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diff --git a/gfx/angle/checkout/src/libANGLE/validationES.cpp b/gfx/angle/checkout/src/libANGLE/validationES.cpp
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+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libANGLE/validationES.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/ErrorStrings.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+using namespace err;
+
+namespace
+{
+bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // List of compressed format that require that the texture size is smaller than or a multiple of
+ // the compressed block size.
+ switch (internalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
+ case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
+ case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+bool CompressedSubTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // Compressed sub textures have additional formats that requires exact size.
+ // ES 3.1, Section 8.7, Page 171
+ return CompressedTextureFormatRequiresExactSize(internalFormat) ||
+ IsETC2EACFormat(internalFormat);
+}
+
+bool DifferenceCanOverflow(GLint a, GLint b)
+{
+ CheckedNumeric<GLint> checkedA(a);
+ checkedA -= b;
+ // Use negation to make sure that the difference can't overflow regardless of the order.
+ checkedA = -checkedA;
+ return !checkedA.IsValid();
+}
+
+bool ValidReadPixelsTypeEnum(Context *context, GLenum type)
+{
+ switch (type)
+ {
+ // Types referenced in Table 3.4 of the ES 2.0.25 spec
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
+ case GL_BYTE:
+ case GL_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_FLOAT:
+ return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
+ context->getExtensions().colorBufferHalfFloat;
+
+ case GL_HALF_FLOAT:
+ return context->getClientVersion() >= ES_3_0 ||
+ context->getExtensions().textureHalfFloat;
+
+ case GL_HALF_FLOAT_OES:
+ return context->getExtensions().colorBufferHalfFloat;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsFormatEnum(Context *context, GLenum format)
+{
+ switch (format)
+ {
+ // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Formats referenced in Table 3.2 of the ES 3.0.5 spec
+ case GL_RG:
+ case GL_RED:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RED_INTEGER:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB_EXT:
+ return context->getExtensions().sRGB;
+
+ case GL_BGRA_EXT:
+ return context->getExtensions().readFormatBGRA;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsFormatType(Context *context,
+ GLenum framebufferComponentType,
+ GLenum format,
+ GLenum type)
+{
+ switch (framebufferComponentType)
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
+ // ReadPixels with BGRA even if the extension is not present
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
+ (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
+ type == GL_UNSIGNED_BYTE);
+
+ case GL_SIGNED_NORMALIZED:
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
+
+ case GL_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_INT);
+
+ case GL_UNSIGNED_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
+
+ case GL_FLOAT:
+ return (format == GL_RGBA && type == GL_FLOAT);
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+template <typename ParamType>
+bool ValidateTextureWrapModeValue(Context *context,
+ const ParamType *params,
+ bool restrictedWrapModes)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_CLAMP_TO_EDGE:
+ break;
+
+ case GL_CLAMP_TO_BORDER:
+ if (!context->getExtensions().textureBorderClamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
+ if (restrictedWrapModes)
+ {
+ // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
+ context->validationError(GL_INVALID_ENUM, kInvalidWrapModeTexture);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureWrap);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMinFilterValue(Context *context,
+ const ParamType *params,
+ bool restrictedMinFilter)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (restrictedMinFilter)
+ {
+ // OES_EGL_image_external specifies this error.
+ context->validationError(GL_INVALID_ENUM, kInvalidFilterTexture);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMagFilterValue(Context *context, const ParamType *params)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareModeValue(Context *context, const ParamType *params)
+{
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareFuncValue(Context *context, const ParamType *params)
+{
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBDecodeValue(Context *context, const ParamType *params)
+{
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DECODE_EXT:
+ case GL_SKIP_DECODE_EXT:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTextureMaxAnisotropyExtensionEnabled(Context *context)
+{
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTextureMaxAnisotropyValue(Context *context, GLfloat paramValue)
+{
+ if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
+ {
+ return false;
+ }
+
+ GLfloat largest = context->getExtensions().maxTextureAnisotropy;
+
+ if (paramValue < 1 || paramValue > largest)
+ {
+ context->validationError(GL_INVALID_VALUE, kOutsideOfBounds);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFragmentShaderColorBufferMaskMatch(Context *context)
+{
+ const Program *program = context->getState().getLinkedProgram(context);
+ const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+
+ auto drawBufferMask = framebuffer->getDrawBufferMask().to_ulong();
+ auto fragmentOutputMask = program->getActiveOutputVariables().to_ulong();
+
+ return drawBufferMask == (drawBufferMask & fragmentOutputMask);
+}
+
+bool ValidateFragmentShaderColorBufferTypeMatch(Context *context)
+{
+ const Program *program = context->getState().getLinkedProgram(context);
+ const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+
+ return ValidateComponentTypeMasks(program->getDrawBufferTypeMask().to_ulong(),
+ framebuffer->getDrawBufferTypeMask().to_ulong(),
+ program->getActiveOutputVariables().to_ulong(),
+ framebuffer->getDrawBufferMask().to_ulong());
+}
+
+bool ValidateVertexShaderAttributeTypeMatch(Context *context)
+{
+ const auto &glState = context->getState();
+ const Program *program = context->getState().getLinkedProgram(context);
+ const VertexArray *vao = context->getState().getVertexArray();
+
+ unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong();
+ unsigned long vaoAttribTypeBits = vao->getAttributesTypeMask().to_ulong();
+ unsigned long vaoAttribEnabledMask = vao->getAttributesMask().to_ulong();
+
+ vaoAttribEnabledMask |= vaoAttribEnabledMask << kMaxComponentTypeMaskIndex;
+ vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits);
+ vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits);
+
+ return ValidateComponentTypeMasks(program->getAttributesTypeMask().to_ulong(),
+ vaoAttribTypeBits, program->getAttributesMask().to_ulong(),
+ 0xFFFF);
+}
+
+bool IsCompatibleDrawModeWithGeometryShader(PrimitiveMode drawMode,
+ PrimitiveMode geometryShaderInputPrimitiveType)
+{
+ // [EXT_geometry_shader] Section 11.1gs.1, Geometry Shader Input Primitives
+ switch (drawMode)
+ {
+ case PrimitiveMode::Points:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::Points;
+ case PrimitiveMode::Lines:
+ case PrimitiveMode::LineStrip:
+ case PrimitiveMode::LineLoop:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::Lines;
+ case PrimitiveMode::LinesAdjacency:
+ case PrimitiveMode::LineStripAdjacency:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency;
+ case PrimitiveMode::Triangles:
+ case PrimitiveMode::TriangleFan:
+ case PrimitiveMode::TriangleStrip:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles;
+ case PrimitiveMode::TrianglesAdjacency:
+ case PrimitiveMode::TriangleStripAdjacency:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+// GLES1 texture parameters are a small subset of the others
+bool IsValidGLES1TextureParameter(GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_CROP_RECT_OES:
+ return true;
+ default:
+ return false;
+ }
+}
+
+unsigned int GetSamplerParameterCount(GLenum pname)
+{
+ return pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1;
+}
+
+} // anonymous namespace
+
+void SetRobustLengthParam(GLsizei *length, GLsizei value)
+{
+ if (length)
+ {
+ *length = value;
+ }
+}
+
+bool IsETC2EACFormat(const GLenum format)
+{
+ // ES 3.1, Table 8.19
+ switch (format)
+ {
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTextureTarget(const Context *context, TextureType type)
+{
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::CubeMap:
+ return true;
+
+ case TextureType::Rectangle:
+ return context->getExtensions().textureRectangle;
+
+ case TextureType::_3D:
+ return ((context->getClientMajorVersion() >= 3) ||
+ context->getExtensions().texture3DOES);
+
+ case TextureType::_2DArray:
+ return (context->getClientMajorVersion() >= 3);
+
+ case TextureType::_2DMultisample:
+ return (context->getClientVersion() >= Version(3, 1) ||
+ context->getExtensions().textureMultisample);
+ case TextureType::_2DMultisampleArray:
+ return context->getExtensions().textureStorageMultisample2DArray;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture2DTarget(const Context *context, TextureType type)
+{
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::CubeMap:
+ return true;
+
+ case TextureType::Rectangle:
+ return context->getExtensions().textureRectangle;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DTarget(const Context *context, TextureType target)
+{
+ switch (target)
+ {
+ case TextureType::_3D:
+ case TextureType::_2DArray:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+// Most texture GL calls are not compatible with external textures, so we have a separate validation
+// function for use in the GL calls that do
+bool ValidTextureExternalTarget(const Context *context, TextureType target)
+{
+ return (target == TextureType::External) &&
+ (context->getExtensions().eglImageExternal ||
+ context->getExtensions().eglStreamConsumerExternal);
+}
+
+bool ValidTextureExternalTarget(const Context *context, TextureTarget target)
+{
+ return (target == TextureTarget::External) &&
+ ValidTextureExternalTarget(context, TextureType::External);
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target)
+{
+ switch (target)
+ {
+ case TextureTarget::_2D:
+ case TextureTarget::CubeMapNegativeX:
+ case TextureTarget::CubeMapNegativeY:
+ case TextureTarget::CubeMapNegativeZ:
+ case TextureTarget::CubeMapPositiveX:
+ case TextureTarget::CubeMapPositiveY:
+ case TextureTarget::CubeMapPositiveZ:
+ return true;
+ case TextureTarget::Rectangle:
+ return context->getExtensions().textureRectangle;
+ default:
+ return false;
+ }
+}
+
+bool ValidateTransformFeedbackPrimitiveMode(const Context *context,
+ PrimitiveMode transformFeedbackPrimitiveMode,
+ PrimitiveMode renderPrimitiveMode)
+{
+ ASSERT(context);
+
+ if (!context->getExtensions().geometryShader)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform
+ // feedback is active), (3.0.2, section 2.14, pg 86)
+ return transformFeedbackPrimitiveMode == renderPrimitiveMode;
+ }
+
+ // [GL_EXT_geometry_shader] Table 12.1gs
+ switch (renderPrimitiveMode)
+ {
+ case PrimitiveMode::Points:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Points;
+ case PrimitiveMode::Lines:
+ case PrimitiveMode::LineStrip:
+ case PrimitiveMode::LineLoop:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Lines;
+ case PrimitiveMode::Triangles:
+ case PrimitiveMode::TriangleFan:
+ case PrimitiveMode::TriangleStrip:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool ValidateDrawElementsInstancedBase(Context *context,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const GLvoid *indices,
+ GLsizei primcount)
+{
+ if (primcount <= 0)
+ {
+ if (primcount < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativePrimcount);
+ return false;
+ }
+
+ // Early exit.
