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diff --git a/gfx/angle/checkout/src/compiler/translator/OutputHLSL.h b/gfx/angle/checkout/src/compiler/translator/OutputHLSL.h
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+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
+#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
+
+#include <list>
+#include <map>
+#include <stack>
+
+#include "angle_gl.h"
+#include "compiler/translator/ASTMetadataHLSL.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/FlagStd140Structs.h"
+#include "compiler/translator/ImmutableString.h"
+#include "compiler/translator/ShaderStorageBlockOutputHLSL.h"
+#include "compiler/translator/tree_util/IntermTraverse.h"
+
+class BuiltInFunctionEmulator;
+
+namespace sh
+{
+class AtomicCounterFunctionHLSL;
+class ImageFunctionHLSL;
+class ResourcesHLSL;
+class StructureHLSL;
+class TextureFunctionHLSL;
+class TSymbolTable;
+class TVariable;
+class UnfoldShortCircuit;
+
+using ReferencedVariables = std::map<int, const TVariable *>;
+
+class OutputHLSL : public TIntermTraverser
+{
+ public:
+ OutputHLSL(sh::GLenum shaderType,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ const char *sourcePath,
+ ShShaderOutput outputType,
+ int numRenderTargets,
+ int maxDualSourceDrawBuffers,
+ const std::vector<Uniform> &uniforms,
+ ShCompileOptions compileOptions,
+ sh::WorkGroupSize workGroupSize,
+ TSymbolTable *symbolTable,
+ PerformanceDiagnostics *perfDiagnostics,
+ const std::vector<InterfaceBlock> &shaderStorageBlocks);
+
+ ~OutputHLSL();
+
+ void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
+
+ const std::map<std::string, unsigned int> &getShaderStorageBlockRegisterMap() const;
+ const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const;
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
+ unsigned int getReadonlyImage2DRegisterIndex() const;
+ unsigned int getImage2DRegisterIndex() const;
+ const std::set<std::string> &getUsedImage2DFunctionNames() const;
+
+ TInfoSinkBase &getInfoSink()
+ {
+ ASSERT(!mInfoSinkStack.empty());
+ return *mInfoSinkStack.top();
+ }
+
+ protected:
+ friend class ShaderStorageBlockOutputHLSL;
+
+ TString zeroInitializer(const TType &type) const;
+
+ void writeReferencedAttributes(TInfoSinkBase &out) const;
+ void writeReferencedVaryings(TInfoSinkBase &out) const;
+ void header(TInfoSinkBase &out,
+ const std::vector<MappedStruct> &std140Structs,
+ const BuiltInFunctionEmulator *builtInFunctionEmulator) const;
+
+ void writeFloat(TInfoSinkBase &out, float f);
+ void writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion);
+ const TConstantUnion *writeConstantUnionArray(TInfoSinkBase &out,
+ const TConstantUnion *const constUnion,
+ const size_t size);
+
+ // Visit AST nodes and output their code to the body stream
+ void visitSymbol(TIntermSymbol *) override;
+ void visitConstantUnion(TIntermConstantUnion *) override;
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *) override;
+ bool visitUnary(Visit visit, TIntermUnary *) override;
+ bool visitTernary(Visit visit, TIntermTernary *) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *) override;
+ bool visitSwitch(Visit visit, TIntermSwitch *) override;
+ bool visitCase(Visit visit, TIntermCase *) override;
+ void visitFunctionPrototype(TIntermFunctionPrototype *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitLoop(Visit visit, TIntermLoop *) override;
+ bool visitBranch(Visit visit, TIntermBranch *) override;
+
+ bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
+
+ // Emit one of three strings depending on traverse phase. Called with literal strings so using
+ // const char* instead of TString.
+ void outputTriplet(TInfoSinkBase &out,
+ Visit visit,
+ const char *preString,
+ const char *inString,
+ const char *postString);
+ void outputLineDirective(TInfoSinkBase &out, int line);
+ void writeParameter(const TVariable *param, TInfoSinkBase &out);
+
+ void outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node);
+ const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
+ const TType &type,
+ const TConstantUnion *constUnion);
+
+ void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
+ void outputAssign(Visit visit, const TType &type, TInfoSinkBase &out);
+
+ void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op);
+
+ // Returns true if it found a 'same symbol' initializer (initializer that references the
+ // variable it's initting)
+ bool writeSameSymbolInitializer(TInfoSinkBase &out,
+ TIntermSymbol *symbolNode,
+ TIntermTyped *expression);
+ // Returns true if variable initializer could be written using literal {} notation.
