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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/ImageD3D.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/ImageD3D.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/ImageD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/ImageD3D.h new file mode 100644 index 0000000000..70b1e12e76 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/ImageD3D.h @@ -0,0 +1,108 @@ +// +// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the +// renderer-specific classes which will define the interface to the underlying +// surfaces or resources. + +#ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_ +#define LIBANGLE_RENDERER_D3D_IMAGED3D_H_ + +#include "common/debug.h" + +#include "common/PackedEnums.h" +#include "libANGLE/Error.h" + +namespace gl +{ +class Context; +class Framebuffer; +class ImageIndex; +struct Box; +struct Extents; +struct Offset; +struct Rectangle; +struct PixelUnpackState; +} // namespace gl + +namespace rx +{ +class TextureStorage; +class RendererD3D; +class RenderTargetD3D; + +class ImageD3D : angle::NonCopyable +{ + public: + ImageD3D(); + virtual ~ImageD3D() {} + + GLsizei getWidth() const { return mWidth; } + GLsizei getHeight() const { return mHeight; } + GLsizei getDepth() const { return mDepth; } + GLenum getInternalFormat() const { return mInternalFormat; } + gl::TextureType getType() const { return mType; } + bool isRenderableFormat() const { return mRenderable; } + + void markDirty() { mDirty = true; } + void markClean() { mDirty = false; } + virtual bool isDirty() const = 0; + + virtual bool redefine(gl::TextureType type, + GLenum internalformat, + const gl::Extents &size, + bool forceRelease) = 0; + + virtual angle::Result loadData(const gl::Context *context, + const gl::Box &area, + const gl::PixelUnpackState &unpack, + GLenum type, + const void *input, + bool applySkipImages) = 0; + virtual angle::Result loadCompressedData(const gl::Context *context, + const gl::Box &area, + const void *input) = 0; + + virtual angle::Result setManagedSurface2D(const gl::Context *context, + TextureStorage *storage, + int level); + virtual angle::Result setManagedSurfaceCube(const gl::Context *context, + TextureStorage *storage, + int face, + int level); + virtual angle::Result setManagedSurface3D(const gl::Context *context, + TextureStorage *storage, + int level); + virtual angle::Result setManagedSurface2DArray(const gl::Context *context, + TextureStorage *storage, + int layer, + int level); + virtual angle::Result copyToStorage(const gl::Context *context, + TextureStorage *storage, + const gl::ImageIndex &index, + const gl::Box ®ion) = 0; + + virtual angle::Result copyFromTexStorage(const gl::Context *context, + const gl::ImageIndex &imageIndex, + TextureStorage *source) = 0; + virtual angle::Result copyFromFramebuffer(const gl::Context *context, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + const gl::Framebuffer *source) = 0; + + protected: + GLsizei mWidth; + GLsizei mHeight; + GLsizei mDepth; + GLenum mInternalFormat; + bool mRenderable; + gl::TextureType mType; + + bool mDirty; +}; +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |