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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/copyvertex.inc.h479
1 files changed, 479 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/copyvertex.inc.h b/gfx/angle/checkout/src/libANGLE/renderer/copyvertex.inc.h
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index 0000000000..16c82adcf2
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/copyvertex.inc.h
@@ -0,0 +1,479 @@
+//
+// Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyvertex.inc.h: Implementation of vertex buffer copying and conversion functions
+
+namespace rx
+{
+
+template <typename T,
+ size_t inputComponentCount,
+ size_t outputComponentCount,
+ uint32_t alphaDefaultValueBits>
+inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ const size_t attribSize = sizeof(T) * inputComponentCount;
+
+ if (attribSize == stride && inputComponentCount == outputComponentCount)
+ {
+ memcpy(output, input, count * attribSize);
+ return;
+ }
+
+ if (inputComponentCount == outputComponentCount)
+ {
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T *>(input + (i * stride));
+ T *offsetOutput = reinterpret_cast<T *>(output) + i * outputComponentCount;
+
+ memcpy(offsetOutput, offsetInput, attribSize);
+ }
+ return;
+ }
+
+ const T defaultAlphaValue = gl::bitCast<T>(alphaDefaultValueBits);
+ const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T *>(input + (i * stride));
+ T *offsetOutput = reinterpret_cast<T *>(output) + i * outputComponentCount;
+
+ memcpy(offsetOutput, offsetInput, attribSize);
+
+ if (inputComponentCount < lastNonAlphaOutputComponent)
+ {
+ // Set the remaining G/B channels to 0.
+ size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount);
+ memset(&offsetOutput[inputComponentCount], 0, numComponents * sizeof(T));
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // Set the remaining alpha channel to the defaultAlphaValue.
+ offsetOutput[3] = defaultAlphaValue;
+ }
+ }
+}
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy8SintTo16SintVertexData(const uint8_t *input,
+ size_t stride,
+ size_t count,
+ uint8_t *output)
+{
+ const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride);
+ GLshort *offsetOutput = reinterpret_cast<GLshort *>(output) + i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ offsetOutput[j] = static_cast<GLshort>(offsetInput[j]);
+ }
+
+ for (size_t j = inputComponentCount; j < lastNonAlphaOutputComponent; j++)
+ {
+ // Set remaining G/B channels to 0.
+ offsetOutput[j] = 0;
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // On integer formats, we must set the Alpha channel to 1 if it's unused.
+ offsetOutput[3] = 1;
+ }
+ }
+}
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy8SnormTo16SnormVertexData(const uint8_t *input,
+ size_t stride,
+ size_t count,
+ uint8_t *output)
+{
+ for (size_t i = 0; i < count; i++)
+ {
+ const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride);
+ GLshort *offsetOutput = reinterpret_cast<GLshort *>(output) + i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ // The original GLbyte value ranges from -128 to +127 (INT8_MAX).
+ // When converted to GLshort, the value must be scaled to between -32768 and +32767
+ // (INT16_MAX).
+ if (offsetInput[j] > 0)
+ {
+ offsetOutput[j] =
+ offsetInput[j] << 8 | offsetInput[j] << 1 | ((offsetInput[j] & 0x40) >> 6);
+ }
+ else
+ {
+ offsetOutput[j] = offsetInput[j] << 8;
+ }
+ }
+
+ for (size_t j = inputComponentCount; j < std::min<size_t>(outputComponentCount, 3); j++)
+ {
+ // Set remaining G/B channels to 0.
+ offsetOutput[j] = 0;
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // On normalized formats, we must set the Alpha channel to the max value if it's unused.
+ offsetOutput[3] = INT16_MAX;
+ }
+ }
+}
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy32FixedTo32FVertexData(const uint8_t *input,
+ size_t stride,
+ size_t count,
+ uint8_t *output)
+{
+ static const float divisor = 1.0f / (1 << 16);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const uint8_t *offsetInput = input + i * stride;
+ float *offsetOutput = reinterpret_cast<float *>(output) + i * outputComponentCount;
+
+ // GLfixed access must be 4-byte aligned on arm32, input and stride sometimes are not
+ if (reinterpret_cast<uintptr_t>(offsetInput) % sizeof(GLfixed) == 0)
+ {
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ offsetOutput[j] =
+ static_cast<float>(reinterpret_cast<const GLfixed *>(offsetInput)[j]) * divisor;
+ }
+ }
+ else
+ {
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ GLfixed alignedInput;
+ memcpy(&alignedInput, offsetInput + j * sizeof(GLfixed), sizeof(GLfixed));
+ offsetOutput[j] = static_cast<float>(alignedInput) * divisor;
+ }
+ }
+
+ // 4-component output formats would need special padding in the alpha channel.
+ static_assert(!(inputComponentCount < 4 && outputComponentCount == 4),
+ "An inputComponentCount less than 4 and an outputComponentCount equal to 4 "
+ "is not supported.");
+
+ for (size_t j = inputComponentCount; j < outputComponentCount; j++)
+ {
+ offsetOutput[j] = 0.0f;
+ }
+ }
+}
+
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
+inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ typedef std::numeric_limits<T> NL;
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T *>(input + (stride * i));
+ float *offsetOutput = reinterpret_cast<float *>(output) + i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ if (normalized)
+ {
+ if (NL::is_signed)
+ {
+ const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
+ offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
+ }
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]);
+ }
+ }
+
+ // This would require special padding.