+ return ValidateDrawElementsCommon(context, mode, count, type, indices, primcount);
+ }
+
+ if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
+ {
+ return false;
+ }
+
+ if (count == 0)
+ {
+ // Early exit.
+ return true;
+ }
+
+ return ValidateDrawInstancedAttribs(context, primcount);
+}
+
+bool ValidateDrawArraysInstancedBase(Context *context,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (primcount <= 0)
+ {
+ if (primcount < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativePrimcount);
+ return false;
+ }
+
+ // Early exit.
+ return ValidateDrawArraysCommon(context, mode, first, count, primcount);
+ }
+
+ if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ if (count == 0)
+ {
+ // Early exit.
+ return true;
+ }
+
+ return ValidateDrawInstancedAttribs(context, primcount);
+}
+
+bool ValidateDrawInstancedANGLE(Context *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const State &state = context->getState();
+
+ Program *program = state.getLinkedProgram(context);
+
+ const auto &attribs = state.getVertexArray()->getVertexAttributes();
+ const auto &bindings = state.getVertexArray()->getVertexBindings();
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = attribs[attributeIndex];
+ const VertexBinding &binding = bindings[attrib.bindingIndex];
+ if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
+ {
+ return true;
+ }
+ }
+
+ context->validationError(GL_INVALID_OPERATION, kNoZeroDivisor);
+ return false;
+}
+
+bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target)
+{
+ switch (target)
+ {
+ case TextureTarget::_3D:
+ case TextureTarget::_2DArray:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidTexLevelDestinationTarget(const Context *context, TextureType type)
+{
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::_2DArray:
+ case TextureType::_2DMultisample:
+ case TextureType::CubeMap:
+ case TextureType::_3D:
+ return true;
+ case TextureType::Rectangle:
+ return context->getExtensions().textureRectangle;
+ case TextureType::_2DMultisampleArray:
+ return context->getExtensions().textureStorageMultisample2DArray;
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(const Context *context, GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
+ GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER:
+ return true;
+
+ case GL_READ_FRAMEBUFFER:
+ case GL_DRAW_FRAMEBUFFER:
+ return (context->getExtensions().framebufferBlit ||
+ context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const Context *context, TextureType type, GLint level)
+{
+ const auto &caps = context->getCaps();
+ size_t maxDimension = 0;
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::_2DArray:
+ case TextureType::_2DMultisample:
+ case TextureType::_2DMultisampleArray:
+ // TODO(http://anglebug.com/2775): It's a bit unclear what the "maximum allowable
+ // level-of-detail" for multisample textures should be. Could maybe make it zero.
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case TextureType::CubeMap:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case TextureType::External:
+ case TextureType::Rectangle:
+ return level == 0;
+
+ case TextureType::_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ return level <= log2(static_cast<int>(maxDimension)) && level >= 0;
+}
+
+bool ValidImageSizeParameters(Context *context,
+ TextureType target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage)
+{
+ if (width < 0 || height < 0 || depth < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+ // TexSubImage parameters can be NPOT without textureNPOT extension,
+ // as long as the destination texture is POT.
+ bool hasNPOTSupport =
+ context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
+ if (!isSubImage && !hasNPOTSupport &&
+ (level != 0 && (!isPow2(width) || !isPow2(height) || !isPow2(depth))))
+ {
+ context->validationError(GL_INVALID_VALUE, kTextureNotPow2);
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
+{
+ return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
+ (size % blockSize == 0);
+}
+
+bool ValidCompressedImageSize(const Context *context,
+ GLenum internalFormat,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
+ // block size for level 0 but WebGL disallows this.
+ bool smallerThanBlockSizeAllowed =
+ level > 0 || !context->getExtensions().webglCompatibility;
+
+ if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
+ smallerThanBlockSizeAllowed) ||
+ !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
+ smallerThanBlockSizeAllowed) ||
+ !ValidCompressedDimension(depth, formatInfo.compressedBlockDepth,
+ smallerThanBlockSizeAllowed))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidCompressedSubImageSize(const Context *context,
+ GLenum internalFormat,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ size_t textureWidth,
+ size_t textureHeight,
+ size_t textureDepth)
+{
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ if (CompressedSubTextureFormatRequiresExactSize(internalFormat))
+ {
+ if (xoffset % formatInfo.compressedBlockWidth != 0 ||
+ yoffset % formatInfo.compressedBlockHeight != 0 ||
+ zoffset % formatInfo.compressedBlockDepth != 0)
+ {
+ return false;
+ }
+
+ // Allowed to either have data that is a multiple of block size or is smaller than the block
+ // size but fills the entire mip
+ bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
+ static_cast<size_t>(width) == textureWidth &&
+ static_cast<size_t>(height) == textureHeight &&
+ static_cast<size_t>(depth) == textureDepth;
+ bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
+ (height % formatInfo.compressedBlockHeight) == 0 &&
+ (depth % formatInfo.compressedBlockDepth) == 0;
+ if (!sizeMultipleOfBlockSize && !fillsEntireMip)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidImageDataSize(Context *context,
+ TextureType texType,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ GLsizei imageSize)
+{
+ Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr && imageSize < 0)
+ {
+ // Checks are not required
+ return true;
+ }
+
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
+ ASSERT(formatInfo.internalFormat != GL_NONE);
+ const Extents size(width, height, depth);
+ const auto &unpack = context->getState().getUnpackState();
+
+ bool targetIs3D = texType == TextureType::_3D || texType == TextureType::_2DArray;
+ GLuint endByte = 0;
+ if (!formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D, &endByte))
+ {
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ if (pixelUnpackBuffer)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (!checkedEndByte.IsValid() ||
+ (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+ if (context->getExtensions().webglCompatibility &&
+ pixelUnpackBuffer->isBoundForTransformFeedbackAndOtherUse())
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kPixelUnpackBufferBoundForTransformFeedback);
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(imageSize >= 0);
+ if (pixels == nullptr && imageSize != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kImageSizeMustBeZero);
+ return false;
+ }
+
+ if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
+ {
+ context->validationError(GL_INVALID_OPERATION, kImageSizeTooSmall);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, QueryType queryType)
+{
+ switch (queryType)
+ {
+ case QueryType::AnySamples:
+ case QueryType::AnySamplesConservative:
+ return context->getClientMajorVersion() >= 3 ||
+ context->getExtensions().occlusionQueryBoolean;
+ case QueryType::TransformFeedbackPrimitivesWritten:
+ return (context->getClientMajorVersion() >= 3);
+ case QueryType::TimeElapsed:
+ return context->getExtensions().disjointTimerQuery;
+ case QueryType::CommandsCompleted:
+ return context->getExtensions().syncQuery;
+ case QueryType::PrimitivesGenerated:
+ return context->getExtensions().geometryShader;
+ default:
+ return false;
+ }
+}
+
+bool ValidateWebGLVertexAttribPointer(Context *context,
+ VertexAttribType type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr,
+ bool pureInteger)
+{
+ ASSERT(context->getExtensions().webglCompatibility);
+ // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
+ // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
+ // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
+ // parameter exceeds 255.
+ constexpr GLsizei kMaxWebGLStride = 255;
+ if (stride > kMaxWebGLStride)
+ {
+ context->validationError(GL_INVALID_VALUE, kStrideExceedsWebGLLimit);
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
+ // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
+ // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
+ // or an INVALID_OPERATION error is generated.
+ angle::FormatID internalType = GetVertexFormatID(type, normalized, 1, pureInteger);
+ size_t typeSize = GetVertexFormatSize(internalType);
+
+ ASSERT(isPow2(typeSize) && typeSize > 0);
+ size_t sizeMask = (typeSize - 1);
+ if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kOffsetMustBeMultipleOfType);
+ return false;
+ }
+
+ if ((stride & sizeMask) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kStrideMustBeMultipleOfType);
+ return false;
+ }
+
+ return true;
+}
+
+Program *GetValidProgramNoResolve(Context *context, GLuint id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
+ // generate the error INVALID_VALUE if the provided name is not the name of either a shader
+ // or program object and INVALID_OPERATION if the provided name identifies an object
+ // that is not the expected type."
