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+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VaryingPacking:
+// Class which describes a mapping from varyings to registers, according
+// to the spec, or using custom packing algorithms. We also keep a register
+// allocation list for the D3D renderer.
+//
+
+#ifndef LIBANGLE_VARYINGPACKING_H_
+#define LIBANGLE_VARYINGPACKING_H_
+
+#include <GLSLANG/ShaderVars.h>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+#include <map>
+
+namespace gl
+{
+class InfoLog;
+struct ProgramVaryingRef;
+
+using ProgramMergedVaryings = std::map<std::string, ProgramVaryingRef>;
+
+struct PackedVarying
+{
+ PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
+ : PackedVarying(varyingIn, interpolationIn, "", false)
+ {}
+ PackedVarying(const sh::ShaderVariable &varyingIn,
+ sh::InterpolationType interpolationIn,
+ const std::string &parentStructNameIn,
+ GLuint fieldIndexIn)
+ : varying(&varyingIn),
+ vertexOnly(false),
+ interpolation(interpolationIn),
+ parentStructName(parentStructNameIn),
+ arrayIndex(GL_INVALID_INDEX),
+ fieldIndex(fieldIndexIn)
+ {}
+
+ bool isStructField() const { return !parentStructName.empty(); }
+
+ bool isArrayElement() const { return arrayIndex != GL_INVALID_INDEX; }
+
+ std::string fullName() const
+ {
+ std::stringstream fullNameStr;
+ if (isStructField())
+ {
+ fullNameStr << parentStructName << ".";
+ }
+
+ fullNameStr << varying->name;
+ if (arrayIndex != GL_INVALID_INDEX)
+ {
+ fullNameStr << "[" << arrayIndex << "]";
+ }
+ return fullNameStr.str();
+ }
+
+ const sh::ShaderVariable *varying;
+
+ // Transform feedback varyings can be only referenced in the VS.
+ bool vertexOnly;
+
+ // Cached so we can store sh::ShaderVariable to point to varying fields.
+ sh::InterpolationType interpolation;
+
+ // Struct name
+ std::string parentStructName;
+
+ GLuint arrayIndex;
+
+ // Field index in the struct. In Vulkan, this is used to assign a
+ // struct-typed varying location to the location of its first field.
+ GLuint fieldIndex;
+};
+
+struct PackedVaryingRegister final
+{
+ PackedVaryingRegister()
+ : packedVarying(nullptr),
+ varyingArrayIndex(0),
+ varyingRowIndex(0),
+ registerRow(0),
+ registerColumn(0)
+ {}
+
+ PackedVaryingRegister(const PackedVaryingRegister &) = default;
+ PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default;
+
+ bool operator<(const PackedVaryingRegister &other) const
+ {
+ return sortOrder() < other.sortOrder();
+ }
+
+ unsigned int sortOrder() const
+ {
+ // TODO(jmadill): Handle interpolation types
+ return registerRow * 4 + registerColumn;
+ }
+
+ std::string tfVaryingName() const
+ {
+ if (packedVarying->isArrayElement() || packedVarying->isStructField())
+ {
+ return packedVarying->fullName();
+ }
+ else
+ {
+ return packedVarying->varying->name;
+ }
+ }
+
+ // Index to the array of varyings.
+ const PackedVarying *packedVarying;
+
+ // The array element of the packed varying.
+ unsigned int varyingArrayIndex;
+
+ // The row of the array element of the packed varying.
+ unsigned int varyingRowIndex;
+
+ // The register row to which we've assigned this packed varying.
+ unsigned int registerRow;
+
+ // The column of the register row into which we've packed this varying.
+ unsigned int registerColumn;
+};
+
+// Supported packing modes:
+enum class PackMode
+{
+ // We treat mat2 arrays as taking two full rows.
+ WEBGL_STRICT,
+
+ // We allow mat2 to take a 2x2 chunk.
+ ANGLE_RELAXED,
+
+ // Each varying takes a separate register. No register sharing.
+ ANGLE_NON_CONFORMANT_D3D9,
+};
+
+class VaryingPacking final : angle::NonCopyable
+{
+ public:
+ VaryingPacking(GLuint maxVaryingVectors, PackMode packMode);
+ ~VaryingPacking();
+
+ bool packUserVaryings(gl::InfoLog &infoLog, const std::vector<PackedVarying> &packedVaryings);
+
+ bool collectAndPackUserVaryings(gl::InfoLog &infoLog,
+ const ProgramMergedVaryings &mergedVaryings,
+ const std::vector<std::string> &tfVaryings);
+
+ struct Register
+ {
+ Register() { data[0] = data[1] = data[2] = data[3] = false; }
+
+ bool &operator[](unsigned int index) { return data[index]; }
+ bool operator[](unsigned int index) const { return data[index]; }
+
+ bool data[4];
+ };
+
+ Register &operator[](unsigned int index) { return mRegisterMap[index]; }
+ const Register &operator[](unsigned int index) const { return mRegisterMap[index]; }
+
+ const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; }
+ unsigned int getMaxSemanticIndex() const
+ {
+ return static_cast<unsigned int>(mRegisterList.size());
+ }
+
+ const std::vector<std::string> &getInactiveVaryingNames() const
+ {
+ return mInactiveVaryingNames;
+ }
+
+ private:
+ bool packVarying(const PackedVarying &packedVarying);
+ bool isFree(unsigned int registerRow,
+ unsigned int registerColumn,
+ unsigned int varyingRows,
+ unsigned int varyingColumns) const;
+ void insert(unsigned int registerRow,
+ unsigned int registerColumn,
+ const PackedVarying &packedVarying);
+
+ std::vector<Register> mRegisterMap;
+ std::vector<PackedVaryingRegister> mRegisterList;
+ std::vector<PackedVarying> mPackedVaryings;
+ std::vector<std::string> mInactiveVaryingNames;
+
+ PackMode mPackMode;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_VARYINGPACKING_H_