face mode.
+ */
+ struct WGPUStencilStateFaceDescriptor back;
+ /**
+ * Stencil values are AND'd with this mask when reading and writing from the stencil buffer. Only low 8 bits are used.
+ */
+ uint32_t read_mask;
+ /**
+ * Stencil values are AND'd with this mask when writing to the stencil buffer. Only low 8 bits are used.
+ */
+ uint32_t write_mask;
+};
+
+/**
+ * Describes the depth/stencil state in a render pipeline.
+ */
+struct WGPUDepthStencilStateDescriptor {
+ /**
+ * Format of the depth/stencil buffer, must be special depth format. Must match the the format
+ * of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`].
+ */
+ enum WGPUTextureFormat format;
+ /**
+ * If disabled, depth will not be written to.
+ */
+ bool depth_write_enabled;
+ /**
+ * Comparison function used to compare depth values in the depth test.
+ */
+ enum WGPUCompareFunction depth_compare;
+ struct WGPUStencilStateDescriptor stencil;
+};
+
+/**
+ * Integral type used for binding locations in shaders.
+ */
+typedef uint32_t WGPUShaderLocation;
+
+/**
+ * Vertex inputs (attributes) to shaders.
+ *
+ * Arrays of these can be made with the [`vertex_attr_array`] macro. Vertex attributes are assumed to be tightly packed.
+ */
+struct WGPUVertexAttributeDescriptor {
+ /**
+ * Byte offset of the start of the input
+ */
+ WGPUBufferAddress offset;
+ /**
+ * Format of the input
+ */
+ enum WGPUVertexFormat format;
+ /**
+ * Location for this input. Must match the location in the shader.
+ */
+ WGPUShaderLocation shader_location;
+};
+
+struct WGPUVertexBufferDescriptor {
+ WGPUBufferAddress stride;
+ enum WGPUInputStepMode step_mode;
+ const struct WGPUVertexAttributeDescriptor *attributes;
+ uintptr_t attributes_length;
+};
+
+struct WGPUVertexStateDescriptor {
+ enum WGPUIndexFormat index_format;
+ const struct WGPUVertexBufferDescriptor *vertex_buffers;
+ uintptr_t vertex_buffers_length;
+};
+
+struct WGPURenderPipelineDescriptor {
+ WGPURawString label;
+ WGPUOption_PipelineLayoutId layout;
+ const struct WGPUProgrammableStageDescriptor *vertex_stage;
+ const struct WGPUProgrammableStageDescriptor *fragment_stage;
+ enum WGPUPrimitiveTopology primitive_topology;
+ const struct WGPURasterizationStateDescriptor *rasterization_state;
+ const struct WGPUColorStateDescriptor *color_states;
+ uintptr_t color_states_length;
+ const struct WGPUDepthStencilStateDescriptor *depth_stencil_state;
+ struct WGPUVertexStateDescriptor vertex_state;
+ uint32_t sample_count;
+ uint32_t sample_mask;
+ bool alpha_to_coverage_enabled;
+};
+
+typedef void *WGPUFactoryParam;
+
+typedef WGPUNonZeroU64 WGPUId_SwapChain_Dummy;
+
+typedef WGPUId_SwapChain_Dummy WGPUSwapChainId;
+
+typedef WGPUNonZeroU64 WGPUId_RenderBundle;
+
+typedef WGPUId_RenderBundle WGPURenderBundleId;
+
+typedef WGPUNonZeroU64 WGPUId_Surface;
+
+typedef WGPUId_Surface WGPUSurfaceId;
+
+struct WGPUIdentityRecyclerFactory {
+ WGPUFactoryParam param;
+ void (*free_adapter)(WGPUAdapterId, WGPUFactoryParam);
+ void (*free_device)(WGPUDeviceId, WGPUFactoryParam);
+ void (*free_swap_chain)(WGPUSwapChainId, WGPUFactoryParam);
+ void (*free_pipeline_layout)(WGPUPipelineLayoutId, WGPUFactoryParam);
+ void (*free_shader_module)(WGPUShaderModuleId, WGPUFactoryParam);
+ void (*free_bind_group_layout)(WGPUBindGroupLayoutId, WGPUFactoryParam);
+ void (*free_bind_group)(WGPUBindGroupId, WGPUFactoryParam);
+ void (*free_command_buffer)(WGPUCommandBufferId, WGPUFactoryParam);
+ void (*free_render_bundle)(WGPURenderBundleId, WGPUFactoryParam);
+ void (*free_render_pipeline)(WGPURenderPipelineId, WGPUFactoryParam);
+ void (*free_compute_pipeline)(WGPUComputePipelineId, WGPUFactoryParam);
+ void (*free_buffer)(WGPUBufferId, WGPUFactoryParam);
+ void (*free_texture)(WGPUTextureId, WGPUFactoryParam);
+ void (*free_texture_view)(WGPUTextureViewId, WGPUFactoryParam);
+ void (*free_sampler)(WGPUSamplerId, WGPUFactoryParam);
+ void (*free_surface)(WGPUSurfaceId, WGPUFactoryParam);
+};
+
+/**
+ * Options for requesting adapter.