+
+ Program *validProgram = context->getProgramNoResolveLink(id);
+
+ if (!validProgram)
+ {
+ if (context->getShader(id))
+ {
+ context->validationError(GL_INVALID_OPERATION, kExpectedProgramName);
+ }
+ else
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidProgramName);
+ }
+ }
+
+ return validProgram;
+}
+
+Program *GetValidProgram(Context *context, GLuint id)
+{
+ Program *program = GetValidProgramNoResolve(context, id);
+ if (program)
+ {
+ program->resolveLink(context);
+ }
+ return program;
+}
+
+Shader *GetValidShader(Context *context, GLuint id)
+{
+ // See ValidProgram for spec details.
+
+ Shader *validShader = context->getShader(id);
+
+ if (!validShader)
+ {
+ if (context->getProgramNoResolveLink(id))
+ {
+ context->validationError(GL_INVALID_OPERATION, kExpectedShaderName);
+ }
+ else
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidShaderName);
+ }
+ }
+
+ return validShader;
+}
+
+bool ValidateAttachmentTarget(Context *context, GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+
+ // Color attachment 0 is validated below because it is always valid
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!context->getExtensions().webglCompatibility &&
+ context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersBase(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidRenderbufferWidthHeight);
+ return false;
+ }
+
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
+ if (!formatCaps.renderbuffer)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferInternalFormat);
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats.
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferInternalFormat);
+ return false;
+ }
+
+ if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
+ {
+ context->validationError(GL_INVALID_VALUE, kResourceMaxRenderbufferSize);
+ return false;
+ }
+
+ GLuint handle = context->getState().getRenderbufferId();
+ if (handle == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferRenderbufferParameters(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+
+ ASSERT(framebuffer);
+ if (framebuffer->id() == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kDefaultFramebufferTarget);
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidRenderbufferTarget);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebufferParameters(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kBlitInvalidFilter);
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kBlitInvalidMask);
+ return false;
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitOnlyNearestForNonColor);
+ return false;
+ }
+
+ const auto &glState = context->getState();
+ Framebuffer *readFramebuffer = glState.getReadFramebuffer();
+ Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
+ {
+ context->validationError(GL_INVALID_FRAMEBUFFER_OPERATION, kBlitFramebufferMissing);
+ return false;
+ }
+
+ if (!ValidateFramebufferComplete(context, readFramebuffer))
+ {
+ return false;
+ }
+
+ if (!ValidateFramebufferComplete(context, drawFramebuffer))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->id() == drawFramebuffer->id())
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitFeedbackLoop);
+ return false;
+ }
+
+ if (!ValidateFramebufferNotMultisampled(context, drawFramebuffer))
+ {
+ return false;
+ }
+
+ // This validation is specified in the WebGL 2.0 spec and not in the GLES 3.0.5 spec, but we
+ // always run it in order to avoid triggering driver bugs.
+ if (DifferenceCanOverflow(srcX0, srcX1) || DifferenceCanOverflow(srcY0, srcY1) ||
+ DifferenceCanOverflow(dstX0, dstX1) || DifferenceCanOverflow(dstY0, dstY1))
+ {
+ context->validationError(GL_INVALID_VALUE, kBlitDimensionsOutOfRange);
+ return false;
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ const FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorAttachment();
+ const Extensions &extensions = context->getExtensions();
+
+ if (readColorBuffer)
+ {
+ const Format &readFormat = readColorBuffer->getFormat();
+
+ for (size_t drawbufferIdx = 0;
+ drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
+ {
+ const FramebufferAttachment *attachment =
+ drawFramebuffer->getDrawBuffer(drawbufferIdx);
+ if (attachment)
+ {
+ const Format &drawFormat = attachment->getFormat();
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be
+ // as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as
+ // well
+ // Changes with EXT_color_buffer_float:
+ // Case 1) is changed to fixed point OR floating point
+ GLenum readComponentType = readFormat.info->componentType;
+ GLenum drawComponentType = drawFormat.info->componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ readComponentType == GL_SIGNED_NORMALIZED);
+ bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
+ drawComponentType == GL_SIGNED_NORMALIZED);
+
+ if (extensions.colorBufferFloat)
+ {
+ bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
+ bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
+
+ if (readFixedOrFloat != drawFixedOrFloat)
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kBlitTypeMismatchFixedOrFloat);
+ return false;
+ }
+ }
+ else if (readFixedPoint != drawFixedPoint)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitTypeMismatchFixedPoint);
+ return false;
+ }
+
+ if (readComponentType == GL_UNSIGNED_INT &&
+ drawComponentType != GL_UNSIGNED_INT)
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kBlitTypeMismatchUnsignedInteger);
+ return false;
+ }
+
+ if (readComponentType == GL_INT && drawComponentType != GL_INT)
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kBlitTypeMismatchSignedInteger);
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 &&
+ (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kBlitMultisampledFormatOrBoundsMismatch);
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility &&
+ *readColorBuffer == *attachment)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitSameImageColor);
+ return false;
+ }
+ }
+ }
+
+ if (readFormat.info->isInt() && filter == GL_LINEAR)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitIntegerWithLinearFilter);
+ return false;
+ }
+ }
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ else if (drawFramebuffer->hasEnabledDrawBuffer())
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitMissingColor);
+ return false;
+ }
+ }
+
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
+ for (size_t i = 0; i < 2; i++)
+ {
+ if (mask & masks[i])
+ {
+ const FramebufferAttachment *readBuffer =
+ readFramebuffer->getAttachment(context, attachments[i]);
+ const FramebufferAttachment *drawBuffer =
+ drawFramebuffer->getAttachment(context, attachments[i]);
+
+ if (readBuffer && drawBuffer)
+ {
+ if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kBlitDepthOrStencilFormatMismatch);
+ return false;
+ }
+
+ if (readBuffer->getSamples() > 0 && !sameBounds)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitMultisampledBoundsMismatch);
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitSameImageDepthOrStencil);
+ return false;
+ }
+ }
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ else if (drawBuffer)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBlitMissingDepthOrStencil);
+ return false;
+ }
+ }
+ }
+
+ // OVR_multiview2:
+ // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
+ // current draw framebuffer isMultiview() or the number of
+ // views in the current read framebuffer is more than one.
+ if (readFramebuffer->readDisallowedByMultiview())
+ {
+ context->validationError(GL_INVALID_FRAMEBUFFER_OPERATION, kBlitFromMultiview);
+ return false;
+ }
+ if (drawFramebuffer->isMultiview())
+ {
+ context->validationError(GL_INVALID_FRAMEBUFFER_OPERATION, kBlitToMultiview);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateReadPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+ GLsizei writeColumns = 0;
+ GLsizei writeRows = 0;
+
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
+ &writeColumns, &writeRows, pixels))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+ SetRobustLengthParam(columns, writeColumns);
+ SetRobustLengthParam(rows, writeRows);
+
+ return true;
+}
+
+bool ValidateReadnPixelsEXT(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *pixels)
+{
+ if (bufSize < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeBufferSize);
+ return false;
+ }
+
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
+ nullptr, nullptr, pixels);
+}
+
+bool ValidateReadnPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data)
+{
+ GLsizei writeLength = 0;
+ GLsizei writeColumns = 0;
+ GLsizei writeRows = 0;
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
+ &writeColumns, &writeRows, data))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+ SetRobustLengthParam(columns, writeColumns);
+ SetRobustLengthParam(rows, writeRows);
+
+ return true;
+}
+
+bool ValidateGenQueriesEXT(Context *context, GLsizei n, GLuint *ids)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteQueriesEXT(Context *context, GLsizei n, const GLuint *ids)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateIsQueryEXT(Context *context, GLuint id)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBeginQueryBase(Context *context, QueryType target, GLuint id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidQueryType);
+ return false;
+ }
+
+ if (id == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+
+ if (context->getState().isQueryActive(target))
+ {
+ context->validationError(GL_INVALID_OPERATION, kOtherQueryActive);
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+
+ // check that name was obtained with glGenQueries
+ if (!queryObject)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ // check for type mismatch
+ if (queryObject->getType() != target)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryTargetMismatch);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBeginQueryEXT(Context *context, QueryType target, GLuint id)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, target, id);
+}
+
+bool ValidateEndQueryBase(Context *context, QueryType target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidQueryType);
+ return false;
+ }
+
+ const Query *queryObject = context->getState().getActiveQuery(target);
+
+ if (queryObject == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryInactive);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEndQueryEXT(Context *context, QueryType target)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, target);
+}
+
+bool ValidateQueryCounterEXT(Context *context, GLuint id, QueryType target)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (target != QueryType::Timestamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidQueryTarget);
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+ if (queryObject == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ if (context->getState().isQueryActive(queryObject))
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryActive);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivBase(Context *context, QueryType target, GLenum pname, GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidQueryType(context, target) && target != QueryType::Timestamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidQueryType);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ if (target == QueryType::Timestamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidQueryTarget);
+ return false;
+ }
+ break;
+ case GL_QUERY_COUNTER_BITS_EXT:
+ if (!context->getExtensions().disjointTimerQuery ||
+ (target != QueryType::Timestamp && target != QueryType::TimeElapsed))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ if (numParams)
+ {
+ // All queries return only one value
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivEXT(Context *context, QueryType target, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ QueryType target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryivBase(context, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ if (context->isContextLost())
+ {
+ context->validationError(GL_CONTEXT_LOST, kContextLost);
+
+ if (pname == GL_QUERY_RESULT_AVAILABLE_EXT)
+ {
+ // Generate an error but still return true, the context still needs to return a
+ // value in this case.