+ static_assert(!(inputComponentCount < 4 && outputComponentCount == 4),
+ "An inputComponentCount less than 4 and an outputComponentCount equal to 4 "
+ "is not supported.");
+
+ for (size_t j = inputComponentCount; j < outputComponentCount; j++)
+ {
+ offsetOutput[j] = 0.0f;
+ }
+ }
+}
+
+namespace priv
+{
+
+template <bool isSigned, bool normalized, bool toFloat>
+static inline void CopyPackedRGB(uint32_t data, uint8_t *output)
+{
+ const uint32_t rgbSignMask = 0x200; // 1 set at the 9 bit
+ const uint32_t negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1
+
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat *>(output);
+ if (isSigned)
+ {
+ GLfloat finalValue = 0;
+ if (data & rgbSignMask)
+ {
+ int negativeNumber = data | negativeMask;
+ finalValue = static_cast<GLfloat>(negativeNumber);
+ }
+ else
+ {
+ finalValue = static_cast<GLfloat>(data);
+ }
+
+ if (normalized)
+ {
+ const int32_t maxValue = 0x1FF; // 1 set in bits 0 through 8
+ const int32_t minValue = 0xFFFFFE01; // Inverse of maxValue
+
+ // A 10-bit two's complement number has the possibility of being minValue - 1 but
+ // OpenGL's normalization rules dictate that it should be clamped to minValue in
+ // this case.
+ if (finalValue < minValue)
+ {
+ finalValue = minValue;
+ }
+
+ const int32_t halfRange = (maxValue - minValue) >> 1;
+ *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f;
+ }
+ else
+ {
+ *floatOutput = finalValue;
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ const uint32_t maxValue = 0x3FF; // 1 set in bits 0 through 9
+ *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue);
+ }
+ else
+ {
+ *floatOutput = static_cast<GLfloat>(data);
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort *>(output);
+
+ if (data & rgbSignMask)
+ {
+ *intOutput = static_cast<GLshort>(data | negativeMask);
+ }
+ else
+ {
+ *intOutput = static_cast<GLshort>(data);
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort *>(output);
+ *uintOutput = static_cast<GLushort>(data);
+ }
+ }
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyPackedAlpha(uint32_t data, uint8_t *output)
+{
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat *>(output);
+ if (isSigned)
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0:
+ *floatOutput = 0.0f;
+ break;
+ case 0x1:
+ *floatOutput = 1.0f;
+ break;
+ case 0x2:
+ *floatOutput = -1.0f;
+ break;
+ case 0x3:
+ *floatOutput = -1.0f;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0:
+ *floatOutput = 0.0f;
+ break;
+ case 0x1:
+ *floatOutput = 1.0f;
+ break;
+ case 0x2:
+ *floatOutput = -2.0f;
+ break;
+ case 0x3:
+ *floatOutput = -1.0f;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0:
+ *floatOutput = 0.0f / 3.0f;
+ break;
+ case 0x1:
+ *floatOutput = 1.0f / 3.0f;
+ break;
+ case 0x2:
+ *floatOutput = 2.0f / 3.0f;
+ break;
+ case 0x3:
+ *floatOutput = 3.0f / 3.0f;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0:
+ *floatOutput = 0.0f;
+ break;
+ case 0x1:
+ *floatOutput = 1.0f;
+ break;
+ case 0x2:
+ *floatOutput = 2.0f;
+ break;
+ case 0x3:
+ *floatOutput = 3.0f;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort *>(output);
+ switch (data)
+ {
+ case 0x0:
+ *intOutput = 0;
+ break;
+ case 0x1:
+ *intOutput = 1;
+ break;
+ case 0x2:
+ *intOutput = -2;
+ break;
+ case 0x3:
+ *intOutput = -1;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort *>(output);
+ switch (data)
+ {
+ case 0x0:
+ *uintOutput = 0;
+ break;
+ case 0x1:
+ *uintOutput = 1;
+ break;
+ case 0x2:
+ *uintOutput = 2;
+ break;
+ case 0x3:
+ *uintOutput = 3;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+}
+
+} // namespace priv
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input,
+ size_t stride,
+ size_t count,
+ uint8_t *output)
+{
+ const size_t outputComponentSize = toFloat ? 4 : 2;
+ const size_t componentCount = 4;
+
+ const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9
+ const size_t redShift = 0; // red is bits 0 through 9
+ const size_t greenShift = 10; // green is bits 10 through 19
+ const size_t blueShift = 20; // blue is bits 20 through 29
+
+ const uint32_t alphaMask = 0x3; // 1 set in bits 0 and 1
+ const size_t alphaShift = 30; // Alpha is the 30 and 31 bits
+
+ for (size_t i = 0; i < count; i++)
+ {
+ GLuint packedValue = *reinterpret_cast<const GLuint *>(input + (i * stride));
+ uint8_t *offsetOutput = output + (i * outputComponentSize * componentCount);
+
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>(
+ (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize));
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>(
+ (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize));
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>(
+ (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize));
+ priv::CopyPackedAlpha<isSigned, normalized, toFloat>(
+ (packedValue >> alphaShift) & alphaMask, offsetOutput + (3 * outputComponentSize));
+ }
+}
+
+} // namespace rx