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diff --git a/dom/webgpu/ipc/WebGPUChild.h b/dom/webgpu/ipc/WebGPUChild.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGPU_CHILD_H_
+#define WEBGPU_CHILD_H_
+
+#include "mozilla/webgpu/PWebGPUChild.h"
+#include "mozilla/MozPromise.h"
+#include "mozilla/WeakPtr.h"
+
+namespace mozilla {
+namespace dom {
+struct GPURequestAdapterOptions;
+} // namespace dom
+namespace layers {
+class CompositorBridgeChild;
+} // namespace layers
+namespace webgpu {
+namespace ffi {
+struct WGPUClient;
+struct WGPUTextureViewDescriptor;
+} // namespace ffi
+
+typedef MozPromise<RawId, Maybe<ipc::ResponseRejectReason>, true> RawIdPromise;
+
+ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x);
+
+class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr {
+ public:
+ friend class layers::CompositorBridgeChild;
+
+ NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild)
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGPUChild)
+
+ public:
+ explicit WebGPUChild();
+
+ bool IsOpen() const { return mIPCOpen; }
+
+ RefPtr<RawIdPromise> InstanceRequestAdapter(
+ const dom::GPURequestAdapterOptions& aOptions);
+ Maybe<RawId> AdapterRequestDevice(RawId aSelfId,
+ const dom::GPUDeviceDescriptor& aDesc);
+ RawId DeviceCreateBuffer(RawId aSelfId,
+ const dom::GPUBufferDescriptor& aDesc);
+ RawId DeviceCreateTexture(RawId aSelfId,
+ const dom::GPUTextureDescriptor& aDesc);
+ RawId TextureCreateView(RawId aSelfId, RawId aDeviceId,
+ const dom::GPUTextureViewDescriptor& aDesc);
+ RawId DeviceCreateSampler(RawId aSelfId,
+ const dom::GPUSamplerDescriptor& aDesc);
+ RawId DeviceCreateCommandEncoder(
+ RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc);
+ RawId CommandEncoderFinish(RawId aSelfId, RawId aDeviceId,
+ const dom::GPUCommandBufferDescriptor& aDesc);
+ RawId DeviceCreateBindGroupLayout(
+ RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc);
+ RawId DeviceCreatePipelineLayout(
+ RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc);
+ RawId DeviceCreateBindGroup(RawId aSelfId,
+ const dom::GPUBindGroupDescriptor& aDesc);
+ RawId DeviceCreateShaderModule(RawId aSelfId,
+ const dom::GPUShaderModuleDescriptor& aDesc);
+ RawId DeviceCreateComputePipeline(
+ RawId aSelfId, const dom::GPUComputePipelineDescriptor& aDesc,
+ nsTArray<RawId>* const aImplicitBindGroupLayoutIds);
+ RawId DeviceCreateRenderPipeline(
+ RawId aSelfId, const dom::GPURenderPipelineDescriptor& aDesc,
+ nsTArray<RawId>* const aImplicitBindGroupLayoutIds);
+
+ void DeviceCreateSwapChain(RawId aSelfId, const RGBDescriptor& aRgbDesc,
+ size_t maxBufferCount,
+ wr::ExternalImageId aExternalImageId);
+ void SwapChainPresent(wr::ExternalImageId aExternalImageId, RawId aTextureId);
+
+ void RegisterDevice(RawId aId, Device* aDevice);
+ void UnregisterDevice(RawId aId);
+
+ private:
+ virtual ~WebGPUChild();
+
+ // AddIPDLReference and ReleaseIPDLReference are only to be called by
+ // CompositorBridgeChild's AllocPWebGPUChild and DeallocPWebGPUChild methods
+ // respectively. We intentionally make them private to prevent misuse.
+ // The purpose of these methods is to be aware of when the IPC system around
+ // this actor goes down: mIPCOpen is then set to false.
+ void AddIPDLReference() {
+ MOZ_ASSERT(!mIPCOpen);
+ mIPCOpen = true;
+ AddRef();
+ }
+ void ReleaseIPDLReference() {
+ MOZ_ASSERT(mIPCOpen);
+ mIPCOpen = false;
+ Release();
+ }
+
+ ffi::WGPUClient* const mClient;
+ bool mIPCOpen;
+ std::unordered_map<RawId, Device*> mDeviceMap;
+
+ public:
+ ipc::IPCResult RecvError(RawId aDeviceId, const nsACString& aMessage);
+ ipc::IPCResult RecvDropAction(const ipc::ByteBuf& aByteBuf);
+ ipc::IPCResult RecvFreeAdapter(RawId id);
+ ipc::IPCResult RecvFreeDevice(RawId id);
+ ipc::IPCResult RecvFreePipelineLayout(RawId id);
+ ipc::IPCResult RecvFreeShaderModule(RawId id);
+ ipc::IPCResult RecvFreeBindGroupLayout(RawId id);
+ ipc::IPCResult RecvFreeBindGroup(RawId id);
+ ipc::IPCResult RecvFreeCommandBuffer(RawId id);
+ ipc::IPCResult RecvFreeRenderPipeline(RawId id);
+ ipc::IPCResult RecvFreeComputePipeline(RawId id);
+ ipc::IPCResult RecvFreeBuffer(RawId id);
+ ipc::IPCResult RecvFreeTexture(RawId id);
+ ipc::IPCResult RecvFreeTextureView(RawId id);
+ ipc::IPCResult RecvFreeSampler(RawId id);
+};
+
+} // namespace webgpu
+} // namespace mozilla
+
+#endif // WEBGPU_CHILD_H_