+ */
+struct WGPURequestAdapterOptions_SurfaceId {
+ /**
+ * Power preference for the adapter.
+ */
+ enum WGPUPowerPreference power_preference;
+ /**
+ * Surface that is required to be presentable with the requested adapter. This does not
+ * create the surface, only guarantees that the adapter can present to said surface.
+ */
+ WGPUOption_SurfaceId compatible_surface;
+};
+
+typedef struct WGPURequestAdapterOptions_SurfaceId WGPURequestAdapterOptions;
+
+/**
+ * Features that are not guaranteed to be supported.
+ *
+ * These are either part of the webgpu standard, or are extension features supported by
+ * wgpu when targeting native.
+ *
+ * If you want to use a feature, you need to first verify that the adapter supports
+ * the feature. If the adapter does not support the feature, requesting a device with it enabled
+ * will panic.
+ */
+typedef uint64_t WGPUFeatures;
+/**
+ * By default, polygon depth is clipped to 0-1 range. Anything outside of that range
+ * is rejected, and respective fragments are not touched.
+ *
+ * With this extension, we can force clamping of the polygon depth to 0-1. That allows
+ * shadow map occluders to be rendered into a tighter depth range.
+ *
+ * Supported platforms:
+ * - desktops
+ * - some mobile chips
+ *
+ * This is a web and native feature.
+ */
+#define WGPUFeatures_DEPTH_CLAMPING (uint64_t)1
+/**
+ * Enables BCn family of compressed textures. All BCn textures use 4x4 pixel blocks
+ * with 8 or 16 bytes per block.
+ *
+ * Compressed textures sacrifice some quality in exchange for signifigantly reduced
+ * bandwidth usage.
+ *
+ * Supported Platforms:
+ * - desktops
+ *
+ * This is a web and native feature.
+ */
+#define WGPUFeatures_TEXTURE_COMPRESSION_BC (uint64_t)2
+/**
+ * Webgpu only allows the MAP_READ and MAP_WRITE buffer usage to be matched with
+ * COPY_DST and COPY_SRC respectively. This removes this requirement.
+ *
+ * This is only beneficial on systems that share memory between CPU and GPU. If enabled
+ * on a system that doesn't, this can severely hinder performance. Only use if you understand
+ * the consequences.
+ *
+ * Supported platforms:
+ * - All
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_MAPPABLE_PRIMARY_BUFFERS (uint64_t)65536
+/**
+ * Allows the user to create uniform arrays of sampled textures in shaders:
+ *
+ * eg. `uniform texture2D textures[10]`.
+ *
+ * This capability allows them to exist and to be indexed by compile time constant
+ * values.
+ *
+ * Supported platforms:
+ * - DX12
+ * - Metal (with MSL 2.0+ on macOS 10.13+)
+ * - Vulkan
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_SAMPLED_TEXTURE_BINDING_ARRAY (uint64_t)131072
+/**
+ * Allows shaders to index sampled texture arrays with dynamically uniform values:
+ *
+ * eg. `texture_array[uniform_value]`
+ *
+ * This capability means the hardware will also support SAMPLED_TEXTURE_BINDING_ARRAY.
+ *
+ * Supported platforms:
+ * - DX12
+ * - Metal (with MSL 2.0+ on macOS 10.13+)
+ * - Vulkan's shaderSampledImageArrayDynamicIndexing feature
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING (uint64_t)262144
+/**
+ * Allows shaders to index sampled texture arrays with dynamically non-uniform values:
+ *
+ * eg. `texture_array[vertex_data]`
+ *
+ * In order to use this capability, the corresponding GLSL extension must be enabled like so:
+ *
+ * `#extension GL_EXT_nonuniform_qualifier : require`
+ *
+ * and then used either as `nonuniformEXT` qualifier in variable declaration:
+ *
+ * eg. `layout(location = 0) nonuniformEXT flat in int vertex_data;`
+ *
+ * or as `nonuniformEXT` constructor:
+ *
+ * eg. `texture_array[nonuniformEXT(vertex_data)]`
+ *
+ * HLSL does not need any extension.
+ *
+ * This capability means the hardware will also support SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING
+ * and SAMPLED_TEXTURE_BINDING_ARRAY.
+ *
+ * Supported platforms:
+ * - DX12
+ * - Metal (with MSL 2.0+ on macOS 10.13+)
+ * - Vulkan 1.2+ (or VK_EXT_descriptor_indexing)'s shaderSampledImageArrayNonUniformIndexing feature)
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING (uint64_t)524288
+/**
+ * Allows the user to create unsized uniform arrays of bindings:
+ *
+ * eg. `uniform texture2D textures[]`.
