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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_RECT_ABSOLUTE_H_
+#define MOZILLA_GFX_RECT_ABSOLUTE_H_
+
+#include <algorithm>
+#include <cstdint>
+
+#include "mozilla/Attributes.h"
+#include "Point.h"
+#include "Rect.h"
+#include "Types.h"
+
+namespace mozilla {
+
+template <typename>
+struct IsPixel;
+
+namespace gfx {
+
+/**
+ * A RectAbsolute is similar to a Rect (see BaseRect.h), but represented as
+ * (x1, y1, x2, y2) instead of (x, y, width, height).
+ *
+ * Unless otherwise indicated, methods on this class correspond
+ * to methods on BaseRect.
+ *
+ * The API is currently very bare-bones; it may be extended as needed.
+ *
+ * Do not use this class directly. Subclass it, pass that subclass as the
+ * Sub parameter, and only use that subclass.
+ */
+template <class T, class Sub, class Point, class Rect>
+struct BaseRectAbsolute {
+ protected:
+ T left, top, right, bottom;
+
+ public:
+ BaseRectAbsolute() : left(0), top(0), right(0), bottom(0) {}
+ BaseRectAbsolute(T aLeft, T aTop, T aRight, T aBottom)
+ : left(aLeft), top(aTop), right(aRight), bottom(aBottom) {}
+
+ MOZ_ALWAYS_INLINE T X() const { return left; }
+ MOZ_ALWAYS_INLINE T Y() const { return top; }
+ MOZ_ALWAYS_INLINE T Width() const { return right - left; }
+ MOZ_ALWAYS_INLINE T Height() const { return bottom - top; }
+ MOZ_ALWAYS_INLINE T XMost() const { return right; }
+ MOZ_ALWAYS_INLINE T YMost() const { return bottom; }
+ MOZ_ALWAYS_INLINE const T& Left() const { return left; }
+ MOZ_ALWAYS_INLINE const T& Right() const { return right; }
+ MOZ_ALWAYS_INLINE const T& Top() const { return top; }
+ MOZ_ALWAYS_INLINE const T& Bottom() const { return bottom; }
+ MOZ_ALWAYS_INLINE T& Left() { return left; }
+ MOZ_ALWAYS_INLINE T& Right() { return right; }
+ MOZ_ALWAYS_INLINE T& Top() { return top; }
+ MOZ_ALWAYS_INLINE T& Bottom() { return bottom; }
+ T Area() const { return Width() * Height(); }
+
+ void Inflate(T aD) { Inflate(aD, aD); }
+ void Inflate(T aDx, T aDy) {
+ left -= aDx;
+ top -= aDy;
+ right += aDx;
+ bottom += aDy;
+ }
+
+ MOZ_ALWAYS_INLINE void SetBox(T aLeft, T aTop, T aRight, T aBottom) {
+ left = aLeft;
+ top = aTop;
+ right = aRight;
+ bottom = aBottom;
+ }
+ void SetLeftEdge(T aLeft) { left = aLeft; }
+ void SetRightEdge(T aRight) { right = aRight; }
+ void SetTopEdge(T aTop) { top = aTop; }
+ void SetBottomEdge(T aBottom) { bottom = aBottom; }
+
+ static Sub FromRect(const Rect& aRect) {
+ if (aRect.Overflows()) {
+ return Sub();
+ }
+ return Sub(aRect.x, aRect.y, aRect.XMost(), aRect.YMost());
+ }
+
+ [[nodiscard]] Sub Intersect(const Sub& aOther) const {
+ Sub result;
+ result.left = std::max<T>(left, aOther.left);
+ result.top = std::max<T>(top, aOther.top);
+ result.right = std::min<T>(right, aOther.right);
+ result.bottom = std::min<T>(bottom, aOther.bottom);
+ if (result.right < result.left || result.bottom < result.top) {
+ result.SizeTo(0, 0);
+ }
+ return result;
+ }
+
+ bool IsEmpty() const { return right <= left || bottom <= top; }
+
+ bool IsEqualEdges(const Sub& aOther) const {
+ return left == aOther.left && top == aOther.top && right == aOther.right &&
+ bottom == aOther.bottom;
+ }
+
+ bool IsEqualInterior(const Sub& aRect) const {
+ return IsEqualEdges(aRect) || (IsEmpty() && aRect.IsEmpty());
+ }
+
+ MOZ_ALWAYS_INLINE void MoveBy(T aDx, T aDy) {
+ left += aDx;
+ right += aDx;
+ top += aDy;
+ bottom += aDy;
+ }
+ MOZ_ALWAYS_INLINE void MoveBy(const Point& aPoint) {
+ left += aPoint.x;
+ right += aPoint.x;
+ top += aPoint.y;
+ bottom += aPoint.y;
+ }
+ MOZ_ALWAYS_INLINE void SizeTo(T aWidth, T aHeight) {
+ right = left + aWidth;
+ bottom = top + aHeight;
+ }
+
+ bool Contains(const Sub& aRect) const {
+ return aRect.IsEmpty() || (left <= aRect.left && aRect.right <= right &&
+ top <= aRect.top && aRect.bottom <= bottom);
+ }
+ bool Contains(T aX, T aY) const {
+ return (left <= aX && aX < right && top <= aY && aY < bottom);
+ }
+
+ bool Intersects(const Sub& aRect) const {
+ return !IsEmpty() && !aRect.IsEmpty() && left < aRect.right &&
+ aRect.left < right && top < aRect.bottom && aRect.top < bottom;
+ }
+
+ void SetEmpty() { left = right = top = bottom = 0; }
+
+ // Returns the smallest rectangle that contains both the area of both
+ // this and aRect2.