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ Query *queryObject = context->getQuery(id, false, QueryType::InvalidEnum);
+
+ if (!queryObject)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ if (context->getState().isQueryActive(queryObject))
+ {
+ context->validationError(GL_INVALID_OPERATION, kQueryActive);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateUniformCommonBase(Context *context,
+ Program *program,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
+{
+ // TODO(Jiajia): Add image uniform check in future.
+ if (count < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeCount);
+ return false;
+ }
+
+ if (!program)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidProgramName);
+ return false;
+ }
+
+ if (!program->isLinked())
+ {
+ context->validationError(GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+
+ if (location == -1)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ const auto &uniformLocations = program->getUniformLocations();
+ size_t castedLocation = static_cast<size_t>(location);
+ if (castedLocation >= uniformLocations.size())
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidUniformLocation);
+ return false;
+ }
+
+ const auto &uniformLocation = uniformLocations[castedLocation];
+ if (uniformLocation.ignored)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!uniformLocation.used())
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidUniformLocation);
+ return false;
+ }
+
+ const auto &uniform = program->getUniformByIndex(uniformLocation.index);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (count > 1 && !uniform.isArray())
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidUniformCount);
+ return false;
+ }
+
+ *uniformOut = &uniform;
+ return true;
+}
+
+bool ValidateUniform1ivValue(Context *context,
+ GLenum uniformType,
+ GLsizei count,
+ const GLint *value)
+{
+ // Value type is GL_INT, because we only get here from glUniform1i{v}.
+ // It is compatible with INT or BOOL.
+ // Do these cheap tests first, for a little extra speed.
+ if (GL_INT == uniformType || GL_BOOL == uniformType)
+ {
+ return true;
+ }
+
+ if (IsSamplerType(uniformType))
+ {
+ // Check that the values are in range.
+ const GLint max = context->getCaps().maxCombinedTextureImageUnits;
+ for (GLsizei i = 0; i < count; ++i)
+ {
+ if (value[i] < 0 || value[i] >= max)
+ {
+ context->validationError(GL_INVALID_VALUE, kSamplerUniformValueOutOfRange);
+ return false;
+ }
+ }
+ return true;
+ }
+
+ context->validationError(GL_INVALID_OPERATION, kUniformTypeMismatch);
+ return false;
+}
+
+bool ValidateUniformMatrixValue(Context *context, GLenum valueType, GLenum uniformType)
+{
+ // Check that the value type is compatible with uniform type.
+ if (valueType == uniformType)
+ {
+ return true;
+ }
+
+ context->validationError(GL_INVALID_OPERATION, kUniformTypeMismatch);
+ return false;
+}
+
+bool ValidateUniform(Context *context, GLenum valueType, GLint location, GLsizei count)
+{
+ const LinkedUniform *uniform = nullptr;
+ Program *programObject = context->getState().getLinkedProgram(context);
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformValue(context, valueType, uniform->type);
+}
+
+bool ValidateUniform1iv(Context *context, GLint location, GLsizei count, const GLint *value)
+{
+ const LinkedUniform *uniform = nullptr;
+ Program *programObject = context->getState().getLinkedProgram(context);
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniform1ivValue(context, uniform->type, count, value);
+}
+
+bool ValidateUniformMatrix(Context *context,
+ GLenum valueType,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose)
+{
+ if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_VALUE, kES3Required);
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ Program *programObject = context->getState().getLinkedProgram(context);
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformMatrixValue(context, valueType, uniform->type);
+}
+
+bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= caps.maxDrawBuffers)
+ {
+ context->validationError(GL_INVALID_OPERATION, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ break;
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
+ if (!context->getExtensions().textureStorageMultisample2DArray)
+ {
+ context->validationError(GL_INVALID_ENUM, kMultisampleArrayExtensionRequired);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ if (!context->getExtensions().textureRectangle)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!context->getExtensions().eglStreamConsumerExternal &&
+ !context->getExtensions().eglImageExternal)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ ASSERT(readFramebuffer);
+
+ if (!ValidateFramebufferComplete<GL_INVALID_OPERATION>(context, readFramebuffer))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kReadBufferNone);
+ return false;
+ }
+
+ const FramebufferAttachment *attachment = readFramebuffer->getReadColorAttachment();
+ if (!attachment)
+ {
+ context->validationError(GL_INVALID_OPERATION, kReadBufferNotAttached);
+ return false;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (*numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBooleanvRobustANGLE(Context *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetFloatvRobustANGLE(Context *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetIntegervRobustANGLE(Context *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetInteger64vRobustANGLE(Context *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ CastStateValues(context, nativeType, pname, numParams, data);
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateRobustStateQuery(Context *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateStateQuery(context, pname, nativeType, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(Context *context,
+ TextureTarget target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ Format *textureFormatOut)
+{
+ TextureType texType = TextureTargetToType(target);
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->validationError(GL_INVALID_VALUE, kOffsetOverflow);
+ return false;
+ }
+
+ if (border != 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidBorder);
+ return false;
+ }
+
+ if (!ValidMipLevel(context, texType, level))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ const State &state = context->getState();
+ Framebuffer *readFramebuffer = state.getReadFramebuffer();
+ if (!ValidateFramebufferComplete(context, readFramebuffer))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kReadBufferNone);
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ const FramebufferAttachment *source = readFramebuffer->getReadColorAttachment();
+ if (source == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kMissingReadAttachment);
+ return false;
+ }
+
+ // ANGLE_multiview spec, Revision 1:
+ // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
+ // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
+ // is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views in the current read
+ // framebuffer is more than one.
+ if (readFramebuffer->readDisallowedByMultiview())
+ {
+ context->validationError(GL_INVALID_FRAMEBUFFER_OPERATION, kMultiviewReadFramebuffer);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ GLuint maxDimension = 0;
+ switch (texType)
+ {
+ case TextureType::_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case TextureType::CubeMap:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case TextureType::Rectangle:
+ maxDimension = caps.maxRectangleTextureSize;
+ break;
+
+ case TextureType::_2DArray:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case TextureType::_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ Texture *texture = state.getTargetTexture(texType);
+ if (!texture)
+ {
+ context->validationError(GL_INVALID_OPERATION, kTextureNotBound);
+ return false;
+ }
+
+ if (texture->getImmutableFormat() && !isSubImage)
+ {
+ context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable);
+ return false;
+ }
+
+ const InternalFormat &formatInfo =
+ isSubImage ? *texture->getFormat(target, level).info
+ : GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
+
+ if (formatInfo.depthBits > 0 || formatInfo.compressed)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidFormat);
+ return false;
+ }
+
+ if (isSubImage)
+ {
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
+ static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
+ {
+ context->validationError(GL_INVALID_VALUE, kOffsetOverflow);
+ return false;
+ }
+ }
+ else
+ {
+ if (texType == TextureType::CubeMap && width != height)
+ {
+ context->validationError(GL_INVALID_VALUE, kCubemapIncomplete);
+ return false;
+ }
+
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension ||
+ static_cast<int>(height) > maxLevelDimension)
+ {
+ context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize);
+ return false;
+ }
+ }
+
+ if (textureFormatOut)
+ {
+ *textureFormatOut = texture->getFormat(target, level);
+ }
+
+ // Detect texture copying feedback loops for WebGL.
+ if (context->getExtensions().webglCompatibility)
+ {
+ if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
+ {
+ context->validationError(GL_INVALID_OPERATION, kFeedbackLoop);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Note all errors returned from this function are INVALID_OPERATION except for the draw framebuffer
+// completeness check.
+const char *ValidateDrawStates(Context *context)
+{
+ const Extensions &extensions = context->getExtensions();
+ const State &state = context->getState();
+
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
+ // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ VertexArray *vertexArray = state.getVertexArray();
+ ASSERT(vertexArray);
+
+ if (!extensions.webglCompatibility && vertexArray->hasMappedEnabledArrayBuffer())
+ {
+ return kBufferMapped;
+ }
+
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec.
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ ASSERT(framebuffer);
+
+ if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
+ {
+ ASSERT(framebuffer);
+ const FramebufferAttachment *dsAttachment =
+ framebuffer->getStencilOrDepthStencilAttachment();
+ const GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
+ ASSERT(stencilBits <= 8);
+
+ const DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilTest && stencilBits > 0)
+ {
+ GLuint maxStencilValue = (1 << stencilBits) - 1;
+
+ bool differentRefs =
+ clamp(state.getStencilRef(), 0, static_cast<GLint>(maxStencilValue)) !=
+ clamp(state.getStencilBackRef(), 0, static_cast<GLint>(maxStencilValue));
+ bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) !=
+ (depthStencilState.stencilBackWritemask & maxStencilValue);
+ bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) !=
+ (depthStencilState.stencilBackMask & maxStencilValue);
+
+ if (differentRefs || differentWritemasks || differentMasks)
+ {
+ if (!extensions.webglCompatibility)
+ {
+ WARN() << "This ANGLE implementation does not support separate front/back "
+ "stencil writemasks, reference values, or stencil mask values.";
+ }
+ return kStencilReferenceMaskOrMismatch;
+ }
+ }
+ }
+
+ if (!extensions.floatBlend && context->getState().isBlendEnabled() &&
+ framebuffer->hasActiveFloat32ColorAttachment())
+ {
+ return kUnsupportedFloatBlending;
+ }
+
+ if (!framebuffer->isComplete(context))
+ {
+ // Note: this error should be generated as INVALID_FRAMEBUFFER_OPERATION.