+ *
+ * If this capability is supported, SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING is very likely
+ * to also be supported
+ *
+ * Supported platforms:
+ * - DX12
+ * - Vulkan 1.2+ (or VK_EXT_descriptor_indexing)'s runtimeDescriptorArray feature
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_UNSIZED_BINDING_ARRAY (uint64_t)1048576
+/**
+ * Allows the user to call [`RenderPass::multi_draw_indirect`] and [`RenderPass::multi_draw_indexed_indirect`].
+ *
+ * Allows multiple indirect calls to be dispatched from a single buffer.
+ *
+ * Supported platforms:
+ * - DX12
+ * - Metal
+ * - Vulkan
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_MULTI_DRAW_INDIRECT (uint64_t)2097152
+/**
+ * Allows the user to call [`RenderPass::multi_draw_indirect_count`] and [`RenderPass::multi_draw_indexed_indirect_count`].
+ *
+ * This allows the use of a buffer containing the actual number of draw calls.
+ *
+ * Supported platforms:
+ * - DX12
+ * - Vulkan 1.2+ (or VK_KHR_draw_indirect_count)
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_MULTI_DRAW_INDIRECT_COUNT (uint64_t)4194304
+/**
+ * Allows the use of push constants: small, fast bits of memory that can be updated
+ * inside a [`RenderPass`].
+ *
+ * Allows the user to call [`RenderPass::set_push_constants`], provide a non-empty array
+ * to [`PipelineLayoutDescriptor`], and provide a non-zero limit to [`Limits::max_push_constant_size`].
+ *
+ * A block of push constants can be declared with `layout(push_constant) uniform Name {..}` in shaders.
+ *
+ * Supported platforms:
+ * - DX12
+ * - Vulkan
+ * - Metal
+ * - DX11 (emulated with uniforms)
+ * - OpenGL (emulated with uniforms)
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_PUSH_CONSTANTS (uint64_t)8388608
+/**
+ * Allows the use of [`AddressMode::ClampToBorder`].
+ *
+ * Supported platforms:
+ * - DX12
+ * - Vulkan
+ * - Metal (macOS 10.12+ only)
+ * - DX11
+ * - OpenGL
+ *
+ * This is a web and native feature.
+ */
+#define WGPUFeatures_ADDRESS_MODE_CLAMP_TO_BORDER (uint64_t)16777216
+/**
+ * Allows the user to set a non-fill polygon mode in [`RasterizationStateDescriptor::polygon_mode`]
+ *
+ * This allows drawing polygons/triangles as lines (wireframe) or points instead of filled
+ *
+ * Supported platforms:
+ * - DX12
+ * - Vulkan
+ *
+ * This is a native only feature.
+ */
+#define WGPUFeatures_NON_FILL_POLYGON_MODE (uint64_t)33554432
+/**
+ * Features which are part of the upstream WebGPU standard.
+ */
+#define WGPUFeatures_ALL_WEBGPU (uint64_t)65535
+/**
+ * Features that are only available when targeting native (not web).
+ */
+#define WGPUFeatures_ALL_NATIVE (uint64_t)18446744073709486080ULL
+
+/**
+ * Represents the sets of limits an adapter/device supports.
+ *
+ * Limits "better" than the default must be supported by the adapter and requested when requesting
+ * a device. If limits "better" than the adapter supports are requested, requesting a device will panic.
+ * Once a device is requested, you may only use resources up to the limits requested _even_ if the
+ * adapter supports "better" limits.
+ *
+ * Requesting limits that are "better" than you need may cause performance to decrease because the
+ * implementation needs to support more than is needed. You should ideally only request exactly what
+ * you need.
+ *
+ * See also: https://gpuweb.github.io/gpuweb/#dictdef-gpulimits
+ */
+struct WGPULimits {
+ /**
+ * Amount of bind groups that can be attached to a pipeline at the same time. Defaults to 4. Higher is "better".
+ */
+ uint32_t max_bind_groups;
+ /**
+ * Amount of uniform buffer bindings that can be dynamic in a single pipeline. Defaults to 8. Higher is "better".
+ */
+ uint32_t max_dynamic_uniform_buffers_per_pipeline_layout;
+ /**
+ * Amount of storage buffer bindings that can be dynamic in a single pipeline. Defaults to 4. Higher is "better".
+ */
+ uint32_t max_dynamic_storage_buffers_per_pipeline_layout;
+ /**
+ * Amount of sampled textures visible in a single shader stage. Defaults to 16. Higher is "better".
+ */
+ uint32_t max_sampled_textures_per_shader_stage;
+ /**
+ * Amount of samplers visible in a single shader stage. Defaults to 16. Higher is "better".
+ */
+ uint32_t max_samplers_per_shader_stage;
+ /**
+ * Amount of storage buffers visible in a single shader stage. Defaults to 4. Higher is "better".
