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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.cpp803
1 files changed, 803 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.cpp b/gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.cpp
new file mode 100644
index 0000000000..402e284821
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/renderer_utils.cpp
@@ -0,0 +1,803 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#include "libANGLE/renderer/renderer_utils.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/imageformats.h"
+
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/Format.h"
+
+#include "platform/Feature.h"
+
+#include <string.h>
+#include "common/utilities.h"
+
+namespace rx
+{
+
+namespace
+{
+void CopyColor(gl::ColorF *color)
+{
+ // No-op
+}
+
+void PremultiplyAlpha(gl::ColorF *color)
+{
+ color->red *= color->alpha;
+ color->green *= color->alpha;
+ color->blue *= color->alpha;
+}
+
+void UnmultiplyAlpha(gl::ColorF *color)
+{
+ if (color->alpha != 0.0f)
+ {
+ float invAlpha = 1.0f / color->alpha;
+ color->red *= invAlpha;
+ color->green *= invAlpha;
+ color->blue *= invAlpha;
+ }
+}
+
+void ClipChannelsR(gl::ColorF *color)
+{
+ color->green = 0.0f;
+ color->blue = 0.0f;
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsRG(gl::ColorF *color)
+{
+ color->blue = 0.0f;
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsRGB(gl::ColorF *color)
+{
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsLuminance(gl::ColorF *color)
+{
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsAlpha(gl::ColorF *color)
+{
+ color->red = 0.0f;
+ color->green = 0.0f;
+ color->blue = 0.0f;
+}
+
+void ClipChannelsNoOp(gl::ColorF *color) {}
+
+void WriteUintColor(const gl::ColorF &color,
+ PixelWriteFunction colorWriteFunction,
+ uint8_t *destPixelData)
+{
+ gl::ColorUI destColor(
+ static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
+ static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
+ colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
+}
+
+void WriteFloatColor(const gl::ColorF &color,
+ PixelWriteFunction colorWriteFunction,
+ uint8_t *destPixelData)
+{
+ colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
+}
+
+template <int cols, int rows, bool IsColumnMajor>
+inline int GetFlattenedIndex(int col, int row)
+{
+ if (IsColumnMajor)
+ {
+ return col * rows + row;
+ }
+ else
+ {
+ return row * cols + col;
+ }
+}
+
+template <typename T,
+ bool IsSrcColumnMajor,
+ int colsSrc,
+ int rowsSrc,
+ bool IsDstColumnMajor,
+ int colsDst,
+ int rowsDst>
+bool ExpandMatrix(T *target, const GLfloat *value)
+{
+ static_assert(colsSrc <= colsDst && rowsSrc <= rowsDst, "Can only expand!");
+
+ constexpr int kDstFlatSize = colsDst * rowsDst;
+ T staging[kDstFlatSize] = {0};
+
+ for (int r = 0; r < rowsSrc; r++)
+ {
+ for (int c = 0; c < colsSrc; c++)
+ {
+ int srcIndex = GetFlattenedIndex<colsSrc, rowsSrc, IsSrcColumnMajor>(c, r);
+ int dstIndex = GetFlattenedIndex<colsDst, rowsDst, IsDstColumnMajor>(c, r);
+
+ staging[dstIndex] = static_cast<T>(value[srcIndex]);
+ }
+ }
+
+ if (memcmp(target, staging, kDstFlatSize * sizeof(T)) == 0)
+ {
+ return false;
+ }
+
+ memcpy(target, staging, kDstFlatSize * sizeof(T));
+ return true;
+}
+
+template <bool IsSrcColumMajor,
+ int colsSrc,
+ int rowsSrc,
+ bool IsDstColumnMajor,
+ int colsDst,
+ int rowsDst>
+bool SetFloatUniformMatrix(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ const GLfloat *value,
+ uint8_t *targetData)
+{
+ unsigned int count =
+ std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
+
+ const unsigned int targetMatrixStride = colsDst * rowsDst;
+ GLfloat *target = reinterpret_cast<GLfloat *>(
+ targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
+
+ bool dirty = false;
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ dirty = ExpandMatrix<GLfloat, IsSrcColumMajor, colsSrc, rowsSrc, IsDstColumnMajor, colsDst,
+ rowsDst>(target, value) ||
+ dirty;
+
+ target += targetMatrixStride;
+ value += colsSrc * rowsSrc;
+ }
+
+ return dirty;
+}
+
+bool SetFloatUniformMatrixFast(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ size_t matrixSize,
+ const GLfloat *value,
+ uint8_t *targetData)
+{
+ const unsigned int count =
+ std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
+
+ const uint8_t *valueData = reinterpret_cast<const uint8_t *>(value);
+ targetData = targetData + arrayElementOffset * matrixSize;
+
+ if (memcmp(targetData, valueData, matrixSize * count) == 0)
+ {
+ return false;
+ }
+
+ memcpy(targetData, valueData, matrixSize * count);
+ return true;
+}
+
+} // anonymous namespace
+
+PackPixelsParams::PackPixelsParams()
+ : destFormat(nullptr), outputPitch(0), packBuffer(nullptr), offset(0)
+{}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
+ const angle::Format &destFormat,
+ GLuint outputPitchIn,
+ bool reverseRowOrderIn,
+ gl::Buffer *packBufferIn,
+ ptrdiff_t offsetIn)
+ : area(areaIn),
+ destFormat(&destFormat),
+ outputPitch(outputPitchIn),
+ packBuffer(packBufferIn),
+ reverseRowOrder(reverseRowOrderIn),
+ offset(offsetIn)
+{}
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitchIn,
+ const uint8_t *sourceIn,
+ uint8_t *destWithoutOffset)
+{
+ uint8_t *destWithOffset = destWithoutOffset + params.offset;
+
+ const uint8_t *source = sourceIn;
+ int inputPitch = inputPitchIn;
+
+ if (params.reverseRowOrder)
+ {
+ source += inputPitch * (params.area.height - 1);
+ inputPitch = -inputPitch;
+ }
+
+ if (sourceFormat == *params.destFormat)
+ {
+ // Direct copy possible
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
+ params.area.width * sourceFormat.pixelBytes);
+ }
+ return;
+ }
+
+ PixelCopyFunction fastCopyFunc = sourceFormat.fastCopyFunctions.get(params.destFormat->id);
+
+ if (fastCopyFunc)
+ {
+ // Fast copy is possible through some special function
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest =
+ destWithOffset + y * params.outputPitch + x * params.destFormat->pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormat.pixelBytes;
+
+ fastCopyFunc(src, dest);
+ }
+ }
+ return;
+ }
+
+ PixelWriteFunction pixelWriteFunction = params.destFormat->pixelWriteFunction;
+ ASSERT(pixelWriteFunction != nullptr);
+
+ // Maximum size of any Color<T> type used.
+ uint8_t temp[16];
+ static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
+ sizeof(temp) >= sizeof(gl::ColorI) &&
+ sizeof(temp) >= sizeof(angle::DepthStencil),
+ "Unexpected size of pixel struct.");
+
+ PixelReadFunction pixelReadFunction = sourceFormat.pixelReadFunction;
+ ASSERT(pixelReadFunction != nullptr);
+
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest =
+ destWithOffset + y * params.outputPitch + x * params.destFormat->pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceFormat.pixelBytes;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ pixelReadFunction(src, temp);
+ pixelWriteFunction(temp, dest);
+ }
+ }
+}
+
+bool FastCopyFunctionMap::has(angle::FormatID formatID) const
+{
+ return (get(formatID) != nullptr);
+}
+
+PixelCopyFunction FastCopyFunctionMap::get(angle::FormatID formatID) const
+{
+ for (size_t index = 0; index < mSize; ++index)
+ {
+ if (mData[index].formatID == formatID)
+ {
+ return mData[index].func;
+ }
+ }
+
+ return nullptr;
+}
+
+bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
+{
+ // (miko): Disabling debug layers fixes flakiness with debug builds.
