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diff --git a/gfx/layers/AnimationStorageData.h b/gfx/layers/AnimationStorageData.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_layers_AnimationStorageData_h
+#define mozilla_layers_AnimationStorageData_h
+
+#include "mozilla/dom/Nullable.h"
+#include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction
+#include "mozilla/layers/LayersMessages.h" // for TransformData, etc
+#include "mozilla/layers/LayersTypes.h" // for LayersId
+#include "mozilla/TimeStamp.h" // for TimeStamp
+#include "mozilla/TimingParams.h"
+#include "X11UndefineNone.h"
+
+namespace mozilla {
+
+namespace dom {
+enum class CompositeOperation : uint8_t;
+enum class IterationCompositeOperation : uint8_t;
+}; // namespace dom
+
+namespace layers {
+
+struct PropertyAnimation {
+ struct SegmentData {
+ RefPtr<RawServoAnimationValue> mStartValue;
+ RefPtr<RawServoAnimationValue> mEndValue;
+ Maybe<mozilla::ComputedTimingFunction> mFunction;
+ float mStartPortion;
+ float mEndPortion;
+ dom::CompositeOperation mStartComposite;
+ dom::CompositeOperation mEndComposite;
+ };
+ nsTArray<SegmentData> mSegments;
+ TimingParams mTiming;
+
+ // These two variables correspond to the variables of the same name in
+ // KeyframeEffectReadOnly and are used for the same purpose: to skip composing
+ // animations whose progress has not changed.
+ dom::Nullable<double> mProgressOnLastCompose;
+ uint64_t mCurrentIterationOnLastCompose = 0;
+ // These two variables are used for a similar optimization above but are
+ // applied to the timing function in each keyframe.
+ uint32_t mSegmentIndexOnLastCompose = 0;
+ dom::Nullable<double> mPortionInSegmentOnLastCompose;
+
+ TimeStamp mOriginTime;
+ Maybe<TimeDuration> mStartTime;
+ TimeDuration mHoldTime;
+ float mPlaybackRate;
+ dom::IterationCompositeOperation mIterationComposite;
+ bool mIsNotPlaying;
+
+ void ResetLastCompositionValues() {
+ mCurrentIterationOnLastCompose = 0;
+ mSegmentIndexOnLastCompose = 0;
+ mProgressOnLastCompose.SetNull();
+ mPortionInSegmentOnLastCompose.SetNull();
+ }
+};
+
+struct PropertyAnimationGroup {
+ nsCSSPropertyID mProperty;
+
+ nsTArray<PropertyAnimation> mAnimations;
+ RefPtr<RawServoAnimationValue> mBaseStyle;
+
+ bool IsEmpty() const { return mAnimations.IsEmpty(); }
+ void Clear() {
+ mAnimations.Clear();
+ mBaseStyle = nullptr;
+ }
+ void ResetLastCompositionValues() {
+ for (PropertyAnimation& animation : mAnimations) {
+ animation.ResetLastCompositionValues();
+ }
+ }
+};
+
+struct AnimationStorageData {
+ // Each entry in the array represents an animation list for one property. For
+ // transform-like properties (e.g. transform, rotate etc.), there may be
+ // multiple entries depending on how many transform-like properties we have.
+ nsTArray<PropertyAnimationGroup> mAnimation;
+ Maybe<TransformData> mTransformData;
+ // For motion path. We cached the gfx path for optimization.
+ RefPtr<gfx::Path> mCachedMotionPath;
+ // This is used to communicate with the main-thread. E.g. to tell the fact
+ // that this animation needs to be pre-rendered again on the main-thread, etc.
+ LayersId mLayersId;
+
+ AnimationStorageData() = default;
+ AnimationStorageData(AnimationStorageData&& aOther) = default;
+ AnimationStorageData& operator=(AnimationStorageData&& aOther) = default;
+
+ // Avoid any copy because mAnimation could be a large array.
+ AnimationStorageData(const AnimationStorageData& aOther) = delete;
+ AnimationStorageData& operator=(const AnimationStorageData& aOther) = delete;
+
+ bool IsEmpty() const { return mAnimation.IsEmpty(); }
+ void Clear() {
+ mAnimation.Clear();
+ mTransformData.reset();
+ mCachedMotionPath = nullptr;
+ }
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_layers_AnimationStorageData_h