+ */
+ uint32_t max_storage_buffers_per_shader_stage;
+ /**
+ * Amount of storage textures visible in a single shader stage. Defaults to 4. Higher is "better".
+ */
+ uint32_t max_storage_textures_per_shader_stage;
+ /**
+ * Amount of uniform buffers visible in a single shader stage. Defaults to 12. Higher is "better".
+ */
+ uint32_t max_uniform_buffers_per_shader_stage;
+ /**
+ * Maximum size in bytes of a binding to a uniform buffer. Defaults to 16384. Higher is "better".
+ */
+ uint32_t max_uniform_buffer_binding_size;
+ /**
+ * Amount of storage available for push constants in bytes. Defaults to 0. Higher is "better".
+ * Requesting more than 0 during device creation requires [`Features::PUSH_CONSTANTS`] to be enabled.
+ *
+ * Expect the size to be:
+ * - Vulkan: 128-256 bytes
+ * - DX12: 256 bytes
+ * - Metal: 4096 bytes
+ * - DX11 & OpenGL don't natively support push constants, and are emulated with uniforms,
+ * so this number is less useful.
+ */
+ uint32_t max_push_constant_size;
+};
+
+/**
+ * Describes a [`Device`].
+ */
+struct WGPUDeviceDescriptor {
+ /**
+ * Features that the device should support. If any feature is not supported by
+ * the adapter, creating a device will panic.
+ */
+ WGPUFeatures features;
+ /**
+ * Limits that the device should support. If any limit is "better" than the limit exposed by
+ * the adapter, creating a device will panic.
+ */
+ struct WGPULimits limits;
+ /**
+ * Switch shader validation on/off. This is a temporary field
+ * that will be removed once our validation logic is complete.
+ */
+ bool shader_validation;
+};
+
+typedef void (*WGPUBufferMapCallback)(enum WGPUBufferMapAsyncStatus status, uint8_t *userdata);
+
+struct WGPUBufferMapOperation {
+ enum WGPUHostMap host;
+ WGPUBufferMapCallback callback;
+ uint8_t *user_data;
+};
+
+/**
+ * Describes a [`CommandBuffer`].
+ */
+struct WGPUCommandBufferDescriptor {
+ WGPURawString label;
+};
+
+/**
+ * Origin of a copy to/from a texture.
+ */
+struct WGPUOrigin3d {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+};
+#define WGPUOrigin3d_ZERO (WGPUOrigin3d){ .x = 0, .y = 0, .z = 0 }
+
+/**
+ * View of a texture which can be used to copy to/from a buffer/texture.
+ */
+struct WGPUTextureCopyView_TextureId {
+ /**
+ * The texture to be copied to/from.
+ */
+ WGPUTextureId texture;
+ /**
+ * The target mip level of the texture.
+ */
+ uint32_t mip_level;
+ /**
+ * The base texel of the texture in the selected `mip_level`.
+ */
+ struct WGPUOrigin3d origin;
+};
+
+typedef struct WGPUTextureCopyView_TextureId WGPUTextureCopyView;
+
+/**
+ * Layout of a texture in a buffer's memory.
+ */
+struct WGPUTextureDataLayout {
+ /**
+ * Offset into the buffer that is the start of the texture. Must be a multiple of texture block size.
+ * For non-compressed textures, this is 1.
+ */
+ WGPUBufferAddress offset;
+ /**
+ * Bytes per "row" of the image. This represents one row of pixels in the x direction. Compressed
+ * textures include multiple rows of pixels in each "row". May be 0 for 1D texture copies.
+ *
+ * Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`] and [`CommandEncoder::copy_texture_to_buffer`].
+ * [`Queue::write_texture`] does not have this requirement.
+ *
+ * Must be a multiple of the texture block size. For non-compressed textures, this is 1.
+ */
+ uint32_t bytes_per_row;
+ /**
+ * Rows that make up a single "image". Each "image" is one layer in the z direction of a 3D image. May be larger
+ * than `copy_size.y`.
+ *
+ * May be 0 for 2D texture copies.
+ */
+ uint32_t rows_per_image;
+};
+
+/**
+ * View of a buffer which can be used to copy to/from a texture.
+ */
+struct WGPUBufferCopyView_BufferId {
+ /**
+ * The buffer to be copied to/from.
+ */
+ WGPUBufferId buffer;
+ /**
+ * The layout of the texture data in this buffer.
+ */
+ struct WGPUTextureDataLayout layout;
+};
+
+typedef struct WGPUBufferCopyView_BufferId WGPUBufferCopyView;
+
+typedef WGPUDeviceId WGPUQueueId;
+
+/**
+ * Describes the shader stages that a binding will be visible from.
+ *
+ * These can be combined so something that is visible from both vertex and fragment shaders can be defined as:
+ *
+ * `ShaderStage::VERTEX | ShaderStage::FRAGMENT`
+ */
+typedef uint32_t WGPUShaderStage;
+/**
+ * Binding is not visible from any shader stage.