+ return kDrawFramebufferIncomplete;
+ }
+
+ if (context->getStateCache().hasAnyEnabledClientAttrib())
+ {
+ if (context->getExtensions().webglCompatibility || !state.areClientArraysEnabled())
+ {
+ // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
+ // If a vertex attribute is enabled as an array via enableVertexAttribArray but no
+ // buffer is bound to that attribute via bindBuffer and vertexAttribPointer, then calls
+ // to drawArrays or drawElements will generate an INVALID_OPERATION error.
+ return kVertexArrayNoBuffer;
+ }
+
+ if (state.getVertexArray()->hasEnabledNullPointerClientArray())
+ {
+ // This is an application error that would normally result in a crash, but we catch it
+ // and return an error
+ return kVertexArrayNoBufferPointer;
+ }
+ }
+
+ // If we are running GLES1, there is no current program.
+ if (context->getClientVersion() >= Version(2, 0))
+ {
+ Program *program = state.getLinkedProgram(context);
+ if (!program)
+ {
+ return kProgramNotBound;
+ }
+
+ // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
+ // vertex shader stage or fragment shader stage is a undefined behaviour.
+ // But ANGLE should clearly generate an INVALID_OPERATION error instead of
+ // produce undefined result.
+ if (!program->hasLinkedShaderStage(ShaderType::Vertex) ||
+ !program->hasLinkedShaderStage(ShaderType::Fragment))
+ {
+ return kNoActiveGraphicsShaderStage;
+ }
+
+ if (!program->validateSamplers(nullptr, context->getCaps()))
+ {
+ return kTextureTypeConflict;
+ }
+
+ if (extensions.multiview || extensions.multiview2)
+ {
+ const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1;
+ const int framebufferNumViews = framebuffer->getNumViews();
+ if (framebufferNumViews != programNumViews)
+ {
+ return kMultiviewMismatch;
+ }
+
+ if (state.isTransformFeedbackActiveUnpaused() && framebufferNumViews > 1)
+ {
+ return kMultiviewTransformFeedback;
+ }
+
+ if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
+ state.isQueryActive(QueryType::TimeElapsed))
+ {
+ return kMultiviewTimerQuery;
+ }
+ }
+
+ // Uniform buffer validation
+ for (unsigned int uniformBlockIndex = 0;
+ uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ {
+ const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const OffsetBindingPointer<Buffer> &uniformBuffer =
+ state.getIndexedUniformBuffer(blockBinding);
+
+ if (uniformBuffer.get() == nullptr)
+ {
+ // undefined behaviour
+ return kUniformBufferUnbound;
+ }
+
+ size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer);
+ if (uniformBufferSize < uniformBlock.dataSize)
+ {
+ // undefined behaviour
+ return kUniformBufferTooSmall;
+ }
+
+ if (extensions.webglCompatibility &&
+ uniformBuffer->isBoundForTransformFeedbackAndOtherUse())
+ {
+ return kUniformBufferBoundForTransformFeedback;
+ }
+ }
+
+ // Do some additonal WebGL-specific validation
+ if (extensions.webglCompatibility)
+ {
+ if (!state.validateSamplerFormats())
+ {
+ return kSamplerFormatMismatch;
+ }
+
+ const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
+ if (state.isTransformFeedbackActive() &&
+ transformFeedbackObject->buffersBoundForOtherUse())
+ {
+ return kTransformFeedbackBufferDoubleBound;
+ }
+
+ // Detect rendering feedback loops for WebGL.
+ if (framebuffer->formsRenderingFeedbackLoopWith(context))
+ {
+ return kFeedbackLoop;
+ }
+
+ // Detect that the vertex shader input types match the attribute types
+ if (!ValidateVertexShaderAttributeTypeMatch(context))
+ {
+ return kVertexShaderTypeMismatch;
+ }
+
+ if (!context->getState().getRasterizerState().rasterizerDiscard &&
+ !context->getState().getBlendState().allChannelsMasked())
+ {
+ // Detect that if there's active color buffer without fragment shader output
+ if (!ValidateFragmentShaderColorBufferMaskMatch(context))
+ {
+ return kDrawBufferMaskMismatch;
+ }
+
+ // Detect that the color buffer types match the fragment shader output types
+ if (!ValidateFragmentShaderColorBufferTypeMatch(context))
+ {
+ return kDrawBufferTypeMismatch;
+ }
+ }
+
+ const VertexArray *vao = context->getState().getVertexArray();
+ if (vao->hasTransformFeedbackBindingConflict(context))
+ {
+ return kVertexBufferBoundForTransformFeedback;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+void RecordDrawModeError(Context *context, PrimitiveMode mode)
+{
+ const State &state = context->getState();
+ TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (state.isTransformFeedbackActiveUnpaused())
+ {
+ if (!ValidateTransformFeedbackPrimitiveMode(context,
+ curTransformFeedback->getPrimitiveMode(), mode))
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidDrawModeTransformFeedback);
+ return;
+ }
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (mode)
+ {
+ case PrimitiveMode::Points:
+ case PrimitiveMode::Lines:
+ case PrimitiveMode::LineLoop:
+ case PrimitiveMode::LineStrip:
+ case PrimitiveMode::Triangles:
+ case PrimitiveMode::TriangleStrip:
+ case PrimitiveMode::TriangleFan:
+ break;
+
+ case PrimitiveMode::LinesAdjacency:
+ case PrimitiveMode::LineStripAdjacency:
+ case PrimitiveMode::TrianglesAdjacency:
+ case PrimitiveMode::TriangleStripAdjacency:
+ if (!extensions.geometryShader)
+ {
+ context->validationError(GL_INVALID_ENUM, kGeometryShaderExtensionNotEnabled);
+ return;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidDrawMode);
+ return;
+ }
+
+ // If we are running GLES1, there is no current program.
+ if (context->getClientVersion() >= Version(2, 0))
+ {
+ Program *program = state.getLinkedProgram(context);
+ ASSERT(program);
+
+ // Do geometry shader specific validations
+ if (program->hasLinkedShaderStage(ShaderType::Geometry))
+ {
+ if (!IsCompatibleDrawModeWithGeometryShader(
+ mode, program->getGeometryShaderInputPrimitiveType()))
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kIncompatibleDrawModeAgainstGeometryShader);
+ return;
+ }
+ }
+ }
+
+ // An error should be recorded.
+ UNREACHABLE();
+}
+
+bool ValidateDrawArraysInstancedANGLE(Context *context,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysANGLE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ return ValidateDrawInstancedANGLE(context);
+}
+
+bool ValidateDrawArraysInstancedEXT(Context *context,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysEXT)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+const char *ValidateDrawElementsStates(Context *context)
+{
+ const State &state = context->getState();
+
+ if (context->getStateCache().isTransformFeedbackActiveUnpaused())
+ {
+ // EXT_geometry_shader allows transform feedback to work with all draw commands.