+ return false;
+
+ EGLAttrib debugSetting =
+ attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
+
+// Prefer to enable debug layers if compiling in Debug, and disabled in Release.
+#if defined(ANGLE_ENABLE_ASSERTS)
+ return (debugSetting != EGL_FALSE);
+#else
+ return (debugSetting == EGL_TRUE);
+#endif // defined(ANGLE_ENABLE_ASSERTS)
+}
+
+bool ShouldUseVirtualizedContexts(const egl::AttributeMap &attribs, bool defaultValue)
+{
+ EGLAttrib virtualizedContextRequest =
+ attribs.get(EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE, EGL_DONT_CARE);
+ if (defaultValue)
+ {
+ return (virtualizedContextRequest != EGL_FALSE);
+ }
+ else
+ {
+ return (virtualizedContextRequest == EGL_TRUE);
+ }
+}
+
+void CopyImageCHROMIUM(const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourcePixelBytes,
+ size_t sourceDepthPitch,
+ PixelReadFunction pixelReadFunction,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destPixelBytes,
+ size_t destDepthPitch,
+ PixelWriteFunction pixelWriteFunction,
+ GLenum destUnsizedFormat,
+ GLenum destComponentType,
+ size_t width,
+ size_t height,
+ size_t depth,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ using ConversionFunction = void (*)(gl::ColorF *);
+ ConversionFunction conversionFunction = CopyColor;
+ if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
+ {
+ if (unpackPremultiplyAlpha)
+ {
+ conversionFunction = PremultiplyAlpha;
+ }
+ else
+ {
+ conversionFunction = UnmultiplyAlpha;
+ }
+ }
+
+ auto clipChannelsFunction = ClipChannelsNoOp;
+ switch (destUnsizedFormat)
+ {
+ case GL_RED:
+ clipChannelsFunction = ClipChannelsR;
+ break;
+ case GL_RG:
+ clipChannelsFunction = ClipChannelsRG;
+ break;
+ case GL_RGB:
+ clipChannelsFunction = ClipChannelsRGB;
+ break;
+ case GL_LUMINANCE:
+ clipChannelsFunction = ClipChannelsLuminance;
+ break;
+ case GL_ALPHA:
+ clipChannelsFunction = ClipChannelsAlpha;
+ break;
+ }
+
+ auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ for (size_t x = 0; x < width; x++)
+ {
+ const uint8_t *sourcePixelData =
+ sourceData + y * sourceRowPitch + x * sourcePixelBytes + z * sourceDepthPitch;
+
+ gl::ColorF sourceColor;
+ pixelReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
+
+ conversionFunction(&sourceColor);
+ clipChannelsFunction(&sourceColor);
+
+ size_t destY = 0;
+ if (unpackFlipY)
+ {
+ destY += (height - 1);
+ destY -= y;
+ }
+ else
+ {
+ destY += y;
+ }
+
+ uint8_t *destPixelData =
+ destData + destY * destRowPitch + x * destPixelBytes + z * destDepthPitch;
+ writeFunction(sourceColor, pixelWriteFunction, destPixelData);
+ }
+ }
+ }
+}
+
+// IncompleteTextureSet implementation.
+IncompleteTextureSet::IncompleteTextureSet() {}
+
+IncompleteTextureSet::~IncompleteTextureSet() {}
+
+void IncompleteTextureSet::onDestroy(const gl::Context *context)
+{
+ // Clear incomplete textures.
