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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_D311_SHARE_HANDLE_IMAGE_H
+#define GFX_D311_SHARE_HANDLE_IMAGE_H
+
+#include "ImageContainer.h"
+#include "d3d11.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/Types.h"
+#include "mozilla/layers/TextureClient.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+#include "mozilla/layers/TextureD3D11.h"
+
+namespace mozilla {
+namespace gl {
+class GLBlitHelper;
+}
+namespace layers {
+
+class D3D11RecycleAllocator final : public TextureClientRecycleAllocator {
+ public:
+ D3D11RecycleAllocator(KnowsCompositor* aAllocator, ID3D11Device* aDevice,
+ gfx::SurfaceFormat aPreferredFormat);
+
+ already_AddRefed<TextureClient> CreateOrRecycleClient(
+ gfx::YUVColorSpace aColorSpace, gfx::ColorRange aColorRange,
+ const gfx::IntSize& aSize);
+
+ void SetPreferredSurfaceFormat(gfx::SurfaceFormat aPreferredFormat);
+
+ private:
+ const RefPtr<ID3D11Device> mDevice;
+ const bool mCanUseNV12;
+ const bool mCanUseP010;
+ const bool mCanUseP016;
+ /**
+ * Used for checking if CompositorDevice/ContentDevice is updated.
+ */
+ RefPtr<ID3D11Device> mImageDevice;
+ gfx::SurfaceFormat mUsableSurfaceFormat;
+};
+
+// Image class that wraps a ID3D11Texture2D. This class copies the image
+// passed into SetData(), so that it can be accessed from other D3D devices.
+// This class also manages the synchronization of the copy, to ensure the
+// resource is ready to use.
+class D3D11ShareHandleImage final : public Image {
+ public:
+ D3D11ShareHandleImage(const gfx::IntSize& aSize, const gfx::IntRect& aRect,
+ gfx::YUVColorSpace aColorSpace,
+ gfx::ColorRange aColorRange);
+ virtual ~D3D11ShareHandleImage() = default;
+
+ bool AllocateTexture(D3D11RecycleAllocator* aAllocator,
+ ID3D11Device* aDevice);
+
+ gfx::IntSize GetSize() const override;
+ already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
+ TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
+ gfx::IntRect GetPictureRect() const override { return mPictureRect; }
+
+ Maybe<SurfaceDescriptor> GetDesc() override { return GetDescFromTexClient(); }
+
+ ID3D11Texture2D* GetTexture() const;
+
+ gfx::YUVColorSpace GetYUVColorSpace() const { return mYUVColorSpace; }
+ gfx::ColorRange GetColorRange() const { return mColorRange; }
+
+ private:
+ friend class gl::GLBlitHelper;
+ D3D11TextureData* GetData() const {
+ if (!mTextureClient) {
+ return nullptr;
+ }
+ return mTextureClient->GetInternalData()->AsD3D11TextureData();
+ }
+
+ gfx::IntSize mSize;
+ gfx::IntRect mPictureRect;
+ gfx::YUVColorSpace mYUVColorSpace;
+ gfx::ColorRange mColorRange;
+ RefPtr<TextureClient> mTextureClient;
+ RefPtr<ID3D11Texture2D> mTexture;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // GFX_D3DSURFACEIMAGE_H