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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/Layers.cpp | 2250 |
1 files changed, 2250 insertions, 0 deletions
diff --git a/gfx/layers/Layers.cpp b/gfx/layers/Layers.cpp new file mode 100644 index 0000000000..64b3260766 --- /dev/null +++ b/gfx/layers/Layers.cpp @@ -0,0 +1,2250 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Layers.h" + +#include <inttypes.h> // for PRIu64 +#include <stdio.h> // for stderr +#include <algorithm> // for max, min +#include <list> // for list +#include <set> // for set +#include <string> // for char_traits, string, basic_string +#include <type_traits> // for remove_reference<>::type +#include "CompositableHost.h" // for CompositableHost +#include "GeckoProfiler.h" // for profiler_can_accept_markers, PROFILER_MARKER_TEXT +#include "ImageLayers.h" // for ImageLayer +#include "LayerUserData.h" // for LayerUserData +#include "ReadbackLayer.h" // for ReadbackLayer +#include "TreeTraversal.h" // for ForwardIterator, ForEachNode, DepthFirstSearch, TraversalFlag, TraversalFl... +#include "UnitTransforms.h" // for ViewAs, PixelCastJustification, PixelCastJustification::RenderTargetIsPare... +#include "apz/src/AsyncPanZoomController.h" // for AsyncPanZoomController +#include "gfx2DGlue.h" // for ThebesMatrix, ToPoint, ThebesRect +#include "gfxEnv.h" // for gfxEnv +#include "gfxMatrix.h" // for gfxMatrix +#include "gfxUtils.h" // for gfxUtils, gfxUtils::sDumpPaintFile +#include "mozilla/ArrayIterator.h" // for ArrayIterator +#include "mozilla/BaseProfilerMarkersPrerequisites.h" // for MarkerTiming +#include "mozilla/DebugOnly.h" // for DebugOnly +#include "mozilla/Logging.h" // for LogLevel, LogLevel::Debug, MOZ_LOG_TEST +#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate +#include "mozilla/Telemetry.h" // for AccumulateTimeDelta +#include "mozilla/TelemetryHistogramEnums.h" // for KEYPRESS_PRESENT_LATENCY, SCROLL_PRESENT_LATENCY +#include "mozilla/ToString.h" // for ToString +#include "mozilla/gfx/2D.h" // for SourceSurface, DrawTarget, DataSourceSurface +#include "mozilla/gfx/BasePoint3D.h" // for BasePoint3D<>::(anonymous union)::(anonymous), BasePoint3D<>::(anonymous) +#include "mozilla/gfx/BaseRect.h" // for operator<<, BaseRect (ptr only) +#include "mozilla/gfx/BaseSize.h" // for operator<<, BaseSize<>::(anonymous union)::(anonymous), BaseSize<>::(anony... +#include "mozilla/gfx/Matrix.h" // for Matrix4x4, Matrix, Matrix4x4Typed<>::(anonymous union)::(anonymous), Matri... +#include "mozilla/gfx/MatrixFwd.h" // for Float +#include "mozilla/gfx/Polygon.h" // for Polygon, PolygonTyped +#include "mozilla/layers/BSPTree.h" // for LayerPolygon, BSPTree +#include "mozilla/layers/CompositableClient.h" // for CompositableClient +#include "mozilla/layers/Compositor.h" // for Compositor +#include "mozilla/layers/LayerManagerComposite.h" // for HostLayer +#include "mozilla/layers/LayersMessages.h" // for SpecificLayerAttributes, CompositorAnimations (ptr only), ContainerLayerAt... +#include "mozilla/layers/LayersTypes.h" // for EventRegions, operator<<, CompositionPayload, CSSTransformMatrix, MOZ_LAYE... +#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer +#include "nsBaseHashtable.h" // for nsBaseHashtable<>::Iterator, nsBaseHashtable<>::LookupResult +#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE +#include "nsPrintfCString.h" // for nsPrintfCString +#include "nsRegionFwd.h" // for IntRegion +#include "nsString.h" // for nsTSubstring +#include "protobuf/LayerScopePacket.pb.h" // for LayersPacket::Layer, LayersPacket, LayersPacket_Layer::Matrix, LayersPacke... + +// Undo the damage done by mozzconf.h +#undef compress +#include "mozilla/Compression.h" + +namespace mozilla { +namespace layers { + +typedef ScrollableLayerGuid::ViewID ViewID; + +using namespace mozilla::gfx; +using namespace mozilla::Compression; + +//-------------------------------------------------- +// Layer + +Layer::Layer(LayerManager* aManager, void* aImplData) + : mManager(aManager), + mParent(nullptr), + mNextSibling(nullptr), + mPrevSibling(nullptr), + mImplData(aImplData), + mUseTileSourceRect(false) +#ifdef DEBUG + , + mDebugColorIndex(0) +#endif +{ +} + +Layer::~Layer() = default; + +void Layer::SetEventRegions(const EventRegions& aRegions) { + if (mEventRegions != aRegions) { + MOZ_LAYERS_LOG_IF_SHADOWABLE( + this, ("Layer::Mutated(%p) eventregions were %s, now %s", this, + ToString(mEventRegions).c_str(), ToString(aRegions).c_str())); + mEventRegions = aRegions; + Mutated(); + } +} + +void Layer::SetCompositorAnimations( + const LayersId& aLayersId, + const CompositorAnimations& aCompositorAnimations) { + MOZ_LAYERS_LOG_IF_SHADOWABLE( + this, ("Layer::Mutated(%p) SetCompositorAnimations with id=%" PRIu64, + this, mAnimationInfo.GetCompositorAnimationsId())); + + mAnimationInfo.SetCompositorAnimations(aLayersId, aCompositorAnimations); + + Mutated(); +} + +void Layer::ClearCompositorAnimations() { + MOZ_LAYERS_LOG_IF_SHADOWABLE( + this, ("Layer::Mutated(%p) ClearCompositorAnimations with id=%" PRIu64, + this, mAnimationInfo.GetCompositorAnimationsId())); + + mAnimationInfo.ClearAnimations(); + + Mutated(); +} + +void Layer::StartPendingAnimations(const TimeStamp& aReadyTime) { + ForEachNode<ForwardIterator>(this, [&aReadyTime](Layer* layer) { + if (layer->mAnimationInfo.StartPendingAnimations(aReadyTime)) { + layer->Mutated(); + } + }); +} + +void Layer::SetAsyncPanZoomController(uint32_t aIndex, + AsyncPanZoomController* controller) { + MOZ_ASSERT(aIndex < GetScrollMetadataCount()); + // We should never be setting an APZC on a non-scrollable layer + MOZ_ASSERT(!controller || GetFrameMetrics(aIndex).IsScrollable()); + mApzcs[aIndex] = controller; +} + +AsyncPanZoomController* Layer::GetAsyncPanZoomController( + uint32_t aIndex) const { + MOZ_ASSERT(aIndex < GetScrollMetadataCount()); +#ifdef DEBUG + if (mApzcs[aIndex]) { + MOZ_ASSERT(GetFrameMetrics(aIndex).IsScrollable()); + } +#endif + return mApzcs[aIndex]; +} + +void Layer::ScrollMetadataChanged() { + mApzcs.SetLength(GetScrollMetadataCount()); +} + +std::unordered_set<ScrollableLayerGuid::ViewID> +Layer::ApplyPendingUpdatesToSubtree() { + ForEachNode<ForwardIterator>(this, [](Layer* layer) { + layer->ApplyPendingUpdatesForThisTransaction(); + }); + // Once we're done recursing through the whole tree, clear the pending + // updates from the manager. + return Manager()->ClearPendingScrollInfoUpdate(); +} + +bool Layer::IsOpaqueForVisibility() { + return GetEffectiveOpacity() == 1.0f && + GetEffectiveMixBlendMode() == CompositionOp::OP_OVER; +} + +bool Layer::CanUseOpaqueSurface() { + // If the visible content in the layer is opaque, there is no need + // for an alpha channel. + if (GetContentFlags() & CONTENT_OPAQUE) return true; + // Also, if this layer is the bottommost layer in a container which + // doesn't need an alpha channel, we can use an opaque surface for this + // layer too. Any transparent areas must be covered by something else + // in the container. + ContainerLayer* parent = GetParent(); + return parent && parent->GetFirstChild() == this && + parent->CanUseOpaqueSurface(); +} + +// NB: eventually these methods will be defined unconditionally, and +// can be moved into Layers.h +const Maybe<ParentLayerIntRect>& Layer::GetLocalClipRect() { + if (HostLayer* shadow = AsHostLayer()) { + return shadow->GetShadowClipRect(); + } + return GetClipRect(); +} + +const LayerIntRegion& Layer::GetLocalVisibleRegion() { + if (HostLayer* shadow = AsHostLayer()) { + return shadow->GetShadowVisibleRegion(); + } + return GetVisibleRegion(); +} + +Matrix4x4 Layer::SnapTransformTranslation(const Matrix4x4& aTransform, + Matrix* aResidualTransform) { + if (aResidualTransform) { + *aResidualTransform = Matrix(); + } + + if (!mManager->IsSnappingEffectiveTransforms()) { + return aTransform; + } + + Matrix matrix2D; + if (aTransform.CanDraw2D(&matrix2D) && !matrix2D.HasNonTranslation() && + matrix2D.HasNonIntegerTranslation()) { + auto snappedTranslation = IntPoint::Round(matrix2D.GetTranslation()); + Matrix snappedMatrix = + Matrix::Translation(snappedTranslation.x, snappedTranslation.y); + Matrix4x4 result = Matrix4x4::From2D(snappedMatrix); + if (aResidualTransform) { + // set aResidualTransform so that aResidual * snappedMatrix == matrix2D. + // (I.e., appying snappedMatrix after aResidualTransform gives the + // ideal transform.) + *aResidualTransform = + Matrix::Translation(matrix2D._31 - snappedTranslation.x, + matrix2D._32 - snappedTranslation.y); + } + return result; + } + + return SnapTransformTranslation3D(aTransform, aResidualTransform); +} + +Matrix4x4 Layer::SnapTransformTranslation3D(const Matrix4x4& aTransform, + Matrix* aResidualTransform) { + if (aTransform.IsSingular() || aTransform.HasPerspectiveComponent() || + aTransform.HasNonTranslation() || + !aTransform.HasNonIntegerTranslation()) { + // For a singular transform, there is no reversed matrix, so we + // don't snap it. + // For a perspective transform, the content is transformed in + // non-linear, so we don't snap it too. + return aTransform; + } + + // Snap for 3D Transforms + + Point3D transformedOrigin = aTransform.TransformPoint(Point3D()); + + // Compute the transformed snap by rounding the values of + // transformed origin. + auto transformedSnapXY = + IntPoint::Round(transformedOrigin.x, transformedOrigin.y); + Matrix4x4 inverse = aTransform; + inverse.Invert(); + // see Matrix4x4::ProjectPoint() + Float transformedSnapZ = + inverse._33 == 0 ? 