+ */
+#define WGPUShaderStage_NONE (uint32_t)0
+/**
+ * Binding is visible from the vertex shader of a render pipeline.
+ */
+#define WGPUShaderStage_VERTEX (uint32_t)1
+/**
+ * Binding is visible from the fragment shader of a render pipeline.
+ */
+#define WGPUShaderStage_FRAGMENT (uint32_t)2
+/**
+ * Binding is visible from the compute shader of a compute pipeline.
+ */
+#define WGPUShaderStage_COMPUTE (uint32_t)4
+
+typedef uint32_t WGPURawEnumOption_TextureViewDimension;
+
+typedef uint32_t WGPURawEnumOption_TextureComponentType;
+
+typedef uint32_t WGPURawEnumOption_TextureFormat;
+
+struct WGPUBindGroupLayoutEntry {
+ uint32_t binding;
+ WGPUShaderStage visibility;
+ enum WGPURawBindingType ty;
+ bool has_dynamic_offset;
+ WGPUOption_BufferSize min_binding_size;
+ WGPURawEnumOption_TextureViewDimension view_dimension;
+ WGPURawEnumOption_TextureComponentType texture_component_type;
+ bool multisampled;
+ WGPURawEnumOption_TextureFormat storage_texture_format;
+};
+
+struct WGPUBindGroupLayoutDescriptor {
+ WGPURawString label;
+ const struct WGPUBindGroupLayoutEntry *entries;
+ uintptr_t entries_length;
+};
+
+struct WGPUBindGroupEntry {
+ uint32_t binding;
+ WGPUOption_BufferId buffer;
+ WGPUBufferAddress offset;
+ WGPUOption_BufferSize size;
+ WGPUOption_SamplerId sampler;
+ WGPUOption_TextureViewId texture_view;
+};
+
+struct WGPUBindGroupDescriptor {
+ WGPURawString label;
+ WGPUBindGroupLayoutId layout;
+ const struct WGPUBindGroupEntry *entries;
+ uintptr_t entries_length;
+};
+
+/**
+ * Integral type used for dynamic bind group offsets.
+ */
+typedef uint32_t WGPUDynamicOffset;
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/**
+ * Bound uniform/storage buffer offsets must be aligned to this number.
+ */
+#define WGPUBIND_BUFFER_ALIGNMENT 256
+
+/**
+ * Buffer to buffer copy offsets and sizes must be aligned to this number.
+ */
+#define WGPUCOPY_BUFFER_ALIGNMENT 4
+
+/**
+ * Vertex buffer strides have to be aligned to this number.
+ */
+#define WGPUVERTEX_STRIDE_ALIGNMENT 4
+
+WGPU_INLINE
+struct WGPUInfrastructure wgpu_client_new(void)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe because improper use may lead to memory
+ * problems. For example, a double-free may occur if the function is called
+ * twice on the same raw pointer.
+ */
+WGPU_INLINE
+void wgpu_client_delete(struct WGPUClient *aClient)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `id_length` elements.
+ */
+WGPU_INLINE
+uintptr_t wgpu_client_make_adapter_ids(const struct WGPUClient *aClient,
+ WGPUAdapterId *aIds,
+ uintptr_t aIdLength)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_adapter_id(const struct WGPUClient *aClient,
+ WGPUAdapterId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUDeviceId wgpu_client_make_device_id(const struct WGPUClient *aClient,
+ WGPUAdapterId aAdapterId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_device_id(const struct WGPUClient *aClient,
+ WGPUDeviceId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUBufferId wgpu_client_make_buffer_id(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUBufferId wgpu_client_create_buffer(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUBufferDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_buffer_id(const struct WGPUClient *aClient,
+ WGPUBufferId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUTextureId wgpu_client_create_texture(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUTextureDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_texture_id(const struct WGPUClient *aClient,
+ WGPUTextureId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUTextureViewId wgpu_client_create_texture_view(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUTextureViewDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_texture_view_id(const struct WGPUClient *aClient,
+ WGPUTextureViewId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUSamplerId wgpu_client_create_sampler(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUSamplerDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_sampler_id(const struct WGPUClient *aClient,
+ WGPUSamplerId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUCommandEncoderId wgpu_client_create_command_encoder(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUCommandEncoderDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_encoder_id(const struct WGPUClient *aClient,
+ WGPUCommandEncoderId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+struct WGPUComputePass *wgpu_command_encoder_begin_compute_pass(WGPUCommandEncoderId aEncoderId,
+ const struct WGPUComputePassDescriptor *aDesc)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_finish(const struct WGPUComputePass *aPass,
+ WGPUByteBuf *aOutput)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_destroy(struct WGPUComputePass *aPass)
+WGPU_FUNC;
+
+WGPU_INLINE
+struct WGPURenderPass *wgpu_command_encoder_begin_render_pass(WGPUCommandEncoderId aEncoderId,
+ const struct WGPURenderPassDescriptor *aDesc)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_finish(const struct WGPURenderPass *aPass,
+ WGPUByteBuf *aOutput)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_destroy(struct WGPURenderPass *aPass)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUBindGroupLayoutId wgpu_client_make_bind_group_layout_id(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_bind_group_layout_id(const struct WGPUClient *aClient,