+ // [EXT_geometry_shader] Section 12.1, "Transform Feedback"
+ if (!context->getExtensions().geometryShader)
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or
+ // DrawElementsInstanced while transform feedback is active, (3.0.2, section 2.14, pg
+ // 86)
+ return kUnsupportedDrawModeForTransformFeedback;
+ }
+ }
+
+ const VertexArray *vao = state.getVertexArray();
+ Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
+
+ if (elementArrayBuffer)
+ {
+ if (context->getExtensions().webglCompatibility)
+ {
+ if (elementArrayBuffer->isBoundForTransformFeedbackAndOtherUse())
+ {
+ return kElementArrayBufferBoundForTransformFeedback;
+ }
+ }
+ else if (elementArrayBuffer->isMapped())
+ {
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange,
+ // FlushMappedBufferRange, and UnmapBuffer entry points are removed from the
+ // WebGL 2.0 API. https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ return kBufferMapped;
+ }
+ }
+ else
+ {
+ // [WebGL 1.0] Section 6.2 No Client Side Arrays
+ // If an indexed draw command (drawElements) is called and no WebGLBuffer is bound to
+ // the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
+ if (!context->getState().areClientArraysEnabled() ||
+ context->getExtensions().webglCompatibility)
+ {
+ return kMustHaveElementArrayBinding;
+ }
+ }
+
+ return nullptr;
+}
+
+bool ValidateDrawElementsInstancedANGLE(Context *context,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysANGLE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
+ {
+ return false;
+ }
+
+ return ValidateDrawInstancedANGLE(context);
+}
+
+bool ValidateDrawElementsInstancedEXT(Context *context,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysEXT)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTextureBase(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ Texture *tex = context->getTexture(texture);
+
+ if (tex == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kMissingTexture);
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+ }
+
+ const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kDefaultFramebufferTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+{
+ if (program == 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kProgramDoesNotExist);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->validationError(GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidUniformLocation);
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateSizedGetUniform(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidateGetUniformBase(context, program, location))
+ {
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeBufferSize);
+ return false;
+ }
+
+ Program *programObject = context->getProgramResolveLink(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = VariableComponentCount(uniform.type);
+ }
+
+ return true;
+}
+
+bool ValidateGetnUniformfvEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLfloat *params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetnUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetnUniformivEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetnUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetnUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ // bufSize is validated in ValidateSizedGetUniform
+ if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ // bufSize is validated in ValidateSizedGetUniform
+ if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ // bufSize is validated in ValidateSizedGetUniform
+ if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateDiscardFramebufferBase(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ bool defaultFramebuffer)
+{
+ if (numAttachments < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeAttachments);
+ return false;
+ }
+
+ for (GLsizei i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
+ {
+ if (defaultFramebuffer)
+ {
+ context->validationError(GL_INVALID_ENUM, kDefaultFramebufferInvalidAttachment);
+ return false;
+ }
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExceedsMaxColorAttachments);
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ context->validationError(GL_INVALID_ENUM,
+ kDefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ context->validationError(GL_INVALID_ENUM,
+ kDefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ if (!context->getExtensions().debugMarker)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ // Note that debug marker calls must not set error state
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ if (!context->getExtensions().debugMarker)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ // Note that debug marker calls must not set error state
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (length > 0 && marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetTexture2DOES(Context *context, TextureType type, GLeglImageOES image)
+{
+ if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (type)
+ {
+ case TextureType::_2D:
+ if (!context->getExtensions().eglImage)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ }
+ break;
+
+ case TextureType::External:
+ if (!context->getExtensions().eglImageExternal)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ egl::Image *imageObject = static_cast<egl::Image *>(image);
+
+ ASSERT(context->getDisplay());
+ if (!context->getDisplay()->isValidImage(imageObject))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidEGLImage);
+ return false;
+ }
+
+ if (imageObject->getSamples() > 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kEGLImageCannotCreate2DMultisampled);
+ return false;
+ }
+
+ if (!imageObject->isTexturable(context))
+ {
+ context->validationError(GL_INVALID_OPERATION, kEGLImageTextureFormatNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
+ GLenum target,
+ GLeglImageOES image)
+{
+ if (!context->getExtensions().eglImage)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ egl::Image *imageObject = static_cast<egl::Image *>(image);
+
+ ASSERT(context->getDisplay());
+ if (!context->getDisplay()->isValidImage(imageObject))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidEGLImage);
+ return false;
+ }
+
+ if (!imageObject->isRenderable(context))
+ {
+ context->validationError(GL_INVALID_OPERATION, kEGLImageRenderbufferFormatNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindVertexArrayBase(Context *context, GLuint array)
+{
+ if (!context->isVertexArrayGenerated(array))
+ {
+ // The default VAO should always exist
+ ASSERT(array != 0);
+ context->validationError(GL_INVALID_OPERATION, kInvalidVertexArray);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramBinaryBase(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
+ if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
+ programBinaryFormats.end())
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidProgramBinaryFormat);
+ return false;
+ }
+
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->validationError(GL_INVALID_OPERATION, kTransformFeedbackProgramBinary);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramBinaryBase(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->validationError(GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+
+ if (context->getCaps().programBinaryFormats.empty())
+ {
+ context->validationError(GL_INVALID_OPERATION, kNoProgramBinaryFormats);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawBuffersBase(Context *context, GLsizei n, const GLenum *bufs)
+{
+ // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
+ if (n < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeCount);
+ return false;
+ }
+ if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+
+ ASSERT(context->getState().getDrawFramebuffer());
+ GLuint frameBufferId = context->getState().getDrawFramebuffer()->id();
+ GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
+
+ // This should come first before the check for the default frame buffer
+ // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
+ // rather than INVALID_OPERATION
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ {
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
+ bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
+ {
+ // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
+ // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
+ // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
+ // 3.1 is still a bit ambiguous about the error, but future specs are
+ // expected to clarify that GL_INVALID_ENUM is the correct error.
+ context->validationError(GL_INVALID_ENUM, kInvalidDrawBuffer);
+ return false;
+ }
+ else if (bufs[colorAttachment] >= maxColorAttachment)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExceedsMaxColorAttachments);
+ return false;
+ }
+ else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
+ frameBufferId != 0)
+ {
+ // INVALID_OPERATION-GL is bound to buffer and ith argument
+ // is not COLOR_ATTACHMENTi or NONE
+ context->validationError(GL_INVALID_OPERATION, kInvalidDrawBufferValue);
+ return false;
+ }
+ }
+
+ // INVALID_OPERATION is generated if GL is bound to the default framebuffer
+ // and n is not 1 or bufs is bound to value other than BACK and NONE
+ if (frameBufferId == 0)
+ {
+ if (n != 1)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidDrawBufferCountForDefault);
+ return false;
+ }
+
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
+ {
+ context->validationError(GL_INVALID_OPERATION, kDefaultFramebufferInvalidDrawBuffer);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferPointervBase(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei *length,
+ void **params)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
+ // target bound to zero generate an INVALID_OPERATION error."
+ // GLES 3.1 section 6.6 explicitly specifies this error.
+ if (context->getState().getTargetBuffer(target) == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBufferPointerNotAvailable);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
+{
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == nullptr || !buffer->isMapped())
+ {
+ context->validationError(GL_INVALID_OPERATION, kBufferNotMapped);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateMapBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ if (offset < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeLength);
+ return false;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBufferNotMappable);
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
+ {
+ context->validationError(GL_INVALID_VALUE, kMapOutOfRange);
+ return false;
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidAccessBits);
+ return false;
+ }
+
+ if (length == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kLengthZero);
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->validationError(GL_INVALID_OPERATION, kBufferAlreadyMapped);
+ return false;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidAccessBitsReadWrite);
+ return false;
+ }
+
+ GLbitfield writeOnlyBits =
+ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidAccessBitsRead);
+ return false;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidAccessBitsFlush);
+ return false;
+ }
+
+ return ValidateMapBufferBase(context, target);
+}
+
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (offset < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeLength);
+ return false;
+ }
+
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidFlushZero);
+ return false;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidFlushTarget);
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() ||
+ checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidFlushOutOfRange);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenOrDelete(Context *context, GLint n)
+{
+ if (n < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeCount);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateRobustEntryPoint(Context *context, GLsizei bufSize)
+{
+ if (!context->getExtensions().robustClientMemory)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeBufferSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustBufferSize(Context *context, GLsizei bufSize, GLsizei numParams)
+{
+ if (bufSize < numParams)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInsufficientParams);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivBase(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ int clientVersion = context->getClientMajorVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR:
+ if (clientVersion < 3 ||
+ !(context->getExtensions().multiview || context->getExtensions().multiview2))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->validationError(GL_INVALID_ENUM, kES3Required);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
+ if (!context->getExtensions().geometryShader)
+ {
+ context->validationError(GL_INVALID_ENUM, kGeometryShaderExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (clientVersion < 3)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3 && !context->isWebGL1())
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
+ attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+ }
+
+ const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ if (clientVersion < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kDefaultFramebufferTarget);
+ return false;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER &&
+ attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(GL_INVALID_ENUM, kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(GL_INVALID_ENUM, kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(GL_INVALID_ENUM, kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(GL_INVALID_ENUM, kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ context->validationError(GL_INVALID_ENUM,
+ kInvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ context->validationError(GL_INVALID_ENUM,
+ kInvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ else
+ {
+ context->validationError(GL_INVALID_OPERATION,
+ kInvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ }
+ }
+
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+ if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
+ &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetBufferParameterivRobustANGLE(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetBufferParameteri64vRobustANGLE(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ GLsizei numParams = 0;
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetProgramivBase(Context *context, GLuint program, GLenum pname, GLsizei *numParams)
+{
+ // Currently, all GetProgramiv queries return 1 parameter
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ if (context->isContextLost())
+ {
+ context->validationError(GL_CONTEXT_LOST, kContextLost);
+
+ if (context->getExtensions().parallelShaderCompile && pname == GL_COMPLETION_STATUS_KHR)
+ {
+ // Generate an error but still return true, the context still needs to return a
+ // value in this case.
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ // Special case for GL_COMPLETION_STATUS_KHR: don't resolve the link. Otherwise resolve it now.
+ Program *programObject = (pname == GL_COMPLETION_STATUS_KHR)
+ ? GetValidProgramNoResolve(context, program)
+ : GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+
+ case GL_PROGRAM_BINARY_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES30);
+ return false;
+ }
+ break;
+
+ case GL_PROGRAM_SEPARABLE:
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ break;
+
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Chapter 7.12 Page 122
+ // An INVALID_OPERATION error is generated if COMPUTE_WORK_GROUP_SIZE is queried for a
+ // program which has not been linked successfully, or which does not contain objects to
+ // form a compute shader.
+ if (!programObject->isLinked())
+ {
+ context->validationError(GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+ if (!programObject->hasLinkedShaderStage(ShaderType::Compute))
+ {
+ context->validationError(GL_INVALID_OPERATION, kNoActiveComputeShaderStage);
+ return false;
+ }
+ break;
+
+ case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
+ case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
+ case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
+ case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
+ if (!context->getExtensions().geometryShader)
+ {
+ context->validationError(GL_INVALID_ENUM, kGeometryShaderExtensionNotEnabled);
+ return false;
+ }
+
+ // [EXT_geometry_shader] Chapter 7.12
+ // An INVALID_OPERATION error is generated if GEOMETRY_LINKED_VERTICES_OUT_EXT,
+ // GEOMETRY_LINKED_INPUT_TYPE_EXT, GEOMETRY_LINKED_OUTPUT_TYPE_EXT, or
+ // GEOMETRY_SHADER_INVOCATIONS_EXT are queried for a program which has not been linked
+ // successfully, or which does not contain objects to form a geometry shader.