0 + : (-(transformedSnapXY.x * inverse._13 + + transformedSnapXY.y * inverse._23 + inverse._43) / + inverse._33); + Point3D transformedSnap = + Point3D(transformedSnapXY.x, transformedSnapXY.y, transformedSnapZ); + if (transformedOrigin == transformedSnap) { + return aTransform; + } + + // Compute the snap from the transformed snap. + Point3D snap = inverse.TransformPoint(transformedSnap); + if (snap.z > 0.001 || snap.z < -0.001) { + // Allow some level of accumulated computation error. + MOZ_ASSERT(inverse._33 == 0.0); + return aTransform; + } + + // The difference between the origin and snap is the residual transform. + if (aResidualTransform) { + // The residual transform is to translate the snap to the origin + // of the content buffer. + *aResidualTransform = Matrix::Translation(-snap.x, -snap.y); + } + + // Translate transformed origin to transformed snap since the + // residual transform would trnslate the snap to the origin. + Point3D transformedShift = transformedSnap - transformedOrigin; + Matrix4x4 result = aTransform; + result.PostTranslate(transformedShift.x, transformedShift.y, + transformedShift.z); + + // For non-2d transform, residual translation could be more than + // 0.5 pixels for every axis. + + return result; +} + +Matrix4x4 Layer::SnapTransform(const Matrix4x4& aTransform, + const gfxRect& aSnapRect, + Matrix* aResidualTransform) { + if (aResidualTransform) { + *aResidualTransform = Matrix(); + } + + Matrix matrix2D; + Matrix4x4 result; + if (mManager->IsSnappingEffectiveTransforms() && aTransform.Is2D(&matrix2D) && + gfxSize(1.0, 1.0) <= aSnapRect.Size() && + matrix2D.PreservesAxisAlignedRectangles()) { + auto transformedTopLeft = + IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopLeft()))); + auto transformedTopRight = + IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopRight()))); + auto transformedBottomRight = IntPoint::Round( + matrix2D.TransformPoint(ToPoint(aSnapRect.BottomRight()))); + + Matrix snappedMatrix = gfxUtils::TransformRectToRect( + aSnapRect, transformedTopLeft, transformedTopRight, + transformedBottomRight); + + result = Matrix4x4::From2D(snappedMatrix); + if (aResidualTransform && !snappedMatrix.IsSingular()) { + // set aResidualTransform so that aResidual * snappedMatrix == matrix2D. + // (i.e., appying snappedMatrix after aResidualTransform gives the + // ideal transform. + Matrix snappedMatrixInverse = snappedMatrix; + snappedMatrixInverse.Invert(); + *aResidualTransform = matrix2D * snappedMatrixInverse; + } + } else { + result = aTransform; + } + return result; +} + +static bool AncestorLayerMayChangeTransform(Layer* aLayer) { + for (Layer* l = aLayer; l; l = l->GetParent()) { + if (l->GetContentFlags() & Layer::CONTENT_MAY_CHANGE_TRANSFORM) { + return true; + } + + if (l->GetParent() && l->GetParent()->AsRefLayer()) { + return false; + } + } + return false; +} + +bool Layer::MayResample() { + Matrix transform2d; + return !GetEffectiveTransform().Is2D(&transform2d) || + ThebesMatrix(transform2d).HasNonIntegerTranslation() || + AncestorLayerMayChangeTransform(this); +} + +RenderTargetIntRect Layer::CalculateScissorRect( + const RenderTargetIntRect& aCurrentScissorRect) { + ContainerLayer* container = GetParent(); + ContainerLayer* containerChild = nullptr; + NS_ASSERTION(GetParent(), "This can't be called on the root!"); + + // Find the layer creating the 3D context. + while (container->Extend3DContext() && !container->UseIntermediateSurface()) { + containerChild = container; + container = container->GetParent(); + MOZ_ASSERT(container); + } + + // Find the nearest layer with a clip, or this layer. + // ContainerState::SetupScrollingMetadata() may install a clip on + // the layer. + Layer* clipLayer = containerChild && containerChild->GetLocalClipRect() + ? containerChild + : this; + + // Establish initial clip rect: it's either the one passed in, or + // if the parent has an intermediate surface, it's the extents of that + // surface. + RenderTargetIntRect currentClip; + if (container->UseIntermediateSurface()) { + currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size()); + } else { + currentClip = aCurrentScissorRect; + } + + if (!clipLayer->GetLocalClipRect()) { + return currentClip; + } + + if (GetLocalVisibleRegion().IsEmpty()) { + // When our visible region is empty, our parent may not have created the + // intermediate surface that we would require for correct clipping; however, + // this does not matter since we are invisible. + // Make sure we still compute a clip rect if we want to draw checkboarding + // for this layer, since we want to do this even if the layer is invisible. + return RenderTargetIntRect(currentClip.TopLeft(), + RenderTargetIntSize(0, 0)); + } + + const RenderTargetIntRect clipRect = ViewAs<RenderTargetPixel>( + *clipLayer->GetLocalClipRect(), + PixelCastJustification::RenderTargetIsParentLayerForRoot); + if (clipRect.IsEmpty()) { + // We might have a non-translation transform in the container so we can't + // use the code path below. + return RenderTargetIntRect(currentClip.TopLeft(), + RenderTargetIntSize(0, 0)); + } + + RenderTargetIntRect scissor = clipRect; + if (!container->UseIntermediateSurface()) { + gfx::Matrix matrix; + DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix); + // See DefaultComputeEffectiveTransforms below + NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(), + "Non preserves axis aligned transform with clipped child " + "should have forced intermediate surface"); + gfx::Rect r(scissor.X(), scissor.Y(), scissor.Width(), scissor.Height()); + gfxRect trScissor = gfx::ThebesRect(matrix.TransformBounds(r)); + trScissor.Round(); + IntRect tmp; + if (!gfxUtils::GfxRectToIntRect(trScissor, &tmp)) { + return RenderTargetIntRect(currentClip.TopLeft(), + RenderTargetIntSize(0, 0)); + } + scissor = ViewAs<RenderTargetPixel>(tmp); + + // Find the nearest ancestor with an intermediate surface + do { + container = container->GetParent(); + } while (container && !container->UseIntermediateSurface()); + } + + if (container) { + scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft()); + } + return currentClip.Intersect(scissor); +} + +Maybe<ParentLayerIntRect> Layer::GetScrolledClipRect() const { + const Maybe<LayerClip> clip = mSimpleAttrs.GetScrolledClip(); + return clip ? Some(clip->GetClipRect()) : Nothing(); +} + +const ScrollMetadata& Layer::GetScrollMetadata(uint32_t aIndex) const { + MOZ_ASSERT(aIndex < GetScrollMetadataCount()); + return mScrollMetadata[aIndex]; +} + +const FrameMetrics& Layer::GetFrameMetrics(uint32_t aIndex) const { + return GetScrollMetadata(aIndex).GetMetrics(); +} + +bool Layer::HasScrollableFrameMetrics() const { + for (uint32_t i = 0; i < GetScrollMetadataCount(); i++) { + if (GetFrameMetrics(i).IsScrollable()) { + return true; + } + } + return false; +} + +bool Layer::IsScrollableWithoutContent() const { + // A scrollable container layer with no children + return AsContainerLayer() && HasScrollableFrameMetrics() && !GetFirstChild(); +} + +Matrix4x4 Layer::GetTransform() const { + Matrix4x4 transform = mSimpleAttrs.GetTransform(); + transform.PostScale(GetPostXScale(), GetPostYScale(), 