+ WGPUBindGroupLayoutId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUPipelineLayoutId wgpu_client_make_pipeline_layout_id(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_pipeline_layout_id(const struct WGPUClient *aClient,
+ WGPUPipelineLayoutId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUBindGroupId wgpu_client_make_bind_group_id(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_bind_group_id(const struct WGPUClient *aClient,
+ WGPUBindGroupId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUShaderModuleId wgpu_client_create_shader_module(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUShaderModuleDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_shader_module_id(const struct WGPUClient *aClient,
+ WGPUShaderModuleId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPUComputePipelineId wgpu_client_create_compute_pipeline(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPUComputePipelineDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_compute_pipeline_id(const struct WGPUClient *aClient,
+ WGPUComputePipelineId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+WGPURenderPipelineId wgpu_client_create_render_pipeline(const struct WGPUClient *aClient,
+ WGPUDeviceId aDeviceId,
+ const struct WGPURenderPipelineDescriptor *aDesc,
+ WGPUByteBuf *aBb)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_client_kill_render_pipeline_id(const struct WGPUClient *aClient,
+ WGPURenderPipelineId aId)
+WGPU_FUNC;
+
+WGPU_INLINE
+struct WGPUGlobal *wgpu_server_new(struct WGPUIdentityRecyclerFactory aFactory)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe because improper use may lead to memory
+ * problems. For example, a double-free may occur if the function is called
+ * twice on the same raw pointer.
+ */
+WGPU_INLINE
+void wgpu_server_delete(struct WGPUGlobal *aGlobal)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_poll_all_devices(const struct WGPUGlobal *aGlobal,
+ bool aForceWait)
+WGPU_FUNC;
+
+/**
+ * Request an adapter according to the specified options.
+ * Provide the list of IDs to pick from.
+ *
+ * Returns the index in this list, or -1 if unable to pick.
+ *
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `id_length` elements.
+ */
+WGPU_INLINE
+int8_t wgpu_server_instance_request_adapter(const struct WGPUGlobal *aGlobal,
+ const WGPURequestAdapterOptions *aDesc,
+ const WGPUAdapterId *aIds,
+ uintptr_t aIdLength)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_adapter_request_device(const struct WGPUGlobal *aGlobal,
+ WGPUAdapterId aSelfId,
+ const struct WGPUDeviceDescriptor *aDesc,
+ WGPUDeviceId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_adapter_drop(const struct WGPUGlobal *aGlobal,
+ WGPUAdapterId aAdapterId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_device_drop(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_device_create_buffer(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUBufferDescriptor *aDesc,
+ WGPUBufferId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_buffer_map(const struct WGPUGlobal *aGlobal,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aStart,
+ WGPUBufferAddress aSize,
+ struct WGPUBufferMapOperation aOperation)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `size` elements.
+ */
+WGPU_INLINE
+uint8_t *wgpu_server_buffer_get_mapped_range(const struct WGPUGlobal *aGlobal,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aStart,
+ WGPUOption_BufferSize aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_buffer_unmap(const struct WGPUGlobal *aGlobal,
+ WGPUBufferId aBufferId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_buffer_drop(const struct WGPUGlobal *aGlobal,
+ WGPUBufferId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_device_create_encoder(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUCommandEncoderDescriptor *aDesc,
+ WGPUCommandEncoderId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_encoder_finish(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ const struct WGPUCommandBufferDescriptor *aDesc)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_encoder_drop(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `byte_length` elements.
+ */
+WGPU_INLINE
+void wgpu_server_command_buffer_drop(const struct WGPUGlobal *aGlobal,
+ WGPUCommandBufferId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_encoder_copy_buffer_to_buffer(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ WGPUBufferId aSourceId,
+ WGPUBufferAddress aSourceOffset,
+ WGPUBufferId aDestinationId,
+ WGPUBufferAddress aDestinationOffset,
+ WGPUBufferAddress aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_encoder_copy_texture_to_buffer(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ const WGPUTextureCopyView *aSource,
+ const WGPUBufferCopyView *aDestination,
+ const struct WGPUExtent3d *aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_encoder_copy_buffer_to_texture(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ const WGPUBufferCopyView *aSource,
+ const WGPUTextureCopyView *aDestination,
+ const struct WGPUExtent3d *aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_encoder_copy_texture_to_texture(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ const WGPUTextureCopyView *aSource,
+ const WGPUTextureCopyView *aDestination,
+ const struct WGPUExtent3d *aSize)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointers are
+ * valid for `color_attachments_length` and `command_length` elements,
+ * respectively.
