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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/RefCountObject.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/RefCountObject.h | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/RefCountObject.h b/gfx/angle/checkout/src/libANGLE/RefCountObject.h new file mode 100644 index 0000000000..158b636755 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/RefCountObject.h @@ -0,0 +1,262 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RefCountObject.h: Defines the gl::RefCountObject base class that provides +// lifecycle support for GL objects using the traditional BindObject scheme, but +// that need to be reference counted for correct cross-context deletion. +// (Concretely, textures, buffers and renderbuffers.) + +#ifndef LIBANGLE_REFCOUNTOBJECT_H_ +#define LIBANGLE_REFCOUNTOBJECT_H_ + +#include "angle_gl.h" +#include "common/debug.h" +#include "libANGLE/Error.h" +#include "libANGLE/Observer.h" + +#include <cstddef> + +namespace angle +{ + +template <typename ContextT, typename ErrorT> +class RefCountObject : angle::NonCopyable +{ + public: + using ContextType = ContextT; + using ErrorType = ErrorT; + + RefCountObject() : mRefCount(0) {} + + virtual void onDestroy(const ContextType *context) {} + + void addRef() const { ++mRefCount; } + + ANGLE_INLINE void release(const ContextType *context) + { + ASSERT(mRefCount > 0); + if (--mRefCount == 0) + { + onDestroy(context); + delete this; + } + } + + size_t getRefCount() const { return mRefCount; } + + protected: + virtual ~RefCountObject() { ASSERT(mRefCount == 0); } + + mutable size_t mRefCount; +}; + +template <class ObjectType, typename ContextT, typename ErrorT = angle::Result> +class BindingPointer +{ + public: + using ContextType = ContextT; + using ErrorType = ErrorT; + + BindingPointer() : mObject(nullptr) {} + + BindingPointer(ObjectType *object) : mObject(object) + { + if (mObject) + { + mObject->addRef(); + } + } + + BindingPointer(const BindingPointer &other) : mObject(other.mObject) + { + if (mObject) + { + mObject->addRef(); + } + } + + BindingPointer &operator=(BindingPointer &&other) + { + std::swap(mObject, other.mObject); + return *this; + } + + virtual ~BindingPointer() + { + // Objects have to be released before the resource manager is destroyed, so they must be + // explicitly cleaned up. + ASSERT(mObject == nullptr); + } + + void set(const ContextType *context, ObjectType *newObject) + { + // addRef first in case newObject == mObject and this is the last reference to it. + if (newObject != nullptr) + { + reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(newObject)->addRef(); + } + + // Store the old pointer in a temporary so we can set the pointer before calling release. + // Otherwise the object could still be referenced when its destructor is called. + ObjectType *oldObject = mObject; + mObject = newObject; + if (oldObject != nullptr) + { + reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(oldObject)->release(context); + } + } + + void assign(ObjectType *object) { mObject = object; } + + ObjectType *get() const { return mObject; } + ObjectType *operator->() const { return mObject; } + + bool operator==(const BindingPointer &other) const { return mObject == other.mObject; } + + bool operator!=(const BindingPointer &other) const { return !(*this == other); } + + protected: + ANGLE_INLINE void setImpl(ObjectType *obj) { mObject = obj; } + + private: + ObjectType *mObject; +}; +} // namespace angle + +namespace gl +{ +class Context; + +template <class ObjectType> +class BindingPointer; + +using RefCountObjectNoID = angle::RefCountObject<Context, angle::Result>; + +class RefCountObject : public gl::RefCountObjectNoID +{ + public: + explicit RefCountObject(GLuint id) : mId(id) {} + + GLuint id() const { return mId; } + + protected: + ~RefCountObject() override {} + + private: + GLuint mId; +}; + +template <class ObjectType> +class BindingPointer : public angle::BindingPointer<ObjectType, Context> +{ + public: + using ContextType = typename angle::BindingPointer<ObjectType, Context>::ContextType; + using ErrorType = typename angle::BindingPointer<ObjectType, Context>::ErrorType; + + BindingPointer() {} + + BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context>(object) {} + + GLuint id() const + { + ObjectType *obj = this->get(); + return obj ? obj->id() : 0; + } +}; + +template <class ObjectType> +class OffsetBindingPointer : public BindingPointer<ObjectType> +{ + public: + using ContextType = typename BindingPointer<ObjectType>::ContextType; + using ErrorType = typename BindingPointer<ObjectType>::ErrorType; + + OffsetBindingPointer() : mOffset(0), mSize(0) {} + + void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size) + { + set(context, newObject); + mOffset = offset; + mSize = size; + } + + GLintptr getOffset() const { return mOffset; } + GLsizeiptr getSize() const { return mSize; } + + bool operator==(const OffsetBindingPointer<ObjectType> &other) const + { + return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize; + } + + bool operator!=(const OffsetBindingPointer<ObjectType> &other) const + { + return !(*this == other); + } + + void assign(ObjectType *object, GLintptr offset, GLsizeiptr size) + { + assign(object); + mOffset = offset; + mSize = size; + } + + private: + // Delete the unparameterized functions. This forces an explicit offset and size. + using BindingPointer<ObjectType>::set; + using BindingPointer<ObjectType>::assign; + + GLintptr mOffset; + GLsizeiptr mSize; +}; + +template <typename SubjectT> +class SubjectBindingPointer : protected BindingPointer<SubjectT>, public angle::ObserverBindingBase +{ + public: + SubjectBindingPointer(angle::ObserverInterface *observer, angle::SubjectIndex index) + : ObserverBindingBase(observer, index) + {} + ~SubjectBindingPointer() {} + SubjectBindingPointer(const SubjectBindingPointer &other) = default; + SubjectBindingPointer &operator=(const SubjectBindingPointer &other) = default; + + void bind(const Context *context, SubjectT *subject) + { + // AddRef first in case subject == get() + if (subject) + { + subject->addObserver(this); + subject->addRef(); + } + + if (get()) + { + get()->removeObserver(this); + get()->release(context); + } + + this->setImpl(subject); + } + + using BindingPointer<SubjectT>::get; + using BindingPointer<SubjectT>::operator->; + + friend class State; +}; +} // namespace gl + +namespace egl +{ +class Display; + +using RefCountObject = angle::RefCountObject<Display, Error>; + +template <class ObjectType> +using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>; + +} // namespace egl + +#endif // LIBANGLE_REFCOUNTOBJECT_H_ |