1.0f); + if (const ContainerLayer* c = AsContainerLayer()) { + transform.PreScale(c->GetPreXScale(), c->GetPreYScale(), 1.0f); + } + return transform; +} + +const CSSTransformMatrix Layer::GetTransformTyped() const { + return ViewAs<CSSTransformMatrix>(GetTransform()); +} + +Matrix4x4 Layer::GetLocalTransform() { + if (HostLayer* shadow = AsHostLayer()) { + return shadow->GetShadowTransform(); + } + return GetTransform(); +} + +const LayerToParentLayerMatrix4x4 Layer::GetLocalTransformTyped() { + return ViewAs<LayerToParentLayerMatrix4x4>(GetLocalTransform()); +} + +bool Layer::IsScrollbarContainer() const { + const ScrollbarData& data = GetScrollbarData(); + return (data.mScrollbarLayerType == ScrollbarLayerType::Container) + ? data.mDirection.isSome() + : false; +} + +bool Layer::HasTransformAnimation() const { + return mAnimationInfo.HasTransformAnimation(); +} + +void Layer::ApplyPendingUpdatesForThisTransaction() { + if (mPendingTransform && *mPendingTransform != mSimpleAttrs.GetTransform()) { + MOZ_LAYERS_LOG_IF_SHADOWABLE( + this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this)); + mSimpleAttrs.SetTransform(*mPendingTransform); + MutatedSimple(); + } + mPendingTransform = nullptr; + + if (mAnimationInfo.ApplyPendingUpdatesForThisTransaction()) { + MOZ_LAYERS_LOG_IF_SHADOWABLE( + this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this)); + Mutated(); + } + + for (size_t i = 0; i < mScrollMetadata.Length(); i++) { + FrameMetrics& fm = mScrollMetadata[i].GetMetrics(); + ScrollableLayerGuid::ViewID scrollId = fm.GetScrollId(); + Maybe<nsTArray<ScrollPositionUpdate>> update = + Manager()->GetPendingScrollInfoUpdate(scrollId); + if (update) { + nsTArray<ScrollPositionUpdate> infos = update.extract(); + mScrollMetadata[i].UpdatePendingScrollInfo(std::move(infos)); + Mutated(); + } + } +} + +float Layer::GetLocalOpacity() { + float opacity = mSimpleAttrs.GetOpacity(); + if (HostLayer* shadow = AsHostLayer()) opacity = shadow->GetShadowOpacity(); + return std::min(std::max(opacity, 0.0f), 1.0f); +} + +float Layer::GetEffectiveOpacity() { + float opacity = GetLocalOpacity(); + for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface(); + c = c->GetParent()) { + opacity *= c->GetLocalOpacity(); + } + return opacity; +} + +CompositionOp Layer::GetEffectiveMixBlendMode() { + if (mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER) + return mSimpleAttrs.GetMixBlendMode(); + for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface(); + c = c->GetParent()) { + if (c->mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER) + return c->mSimpleAttrs.GetMixBlendMode(); + } + + return mSimpleAttrs.GetMixBlendMode(); +} + +Matrix4x4 Layer::ComputeTransformToPreserve3DRoot() { + Matrix4x4 transform = GetLocalTransform(); + for (Layer* layer = GetParent(); layer && layer->Extend3DContext(); + layer = layer->GetParent()) { + transform = transform * layer->GetLocalTransform(); + } + return transform; +} + +void Layer::ComputeEffectiveTransformForMaskLayers( + const gfx::Matrix4x4& aTransformToSurface) { + if (GetMaskLayer()) { + ComputeEffectiveTransformForMaskLayer(GetMaskLayer(), aTransformToSurface); + } + for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) { + Layer* maskLayer = GetAncestorMaskLayerAt(i); + ComputeEffectiveTransformForMaskLayer(maskLayer, aTransformToSurface); + } +} + +/* static */ +void Layer::ComputeEffectiveTransformForMaskLayer( + Layer* aMaskLayer, const gfx::Matrix4x4& aTransformToSurface) { +#ifdef DEBUG + bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D(); + NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!"); +#endif + // The mask layer can have an async transform applied to it in some + // situations, so be sure to use its GetLocalTransform() rather than + // its GetTransform(). + aMaskLayer->mEffectiveTransform = aMaskLayer->SnapTransformTranslation( + aMaskLayer->GetLocalTransform() * aTransformToSurface, nullptr); +} + +RenderTargetRect Layer::TransformRectToRenderTarget(const LayerIntRect& aRect) { + LayerRect rect(aRect); + RenderTargetRect quad = RenderTargetRect::FromUnknownRect( + GetEffectiveTransform().TransformBounds(rect.ToUnknownRect())); + return quad; +} + +bool Layer::GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult, + IntPoint* aLayerOffset) { + MOZ_ASSERT(aLayerOffset, "invalid offset pointer"); + + if (!GetParent()) { + return false; + } + + IntPoint offset; + aResult = GetLocalVisibleRegion().ToUnknownRegion(); + for (Layer* layer = this; layer; layer = layer->GetParent()) { + gfx::Matrix matrix; + if (!layer->GetLocalTransform().Is2D(&matrix) || !matrix.IsTranslation()) { + return false; + } + + // The offset of |layer| to its parent. + auto currentLayerOffset = IntPoint::Round(matrix.GetTranslation()); + + // Translate the accumulated visible region of |this| by the offset of + // |layer|. + aResult.MoveBy(currentLayerOffset.x, currentLayerOffset.y); + + // If the parent layer clips its lower layers, clip the visible region + // we're accumulating. + if (layer->GetLocalClipRect()) { + aResult.AndWith(layer->GetLocalClipRect()->ToUnknownRect()); + } + + // Now we need to walk across the list of siblings for this parent layer, + // checking to see if any of these layer trees obscure |this|. If so, + // remove these areas from the visible region as well. This will pick up + // chrome overlays like a tab modal prompt. + Layer* sibling; + for (sibling = layer->GetNextSibling(); sibling; + sibling = sibling->GetNextSibling()) { + gfx::Matrix siblingMatrix; + if (!sibling->GetLocalTransform().Is2D(&siblingMatrix) || + !siblingMatrix.IsTranslation()) { + continue; + } + + // Retreive the translation from sibling to |layer|. The accumulated + // visible region is currently oriented with |layer|. + auto siblingOffset = IntPoint::Round(siblingMatrix.GetTranslation()); + nsIntRegion siblingVisibleRegion( + sibling->GetLocalVisibleRegion().ToUnknownRegion()); + // Translate the siblings region to |layer|'s origin. + siblingVisibleRegion.MoveBy(-siblingOffset.x, -siblingOffset.y); + // Apply the sibling's clip. + // Layer clip rects are not affected by the layer's transform. + Maybe<ParentLayerIntRect> clipRect = sibling->GetLocalClipRect(); + if (clipRect) { + siblingVisibleRegion.AndWith(clipRect->ToUnknownRect()); + } + // Subtract the sibling visible region from the visible region of |this|. + aResult.SubOut(siblingVisibleRegion); + } + + // Keep track of the total offset for aLayerOffset. We use this in plugin + // positioning code. + offset += currentLayerOffset; + } + + *aLayerOffset = IntPoint(offset.x, offset.y); + return true; +} + +Maybe<ParentLayerIntRect> Layer::GetCombinedClipRect() const { + Maybe<ParentLayerIntRect> clip = GetClipRect(); + + clip = IntersectMaybeRects(clip, GetScrolledClipRect()); + + for (size_t i = 0; i < mScrollMetadata.Length(); i++) { + clip = IntersectMaybeRects(clip, mScrollMetadata[i].GetClipRect()); + } + + return clip; +} + +ContainerLayer::ContainerLayer(LayerManager* aManager, void* aImplData) + : Layer(aManager, aImplData), + mFirstChild(nullptr), + mLastChild(nullptr), + mPreXScale(1.0f), + mPreYScale(1.0f), + mInheritedXScale(1.0f), + mInheritedYScale(1.0f), + mPresShellResolution(1.0f), + mUseIntermediateSurface(false), + mSupportsComponentAlphaChildren(false), + mMayHaveReadbackChild(false), + mChildrenChanged(false) {} + +ContainerLayer::~ContainerLayer() = default; + +bool ContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter) { + if (aChild->Manager() != Manager()) { + NS_ERROR("Child has wrong manager"); + return false; + } + if (aChild->GetParent()) { + NS_ERROR("aChild already in the tree"); + return false; + } + if (aChild->GetNextSibling() || aChild->GetPrevSibling()) { + NS_ERROR("aChild already has siblings?"); + return false; + } + if (aAfter && + (aAfter->Manager() != Manager() || aAfter->GetParent() != this)) { + NS_ERROR("aAfter is not our child"); + return false; + } + + aChild->SetParent(this); + if (aAfter == mLastChild) { + mLastChild = aChild; + } + if (!aAfter) { + aChild->SetNextSibling(mFirstChild); + if (mFirstChild) { + mFirstChild->SetPrevSibling(aChild); + } + mFirstChild = aChild; + NS_ADDREF(aChild); + DidInsertChild(aChild); + return true; + } + + Layer* next = aAfter->GetNextSibling(); + aChild->SetNextSibling(next); + aChild->SetPrevSibling(aAfter); + if (next) { + next->SetPrevSibling(aChild); + } + aAfter->SetNextSibling(aChild); + NS_ADDREF(aChild); + DidInsertChild(aChild); + return true; +} + +void ContainerLayer::RemoveAllChildren() { + // Optimizes "while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);" + Layer* current = mFirstChild; + + // This is inlining DidRemoveChild() on each layer; we can skip the calls + // to NotifyPaintedLayerRemoved as it gets taken care of when as we call + // NotifyRemoved prior to removing any layers. + while (current) { + Layer* next = current->GetNextSibling(); + if (current->GetType() == TYPE_READBACK) { + static_cast<ReadbackLayer*>(current)->NotifyRemoved(); + } + current = next; + } + + current = mFirstChild; + mFirstChild = nullptr; + while (current) { + MOZ_ASSERT(!current->GetPrevSibling()); + + Layer* next = current->GetNextSibling(); + current->SetParent(nullptr); + current->SetNextSibling(nullptr); + if (next) { + next->SetPrevSibling(nullptr); + } + NS_RELEASE(current); + current = next; + } +} + +// Note that ContainerLayer::RemoveAllChildren is an optimized +// version of this code; if you make changes to ContainerLayer::RemoveChild +// consider whether the matching changes need to be made to +// ContainerLayer::RemoveAllChildren +bool ContainerLayer::RemoveChild(Layer* aChild) { + if (aChild->Manager() != Manager()) { + NS_ERROR("Child has wrong manager"); + return false; + } + if (aChild->GetParent() != this) { + NS_ERROR("aChild not our child"); + return false; + } + + Layer* prev = aChild->GetPrevSibling(); + Layer* next = aChild->GetNextSibling(); + if (prev) { + prev->SetNextSibling(next); + } else { + this->mFirstChild = next; + } + if (next) { + next->SetPrevSibling(prev); + } else { + this->mLastChild = prev; + } + + aChild->SetNextSibling(nullptr); + aChild->SetPrevSibling(nullptr); + aChild->SetParent(nullptr); + + this->DidRemoveChild(aChild); + NS_RELEASE(aChild); + return true; +} + +bool ContainerLayer::RepositionChild(Layer* aChild, Layer* aAfter) { + if (aChild->Manager() != Manager()) { + NS_ERROR("Child has wrong manager"); + return false; + } + if (aChild->GetParent() != this) { + NS_ERROR("aChild not our child"); + return false; + } + if (aAfter && + (aAfter->Manager() != Manager() || aAfter->GetParent() != this)) { + NS_ERROR("aAfter is not our child"); + return false; + } + if (aChild == aAfter) { + NS_ERROR("aChild cannot be the same as aAfter"); + return false; + } + + Layer* prev = aChild->GetPrevSibling(); + Layer* next = aChild->GetNextSibling(); + if (prev == aAfter) { + // aChild is already in the correct position, nothing to do. + return true; + } + if (prev) { + prev->SetNextSibling(next); + } else { + mFirstChild = next; + } + if (next) { + next->SetPrevSibling(prev); + } else { + mLastChild = prev; + } + if (!aAfter) { + aChild->SetPrevSibling(nullptr); + aChild->SetNextSibling(mFirstChild); + if (mFirstChild) { + mFirstChild->SetPrevSibling(aChild); + } + mFirstChild = aChild; + return true; + } + + Layer* afterNext = aAfter->GetNextSibling(); + if (afterNext) { + afterNext->SetPrevSibling(aChild); + } else { + mLastChild = aChild; + } + aAfter->SetNextSibling(aChild); + aChild->SetPrevSibling(aAfter); + aChild->SetNextSibling(afterNext); + return true; +} + +void ContainerLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { + aAttrs = ContainerLayerAttributes(mPreXScale, mPreYScale, mInheritedXScale, + mInheritedYScale, mPresShellResolution); +} + +bool ContainerLayer::Creates3DContextWithExtendingChildren() { + if (Extend3DContext()) { + return false; + } + for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) { + if (child->Extend3DContext()) { + return true; + } + } + return false; +} + +RenderTargetIntRect ContainerLayer::GetIntermediateSurfaceRect() { + NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface"); + LayerIntRect bounds = GetLocalVisibleRegion().GetBounds(); + return RenderTargetIntRect::FromUnknownRect(bounds.ToUnknownRect()); +} + +bool ContainerLayer::HasMultipleChildren() { + uint32_t count = 0; + for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) { + const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect(); + if (clipRect && clipRect->IsEmpty()) continue; + if (!child->Extend3DContext() && child->GetLocalVisibleRegion().IsEmpty()) + continue; + ++count; + if (count > 1) return true; + } + + return false; +} + +/** + * Collect all leaf descendants of the current 3D context. + */ +void ContainerLayer::Collect3DContextLeaves(nsTArray<Layer*>& aToSort) { + ForEachNode<ForwardIterator>((Layer*)this, [this, &aToSort](Layer* layer) { + ContainerLayer* container = layer->AsContainerLayer(); + if (layer == this || (container && container->Extend3DContext() && + !container->UseIntermediateSurface())) { + return TraversalFlag::Continue; + } + aToSort.AppendElement(layer); + return TraversalFlag::Skip; + }); +} + +static nsTArray<LayerPolygon> SortLayersWithBSPTree(nsTArray<Layer*>& aArray) { + std::list<LayerPolygon> inputLayers; + + // Build a list of polygons to be sorted. + for (Layer* layer : aArray) { + // Ignore invisible layers. + if (!layer->IsVisible()) { + continue; + } + + const gfx::IntRect& bounds = + layer->GetLocalVisibleRegion().GetBounds().ToUnknownRect(); + + const gfx::Matrix4x4& transform = layer->GetEffectiveTransform(); + + if (transform.IsSingular()) { + // Transform cannot be inverted. + continue; + } + + gfx::Polygon polygon = gfx::Polygon::FromRect(gfx::Rect(bounds)); + + // Transform the polygon to screen space. + polygon.TransformToScreenSpace(transform); + + if (polygon.GetPoints().Length() >= 3) { + inputLayers.push_back(LayerPolygon(layer, std::move(polygon))); + } + } + + if (inputLayers.empty()) { + return nsTArray<LayerPolygon>(); + } + + // Build a BSP tree from the list of polygons. + BSPTree tree(inputLayers); + + nsTArray<LayerPolygon> orderedLayers(tree.GetDrawOrder()); + + // Transform the polygons back to layer space. + for (LayerPolygon& layerPolygon : orderedLayers) { + gfx::Matrix4x4 inverse = + layerPolygon.layer->GetEffectiveTransform().Inverse(); + + MOZ_ASSERT(layerPolygon.geometry); + layerPolygon.geometry->TransformToLayerSpace(inverse); + } + + return orderedLayers; +} + +static nsTArray<LayerPolygon> StripLayerGeometry( + const nsTArray<LayerPolygon>& aLayers) { + nsTArray<LayerPolygon> layers; + std::set<Layer*> uniqueLayers; + + for (const LayerPolygon& layerPolygon : aLayers) { + auto result = uniqueLayers.insert(layerPolygon.layer); + + if (result.second) { + // Layer was added to the set. + layers.AppendElement(LayerPolygon(layerPolygon.layer)); + } + } + + return layers; +} + +nsTArray<LayerPolygon> ContainerLayer::SortChildrenBy3DZOrder( + SortMode aSortMode) { + AutoTArray<Layer*, 10> toSort; + nsTArray<LayerPolygon> drawOrder; + + for (Layer* layer = GetFirstChild(); layer; layer = layer->GetNextSibling()) { + ContainerLayer* container = layer->AsContainerLayer(); + + if (container && container->Extend3DContext() && + !container->UseIntermediateSurface()) { + // Collect 3D layers in toSort array. + container->Collect3DContextLeaves(toSort); + + // Sort the 3D layers. + if (toSort.Length() > 0) { + nsTArray<LayerPolygon> sorted = SortLayersWithBSPTree(toSort); + drawOrder.AppendElements(std::move(sorted)); + + toSort.ClearAndRetainStorage(); + } + + continue; + } + + drawOrder.AppendElement(LayerPolygon(layer)); + } + + if (aSortMode == SortMode::WITHOUT_GEOMETRY) { + // Compositor does not support arbitrary layers, strip the layer geometry + // and duplicate layers. + return StripLayerGeometry(drawOrder); + } + + return drawOrder; +} + +bool ContainerLayer::AnyAncestorOrThisIs3DContextLeaf() { + Layer* parent = this; + while (parent != nullptr) { + if (parent->Is3DContextLeaf()) { + return true; + } + + parent = parent->GetParent(); + } + + return false; +} + +void ContainerLayer::DefaultComputeEffectiveTransforms( + const Matrix4x4& aTransformToSurface) { + Matrix residual; + Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface; + + // Keep 3D transforms for leaves to keep z-order sorting correct. + if (!Extend3DContext() && !Is3DContextLeaf()) { + idealTransform.ProjectTo2D(); + } + + bool useIntermediateSurface; + if (HasMaskLayers() || GetForceIsolatedGroup()) { + useIntermediateSurface = true; +#ifdef MOZ_DUMP_PAINTING + } else if (gfxEnv::DumpPaintIntermediate() && !Extend3DContext()) { + useIntermediateSurface = true; +#endif + } else { + /* Don't use an intermediate surface for opacity when it's within a 3d + * context, since we'd rather keep the 3d effects. This matches the + * WebKit/blink behaviour, but is changing in the latest spec. + */ + float opacity = GetEffectiveOpacity(); + CompositionOp blendMode = GetEffectiveMixBlendMode(); + if ((HasMultipleChildren() || Creates3DContextWithExtendingChildren()) && + ((opacity != 1.0f && !Extend3DContext()) || + (blendMode != CompositionOp::OP_OVER))) { + useIntermediateSurface = true; + } else if ((!idealTransform.Is2D() || AnyAncestorOrThisIs3DContextLeaf()) && + Creates3DContextWithExtendingChildren()) { + useIntermediateSurface = true; + } else if (blendMode != CompositionOp::OP_OVER && + Manager()->BlendingRequiresIntermediateSurface()) { + useIntermediateSurface = true; + } else { + useIntermediateSurface = false; + gfx::Matrix contTransform; + bool checkClipRect = false; + bool checkMaskLayers = false; + + if (!idealTransform.Is2D(&contTransform)) { + // In 3D case, always check if we should use IntermediateSurface. + checkClipRect = true; + checkMaskLayers = true; + } else { + contTransform.NudgeToIntegers(); +#ifdef MOZ_GFX_OPTIMIZE_MOBILE + if (!contTransform.PreservesAxisAlignedRectangles()) { +#else + if (gfx::ThebesMatrix(contTransform).HasNonIntegerTranslation()) { +#endif + checkClipRect = true; + } + /* In 2D case, only translation and/or positive scaling can be done w/o + * using IntermediateSurface. Otherwise, when rotation or flip happen, + * we should check whether to use IntermediateSurface. + */ + if (contTransform.HasNonAxisAlignedTransform() || + contTransform.HasNegativeScaling()) { + checkMaskLayers = true; + } + } + + if (checkClipRect || checkMaskLayers) { + for (Layer* child = GetFirstChild(); child; + child = child->GetNextSibling()) { + const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect(); + /* We can't (easily) forward our transform to children with a + * non-empty clip rect since it would need to be adjusted for the + * transform. See the calculations performed by CalculateScissorRect + * above. Nor for a child with a mask layer. + */ + if (checkClipRect && (clipRect && !clipRect->IsEmpty() && + (child->Extend3DContext() || + !child->GetLocalVisibleRegion().IsEmpty()))) { + useIntermediateSurface = true; + break; + } + if (checkMaskLayers && child->HasMaskLayers()) { + useIntermediateSurface = true; + break; + } + } + } + } + } + + NS_ASSERTION(!Extend3DContext() || !useIntermediateSurface, + "Can't have an intermediate surface with preserve-3d!"); + + if (useIntermediateSurface) { + mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual); + } else { + mEffectiveTransform = idealTransform; + } + + // For layers extending 3d context, its ideal transform should be + // applied on children. + if (!Extend3DContext()) { + // Without this projection, non-container children would get a 3D + // transform while 2D is expected. + idealTransform.ProjectTo2D(); + } + mUseIntermediateSurface = useIntermediateSurface; + if (useIntermediateSurface) { + ComputeEffectiveTransformsForChildren(Matrix4x4::From2D(residual)); + } else { + ComputeEffectiveTransformsForChildren(idealTransform); + } + + ComputeEffectiveTransformForMaskLayers(aTransformToSurface); +} + +void ContainerLayer::DefaultComputeSupportsComponentAlphaChildren( + bool* aNeedsSurfaceCopy) { + if (!(GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA_DESCENDANT) || + !Manager()->AreComponentAlphaLayersEnabled()) { + mSupportsComponentAlphaChildren = false; + if (aNeedsSurfaceCopy) { + *aNeedsSurfaceCopy = false; + } + return; + } + + mSupportsComponentAlphaChildren = false; + bool needsSurfaceCopy = false; + CompositionOp blendMode = GetEffectiveMixBlendMode(); + if (UseIntermediateSurface()) { + if (GetLocalVisibleRegion().GetNumRects() == 1 && + (GetContentFlags() & Layer::CONTENT_OPAQUE)) { + mSupportsComponentAlphaChildren = true; + } else { + gfx::Matrix transform; + if (HasOpaqueAncestorLayer(this) && + GetEffectiveTransform().Is2D(&transform) && + !gfx::ThebesMatrix(transform).HasNonIntegerTranslation() && + blendMode == gfx::CompositionOp::OP_OVER) { + mSupportsComponentAlphaChildren = true; + needsSurfaceCopy = true; + } + } + } else if (blendMode == gfx::CompositionOp::OP_OVER) { + mSupportsComponentAlphaChildren = + (GetContentFlags() & Layer::CONTENT_OPAQUE) || + (GetParent() && GetParent()->SupportsComponentAlphaChildren()); + } + + if (aNeedsSurfaceCopy) { + *aNeedsSurfaceCopy = mSupportsComponentAlphaChildren && needsSurfaceCopy; + } +} + +void ContainerLayer::ComputeEffectiveTransformsForChildren( + const Matrix4x4& aTransformToSurface) { + for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) { + l->ComputeEffectiveTransforms(aTransformToSurface); + } +} + +/* static */ +bool ContainerLayer::HasOpaqueAncestorLayer(Layer* aLayer) { + for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) { + if (l->GetContentFlags() & Layer::CONTENT_OPAQUE) return true; + } + return false; +} + +// Note that ContainerLayer::RemoveAllChildren contains an optimized +// version of this code; if you make changes to ContainerLayer::DidRemoveChild +// consider whether the matching changes need to be made to +// ContainerLayer::RemoveAllChildren +void ContainerLayer::DidRemoveChild(Layer* aLayer) { + PaintedLayer* tl = aLayer->AsPaintedLayer(); + if (tl && tl->UsedForReadback()) { + for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) { + if (l->GetType() == TYPE_READBACK) { + static_cast<ReadbackLayer*>(l)->NotifyPaintedLayerRemoved(tl); + } + } + } + if (aLayer->GetType() == TYPE_READBACK) { + static_cast<ReadbackLayer*>(aLayer)->NotifyRemoved(); + } +} + +void ContainerLayer::DidInsertChild(Layer* aLayer) { + if (aLayer->GetType() == TYPE_READBACK) { + mMayHaveReadbackChild = true; + } +} + +void RefLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { + aAttrs = RefLayerAttributes(GetReferentId(), mEventRegionsOverride, + mRemoteDocumentSize); +} + +/** + * StartFrameTimeRecording, together with StopFrameTimeRecording + * enable recording of frame intervals. + * + * To allow concurrent consumers, a cyclic array is used which serves all + * consumers, practically stateless with regard to consumers. + * + * To save resources, the buffer is allocated on first call to + * StartFrameTimeRecording and recording is paused if no consumer which called + * StartFrameTimeRecording is able to get valid results (because the cyclic + * buffer was overwritten since that call). + * + * To determine availability of the data upon StopFrameTimeRecording: + * - mRecording.mNextIndex increases on each RecordFrame, and never resets. + * - Cyclic buffer position is realized as mNextIndex % bufferSize. + * - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is + * called, the required start index is passed as an arg, and we're able to + * calculate the required length. If this length is bigger than bufferSize, it + * means data was overwritten. otherwise, we can return the entire sequence. + * - To determine if we need to pause, mLatestStartIndex is updated to + * mNextIndex on each call to StartFrameTimeRecording. If this index gets + * overwritten, it means that all earlier start indices obtained via + * StartFrameTimeRecording were also overwritten, hence, no point in + * recording, so pause. + * - mCurrentRunStartIndex indicates the oldest index of the recording after + * which the recording was not paused. If StopFrameTimeRecording is invoked + * with a start index older than this, it means that some frames were not + * recorded, so data is invalid. + */ +uint32_t FrameRecorder::StartFrameTimeRecording(int32_t aBufferSize) { + if (mRecording.mIsPaused) { + mRecording.mIsPaused = false; + + if (!mRecording.mIntervals.Length()) { // Initialize recording buffers + mRecording.mIntervals.SetLength(aBufferSize); + } + + // After being paused, recent values got invalid. Update them to now. + mRecording.mLastFrameTime = TimeStamp::Now(); + + // Any recording which started before this is invalid, since we were paused. + mRecording.mCurrentRunStartIndex = mRecording.mNextIndex; + } + + // If we'll overwrite this index, there are no more consumers with aStartIndex + // for which