+ for (auto &incompleteTexture : mIncompleteTextures)
+ {
+ if (incompleteTexture.get() != nullptr)
+ {
+ incompleteTexture->onDestroy(context);
+ incompleteTexture.set(context, nullptr);
+ }
+ }
+}
+
+angle::Result IncompleteTextureSet::getIncompleteTexture(
+ const gl::Context *context,
+ gl::TextureType type,
+ MultisampleTextureInitializer *multisampleInitializer,
+ gl::Texture **textureOut)
+{
+ *textureOut = mIncompleteTextures[type].get();
+ if (*textureOut != nullptr)
+ {
+ return angle::Result::Continue;
+ }
+
+ ContextImpl *implFactory = context->getImplementation();
+
+ const GLubyte color[] = {0, 0, 0, 255};
+ const gl::Extents colorSize(1, 1, 1);
+ gl::PixelUnpackState unpack;
+ unpack.alignment = 1;
+ const gl::Box area(0, 0, 0, 1, 1, 1);
+
+ // If a texture is external use a 2D texture for the incomplete texture
+ gl::TextureType createType = (type == gl::TextureType::External) ? gl::TextureType::_2D : type;
+
+ gl::Texture *tex = new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
+ angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
+
+ // This is a bit of a kludge but is necessary to consume the error.
+ gl::Context *mutableContext = const_cast<gl::Context *>(context);
+
+ if (createType == gl::TextureType::_2DMultisample)
+ {
+ ANGLE_TRY(
+ t->setStorageMultisample(mutableContext, createType, 1, GL_RGBA8, colorSize, true));
+ }
+ else
+ {
+ ANGLE_TRY(t->setStorage(mutableContext, createType, 1, GL_RGBA8, colorSize));
+ }
+
+ if (type == gl::TextureType::CubeMap)
+ {
+ for (gl::TextureTarget face : gl::AllCubeFaceTextureTargets())
+ {
+ ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr, face, 0, area, GL_RGBA,
+ GL_UNSIGNED_BYTE, color));
+ }
+ }
+ else if (type == gl::TextureType::_2DMultisample)
+ {
+ // Call a specialized clear function to init a multisample texture.
+ ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
+ }
+ else
+ {
+ ANGLE_TRY(t->setSubImage(mutableContext, unpack, nullptr,
+ gl::NonCubeTextureTypeToTarget(createType), 0, area, GL_RGBA,
+ GL_UNSIGNED_BYTE, color));
+ }
+
+ ANGLE_TRY(t->syncState(context));
+
+ mIncompleteTextures[type].set(context, t.release());
+ *textureOut = mIncompleteTextures[type].get();
+ return angle::Result::Continue;
+}
+
+#define ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \
+ template bool SetFloatUniformMatrix##api<cols, rows>::Run( \
+ unsigned int, unsigned int, GLsizei, GLboolean, const GLfloat *, uint8_t *)
+
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 2);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 3);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 3);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 2);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 2);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 3);
+
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 2);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 3);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 3);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 2);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 4);
+ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 4);
+
+#undef ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC
+
+#define ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \
+ template bool SetFloatUniformMatrix##api<cols, 4>::Run(unsigned int, unsigned int, GLsizei, \
+ GLboolean, const GLfloat *, uint8_t *)
+
+template <int cols>
+struct SetFloatUniformMatrixGLSL<cols, 4>
+{
+ static bool Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData);
+};
+
+ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 2, 4);
+ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 3, 4);
+ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC(GLSL, 4, 4);
+
+#undef ANGLE_SPECIALIZATION_ROWS_SET_UNIFORM_MATRIX_FUNC
+
+#define ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(api, cols, rows) \
+ template bool SetFloatUniformMatrix##api<4, rows>::Run(unsigned int, unsigned int, GLsizei, \
+ GLboolean, const GLfloat *, uint8_t *)
+
+template <int rows>
+struct SetFloatUniformMatrixHLSL<4, rows>
+{
+ static bool Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData);
+};
+
+ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 2);
+ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 3);
+ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 4);
+
+#undef ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC
+
+template <int cols>
+bool SetFloatUniformMatrixGLSL<cols, 4>::Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData)
+{
+ const bool isSrcColumnMajor = !transpose;
+ if (isSrcColumnMajor)
+ {
+ // Both src and dst matrixs are has same layout,
+ // a single memcpy updates all the matrices
+ constexpr size_t srcMatrixSize = sizeof(GLfloat) * cols * 4;
+ return SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize,
+ value, targetData);
+ }
+ else
+ {
+ // fallback to general cases
+ return SetFloatUniformMatrix<false, cols, 4, true, cols, 4>(
+ arrayElementOffset, elementCount, countIn, value, targetData);
+ }
+}
+
+template <int cols, int rows>
+bool SetFloatUniformMatrixGLSL<cols, rows>::Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData)
+{
+ const bool isSrcColumnMajor = !transpose;
+ // GLSL expects matrix uniforms to be column-major, and each column is padded to 4 rows.