+ if (!programObject->isLinked())
+ {
+ context->validationError(GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+ if (!programObject->hasLinkedShaderStage(ShaderType::Geometry))
+ {
+ context->validationError(GL_INVALID_OPERATION, kNoActiveGeometryShaderStage);
+ return false;
+ }
+ break;
+
+ case GL_COMPLETION_STATUS_KHR:
+ if (!context->getExtensions().parallelShaderCompile)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetProgramivBase(context, program, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetRenderbufferParameterivBase(context, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetShaderivBase(context, shader, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+ GLsizei numParams = 0;
+ if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetTexParameterIivRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetTexParameterIuivRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, true, params);
+}
+
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, true, params);
+}
+
+bool ValidateTexParameterIivRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateTexParameterIuivRobustANGLE(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetSamplerParameterIivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetSamplerParameterIuivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, true, params);
+}
+
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, true, params);
+}
+
+bool ValidateSamplerParameterIivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateSamplerParameterIuivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+ return true;
+}
+
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, true, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname,
+ &writeLength))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetInternalformativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
+ &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
+// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
+// specified clear value and the type of a buffer that is being cleared generates an
+// INVALID_OPERATION error instead of producing undefined results
+bool ValidateWebGLFramebufferAttachmentClearType(Context *context,
+ GLint drawbuffer,
+ const GLenum *validComponentTypes,
+ size_t validComponentTypeCount)
+{
+ const FramebufferAttachment *attachment =
+ context->getState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
+ if (attachment)
+ {
+ GLenum componentType = attachment->getFormat().info->componentType;
+ const GLenum *end = validComponentTypes + validComponentTypeCount;
+ if (std::find(validComponentTypes, end, componentType) == end)
+ {
+ context->validationError(GL_INVALID_OPERATION, kNoDefinedClearConversion);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRobustCompressedTexImageBase(Context *context, GLsizei imageSize, GLsizei dataSize)
+{
+ if (!ValidateRobustEntryPoint(context, dataSize))
+ {
+ return false;
+ }
+
+ Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr)
+ {
+ if (dataSize < imageSize)
+ {
+ context->validationError(GL_INVALID_OPERATION, kCompressedDataSizeTooSmall);
+ }
+ }
+ return true;
+}
+
+bool ValidateGetBufferParameterBase(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ const Buffer *buffer = context->getState().getTargetBuffer(target);
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->validationError(GL_INVALID_OPERATION, kBufferNotBound);
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ break;
+
+ case GL_BUFFER_ACCESS_OES:
+ if (!extensions.mapBuffer)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
+ !extensions.mapBufferRange)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAP_POINTER:
+ if (!pointerVersion)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidMapPointerQuery);
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_MEMORY_SIZE_ANGLE:
+ if (!context->getExtensions().memorySize)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ // All buffer parameter queries return one value.
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
+ if (renderbuffer == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kRenderbufferNotBound);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_MEMORY_SIZE_ANGLE:
+ if (!context->getExtensions().memorySize)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->isContextLost())
+ {
+ context->validationError(GL_CONTEXT_LOST, kContextLost);
+
+ if (context->getExtensions().parallelShaderCompile && pname == GL_COMPLETION_STATUS_KHR)
+ {
+ // Generate an error but still return true, the context still needs to return a
+ // value in this case.
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ if (GetValidShader(context, shader) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ if (!context->getExtensions().translatedShaderSource)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_COMPLETION_STATUS_KHR:
+ if (!context->getExtensions().parallelShaderCompile)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexParameterBase(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTextureByType(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->validationError(GL_INVALID_ENUM, kTextureNotBound);
+ return false;
+ }
+
+ if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES30);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ break;
+
+ case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_CROP_RECT_OES:
+ // TODO(lfy@google.com): Restrict to GL_OES_draw_texture
+ // after GL_OES_draw_texture functionality implemented
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ break;
+
+ case GL_MEMORY_SIZE_ANGLE:
+ if (!context->getExtensions().memorySize)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_NATIVE_ID_ANGLE:
+ if (!context->getExtensions().textureExternalUpdateANGLE)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = GetTexParameterCount(pname);
+ }
+ return true;
+}
+
+bool ValidateGetVertexAttribBase(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ if (index >= context->getCaps().maxVertexAttributes)
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (pointer)
+ {
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ }
+ else
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ static_assert(
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().instancedArraysAny())
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_BINDING:
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ }
+
+ if (length)
+ {
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ *length = 4;
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateReadPixelsBase(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
+{
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ if (rows != nullptr)
+ {
+ *rows = 0;
+ }
+ if (columns != nullptr)
+ {
+ *columns = 0;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+
+ Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+
+ if (!ValidateFramebufferComplete(context, readFramebuffer))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
+ {
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kReadBufferNone);
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = framebuffer->getReadColorAttachment();
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ if (readBuffer == nullptr)
+ {
+ context->validationError(GL_INVALID_OPERATION, kMissingReadAttachment);
+ return false;
+ }
+
+ // OVR_multiview2, Revision 1:
+ // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if
+ // the number of views in the current read framebuffer is more than one.
+ if (framebuffer->readDisallowedByMultiview())
+ {
+ context->validationError(GL_INVALID_FRAMEBUFFER_OPERATION, kMultiviewReadFramebuffer);
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility)
+ {
+ // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
+ // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format
+ // and type before validating the combination of format and type. However, the
+ // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
+ // verifies that GL_INVALID_OPERATION is generated.
+ // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
+ // dEQP/WebGL.
+ if (!ValidReadPixelsFormatEnum(context, format))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidFormat);
+ return false;
+ }
+
+ if (!ValidReadPixelsTypeEnum(context, type))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidType);
+ return false;
+ }
+ }
+
+ GLenum currentFormat = GL_NONE;
+ ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadFormat(context, &currentFormat));
+
+ GLenum currentType = GL_NONE;
+ ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadType(context, &currentType));
+
+ GLenum currentComponentType = readBuffer->getFormat().info->componentType;
+
+ bool validFormatTypeCombination =
+ ValidReadPixelsFormatType(context, currentComponentType, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
+ {
+ context->validationError(GL_INVALID_OPERATION, kMismatchedTypeAndFormat);
+ return false;
+ }
+
+ // Check for pixel pack buffer related API errors
+ Buffer *pixelPackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelPack);
+ if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
+ {
+ // ...the buffer object's data store is currently mapped.
+ context->validationError(GL_INVALID_OPERATION, kBufferMapped);
+ return false;
+ }
+ if (context->getExtensions().webglCompatibility && pixelPackBuffer != nullptr &&
+ pixelPackBuffer->isBoundForTransformFeedbackAndOtherUse())
+ {
+ context->validationError(GL_INVALID_OPERATION, kPixelPackBufferBoundForTransformFeedback);
+ return false;
+ }
+
+ // .. the data would be packed to the buffer object such that the memory writes required
+ // would exceed the data store size.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
+ const Extents size(width, height, 1);
+ const auto &pack = context->getState().getPackState();
+
+ GLuint endByte = 0;
+ if (!formatInfo.computePackUnpackEndByte(type, size, pack, false, &endByte))
+ {
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ if (bufSize >= 0)
+ {
+ if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer != nullptr)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
+ {
+ // Overflow past the end of the buffer
+ context->validationError(GL_INVALID_OPERATION, kParamOverflow);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer == nullptr && length != nullptr)
+ {
+ if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
+ {
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ *length = static_cast<GLsizei>(endByte);
+ }
+
+ auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize, GLsizei *outExtent) {
+ angle::CheckedNumeric<int> clippedExtent(length);
+ if (start < 0)
+ {
+ // "subtract" the area that is less than 0
+ clippedExtent += start;
+ }
+
+ angle::CheckedNumeric<int> readExtent = start;
+ readExtent += length;
+ if (!readExtent.IsValid())
+ {
+ return false;
+ }
+
+ if (readExtent.ValueOrDie() > bufferSize)
+ {
+ // Subtract the region to the right of the read buffer
+ clippedExtent -= (readExtent - bufferSize);
+ }
+
+ if (!clippedExtent.IsValid())
+ {
+ return false;
+ }
+
+ *outExtent = std::max(clippedExtent.ValueOrDie(), 0);
+ return true;
+ };
+
+ GLsizei writtenColumns = 0;
+ if (!getClippedExtent(x, width, readBuffer->getSize().width, &writtenColumns))
+ {
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ GLsizei writtenRows = 0;
+ if (!getClippedExtent(y, height, readBuffer->getSize().height, &writtenRows))
+ {
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ if (columns != nullptr)
+ {
+ *columns = writtenColumns;
+ }
+
+ if (rows != nullptr)
+ {
+ *rows = writtenRows;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTexParameterBase(Context *context,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ bool vectorParams,
+ const ParamType *params)
+{