+ // Thus, empty input rectangles are ignored.
+ // If both rectangles are empty, returns this.
+ // WARNING! This is not safe against overflow, prefer using SafeUnion instead
+ // when dealing with int-based rects.
+ [[nodiscard]] Sub Union(const Sub& aRect) const {
+ if (IsEmpty()) {
+ return aRect;
+ } else if (aRect.IsEmpty()) {
+ return *static_cast<const Sub*>(this);
+ } else {
+ return UnionEdges(aRect);
+ }
+ }
+ // Returns the smallest rectangle that contains both the points (including
+ // edges) of both aRect1 and aRect2.
+ // Thus, empty input rectangles are allowed to affect the result.
+ // WARNING! This is not safe against overflow, prefer using SafeUnionEdges
+ // instead when dealing with int-based rects.
+ [[nodiscard]] Sub UnionEdges(const Sub& aRect) const {
+ Sub result;
+ result.left = std::min(left, aRect.left);
+ result.top = std::min(top, aRect.top);
+ result.right = std::max(XMost(), aRect.XMost());
+ result.bottom = std::max(YMost(), aRect.YMost());
+ return result;
+ }
+
+ // Scale 'this' by aScale without doing any rounding.
+ void Scale(T aScale) { Scale(aScale, aScale); }
+ // Scale 'this' by aXScale and aYScale, without doing any rounding.
+ void Scale(T aXScale, T aYScale) {
+ right = XMost() * aXScale;
+ bottom = YMost() * aYScale;
+ left = left * aXScale;
+ top = top * aYScale;
+ }
+ // Scale 'this' by aScale, converting coordinates to integers so that the
+ // result is the smallest integer-coordinate rectangle containing the
+ // unrounded result. Note: this can turn an empty rectangle into a non-empty
+ // rectangle
+ void ScaleRoundOut(double aScale) { ScaleRoundOut(aScale, aScale); }
+ // Scale 'this' by aXScale and aYScale, converting coordinates to integers so
+ // that the result is the smallest integer-coordinate rectangle containing the
+ // unrounded result.
+ // Note: this can turn an empty rectangle into a non-empty rectangle
+ void ScaleRoundOut(double aXScale, double aYScale) {
+ right = static_cast<T>(ceil(double(XMost()) * aXScale));
+ bottom = static_cast<T>(ceil(double(YMost()) * aYScale));
+ left = static_cast<T>(floor(double(left) * aXScale));
+ top = static_cast<T>(floor(double(top) * aYScale));
+ }
+ // Scale 'this' by aScale, converting coordinates to integers so that the
+ // result is the largest integer-coordinate rectangle contained by the
+ // unrounded result.
+ void ScaleRoundIn(double aScale) { ScaleRoundIn(aScale, aScale); }
+ // Scale 'this' by aXScale and aYScale, converting coordinates to integers so
+ // that the result is the largest integer-coordinate rectangle contained by
+ // the unrounded result.