+ */
+WGPU_INLINE
+void wgpu_server_encode_compute_pass(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ const WGPUByteBuf *aByteBuf)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointers are
+ * valid for `color_attachments_length` and `command_length` elements,
+ * respectively.
+ */
+WGPU_INLINE
+void wgpu_server_encode_render_pass(const struct WGPUGlobal *aGlobal,
+ WGPUCommandEncoderId aSelfId,
+ const struct WGPURenderPass *aPass)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `command_buffer_id_length` elements.
+ */
+WGPU_INLINE
+void wgpu_server_queue_submit(const struct WGPUGlobal *aGlobal,
+ WGPUQueueId aSelfId,
+ const WGPUCommandBufferId *aCommandBufferIds,
+ uintptr_t aCommandBufferIdLength)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `data_length` elements.
+ */
+WGPU_INLINE
+void wgpu_server_queue_write_buffer(const struct WGPUGlobal *aGlobal,
+ WGPUQueueId aSelfId,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aBufferOffset,
+ const uint8_t *aData,
+ uintptr_t aDataLength)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `data_length` elements.
+ */
+WGPU_INLINE
+void wgpu_server_queue_write_texture(const struct WGPUGlobal *aGlobal,
+ WGPUQueueId aSelfId,
+ const WGPUTextureCopyView *aDestination,
+ const uint8_t *aData,
+ uintptr_t aDataLength,
+ const struct WGPUTextureDataLayout *aLayout,
+ const struct WGPUExtent3d *aExtent)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `entries_length` elements.
+ */
+WGPU_INLINE
+void wgpu_server_device_create_bind_group_layout(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUBindGroupLayoutDescriptor *aDesc,
+ WGPUBindGroupLayoutId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_bind_group_layout_drop(const struct WGPUGlobal *aGlobal,
+ WGPUBindGroupLayoutId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_device_create_pipeline_layout(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUPipelineLayoutDescriptor *aDesc,
+ WGPUPipelineLayoutId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_pipeline_layout_drop(const struct WGPUGlobal *aGlobal,
+ WGPUPipelineLayoutId aSelfId)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `entries_length` elements.
+ */
+WGPU_INLINE
+void wgpu_server_device_create_bind_group(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUBindGroupDescriptor *aDesc,
+ WGPUBindGroupId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_bind_group_drop(const struct WGPUGlobal *aGlobal,
+ WGPUBindGroupId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_shader_module_drop(const struct WGPUGlobal *aGlobal,
+ WGPUShaderModuleId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_compute_pipeline_drop(const struct WGPUGlobal *aGlobal,
+ WGPUComputePipelineId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_render_pipeline_drop(const struct WGPUGlobal *aGlobal,
+ WGPURenderPipelineId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_device_create_texture(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUTextureDescriptor *aDesc,
+ WGPUTextureId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_texture_create_view(const struct WGPUGlobal *aGlobal,
+ WGPUTextureId aSelfId,
+ const struct WGPUTextureViewDescriptor *aDesc,
+ WGPUTextureViewId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_texture_drop(const struct WGPUGlobal *aGlobal,
+ WGPUTextureId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_texture_view_drop(const struct WGPUGlobal *aGlobal,
+ WGPUTextureViewId aSelfId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_device_create_sampler(const struct WGPUGlobal *aGlobal,
+ WGPUDeviceId aSelfId,
+ const struct WGPUSamplerDescriptor *aDesc,
+ WGPUSamplerId aNewId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_server_sampler_drop(const struct WGPUGlobal *aGlobal,
+ WGPUSamplerId aSelfId)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `offset_length` elements.
+ */
+WGPU_INLINE
+void wgpu_render_bundle_set_bind_group(struct WGPURenderBundleEncoder *aBundle,
+ uint32_t aIndex,
+ WGPUBindGroupId aBindGroupId,
+ const WGPUDynamicOffset *aOffsets,
+ uintptr_t aOffsetLength)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_set_pipeline(struct WGPURenderBundleEncoder *aBundle,
+ WGPURenderPipelineId aPipelineId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_set_index_buffer(struct WGPURenderBundleEncoder *aBundle,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ WGPUOption_BufferSize aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_set_vertex_buffer(struct WGPURenderBundleEncoder *aBundle,
+ uint32_t aSlot,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ WGPUOption_BufferSize aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_set_push_constants(struct WGPURenderBundleEncoder *aPass,
+ WGPUShaderStage aStages,
+ uint32_t aOffset,
+ uint32_t aSizeBytes,
+ const uint8_t *aData)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_draw(struct WGPURenderBundleEncoder *aBundle,
+ uint32_t aVertexCount,
+ uint32_t aInstanceCount,
+ uint32_t aFirstVertex,
+ uint32_t aFirstInstance)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_draw_indexed(struct WGPURenderBundleEncoder *aBundle,
+ uint32_t aIndexCount,
+ uint32_t aInstanceCount,
+ uint32_t aFirstIndex,
+ int32_t aBaseVertex,
+ uint32_t aFirstInstance)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_draw_indirect(struct WGPURenderBundleEncoder *aBundle,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_bundle_indexed_indirect(struct WGPURenderBundleEncoder *aBundle,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_push_debug_group(struct WGPURenderBundleEncoder *aBundle,
+ WGPURawString aLabel)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_pop_debug_group(struct WGPURenderBundleEncoder *aBundle)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_bundle_insert_debug_marker(struct WGPURenderBundleEncoder *aBundle,
+ WGPURawString aLabel)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `offset_length` elements.