+ if (isSrcColumnMajor)
+ {
+ return SetFloatUniformMatrix<true, cols, rows, true, cols, 4>(
+ arrayElementOffset, elementCount, countIn, value, targetData);
+ }
+ else
+ {
+ return SetFloatUniformMatrix<false, cols, rows, true, cols, 4>(
+ arrayElementOffset, elementCount, countIn, value, targetData);
+ }
+}
+
+template <int rows>
+bool SetFloatUniformMatrixHLSL<4, rows>::Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData)
+{
+ const bool isSrcColumnMajor = !transpose;
+ if (!isSrcColumnMajor)
+ {
+ // Both src and dst matrixs are has same layout,
+ // a single memcpy updates all the matrices
+ constexpr size_t srcMatrixSize = sizeof(GLfloat) * 4 * rows;
+ return SetFloatUniformMatrixFast(arrayElementOffset, elementCount, countIn, srcMatrixSize,
+ value, targetData);
+ }
+ else
+ {
+ // fallback to general cases
+ return SetFloatUniformMatrix<true, 4, rows, false, 4, rows>(
+ arrayElementOffset, elementCount, countIn, value, targetData);
+ }
+}
+
+template <int cols, int rows>
+bool SetFloatUniformMatrixHLSL<cols, rows>::Run(unsigned int arrayElementOffset,
+ unsigned int elementCount,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData)
+{
+ const bool isSrcColumnMajor = !transpose;
+ // Internally store matrices as row-major to accomodate HLSL matrix indexing. Each row is
+ // padded to 4 columns.
+ if (!isSrcColumnMajor)
+ {
+ return SetFloatUniformMatrix<false, cols, rows, false, 4, rows>(
+ arrayElementOffset, elementCount, countIn, value, targetData);
+ }
+ else
+ {
+ return SetFloatUniformMatrix<true, cols, rows, false, 4, rows>(
+ arrayElementOffset, elementCount, countIn, value, targetData);
+ }
+}
+
+template void GetMatrixUniform<GLint>(GLenum, GLint *, const GLint *, bool);
+template void GetMatrixUniform<GLuint>(GLenum, GLuint *, const GLuint *, bool);
+
+void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose)
+{
+ int columns = gl::VariableColumnCount(type);
+ int rows = gl::VariableRowCount(type);
+ for (GLint col = 0; col < columns; ++col)
+ {
+ for (GLint row = 0; row < rows; ++row)
+ {
+ GLfloat *outptr = dataOut + ((col * rows) + row);
+ const GLfloat *inptr =
+ transpose ? source + ((row * 4) + col) : source + ((col * 4) + row);
+ *outptr = *inptr;
+ }
+ }
+}
+
+template <typename NonFloatT>
+void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose)
+{
+ UNREACHABLE();
+}
+
+const angle::Format &GetFormatFromFormatType(GLenum format, GLenum type)
+{
+ GLenum sizedInternalFormat = gl::GetInternalFormatInfo(format, type).sizedInternalFormat;
+ angle::FormatID angleFormatID = angle::Format::InternalFormatToID(sizedInternalFormat);
+ return angle::Format::Get(angleFormatID);
+}
+
+angle::Result ComputeStartVertex(ContextImpl *contextImpl,
+ const gl::IndexRange &indexRange,
+ GLint baseVertex,
+ GLint *firstVertexOut)
+{
+ // The entire index range should be within the limits of a 32-bit uint because the largest
+ // GL index type is GL_UNSIGNED_INT.
