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Diffstat (limited to '')
-rw-r--r-- | gfx/2d/BasePoint3D.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/gfx/2d/BasePoint3D.h b/gfx/2d/BasePoint3D.h new file mode 100644 index 0000000000..8f1de11393 --- /dev/null +++ b/gfx/2d/BasePoint3D.h @@ -0,0 +1,142 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_BASEPOINT3D_H_ +#define MOZILLA_BASEPOINT3D_H_ + +#include "mozilla/Assertions.h" + +namespace mozilla { +namespace gfx { + +/** + * Do not use this class directly. Subclass it, pass that subclass as the + * Sub parameter, and only use that subclass. This allows methods to safely + * cast 'this' to 'Sub*'. + */ +template <class T, class Sub> +struct BasePoint3D { + union { + struct { + T x, y, z; + }; + T components[3]; + }; + + // Constructors + BasePoint3D() : x(0), y(0), z(0) {} + BasePoint3D(T aX, T aY, T aZ) : x(aX), y(aY), z(aZ) {} + + void MoveTo(T aX, T aY, T aZ) { + x = aX; + y = aY; + z = aZ; + } + void MoveBy(T aDx, T aDy, T aDz) { + x += aDx; + y += aDy; + z += aDz; + } + + // Note that '=' isn't defined so we'll get the + // compiler generated default assignment operator + + T& operator[](int aIndex) { + MOZ_ASSERT(aIndex >= 0 && aIndex <= 2); + return *((&x) + aIndex); + } + + const T& operator[](int aIndex) const { + MOZ_ASSERT(aIndex >= 0 && aIndex <= 2); + return *((&x) + aIndex); + } + + bool operator==(const Sub& aPoint) const { + return x == aPoint.x && y == aPoint.y && z == aPoint.z; + } + bool operator!=(const Sub& aPoint) const { + return x != aPoint.x || y != aPoint.y || z != aPoint.z; + } + + Sub operator+(const Sub& aPoint) const { + return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z); + } + Sub operator-(const Sub& aPoint) const { + return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z); + } + Sub& operator+=(const Sub& aPoint) { + x += aPoint.x; + y += aPoint.y; + z += aPoint.z; + return *static_cast<Sub*>(this); + } + Sub& operator-=(const Sub& aPoint) { + x -= aPoint.x; + y -= aPoint.y; + z -= aPoint.z; + return *static_cast<Sub*>(this); + } + + Sub operator*(T aScale) const { + return Sub(x * aScale, y * aScale, z * aScale); + } + Sub operator/(T aScale) const { + return Sub(x / aScale, y / aScale, z / aScale); + } + + Sub& operator*=(T aScale) { + x *= aScale; + y *= aScale; + z *= aScale; + return *static_cast<Sub*>(this); + } + + Sub& operator/=(T aScale) { + x /= aScale; + y /= aScale; + z /= aScale; + return *static_cast<Sub*>(this); + } + + Sub operator-() const { return Sub(-x, -y, -z); } + + Sub CrossProduct(const Sub& aPoint) const { + return Sub(y * aPoint.z - aPoint.y * z, z * aPoint.x - aPoint.z * x, + x * aPoint.y - aPoint.x * y); + } + + T DotProduct(const Sub& aPoint) const { + return x * aPoint.x + y * aPoint.y + z * aPoint.z; + } + + T Length() const { return sqrt(x * x + y * y + z * z); } + + // Invalid for points with distance from origin of 0. + void Normalize() { *this /= Length(); } + + void RobustNormalize() { + // If the distance is infinite, we scale it by 1/(the maximum value of T) + // before doing normalization, so we can avoid getting a zero point. + T length = Length(); + if (mozilla::IsInfinite(length)) { + *this /= std::numeric_limits<T>::max(); + length = Length(); + } + + *this /= length; + } + + friend std::ostream& operator<<(std::ostream& stream, + const BasePoint3D<T, Sub>& aPoint) { + return stream << '(' << aPoint.x << ',' << aPoint.y << ',' << aPoint.z + << ')'; + } +}; + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_BASEPOINT3D_H_ */ |