+ */
+WGPU_INLINE
+void wgpu_compute_pass_set_bind_group(struct WGPUComputePass *aPass,
+ uint32_t aIndex,
+ WGPUBindGroupId aBindGroupId,
+ const WGPUDynamicOffset *aOffsets,
+ uintptr_t aOffsetLength)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_set_pipeline(struct WGPUComputePass *aPass,
+ WGPUComputePipelineId aPipelineId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_set_push_constant(struct WGPUComputePass *aPass,
+ uint32_t aOffset,
+ uint32_t aSizeBytes,
+ const uint8_t *aData)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_dispatch(struct WGPUComputePass *aPass,
+ uint32_t aGroupsX,
+ uint32_t aGroupsY,
+ uint32_t aGroupsZ)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_dispatch_indirect(struct WGPUComputePass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_push_debug_group(struct WGPUComputePass *aPass,
+ WGPURawString aLabel,
+ uint32_t aColor)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_pop_debug_group(struct WGPUComputePass *aPass)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_compute_pass_insert_debug_marker(struct WGPUComputePass *aPass,
+ WGPURawString aLabel,
+ uint32_t aColor)
+WGPU_FUNC;
+
+/**
+ * # Safety
+ *
+ * This function is unsafe as there is no guarantee that the given pointer is
+ * valid for `offset_length` elements.
+ */
+WGPU_INLINE
+void wgpu_render_pass_set_bind_group(struct WGPURenderPass *aPass,
+ uint32_t aIndex,
+ WGPUBindGroupId aBindGroupId,
+ const WGPUDynamicOffset *aOffsets,
+ uintptr_t aOffsetLength)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_pipeline(struct WGPURenderPass *aPass,
+ WGPURenderPipelineId aPipelineId)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_index_buffer(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ WGPUOption_BufferSize aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_vertex_buffer(struct WGPURenderPass *aPass,
+ uint32_t aSlot,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ WGPUOption_BufferSize aSize)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_blend_color(struct WGPURenderPass *aPass,
+ const struct WGPUColor *aColor)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_stencil_reference(struct WGPURenderPass *aPass,
+ uint32_t aValue)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_viewport(struct WGPURenderPass *aPass,
+ float aX,
+ float aY,
+ float aW,
+ float aH,
+ float aDepthMin,
+ float aDepthMax)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_scissor_rect(struct WGPURenderPass *aPass,
+ uint32_t aX,
+ uint32_t aY,
+ uint32_t aW,
+ uint32_t aH)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_set_push_constants(struct WGPURenderPass *aPass,
+ WGPUShaderStage aStages,
+ uint32_t aOffset,
+ uint32_t aSizeBytes,
+ const uint8_t *aData)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_draw(struct WGPURenderPass *aPass,
+ uint32_t aVertexCount,
+ uint32_t aInstanceCount,
+ uint32_t aFirstVertex,
+ uint32_t aFirstInstance)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_draw_indexed(struct WGPURenderPass *aPass,
+ uint32_t aIndexCount,
+ uint32_t aInstanceCount,
+ uint32_t aFirstIndex,
+ int32_t aBaseVertex,
+ uint32_t aFirstInstance)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_draw_indirect(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_draw_indexed_indirect(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_multi_draw_indirect(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ uint32_t aCount)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_multi_draw_indexed_indirect(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ uint32_t aCount)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_multi_draw_indirect_count(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ WGPUBufferId aCountBufferId,
+ WGPUBufferAddress aCountBufferOffset,
+ uint32_t aMaxCount)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_multi_draw_indexed_indirect_count(struct WGPURenderPass *aPass,
+ WGPUBufferId aBufferId,
+ WGPUBufferAddress aOffset,
+ WGPUBufferId aCountBufferId,
+ WGPUBufferAddress aCountBufferOffset,
+ uint32_t aMaxCount)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_push_debug_group(struct WGPURenderPass *aPass,
+ WGPURawString aLabel,
+ uint32_t aColor)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_pop_debug_group(struct WGPURenderPass *aPass)
+WGPU_FUNC;
+
+WGPU_INLINE
+void wgpu_render_pass_insert_debug_marker(struct WGPURenderPass *aPass,
+ WGPURawString aLabel,
+ uint32_t aColor)
+WGPU_FUNC;