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-rw-r--r--gfx/layers/D3D9SurfaceImage.cpp267
1 files changed, 267 insertions, 0 deletions
diff --git a/gfx/layers/D3D9SurfaceImage.cpp b/gfx/layers/D3D9SurfaceImage.cpp
new file mode 100644
index 0000000000..a88c002117
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+++ b/gfx/layers/D3D9SurfaceImage.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "D3D9SurfaceImage.h"
+#include "gfx2DGlue.h"
+#include "gfxWindowsPlatform.h"
+#include "mozilla/layers/CompositableClient.h"
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/gfx/Types.h"
+
+namespace mozilla {
+namespace layers {
+
+DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
+ IDirect3DTexture9* aTexture,
+ HANDLE aHandle,
+ IDirect3DDevice9* aDevice)
+ : mDevice(aDevice), mTexture(aTexture), mFormat(aFormat), mHandle(aHandle) {
+ MOZ_COUNT_CTOR(DXGID3D9TextureData);
+}
+
+DXGID3D9TextureData::~DXGID3D9TextureData() {
+ gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
+ MOZ_COUNT_DTOR(DXGID3D9TextureData);
+}
+
+// static
+DXGID3D9TextureData* DXGID3D9TextureData::Create(gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat,
+ TextureFlags aFlags,
+ IDirect3DDevice9* aDevice) {
+ AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS);
+ MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
+ if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
+ return nullptr;
+ }
+
+ RefPtr<IDirect3DTexture9> texture;
+ HANDLE shareHandle = nullptr;
+ HRESULT hr = aDevice->CreateTexture(
+ aSize.width, aSize.height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT, getter_AddRefs(texture), &shareHandle);
+ if (FAILED(hr) || !shareHandle) {
+ return nullptr;
+ }
+
+ D3DSURFACE_DESC surfaceDesc;
+ hr = texture->GetLevelDesc(0, &surfaceDesc);
+ if (FAILED(hr)) {
+ return nullptr;
+ }
+ DXGID3D9TextureData* data =
+ new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
+ data->mDesc = surfaceDesc;
+
+ gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
+ return data;
+}
+
+void DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const {
+ aInfo.size = GetSize();
+ aInfo.format = mFormat;
+ aInfo.supportsMoz2D = false;
+ aInfo.canExposeMappedData = false;
+ aInfo.hasIntermediateBuffer = false;
+ aInfo.hasSynchronization = false;
+}
+
+already_AddRefed<IDirect3DSurface9> DXGID3D9TextureData::GetD3D9Surface()
+ const {
+ RefPtr<IDirect3DSurface9> textureSurface;
+ HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ return textureSurface.forget();
+}
+
+bool DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
+ // In reality, with D3D9 we will only ever deal with RGBA textures.
+ bool isYUV = mFormat == SurfaceFormat::NV12 ||
+ mFormat == SurfaceFormat::P010 || mFormat == SurfaceFormat::P016;
+ aOutDescriptor = SurfaceDescriptorD3D10(
+ (WindowsHandle)(mHandle), mFormat, GetSize(),
+ isYUV ? gfx::YUVColorSpace::BT601 : gfx::YUVColorSpace::UNKNOWN,
+ gfx::ColorRange::LIMITED);
+ return true;
+}
+
+D3D9SurfaceImage::D3D9SurfaceImage()
+ : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE),
+ mSize(0, 0),
+ mShareHandle(0),
+ mValid(true) {}
+
+D3D9SurfaceImage::~D3D9SurfaceImage() {}
+
+HRESULT
+D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
+ IDirect3DSurface9* aSurface,
+ const gfx::IntRect& aRegion) {
+ NS_ENSURE_TRUE(aSurface, E_POINTER);
+ HRESULT hr;
+ RefPtr<IDirect3DSurface9> surface = aSurface;
+
+ RefPtr<IDirect3DDevice9> device;
+ hr = surface->GetDevice(getter_AddRefs(device));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
+
+ RefPtr<IDirect3D9> d3d9;
+ hr = device->GetDirect3D(getter_AddRefs(d3d9));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
+
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ // Ensure we can convert the textures format to RGB conversion
+ // in StretchRect. Fail if we can't.
+ hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+ desc.Format, D3DFMT_A8R8G8B8);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
+
+ // DXVA surfaces aren't created sharable, so we need to copy the surface
+ // to a sharable texture to that it's accessible to the layer manager's
+ // device.
+ if (aAllocator) {
+ mTextureClient = aAllocator->CreateOrRecycleClient(
+ gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
+ if (!mTextureClient) {
+ return E_FAIL;
+ }
+
+ DXGID3D9TextureData* texData =
+ static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
+ mTexture = texData->GetD3D9Texture();
+ mShareHandle = texData->GetShareHandle();
+ mDesc = texData->GetDesc();
+ } else {
+ hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height, 1,
+ D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT, getter_AddRefs(mTexture),
+ &mShareHandle);
+ if (FAILED(hr) || !mShareHandle) {
+ return E_FAIL;
+ }
+
+ hr = mTexture->GetLevelDesc(0, &mDesc);
+ if (FAILED(hr)) {
+ return E_FAIL;
+ }
+ }
+
+ // Copy the image onto the texture, preforming YUV -> RGB conversion if
+ // necessary.
+ RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
+ if (!textureSurface) {
+ return E_FAIL;
+ }
+
+ RECT src = {aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost()};
+ hr =
+ device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
+
+ mSize = aRegion.Size();
+ return S_OK;
+}
+
+already_AddRefed<IDirect3DSurface9> D3D9SurfaceImage::GetD3D9Surface() const {
+ RefPtr<IDirect3DSurface9> textureSurface;
+ HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+ return textureSurface.forget();
+}
+
+HANDLE
+D3D9SurfaceImage::GetShareHandle() const { return mShareHandle; }
+
+gfx::IntSize D3D9SurfaceImage::GetSize() const { return mSize; }
+
+TextureClient* D3D9SurfaceImage::GetTextureClient(
+ KnowsCompositor* aKnowsCompositor) {
+ MOZ_ASSERT(mTextureClient);
+ MOZ_ASSERT(mTextureClient->GetAllocator() ==
+ aKnowsCompositor->GetTextureForwarder());
+ return mTextureClient;
+}
+
+already_AddRefed<gfx::SourceSurface> D3D9SurfaceImage::GetAsSourceSurface() {
+ if (!mTexture) {
+ return nullptr;
+ }
+
+ HRESULT hr;
+ RefPtr<gfx::DataSourceSurface> surface =
+ gfx::Factory::CreateDataSourceSurface(mSize,
+ gfx::SurfaceFormat::B8G8R8X8);
+ if (NS_WARN_IF(!surface)) {
+ return nullptr;
+ }
+
+ // Readback the texture from GPU memory into system memory, so that
+ // we can copy it into the Cairo image. This is expensive.
+ RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
+ if (!textureSurface) {
+ return nullptr;
+ }
+
+ RefPtr<IDirect3DDevice9> device;
+ hr = textureSurface->GetDevice(getter_AddRefs(device));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ RefPtr<IDirect3DSurface9> systemMemorySurface;
+ hr = device->CreateOffscreenPlainSurface(
+ mSize.width, mSize.height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
+ getter_AddRefs(systemMemorySurface), 0);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ D3DLOCKED_RECT rect;
+ hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ gfx::DataSourceSurface::MappedSurface mappedSurface;
+ if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
+ systemMemorySurface->UnlockRect();
+ return nullptr;
+ }
+
+ const unsigned char* src = (const unsigned char*)(rect.pBits);
+ const unsigned srcPitch = rect.Pitch;
+ for (int y = 0; y < mSize.height; y++) {
+ memcpy(mappedSurface.mData + mappedSurface.mStride * y,
+ (unsigned char*)(src) + srcPitch * y, mSize.width * 4);
+ }
+
+ systemMemorySurface->UnlockRect();
+ surface->Unmap();
+
+ return surface.forget();
+}
+
+already_AddRefed<TextureClient> D3D9RecycleAllocator::Allocate(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
+ TextureData* data =
+ DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ mKnowsCompositor->GetTextureForwarder());
+}
+
+already_AddRefed<TextureClient> D3D9RecycleAllocator::CreateOrRecycleClient(
+ gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize) {
+ return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
+ TextureFlags::DEFAULT);
+}
+
+} // namespace layers
+} // namespace mozilla