+ void ScaleRoundIn(double aXScale, double aYScale) {
+ right = static_cast<T>(floor(double(XMost()) * aXScale));
+ bottom = static_cast<T>(floor(double(YMost()) * aYScale));
+ left = static_cast<T>(ceil(double(left) * aXScale));
+ top = static_cast<T>(ceil(double(top) * aYScale));
+ }
+ // Scale 'this' by 1/aScale, converting coordinates to integers so that the
+ // result is the smallest integer-coordinate rectangle containing the
+ // unrounded result. Note: this can turn an empty rectangle into a non-empty
+ // rectangle
+ void ScaleInverseRoundOut(double aScale) {
+ ScaleInverseRoundOut(aScale, aScale);
+ }
+ // Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers
+ // so that the result is the smallest integer-coordinate rectangle containing
+ // the unrounded result. Note: this can turn an empty rectangle into a
+ // non-empty rectangle
+ void ScaleInverseRoundOut(double aXScale, double aYScale) {
+ right = static_cast<T>(ceil(double(XMost()) / aXScale));
+ bottom = static_cast<T>(ceil(double(YMost()) / aYScale));
+ left = static_cast<T>(floor(double(left) / aXScale));
+ top = static_cast<T>(floor(double(top) / aYScale));
+ }
+ // Scale 'this' by 1/aScale, converting coordinates to integers so that the
+ // result is the largest integer-coordinate rectangle contained by the
+ // unrounded result.
+ void ScaleInverseRoundIn(double aScale) {
+ ScaleInverseRoundIn(aScale, aScale);
+ }
+ // Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers
+ // so that the result is the largest integer-coordinate rectangle contained by
+ // the unrounded result.
+ void ScaleInverseRoundIn(double aXScale, double aYScale) {
+ right = static_cast<T>(floor(double(XMost()) / aXScale));
+ bottom = static_cast<T>(floor(double(YMost()) / aYScale));
+ left = static_cast<T>(ceil(double(left) / aXScale));
+ top = static_cast<T>(ceil(double(top) / aYScale));
+ }
+
+ /**
+ * Translate this rectangle to be inside aRect. If it doesn't fit inside
+ * aRect then the dimensions that don't fit will be shrunk so that they
+ * do fit. The resulting rect is returned.
+ */
+ [[nodiscard]] Sub MoveInsideAndClamp(const Sub& aRect) const {
+ T newLeft = std::max(aRect.left, left);
+ T newTop = std::max(aRect.top, top);
+ T width = std::min(aRect.Width(), Width());
+ T height = std::min(aRect.Height(), Height());
+ Sub rect(newLeft, newTop, newLeft + width, newTop + height);
+ newLeft = std::min(rect.right, aRect.right) - width;
+ newTop = std::min(rect.bottom, aRect.bottom) - height;
+ rect.MoveBy(newLeft - rect.left, newTop - rect.top);
+ return rect;
+ }
+
+ friend std::ostream& operator<<(
+ std::ostream& stream,
+ const BaseRectAbsolute<T, Sub, Point, Rect>& aRect) {
+ return stream << "(l=" << aRect.left << ", t=" << aRect.top
+ << ", r=" << aRect.right << ", b=" << aRect.bottom << ')';
+ }
+};
+
+template <class Units>
+struct IntRectAbsoluteTyped
+ : public BaseRectAbsolute<int32_t, IntRectAbsoluteTyped<Units>,
+ IntPointTyped<Units>, IntRectTyped<Units>>,
+ public Units {
+ static_assert(IsPixel<Units>::value,
+ "'units' must be a coordinate system tag");
+ typedef BaseRectAbsolute<int32_t, IntRectAbsoluteTyped<Units>,
+ IntPointTyped<Units>, IntRectTyped<Units>>
+ Super;
+ typedef IntParam<int32_t> ToInt;
+
+ IntRectAbsoluteTyped() : Super() {}
+ IntRectAbsoluteTyped(ToInt aLeft, ToInt aTop, ToInt aRight, ToInt aBottom)
+ : Super(aLeft.value, aTop.value, aRight.value, aBottom.value) {}
+};
+
+template <class Units>
+struct RectAbsoluteTyped
+ : public BaseRectAbsolute<Float, RectAbsoluteTyped<Units>,
+ PointTyped<Units>, RectTyped<Units>>,
+ public Units {
+ static_assert(IsPixel<Units>::value,
+ "'units' must be a coordinate system tag");
+ typedef BaseRectAbsolute<Float, RectAbsoluteTyped<Units>, PointTyped<Units>,
+ RectTyped<Units>>
+ Super;
+
+ RectAbsoluteTyped() : Super() {}
+ RectAbsoluteTyped(Float aLeft, Float aTop, Float aRight, Float aBottom)
+ : Super(aLeft, aTop, aRight, aBottom) {}
+};
+
+typedef IntRectAbsoluteTyped<UnknownUnits> IntRectAbsolute;
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_RECT_ABSOLUTE_H_ */