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Diffstat (limited to 'gfx/gl/GLContextEGL.h')
-rw-r--r-- | gfx/gl/GLContextEGL.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/gfx/gl/GLContextEGL.h b/gfx/gl/GLContextEGL.h new file mode 100644 index 0000000000..a57a1e35b8 --- /dev/null +++ b/gfx/gl/GLContextEGL.h @@ -0,0 +1,174 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GLCONTEXTEGL_H_ +#define GLCONTEXTEGL_H_ + +#include "GLContext.h" +#include "GLLibraryEGL.h" +#include "nsRegion.h" +#include <memory> + +class gfxASurface; +namespace mozilla { +namespace layers { +class SurfaceTextureImage; +} // namespace layers +namespace widget { +class CompositorWidget; +} // namespace widget +namespace gl { + +RefPtr<GLLibraryEGL> DefaultEglLibrary(nsACString* const out_failureId); + +inline std::shared_ptr<EglDisplay> DefaultEglDisplay( + nsACString* const out_failureId) { + const auto lib = DefaultEglLibrary(out_failureId); + if (!lib) { + return nullptr; + } + return lib->DefaultDisplay(out_failureId); +} + +// - + +class GLContextEGL final : public GLContext { + friend class TextureImageEGL; + + public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEGL, override) + + static RefPtr<GLContextEGL> CreateGLContext( + std::shared_ptr<EglDisplay>, const GLContextDesc&, EGLConfig config, + EGLSurface surface, const bool useGles, nsACString* const out_failureId); + + private: + GLContextEGL(std::shared_ptr<EglDisplay>, const GLContextDesc&, + EGLConfig config, EGLSurface surface, EGLContext context); + ~GLContextEGL(); + + public: + virtual GLContextType GetContextType() const override { + return GLContextType::EGL; + } + + static GLContextEGL* Cast(GLContext* gl) { + MOZ_ASSERT(gl->GetContextType() == GLContextType::EGL); + return static_cast<GLContextEGL*>(gl); + } + + bool Init() override; + + virtual bool IsDoubleBuffered() const override { return mIsDoubleBuffered; } + + void SetIsDoubleBuffered(bool aIsDB) { mIsDoubleBuffered = aIsDB; } + + virtual bool IsANGLE() const override { return mEgl->mLib->IsANGLE(); } + virtual bool IsWARP() const override { return mEgl->mIsWARP; } + + virtual bool BindTexImage() override; + + virtual bool ReleaseTexImage() override; + + void SetEGLSurfaceOverride(EGLSurface surf); + EGLSurface GetEGLSurfaceOverride() { return mSurfaceOverride; } + + virtual bool MakeCurrentImpl() const override; + + virtual bool IsCurrentImpl() const override; + + virtual bool RenewSurface(widget::CompositorWidget* aWidget) override; + + virtual void ReleaseSurface() override; + + Maybe<SymbolLoader> GetSymbolLoader() const override; + + virtual bool SwapBuffers() override; + + virtual void SetDamage(const nsIntRegion& aDamageRegion) override; + + GLint GetBufferAge() const override; + + virtual void GetWSIInfo(nsCString* const out) const override; + + // hold a reference to the given surface + // for the lifetime of this context. + void HoldSurface(gfxASurface* aSurf); + + EGLSurface GetEGLSurface() const { return mSurface; } + + bool HasExtBufferAge() const; + bool HasKhrPartialUpdate() const; + + bool BindTex2DOffscreen(GLContext* aOffscreen); + void UnbindTex2DOffscreen(GLContext* aOffscreen); + void BindOffscreenFramebuffer(); + + void Destroy(); + + static RefPtr<GLContextEGL> CreateEGLPBufferOffscreenContext( + std::shared_ptr<EglDisplay>, const GLContextCreateDesc&, + const gfx::IntSize& size, nsACString* const out_FailureId); + static RefPtr<GLContextEGL> CreateEGLPBufferOffscreenContextImpl( + std::shared_ptr<EglDisplay>, const GLContextCreateDesc&, + const gfx::IntSize& size, bool aUseGles, nsACString* const out_FailureId); + + static EGLSurface CreateEGLSurfaceForCompositorWidget( + widget::CompositorWidget* aCompositorWidget, const EGLConfig aConfig); + +#ifdef MOZ_X11 + static bool FindVisual(bool aUseWebRender, bool useAlpha, + int* const out_visualId); +#endif + + protected: + friend class GLContextProviderEGL; + friend class GLContextEGLFactory; + + virtual void OnMarkDestroyed() override; + + public: + const std::shared_ptr<EglDisplay> mEgl; + const EGLConfig mConfig; + const EGLContext mContext; + + protected: + EGLSurface mSurface; + const EGLSurface mFallbackSurface; + + EGLSurface mSurfaceOverride = EGL_NO_SURFACE; + RefPtr<gfxASurface> mThebesSurface; + bool mBound = false; + + bool mIsPBuffer = false; + bool mIsDoubleBuffered = false; + bool mCanBindToTexture = false; + bool mShareWithEGLImage = false; + bool mOwnsContext = true; + + nsIntRegion mDamageRegion; + + static EGLSurface CreatePBufferSurfaceTryingPowerOfTwo( + EglDisplay&, EGLConfig, EGLenum bindToTextureFormat, + gfx::IntSize& pbsize); + + static EGLSurface CreateWaylandBufferSurface(EglDisplay&, EGLConfig, + gfx::IntSize& pbsize); + + public: + EGLSurface CreateCompatibleSurface(void* aWindow) const; +}; + +// - +// aVisual is used in Linux only to exactly match window and framebuffer +// visuals on NVIDIA drivers (Bug 1478454). +bool CreateConfig(EglDisplay&, EGLConfig* aConfig, int32_t depth, + bool aEnableDepthBuffer, bool aUseGles, int aVisual = 0); + +} // namespace gl +} // namespace mozilla + +#endif // GLCONTEXTEGL_H_ |