+ ASSERT(indexRange.start <= std::numeric_limits<uint32_t>::max() &&
+ indexRange.end <= std::numeric_limits<uint32_t>::max());
+
+ // The base vertex is only used in DrawElementsIndirect. Given the assertion above and the
+ // type of mBaseVertex (GLint), adding them both as 64-bit ints is safe.
+ int64_t startVertexInt64 =
+ static_cast<int64_t>(baseVertex) + static_cast<int64_t>(indexRange.start);
+
+ // OpenGL ES 3.2 spec section 10.5: "Behavior of DrawElementsOneInstance is undefined if the
+ // vertex ID is negative for any element"
+ ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 >= 0);
+
+ // OpenGL ES 3.2 spec section 10.5: "If the vertex ID is larger than the maximum value
+ // representable by type, it should behave as if the calculation were upconverted to 32-bit
+ // unsigned integers(with wrapping on overflow conditions)." ANGLE does not fully handle
+ // these rules, an overflow error is returned if the start vertex cannot be stored in a
+ // 32-bit signed integer.
+ ANGLE_CHECK_GL_MATH(contextImpl, startVertexInt64 <= std::numeric_limits<GLint>::max());
+
+ *firstVertexOut = static_cast<GLint>(startVertexInt64);
+ return angle::Result::Continue;
+}
+
+angle::Result GetVertexRangeInfo(const gl::Context *context,
+ GLint firstVertex,
+ GLsizei vertexOrIndexCount,
+ gl::DrawElementsType indexTypeOrInvalid,
+ const void *indices,
+ GLint baseVertex,
+ GLint *startVertexOut,
+ size_t *vertexCountOut)
+{
+ if (indexTypeOrInvalid != gl::DrawElementsType::InvalidEnum)
+ {
+ gl::IndexRange indexRange;
+ ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(
+ context, indexTypeOrInvalid, vertexOrIndexCount, indices, &indexRange));
+ ANGLE_TRY(ComputeStartVertex(context->getImplementation(), indexRange, baseVertex,
+ startVertexOut));
+ *vertexCountOut = indexRange.vertexCount();
+ }
+ else
+ {
+ *startVertexOut = firstVertex;
+ *vertexCountOut = vertexOrIndexCount;
+ }
+ return angle::Result::Continue;
+}
+
+gl::Rectangle ClipRectToScissor(const gl::State &glState, const gl::Rectangle &rect, bool invertY)
+{
+ if (glState.isScissorTestEnabled())
+ {
+ gl::Rectangle clippedRect;
+ if (!gl::ClipRectangle(glState.getScissor(), rect, &clippedRect))
+ {
+ return gl::Rectangle();
+ }
+
+ if (invertY)
+ {
+ clippedRect.y = rect.height - clippedRect.y - clippedRect.height;
+ }
+
+ return clippedRect;
+ }
+
+ // If the scissor test isn't enabled, assume it has infinite size. Its intersection with the
+ // rect would be the rect itself.
+ //
+ // Note that on Vulkan, returning this (as opposed to a fixed max-int-sized rect) could lead to
+ // unnecessary pipeline creations if two otherwise identical pipelines are used on framebuffers
+ // with different sizes. If such usage is observed in an application, we should investigate
+ // possible optimizations.
+ return rect;
+}
+
+void OverrideFeaturesWithDisplayState(angle::FeatureSetBase *features,
+ const egl::DisplayState &state)
+{
+ features->overrideFeatures(state.featureOverridesEnabled, true);
+ features->overrideFeatures(state.featureOverridesDisabled, false);
+}
+} // namespace rx