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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * https://drafts.fxtf.org/geometry/
+ *
+ * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
+ * liability, trademark and document use rules apply.
+ */
+
+[Pref="layout.css.DOMMatrix.enabled",
+ Exposed=(Window,Worker),
+ Serializable]
+interface DOMMatrixReadOnly {
+ [Throws]
+ constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init);
+
+ [NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
+ [NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
+ [NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
+
+
+ // These attributes are simple aliases for certain elements of the 4x4 matrix
+ readonly attribute unrestricted double a;
+ readonly attribute unrestricted double b;
+ readonly attribute unrestricted double c;
+ readonly attribute unrestricted double d;
+ readonly attribute unrestricted double e;
+ readonly attribute unrestricted double f;
+
+ readonly attribute unrestricted double m11;
+ readonly attribute unrestricted double m12;
+ readonly attribute unrestricted double m13;
+ readonly attribute unrestricted double m14;
+ readonly attribute unrestricted double m21;
+ readonly attribute unrestricted double m22;
+ readonly attribute unrestricted double m23;
+ readonly attribute unrestricted double m24;
+ readonly attribute unrestricted double m31;
+ readonly attribute unrestricted double m32;
+ readonly attribute unrestricted double m33;
+ readonly attribute unrestricted double m34;
+ readonly attribute unrestricted double m41;
+ readonly attribute unrestricted double m42;
+ readonly attribute unrestricted double m43;
+ readonly attribute unrestricted double m44;
+
+ // Immutable transform methods
+ DOMMatrix translate(optional unrestricted double tx = 0,
+ optional unrestricted double ty = 0,
+ optional unrestricted double tz = 0);
+ [NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1,
+ optional unrestricted double scaleY,
+ optional unrestricted double scaleZ = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ [NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1,
+ optional unrestricted double scaleY = 1);
+ DOMMatrix scale3d(optional unrestricted double scale = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ [NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0,
+ optional unrestricted double rotY,
+ optional unrestricted double rotZ);
+ [NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0,
+ optional unrestricted double y = 0);
+ [NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
+ optional unrestricted double y = 0,
+ optional unrestricted double z = 0,
+ optional unrestricted double angle = 0);
+ DOMMatrix skewX(optional unrestricted double sx = 0);
+ DOMMatrix skewY(optional unrestricted double sy = 0);
+ [NewObject, Throws] DOMMatrix multiply(optional DOMMatrixInit other = {});
+ DOMMatrix flipX();
+ DOMMatrix flipY();
+ DOMMatrix inverse();
+
+ // Helper methods
+ readonly attribute boolean is2D;
+ readonly attribute boolean isIdentity;
+ DOMPoint transformPoint(optional DOMPointInit point = {});
+ [Throws] Float32Array toFloat32Array();
+ [Throws] Float64Array toFloat64Array();
+ [Exposed=Window, Throws] stringifier;
+ [Default] object toJSON();
+};
+
+[Pref="layout.css.DOMMatrix.enabled",
+ Exposed=(Window,Worker),
+ Serializable,
+ LegacyWindowAlias=WebKitCSSMatrix]
+interface DOMMatrix : DOMMatrixReadOnly {
+ [Throws]
+ constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init);
+
+ [NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {});
+ [NewObject, Throws] static DOMMatrix fromFloat32Array(Float32Array array32);
+ [NewObject, Throws] static DOMMatrix fromFloat64Array(Float64Array array64);
+
+
+ // These attributes are simple aliases for certain elements of the 4x4 matrix
+ inherit attribute unrestricted double a;
+ inherit attribute unrestricted double b;
+ inherit attribute unrestricted double c;
+ inherit attribute unrestricted double d;
+ inherit attribute unrestricted double e;
+ inherit attribute unrestricted double f;
+
+ inherit attribute unrestricted double m11;
+ inherit attribute unrestricted double m12;
+ inherit attribute unrestricted double m13;
+ inherit attribute unrestricted double m14;
+ inherit attribute unrestricted double m21;
+ inherit attribute unrestricted double m22;
+ inherit attribute unrestricted double m23;
+ inherit attribute unrestricted double m24;
+ inherit attribute unrestricted double m31;
+ inherit attribute unrestricted double m32;
+ inherit attribute unrestricted double m33;
+ inherit attribute unrestricted double m34;
+ inherit attribute unrestricted double m41;
+ inherit attribute unrestricted double m42;
+ inherit attribute unrestricted double m43;
+ inherit attribute unrestricted double m44;
+
+ // Mutable transform methods
+ [Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
+ [Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
+ DOMMatrix translateSelf(optional unrestricted double tx = 0,
+ optional unrestricted double ty = 0,
+ optional unrestricted double tz = 0);
+ DOMMatrix scaleSelf(optional unrestricted double scaleX = 1,
+ optional unrestricted double scaleY,
+ optional unrestricted double scaleZ = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix scale3dSelf(optional unrestricted double scale = 1,
+ optional unrestricted double originX = 0,
+ optional unrestricted double originY = 0,
+ optional unrestricted double originZ = 0);
+ DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
+ optional unrestricted double rotY,
+ optional unrestricted double rotZ);
+ DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
+ optional unrestricted double y = 0);
+ DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
+ optional unrestricted double y = 0,
+ optional unrestricted double z = 0,
+ optional unrestricted double angle = 0);
+ DOMMatrix skewXSelf(optional unrestricted double sx = 0);
+ DOMMatrix skewYSelf(optional unrestricted double sy = 0);
+ DOMMatrix invertSelf();
+ [Exposed=Window, Throws] DOMMatrix setMatrixValue(UTF8String transformList);
+};
+
+dictionary DOMMatrix2DInit {
+ unrestricted double a;
+ unrestricted double b;
+ unrestricted double c;
+ unrestricted double d;
+ unrestricted double e;
+ unrestricted double f;
+ unrestricted double m11;
+ unrestricted double m12;
+ unrestricted double m21;
+ unrestricted double m22;
+ unrestricted double m41;
+ unrestricted double m42;
+};
+
+dictionary DOMMatrixInit : DOMMatrix2DInit {
+ unrestricted double m13 = 0;
+ unrestricted double m14 = 0;
+ unrestricted double m23 = 0;
+ unrestricted double m24 = 0;
+ unrestricted double m31 = 0;
+ unrestricted double m32 = 0;
+ unrestricted double m33 = 1;
+ unrestricted double m34 = 0;
+ unrestricted double m43 = 0;
+ unrestricted double m44 = 1;
+ boolean is2D;
+};