+ bool writeConstantInitialization(TInfoSinkBase &out,
+ TIntermSymbol *symbolNode,
+ TIntermTyped *expression);
+
+ void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
+
+ // Returns the function name
+ TString addStructEqualityFunction(const TStructure &structure);
+ TString addArrayEqualityFunction(const TType &type);
+ TString addArrayAssignmentFunction(const TType &type);
+ TString addArrayConstructIntoFunction(const TType &type);
+
+ // Ensures if the type is a struct, the struct is defined
+ void ensureStructDefined(const TType &type);
+
+ bool shaderNeedsGenerateOutput() const;
+ const char *generateOutputCall() const;
+
+ sh::GLenum mShaderType;
+ int mShaderVersion;
+ const TExtensionBehavior &mExtensionBehavior;
+ const char *mSourcePath;
+ const ShShaderOutput mOutputType;
+ ShCompileOptions mCompileOptions;
+
+ bool mInsideFunction;
+ bool mInsideMain;
+
+ // Output streams
+ TInfoSinkBase mHeader;
+ TInfoSinkBase mBody;
+ TInfoSinkBase mFooter;
+
+ // A stack is useful when we want to traverse in the header, or in helper functions, but not
+ // always write to the body. Instead use an InfoSink stack to keep our current state intact.
+ // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
+ std::stack<TInfoSinkBase *> mInfoSinkStack;
+
+ ReferencedVariables mReferencedUniforms;
+
+ // Indexed by block id, not instance id.
+ ReferencedInterfaceBlocks mReferencedUniformBlocks;
+
+ ReferencedVariables mReferencedAttributes;
+ ReferencedVariables mReferencedVaryings;
+ ReferencedVariables mReferencedOutputVariables;
+
+ StructureHLSL *mStructureHLSL;
+ ResourcesHLSL *mResourcesHLSL;
+ TextureFunctionHLSL *mTextureFunctionHLSL;
+ ImageFunctionHLSL *mImageFunctionHLSL;
+ AtomicCounterFunctionHLSL *mAtomicCounterFunctionHLSL;
+
+ // Parameters determining what goes in the header output
+ bool mUsesFragColor;
+ bool mUsesFragData;
+ bool mUsesDepthRange;
+ bool mUsesFragCoord;
+ bool mUsesPointCoord;
+ bool mUsesFrontFacing;
+ bool mUsesPointSize;
+ bool mUsesInstanceID;
+ bool mHasMultiviewExtensionEnabled;
+ bool mUsesViewID;
+ bool mUsesVertexID;
+ bool mUsesFragDepth;
+ bool mUsesNumWorkGroups;
+ bool mUsesWorkGroupID;
+ bool mUsesLocalInvocationID;
+ bool mUsesGlobalInvocationID;
+ bool mUsesLocalInvocationIndex;
+ bool mUsesXor;
+ bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
+ bool mRequiresIEEEStrictCompiling;
+ mutable bool mUseZeroArray;
+ bool mUsesSecondaryColor;
+
+ int mNumRenderTargets;
+ int mMaxDualSourceDrawBuffers;
+
+ int mUniqueIndex; // For creating unique names
+
+ CallDAG mCallDag;
+ MetadataList mASTMetadataList;
+ ASTMetadataHLSL *mCurrentFunctionMetadata;
+ bool mOutputLod0Function;
+ bool mInsideDiscontinuousLoop;
+ int mNestedLoopDepth;
+
+ TIntermSymbol *mExcessiveLoopIndex;
+
+ TString structInitializerString(int indent, const TType &type, const TString &name) const;
+
+ struct HelperFunction
+ {
+ TString functionName;
+ TString functionDefinition;
+
+ virtual ~HelperFunction() {}
+ };
+
+ // A list of all equality comparison functions. It's important to preserve the order at
+ // which we add the functions, since nested structures call each other recursively, and
+ // structure equality functions may need to call array equality functions and vice versa.
+ // The ownership of the pointers is maintained by the type-specific arrays.
+ std::vector<HelperFunction *> mEqualityFunctions;
+
+ struct StructEqualityFunction : public HelperFunction
+ {
+ const TStructure *structure;
+ };
+ std::vector<StructEqualityFunction *> mStructEqualityFunctions;
+
+ struct ArrayHelperFunction : public HelperFunction
+ {
+ TType type;
+ };
+ std::vector<ArrayHelperFunction *> mArrayEqualityFunctions;
+
+ std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
+
+ // The construct-into functions are functions that fill an N-element array passed as an out
+ // parameter with the other N parameters of the function. This is used to work around that
+ // arrays can't be return values in HLSL.
+ std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
+
+ sh::WorkGroupSize mWorkGroupSize;
+
+ PerformanceDiagnostics *mPerfDiagnostics;
+
+ private:
+ TString generateStructMapping(const std::vector<MappedStruct> &std140Structs) const;
+ ImmutableString samplerNamePrefixFromStruct(TIntermTyped *node);
+ bool ancestorEvaluatesToSamplerInStruct();
+ // We need to do struct mapping when pass the struct to a function or copy the struct via
+ // assignment.
+ bool needStructMapping(TIntermTyped *node);
+
+ ShaderStorageBlockOutputHLSL *mSSBOOutputHLSL;
+ bool mNeedStructMapping;
+};
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_