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Diffstat (limited to 'gfx/layers/GLImages.h')
-rw-r--r-- | gfx/layers/GLImages.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/gfx/layers/GLImages.h b/gfx/layers/GLImages.h new file mode 100644 index 0000000000..f82f3219ed --- /dev/null +++ b/gfx/layers/GLImages.h @@ -0,0 +1,87 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_GLIMAGES_H +#define GFX_GLIMAGES_H + +#include "GLContextTypes.h" +#include "GLTypes.h" +#include "ImageContainer.h" // for Image +#include "ImageTypes.h" // for ImageFormat::SHARED_GLTEXTURE +#include "nsCOMPtr.h" // for already_AddRefed +#include "mozilla/gfx/Point.h" // for IntSize + +#ifdef MOZ_WIDGET_ANDROID +# include "AndroidSurfaceTexture.h" +#endif + +namespace mozilla { +namespace layers { + +class GLImage : public Image { + public: + explicit GLImage(ImageFormat aFormat) : Image(nullptr, aFormat) {} + + already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override; + + GLImage* AsGLImage() override { return this; } +}; + +#ifdef MOZ_WIDGET_ANDROID + +class SurfaceTextureImage : public GLImage { + public: + class SetCurrentCallback { + public: + virtual void operator()(void) = 0; + virtual ~SetCurrentCallback() {} + }; + + SurfaceTextureImage(AndroidSurfaceTextureHandle aHandle, + const gfx::IntSize& aSize, bool aContinuous, + gl::OriginPos aOriginPos, bool aHasAlpha = true); + + gfx::IntSize GetSize() const override { return mSize; } + AndroidSurfaceTextureHandle GetHandle() const { return mHandle; } + bool GetContinuous() const { return mContinuous; } + gl::OriginPos GetOriginPos() const { return mOriginPos; } + bool GetHasAlpha() const { return mHasAlpha; } + + already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override { + // We can implement this, but currently don't want to because it will cause + // the SurfaceTexture to be permanently bound to the snapshot readback + // context. + return nullptr; + } + + SurfaceTextureImage* AsSurfaceTextureImage() override { return this; } + + void RegisterSetCurrentCallback(UniquePtr<SetCurrentCallback> aCallback) { + mSetCurrentCallback = std::move(aCallback); + } + + void OnSetCurrent() { + if (mSetCurrentCallback) { + (*mSetCurrentCallback)(); + mSetCurrentCallback.reset(); + } + } + + private: + AndroidSurfaceTextureHandle mHandle; + gfx::IntSize mSize; + bool mContinuous; + gl::OriginPos mOriginPos; + const bool mHasAlpha; + UniquePtr<SetCurrentCallback> mSetCurrentCallback; +}; + +#endif // MOZ_WIDGET_ANDROID + +} // namespace layers +} // namespace mozilla + +#endif // GFX_GLIMAGES_H |