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTextureByType(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->validationError(GL_INVALID_ENUM, kTextureNotBound);
+ return false;
+ }
+
+ const GLsizei minBufSize = GetTexParameterCount(pname);
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+
+ if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3 &&
+ !(pname == GL_TEXTURE_WRAP_R && context->getExtensions().texture3DOES))
+ {
+ context->validationError(GL_INVALID_ENUM, kES3Required);
+ return false;
+ }
+ if (target == TextureType::External && !context->getExtensions().eglImageExternalEssl3)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_CROP_RECT_OES:
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (target == TextureType::_2DMultisample || target == TextureType::_2DMultisampleArray)
+ {
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_BORDER_COLOR:
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ {
+ bool restrictedWrapModes =
+ target == TextureType::External || target == TextureType::Rectangle;
+ if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ {
+ bool restrictedMinFilter =
+ target == TextureType::External || target == TextureType::Rectangle;
+ if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ {
+ GLfloat paramValue = static_cast<GLfloat>(params[0]);
+ if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
+ {
+ return false;
+ }
+ ASSERT(static_cast<ParamType>(paramValue) == params[0]);
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kBaseLevelNegative);
+ return false;
+ }
+ if (target == TextureType::External && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBaseLevelNonZero);
+ return false;
+ }
+ if ((target == TextureType::_2DMultisample ||
+ target == TextureType::_2DMultisampleArray) &&
+ static_cast<GLuint>(params[0]) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBaseLevelNonZero);
+ return false;
+ }
+ if (target == TextureType::Rectangle && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kBaseLevelNonZero);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_GENERATE_MIPMAP:
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_CROP_RECT_OES:
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ if (!vectorParams)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ if (!vectorParams)
+ {
+ context->validationError(GL_INVALID_ENUM, kInsufficientBufferSize);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateTexParameterBase(Context *,
+ TextureType,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLfloat *);
+template bool ValidateTexParameterBase(Context *,
+ TextureType,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLint *);
+template bool ValidateTexParameterBase(Context *,
+ TextureType,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLuint *);
+
+bool ValidateVertexAttribIndex(Context *context, GLuint index)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivBase(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsActiveUniformBlockCount);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ {
+ const InterfaceBlock &uniformBlock =
+ programObject->getUniformBlockByIndex(uniformBlockIndex);
+ *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ bool vectorParams,
+ const ParamType *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidSampler);
+ return false;
+ }
+
+ const GLsizei minBufSize = GetSamplerParameterCount(pname);
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ {
+ GLfloat paramValue = static_cast<GLfloat>(params[0]);
+ if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ if (!vectorParams)
+ {
+ context->validationError(GL_INVALID_ENUM, kInsufficientBufferSize);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateSamplerParameterBase(Context *,
+ GLuint,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLfloat *);
+template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, bool, const GLint *);
+template bool ValidateSamplerParameterBase(Context *,
+ GLuint,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLuint *);
+
+bool ValidateGetSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidSampler);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClamp)
+ {
+ context->validationError(GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = GetSamplerParameterCount(pname);
+ }
+ return true;
+}
+
+bool ValidateGetInternalFormativBase(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderbuffer)
+ {
+ context->validationError(GL_INVALID_ENUM, kFormatNotRenderable);
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ if (context->getClientVersion() < ES_3_1 &&
+ !context->getExtensions().textureMultisample)
+ {
+ context->validationError(GL_INVALID_ENUM,
+ kMultisampleTextureExtensionOrES31Required);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
+ if (!context->getExtensions().textureStorageMultisample2DArray)
+ {
+ context->validationError(GL_INVALID_ENUM, kMultisampleArrayExtensionRequired);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidTarget);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kInsufficientBufferSize);
+ return false;
+ }
+
+ GLsizei maxWriteParams = 0;
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ maxWriteParams = 1;
+ break;
+
+ case GL_SAMPLES:
+ maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kEnumNotSupported);
+ return false;
+ }
+
+ if (numParams)
+ {
+ // glGetInternalFormativ will not overflow bufSize
+ *numParams = std::min(bufSize, maxWriteParams);
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferNotMultisampled(Context *context, Framebuffer *framebuffer)
+{
+ if (framebuffer->getSamples(context) != 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kInvalidMultisampledFramebufferOperation);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateMultitextureUnit(Context *context, GLenum texture)
+{
+ if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidMultitextureUnit);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateTexStorageMultisample(Context *context,
+ TextureType target,
+ GLsizei samples,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ const Caps &caps = context->getCaps();
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context->validationError(GL_INVALID_VALUE, kTextureWidthOrHeightOutOfRange);
+ return false;
+ }
+
+ if (samples == 0)
+ {
+ context->validationError(GL_INVALID_VALUE, kSamplesZero);
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
+ if (!formatCaps.textureAttachment)
+ {
+ context->validationError(GL_INVALID_ENUM, kRenderableInternalFormat);
+ return false;
+ }
+
+ // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
+ // is one of the unsized base internalformats listed in table 8.11.
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
+ {
+ context->validationError(GL_INVALID_ENUM, kUnsizedInternalFormatUnsupported);
+ return false;
+ }
+
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->validationError(GL_INVALID_OPERATION, kSamplesOutOfRange);
+ return false;
+ }
+
+ Texture *texture = context->getTextureByType(target);
+ if (!texture || texture->id() == 0)
+ {
+ context->validationError(GL_INVALID_OPERATION, kZeroBoundToTarget);
+ return false;
+ }
+
+ if (texture->getImmutableFormat())
+ {
+ context->validationError(GL_INVALID_OPERATION, kImmutableTextureBound);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateTexStorage2DMultisampleBase(Context *context,
+ TextureType target,
+ GLsizei samples,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ if (target != TextureType::_2DMultisample)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidTarget);
+ return false;
+ }
+
+ if (width < 1 || height < 1)
+ {
+ context->validationError(GL_INVALID_VALUE, kTextureSizeTooSmall);
+ return false;
+ }
+
+ return ValidateTexStorageMultisample(context, target, samples, internalFormat, width, height);
+}
+
+bool ValidateGetTexLevelParameterBase(Context *context,
+ TextureTarget target,
+ GLint level,
+ GLenum pname,
+ GLsizei *length)
+{
+
+ if (length)
+ {
+ *length = 0;
+ }
+
+ TextureType type = TextureTargetToType(target);
+
+ if (!ValidTexLevelDestinationTarget(context, type))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTextureByType(type) == nullptr)
+ {
+ context->validationError(GL_INVALID_ENUM, kTextureNotBound);
+ return false;
+ }
+
+ if (!ValidMipLevel(context, type, level))
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_RED_TYPE:
+ case GL_TEXTURE_GREEN_TYPE:
+ case GL_TEXTURE_BLUE_TYPE:
+ case GL_TEXTURE_ALPHA_TYPE:
+ case GL_TEXTURE_DEPTH_TYPE:
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_DEPTH_SIZE:
+ case GL_TEXTURE_STENCIL_SIZE:
+ case GL_TEXTURE_SHARED_SIZE:
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_DEPTH:
+ break;
+ case GL_TEXTURE_SAMPLES:
+ case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ break;
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetMultisamplefvBase(Context *context, GLenum pname, GLuint index, GLfloat *val)
+{
+ if (pname != GL_SAMPLE_POSITION)
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+ GLint samples = framebuffer->getSamples(context);
+
+ if (index >= static_cast<GLuint>(samples))
+ {
+ context->validationError(GL_INVALID_VALUE, kIndexExceedsSamples);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSampleMaskiBase(Context *context, GLuint maskNumber, GLbitfield mask)
+{
+ if (maskNumber >= context->getCaps().maxSampleMaskWords)
+ {
+ context->validationError(GL_INVALID_VALUE, kInvalidSampleMaskNumber);
+ return false;
+ }
+
+ return true;
+}
+
+void RecordDrawAttribsError(Context *context)
+{
+ // An overflow can happen when adding the offset. Check against a special constant.
+ if (context->getStateCache().getNonInstancedVertexElementLimit() ==
+ VertexAttribute::kIntegerOverflow ||
+ context->getStateCache().getInstancedVertexElementLimit() ==
+ VertexAttribute::kIntegerOverflow)
+ {
+ context->validationError(GL_INVALID_OPERATION, kIntegerOverflow);
+ }
+ else
+ {
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our buffer does not have enough backing data.
+ context->validationError(GL_INVALID_OPERATION, kInsufficientVertexBufferSize);
+ }
+}
+
+bool ValidateLoseContextCHROMIUM(Context *context,
+ GraphicsResetStatus current,
+ GraphicsResetStatus other)
+{
+ if (!context->getExtensions().loseContextCHROMIUM)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (current)
+ {
+ case GraphicsResetStatus::GuiltyContextReset:
+ case GraphicsResetStatus::InnocentContextReset:
+ case GraphicsResetStatus::UnknownContextReset:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidResetStatus);
+ }
+
+ switch (other)
+ {
+ case GraphicsResetStatus::GuiltyContextReset:
+ case GraphicsResetStatus::InnocentContextReset:
+ case GraphicsResetStatus::UnknownContextReset:
+ break;
+
+ default:
+ context->validationError(GL_INVALID_ENUM, kInvalidResetStatus);
+ }
+
+ return true;
+}
+
+// GL_ANGLE_texture_storage_external
+bool ValidateTexImage2DExternalANGLE(Context *context,
+ TextureTarget target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type)
+{
+ if (!context->getExtensions().textureExternalUpdateANGLE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidTexture2DDestinationTarget(context, target) &&
+ !ValidTextureExternalTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getClientMajorVersion() <= 2)
+ {
+ if (!ValidateES2TexImageParametersBase(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, -1,
+ nullptr))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!ValidateES3TexImageParametersBase(context, target, level, internalformat, false, false,
+ 0, 0, 0, width, height, 1, border, format, type, -1,
+ nullptr))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateInvalidateTextureANGLE(Context *context, TextureType target)
+{
+ if (!context->getExtensions().textureExternalUpdateANGLE)
+ {
+ context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace gl