we're able to provide the full recording, so no point in keep + // recording. + mRecording.mLatestStartIndex = mRecording.mNextIndex; + return mRecording.mNextIndex; +} + +void FrameRecorder::RecordFrame() { + if (!mRecording.mIsPaused) { + TimeStamp now = TimeStamp::Now(); + uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length(); + mRecording.mIntervals[i] = + static_cast<float>((now - mRecording.mLastFrameTime).ToMilliseconds()); + mRecording.mNextIndex++; + mRecording.mLastFrameTime = now; + + if (mRecording.mNextIndex > + (mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) { + // We've just overwritten the most recent recording start -> pause. + mRecording.mIsPaused = true; + } + } +} + +void FrameRecorder::StopFrameTimeRecording(uint32_t aStartIndex, + nsTArray<float>& aFrameIntervals) { + uint32_t bufferSize = mRecording.mIntervals.Length(); + uint32_t length = mRecording.mNextIndex - aStartIndex; + if (mRecording.mIsPaused || length > bufferSize || + aStartIndex < mRecording.mCurrentRunStartIndex) { + // aStartIndex is too old. Also if aStartIndex was issued before + // mRecordingNextIndex overflowed (uint32_t) + // and stopped after the overflow (would happen once every 828 days of + // constant 60fps). + length = 0; + } + + if (!length) { + aFrameIntervals.Clear(); + return; // empty recording, return empty arrays. + } + // Set length in advance to avoid possibly repeated reallocations + aFrameIntervals.SetLength(length); + + uint32_t cyclicPos = aStartIndex % bufferSize; + for (uint32_t i = 0; i < length; i++, cyclicPos++) { + if (cyclicPos == bufferSize) { + cyclicPos = 0; + } + aFrameIntervals[i] = mRecording.mIntervals[cyclicPos]; + } +} + +static void PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite); + +#ifdef MOZ_DUMP_PAINTING +template <typename T> +void WriteSnapshotToDumpFile_internal(T* aObj, DataSourceSurface* aSurf) { + nsCString string(aObj->Name()); + string.Append('-'); + string.AppendInt((uint64_t)aObj); + if (gfxUtils::sDumpPaintFile != stderr) { + fprintf_stderr(gfxUtils::sDumpPaintFile, R"(array["%s"]=")", + string.BeginReading()); + } + gfxUtils::DumpAsDataURI(aSurf, gfxUtils::sDumpPaintFile); + if (gfxUtils::sDumpPaintFile != stderr) { + fprintf_stderr(gfxUtils::sDumpPaintFile, R"(";)"); + } +} + +void WriteSnapshotToDumpFile(Layer* aLayer, DataSourceSurface* aSurf) { + WriteSnapshotToDumpFile_internal(aLayer, aSurf); +} + +void WriteSnapshotToDumpFile(LayerManager* aManager, DataSourceSurface* aSurf) { + WriteSnapshotToDumpFile_internal(aManager, aSurf); +} + +void WriteSnapshotToDumpFile(Compositor* aCompositor, DrawTarget* aTarget) { + RefPtr<SourceSurface> surf = aTarget->Snapshot(); + RefPtr<DataSourceSurface> dSurf = surf->GetDataSurface(); + WriteSnapshotToDumpFile_internal(aCompositor, dSurf); +} +#endif + +void Layer::Dump(std::stringstream& aStream, const char* aPrefix, + bool aDumpHtml, bool aSorted, + const Maybe<gfx::Polygon>& aGeometry) { +#ifdef MOZ_DUMP_PAINTING + bool dumpCompositorTexture = gfxEnv::DumpCompositorTextures() && + AsHostLayer() && + AsHostLayer()->GetCompositableHost(); + bool dumpClientTexture = gfxEnv::DumpPaint() && AsShadowableLayer() && + AsShadowableLayer()->GetCompositableClient(); + nsCString layerId(Name()); + layerId.Append('-'); + layerId.AppendInt((uint64_t)this); +#endif + if (aDumpHtml) { + aStream << nsPrintfCString(R"(<li><a id="%p" )", this).get(); +#ifdef MOZ_DUMP_PAINTING + if (dumpCompositorTexture || dumpClientTexture) { + aStream << nsPrintfCString(R"lit(href="javascript:ViewImage('%s')")lit", + layerId.BeginReading()) + .get(); + } +#endif + aStream << ">"; + } + DumpSelf(aStream, aPrefix, aGeometry); + +#ifdef MOZ_DUMP_PAINTING + if (dumpCompositorTexture) { + AsHostLayer()->GetCompositableHost()->Dump(aStream, aPrefix, aDumpHtml); + } else if (dumpClientTexture) { + if (aDumpHtml) { + aStream << nsPrintfCString(R"(<script>array["%s"]=")", + layerId.BeginReading()) + .get(); + } + AsShadowableLayer()->GetCompositableClient()->Dump( + aStream, aPrefix, aDumpHtml, TextureDumpMode::DoNotCompress); + if (aDumpHtml) { + aStream << R"(";</script>)"; + } + } +#endif + + if (aDumpHtml) { + aStream << "</a>"; +#ifdef MOZ_DUMP_PAINTING + if (dumpClientTexture) { + aStream << nsPrintfCString("<br><img id=\"%s\">\n", + layerId.BeginReading()) + .get(); + } +#endif + } + + if (Layer* mask = GetMaskLayer()) { + aStream << nsPrintfCString("%s Mask layer:\n", aPrefix).get(); + nsAutoCString pfx(aPrefix); + pfx += " "; + mask->Dump(aStream, pfx.get(), aDumpHtml); + } + + for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) { + aStream << nsPrintfCString("%s Ancestor mask layer %d:\n", aPrefix, + uint32_t(i)) + .get(); + nsAutoCString pfx(aPrefix); + pfx += " "; + GetAncestorMaskLayerAt(i)->Dump(aStream, pfx.get(), aDumpHtml); + } + +#ifdef MOZ_DUMP_PAINTING + for (size_t i = 0; i < mExtraDumpInfo.Length(); i++) { + const nsCString& str = mExtraDumpInfo[i]; + aStream << aPrefix << " Info:\n" << str.get(); + } +#endif + + if (ContainerLayer* container = AsContainerLayer()) { + nsTArray<LayerPolygon> children; + if (aSorted) { + children = container->SortChildrenBy3DZOrder( + ContainerLayer::SortMode::WITH_GEOMETRY); + } else { + for (Layer* l = container->GetFirstChild(); l; l = l->GetNextSibling()) { + children.AppendElement(LayerPolygon(l)); + } + } + nsAutoCString pfx(aPrefix); + pfx += " "; + if (aDumpHtml) { + aStream << "<ul>"; + } + + for (LayerPolygon& child : children) { + child.layer->Dump(aStream, pfx.get(), aDumpHtml, aSorted, child.geometry); + } + + if (aDumpHtml) { + aStream << "</ul>"; + } + } + + if (aDumpHtml) { + aStream << "</li>"; + } +} + +static void DumpGeometry(std::stringstream& aStream, + const Maybe<gfx::Polygon>& aGeometry) { + aStream << " [geometry=["; + + const nsTArray<gfx::Point4D>& points = aGeometry->GetPoints(); + for (size_t i = 0; i < points.Length(); ++i) { + const gfx::IntPoint point = TruncatedToInt(points[i].As2DPoint()); + aStream << point; + if (i != points.Length() - 1) { + aStream << ","; + } + } + + aStream << "]]"; +} + +void Layer::DumpSelf(std::stringstream& aStream, const char* aPrefix, + const Maybe<gfx::Polygon>& aGeometry) { + PrintInfo(aStream, aPrefix); + + if (aGeometry) { + DumpGeometry(aStream, aGeometry); + } + + aStream << "\n"; +} + +void Layer::Dump(layerscope::LayersPacket* aPacket, const void* aParent) { + DumpPacket(aPacket, aParent); + + if (Layer* kid = GetFirstChild()) { + kid->Dump(aPacket, this); + } + + if (Layer* next = GetNextSibling()) { + next->Dump(aPacket, aParent); + } +} + +void Layer::SetDisplayListLog(const char* log) { + if (gfxUtils::DumpDisplayList()) { + mDisplayListLog = log; + } +} + +void Layer::GetDisplayListLog(nsCString& log) { + log.SetLength(0); + + if (gfxUtils::DumpDisplayList()) { + // This function returns a plain text string which consists of two things + // 1. DisplayList log. + // 2. Memory address of this layer. + // We know the target layer of each display item by information in #1. + // Here is an example of a Text display item line log in #1 + // Text p=0xa9850c00 f=0x0xaa405b00(..... + // f keeps the address of the target client layer of a display item. + // For LayerScope, display-item-to-client-layer mapping is not enough since + // LayerScope, which lives in the chrome process, knows only composite + // layers. As so, we need display-item-to-client-layer-to-layer-composite + // mapping. That's the reason we insert #2 into the log + log.AppendPrintf("0x%p\n%s", (void*)this, mDisplayListLog.get()); + } +} + +void Layer::Log(const char* aPrefix) { + if (!IsLogEnabled()) return; + + LogSelf(aPrefix); + + if (Layer* kid = GetFirstChild()) { + nsAutoCString pfx(aPrefix); + pfx += " "; + kid->Log(pfx.get()); + } + + if (Layer* next = GetNextSibling()) next->Log(aPrefix); +} + +void Layer::LogSelf(const char* aPrefix) { + if (!IsLogEnabled()) return; + + std::stringstream ss; + PrintInfo(ss, aPrefix); + MOZ_LAYERS_LOG(("%s", ss.str().c_str())); + + if (mMaskLayer) { + nsAutoCString pfx(aPrefix); + pfx += R"( \ MaskLayer )"; + mMaskLayer->LogSelf(pfx.get()); + } +} + +void Layer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + aStream << aPrefix; + aStream + << nsPrintfCString("%s%s (0x%p)", mManager->Name(), Name(), this).get(); + + layers::PrintInfo(aStream, AsHostLayer()); + + if (mClipRect) { + aStream << " [clip=" << *mClipRect << "]"; + } + if (mSimpleAttrs.GetScrolledClip()) { + aStream << " [scrolled-clip=" + << mSimpleAttrs.GetScrolledClip()->GetClipRect() << "]"; + if (const Maybe<size_t>& ix = + mSimpleAttrs.GetScrolledClip()->GetMaskLayerIndex()) { + aStream << " [scrolled-mask=" << ix.value() << "]"; + } + } + if (1.0 != mSimpleAttrs.GetPostXScale() || + 1.0 != mSimpleAttrs.GetPostYScale()) { + aStream << nsPrintfCString(" [postScale=%g, %g]", + mSimpleAttrs.GetPostXScale(), + mSimpleAttrs.GetPostYScale()) + .get(); + } + if (!GetBaseTransform().IsIdentity()) { + aStream << " [transform=" << GetBaseTransform() << "]"; + } + if (!GetEffectiveTransform().IsIdentity()) { + aStream << " [effective-transform=" << GetEffectiveTransform() << "]"; + } + if (GetTransformIsPerspective()) { + aStream << " [perspective]"; + } + if (!mVisibleRegion.IsEmpty()) { + aStream << " [visible=" << mVisibleRegion << "]"; + } else { + aStream << " [not visible]"; + } + if (!mEventRegions.IsEmpty()) { + aStream << " " << mEventRegions; + } + if (1.0 != GetOpacity()) { + aStream << nsPrintfCString(" [opacity=%g]", GetOpacity()).get(); + } + if (IsOpaque()) { + aStream << " [opaqueContent]"; + } + if (GetContentFlags() & CONTENT_COMPONENT_ALPHA) { + aStream << " [componentAlpha]"; + } + if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) { + aStream << " [backfaceHidden]"; + } + if (Extend3DContext()) { + aStream << " [extend3DContext]"; + } + if (Combines3DTransformWithAncestors()) { + aStream << " [combines3DTransformWithAncestors]"; + } + if (Is3DContextLeaf()) { + aStream << " [is3DContextLeaf]"; + } + if (Maybe<FrameMetrics::ViewID> viewId = IsAsyncZoomContainer()) { + aStream << nsPrintfCString(" [asyncZoomContainer scrollId=%" PRIu64 "]", + *viewId) + .get(); + } + if (IsScrollbarContainer()) { + aStream << " [scrollbar]"; + } + if (GetScrollbarData().IsThumb()) { + if (Maybe<ScrollDirection> thumbDirection = GetScrollbarData().mDirection) { + if (*thumbDirection == ScrollDirection::eVertical) { + aStream << nsPrintfCString(" [vscrollbar=%" PRIu64 "]", + GetScrollbarData().mTargetViewId) + .get(); + } + if (*thumbDirection == ScrollDirection::eHorizontal) { + aStream << nsPrintfCString(" [hscrollbar=%" PRIu64 "]", + GetScrollbarData().mTargetViewId) + .get(); + } + } + } + if (GetIsFixedPosition()) { + LayerPoint anchor = GetFixedPositionAnchor(); + aStream << nsPrintfCString( + " [isFixedPosition scrollId=%" PRIu64 + " sides=0x%x anchor=%s]", + GetFixedPositionScrollContainerId(), + static_cast<unsigned int>(GetFixedPositionSides()), + ToString(anchor).c_str()) + .get(); + } + if (GetIsStickyPosition()) { + aStream << nsPrintfCString(" [isStickyPosition scrollId=%" PRIu64 + " outer=(%.3f,%.3f)-(%.3f,%.3f) " + "inner=(%.3f,%.3f)-(%.3f,%.3f)]", + GetStickyScrollContainerId(), + GetStickyScrollRangeOuter().X(), + GetStickyScrollRangeOuter().Y(), + GetStickyScrollRangeOuter().XMost(), + GetStickyScrollRangeOuter().YMost(), + GetStickyScrollRangeInner().X(), + GetStickyScrollRangeInner().Y(), + GetStickyScrollRangeInner().XMost(), + GetStickyScrollRangeInner().YMost()) + .get(); + } + if (mMaskLayer) { + aStream << nsPrintfCString(" [mMaskLayer=%p]", mMaskLayer.get()).get(); + } + for (uint32_t i = 0; i < mScrollMetadata.Length(); i++) { + if (!mScrollMetadata[i].IsDefault()) { + aStream << " [metrics" << i << "=" << mScrollMetadata[i] << "]"; + } + } + // FIXME: On the compositor thread, we don't set mAnimationInfo::mAnimations, + // All animations are transformed by AnimationHelper::ExtractAnimations() into + // mAnimationInfo.mPropertyAnimationGroups, instead. So if we want to check + // if layer trees are properly synced up across processes, we should dump + // mAnimationInfo.mPropertyAnimationGroups for the compositor thread. + // (See AnimationInfo.h for more details.) + if (!mAnimationInfo.GetAnimations().IsEmpty()) { + aStream << nsPrintfCString(" [%d animations with id=%" PRIu64 " ]", + (int)mAnimationInfo.GetAnimations().Length(), + mAnimationInfo.GetCompositorAnimationsId()) + .get(); + } +} + +// The static helper function sets the transform matrix into the packet +static void DumpTransform(layerscope::LayersPacket::Layer::Matrix* aLayerMatrix, + const Matrix4x4& aMatrix) { + aLayerMatrix->set_is2d(aMatrix.Is2D()); + if (aMatrix.Is2D()) { + Matrix m = aMatrix.As2D(); + aLayerMatrix->set_isid(m.IsIdentity()); + if (!m.IsIdentity()) { + aLayerMatrix->add_m(m._11); + aLayerMatrix->add_m(m._12); + aLayerMatrix->add_m(m._21); + aLayerMatrix->add_m(m._22); + aLayerMatrix->add_m(m._31); + aLayerMatrix->add_m(m._32); + } + } else { + aLayerMatrix->add_m(aMatrix._11); + aLayerMatrix->add_m(aMatrix._12); + aLayerMatrix->add_m(aMatrix._13); + aLayerMatrix->add_m(aMatrix._14); + aLayerMatrix->add_m(aMatrix._21); + aLayerMatrix->add_m(aMatrix._22); + aLayerMatrix->add_m(aMatrix._23); + aLayerMatrix->add_m(aMatrix._24); + aLayerMatrix->add_m(aMatrix._31); + aLayerMatrix->add_m(aMatrix._32); + aLayerMatrix->add_m(aMatrix._33); + aLayerMatrix->add_m(aMatrix._34); + aLayerMatrix->add_m(aMatrix._41); + aLayerMatrix->add_m(aMatrix._42); + aLayerMatrix->add_m(aMatrix._43); + aLayerMatrix->add_m(aMatrix._44); + } +} + +// The static helper function sets the IntRect into the packet +template <typename T, typename Sub, typename Point, typename SizeT, + typename MarginT> +static void DumpRect(layerscope::LayersPacket::Layer::Rect* aLayerRect, + const BaseRect<T, Sub, Point, SizeT, MarginT>& aRect) { + aLayerRect->set_x(aRect.X()); + aLayerRect->set_y(aRect.Y()); + aLayerRect->set_w(aRect.Width()); + aLayerRect->set_h(aRect.Height()); +} + +// The static helper function sets the nsIntRegion into the packet +static void DumpRegion(layerscope::LayersPacket::Layer::Region* aLayerRegion, + const nsIntRegion& aRegion) { + for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) { + DumpRect(aLayerRegion->add_r(), iter.Get()); + } +} + +void Layer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) { + // Add a new layer (UnknownLayer) + using namespace layerscope; + LayersPacket::Layer* layer = aPacket->add_layer(); + // Basic information + layer->set_type(LayersPacket::Layer::UnknownLayer); + layer->set_ptr(reinterpret_cast<uint64_t>(this)); + layer->set_parentptr(reinterpret_cast<uint64_t>(aParent)); + // Shadow + if (HostLayer* lc = AsHostLayer()) { + LayersPacket::Layer::Shadow* s = layer->mutable_shadow(); + if (const Maybe<ParentLayerIntRect>& clipRect = lc->GetShadowClipRect()) { + DumpRect(s->mutable_clip(), *clipRect); + } + if (!lc->GetShadowBaseTransform().IsIdentity()) { + DumpTransform(s->mutable_transform(), lc->GetShadowBaseTransform()); + } + if (!lc->GetShadowVisibleRegion().IsEmpty()) { + DumpRegion(s->mutable_vregion(), + lc->GetShadowVisibleRegion().ToUnknownRegion()); + } + } + // Clip + if (mClipRect) { + DumpRect(layer->mutable_clip(), *mClipRect); + } + // Transform + if (!GetBaseTransform().IsIdentity()) { + DumpTransform(layer->mutable_transform(), GetBaseTransform()); + } + // Visible region + if (!mVisibleRegion.ToUnknownRegion().IsEmpty()) { + DumpRegion(layer->mutable_vregion(), mVisibleRegion.ToUnknownRegion()); + } + // EventRegions + if (!mEventRegions.IsEmpty()) { + const EventRegions& e = mEventRegions; + if (!e.mHitRegion.IsEmpty()) { + DumpRegion(layer->mutable_hitregion(), e.mHitRegion); + } + if (!e.mDispatchToContentHitRegion.IsEmpty()) { + DumpRegion(layer->mutable_dispatchregion(), + e.mDispatchToContentHitRegion); + } + if (!e.mNoActionRegion.IsEmpty()) { + DumpRegion(layer->mutable_noactionregion(), e.mNoActionRegion); + } + if (!e.mHorizontalPanRegion.IsEmpty()) { + DumpRegion(layer->mutable_hpanregion(), e.mHorizontalPanRegion); + } + if (!e.mVerticalPanRegion.IsEmpty()) { + DumpRegion(layer->mutable_vpanregion(), e.mVerticalPanRegion); + } + } + // Opacity + layer->set_opacity(GetOpacity()); + // Content opaque + layer->set_copaque(static_cast<bool>(GetContentFlags() & CONTENT_OPAQUE)); + // Component alpha + layer->set_calpha( + static_cast<bool>(GetContentFlags() & CONTENT_COMPONENT_ALPHA)); + // Vertical or horizontal bar + if (GetScrollbarData().mScrollbarLayerType == + layers::ScrollbarLayerType::Thumb) { + layer->set_direct(*GetScrollbarData().mDirection == + ScrollDirection::eVertical + ? LayersPacket::Layer::VERTICAL + : LayersPacket::Layer::HORIZONTAL); + layer->set_barid(GetScrollbarData().mTargetViewId); + } + + // Mask layer + if (mMaskLayer) { + layer->set_mask(reinterpret_cast<uint64_t>(mMaskLayer.get())); + } + + // DisplayList log. + if (mDisplayListLog.Length() > 0) { + layer->set_displaylistloglength(mDisplayListLog.Length()); + auto compressedData = + MakeUnique<char[]>(LZ4::maxCompressedSize(mDisplayListLog.Length())); + int compressedSize = + LZ4::compress((char*)mDisplayListLog.get(), mDisplayListLog.Length(), + compressedData.get()); + layer->set_displaylistlog(compressedData.get(), compressedSize); + } +} + +bool Layer::IsBackfaceHidden() { + if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) { + Layer* container = AsContainerLayer() ? this : GetParent(); + if (container) { + // The effective transform can include non-preserve-3d parent + // transforms, since we don't always require an intermediate. + if (container->Extend3DContext() || container->Is3DContextLeaf()) { + return container->GetEffectiveTransform().IsBackfaceVisible(); + } + return container->GetBaseTransform().IsBackfaceVisible(); + } + } + return false; +} + +UniquePtr<LayerUserData> Layer::RemoveUserData(void* aKey) { + UniquePtr<LayerUserData> d(static_cast<LayerUserData*>( + mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey)))); + return d; +} + +void Layer::SetManager(LayerManager* aManager, HostLayer* aSelf) { + // No one should be calling this for weird reasons. + MOZ_ASSERT(aSelf); + MOZ_ASSERT(aSelf->GetLayer() == this); + mManager = aManager; +} + +void PaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + Layer::PrintInfo(aStream, aPrefix); + nsIntRegion validRegion = GetValidRegion(); + if (!validRegion.IsEmpty()) { + aStream << " [valid=" << validRegion << "]"; + } +} + +void PaintedLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::PaintedLayer); + nsIntRegion validRegion = GetValidRegion(); + if (!validRegion.IsEmpty()) { + DumpRegion(layer->mutable_valid(), validRegion); + } +} + +void ContainerLayer::PrintInfo(std::stringstream& aStream, + const char* aPrefix) { + Layer::PrintInfo(aStream, aPrefix); + if (UseIntermediateSurface()) { + aStream << " [usesTmpSurf]"; + } + if (1.0 != mPreXScale || 1.0 != mPreYScale) { + aStream + << nsPrintfCString(" [preScale=%g, %g]", mPreXScale, mPreYScale).get(); + } + aStream << nsPrintfCString(" [presShellResolution=%g]", mPresShellResolution) + .get(); +} + +void ContainerLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // Get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::ContainerLayer); +} + +void ColorLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + Layer::PrintInfo(aStream, aPrefix); + aStream << " [color=" << mColor << "] [bounds=" << mBounds << "]"; +} + +void ColorLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // Get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::ColorLayer); + layer->set_color(mColor.ToABGR()); +} + +CanvasLayer::CanvasLayer(LayerManager* aManager, void* aImplData) + : Layer(aManager, aImplData), mSamplingFilter(SamplingFilter::GOOD) {} + +CanvasLayer::~CanvasLayer() = default; + +void CanvasLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + Layer::PrintInfo(aStream, aPrefix); + if (mSamplingFilter != SamplingFilter::GOOD) { + aStream << " [filter=" << mSamplingFilter << "]"; + } +} + +// This help function is used to assign the correct enum value +// to the packet +static void DumpFilter(layerscope::LayersPacket::Layer* aLayer, + const SamplingFilter& aSamplingFilter) { + using namespace layerscope; + switch (aSamplingFilter) { + case SamplingFilter::GOOD: + aLayer->set_filter(LayersPacket::Layer::FILTER_GOOD); + break; + case SamplingFilter::LINEAR: + aLayer->set_filter(LayersPacket::Layer::FILTER_LINEAR); + break; + case SamplingFilter::POINT: + aLayer->set_filter(LayersPacket::Layer::FILTER_POINT); + break; + default: + // ignore it + break; + } +} + +void CanvasLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // Get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::CanvasLayer); + DumpFilter(layer, mSamplingFilter); +} + +RefPtr<CanvasRenderer> CanvasLayer::CreateOrGetCanvasRenderer() { + if (!mCanvasRenderer) { + mCanvasRenderer = CreateCanvasRendererInternal(); + } + + return mCanvasRenderer; +} + +void ImageLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + Layer::PrintInfo(aStream, aPrefix); + if (mSamplingFilter != SamplingFilter::GOOD) { + aStream << " [filter=" << mSamplingFilter << "]"; + } +} + +void ImageLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // Get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::ImageLayer); + DumpFilter(layer, mSamplingFilter); +} + +void RefLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + ContainerLayer::PrintInfo(aStream, aPrefix); + if (mId.IsValid()) { + aStream << " [id=" << mId << "]"; + } + if (mEventRegionsOverride & EventRegionsOverride::ForceDispatchToContent) { + aStream << " [force-dtc]"; + } + if (mEventRegionsOverride & EventRegionsOverride::ForceEmptyHitRegion) { + aStream << " [force-ehr]"; + } +} + +void RefLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // Get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::RefLayer); + layer->set_refid(uint64_t(mId)); +} + +void ReadbackLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + Layer::PrintInfo(aStream, aPrefix); + aStream << " [size=" << mSize << "]"; + if (mBackgroundLayer) { + aStream << " [backgroundLayer=" + << nsPrintfCString("%p", mBackgroundLayer).get() << "]"; + aStream << " [backgroundOffset=" << mBackgroundLayerOffset << "]"; + } else if (mBackgroundColor.a == 1.f) { + aStream << " [backgroundColor=" << mBackgroundColor << "]"; + } else { + aStream << " [nobackground]"; + } +} + +void ReadbackLayer::DumpPacket(layerscope::LayersPacket* aPacket, + const void* aParent) { + Layer::DumpPacket(aPacket, aParent); + // Get this layer data + using namespace layerscope; + LayersPacket::Layer* layer = + aPacket->mutable_layer(aPacket->layer_size() - 1); + layer->set_type(LayersPacket::Layer::ReadbackLayer); + LayersPacket::Layer::Size* size = layer->mutable_size(); + size->set_w(mSize.width); + size->set_h(mSize.height); +} + +//-------------------------------------------------- +// LayerManager + +void LayerManager::Dump(std::stringstream& aStream, const char* aPrefix, + bool aDumpHtml, bool aSorted) { +#ifdef MOZ_DUMP_PAINTING + if (aDumpHtml) { + aStream << "<ul><li>"; + } +#endif + DumpSelf(aStream, aPrefix, aSorted); + + nsAutoCString pfx(aPrefix); + pfx += " "; + if (!GetRoot()) { + aStream << nsPrintfCString("%s(null)\n", pfx.get()).get(); + if (aDumpHtml) { + aStream << "</li></ul>"; + } + return; + } + + if (aDumpHtml) { + aStream << "<ul>"; + } + GetRoot()->Dump(aStream, pfx.get(), aDumpHtml, aSorted); + if (aDumpHtml) { + aStream << "</ul></li></ul>"; + } + aStream << "\n"; +} + +void LayerManager::DumpSelf(std::stringstream& aStream, const char* aPrefix, + bool aSorted) { + PrintInfo(aStream, aPrefix); + aStream << " --- in " + << (aSorted ? "3D-sorted rendering order" : "content order"); + aStream << "\n"; +} + +void LayerManager::Dump(bool aSorted) { + std::stringstream ss; + Dump(ss, "", false, aSorted); + print_stderr(ss); +} + +void LayerManager::Dump(layerscope::LayersPacket* aPacket) { + DumpPacket(aPacket); + + if (GetRoot()) { + GetRoot()->Dump(aPacket, this); + } +} + +void LayerManager::Log(const char* aPrefix) { + if (!IsLogEnabled()) return; + + LogSelf(aPrefix); + + nsAutoCString pfx(aPrefix); + pfx += " "; + if (!GetRoot()) { + MOZ_LAYERS_LOG(("%s(null)", pfx.get())); + return; + } + + GetRoot()->Log(pfx.get()); +} + +void LayerManager::LogSelf(const char* aPrefix) { + nsAutoCString str; + std::stringstream ss; + PrintInfo(ss, aPrefix); + MOZ_LAYERS_LOG(("%s", ss.str().c_str())); +} + +void LayerManager::PrintInfo(std::stringstream& aStream, const char* aPrefix) { + aStream << aPrefix + << nsPrintfCString("%sLayerManager (0x%p)", Name(), this).get(); +} + +void LayerManager::DumpPacket(layerscope::LayersPacket* aPacket) { + using namespace layerscope; + // Add a new layer data (LayerManager) + LayersPacket::Layer* layer = aPacket->add_layer(); + layer->set_type(LayersPacket::Layer::LayerManager); + layer->set_ptr(reinterpret_cast<uint64_t>(this)); + // Layer Tree Root + layer->set_parentptr(0); +} + +/*static*/ +bool LayerManager::IsLogEnabled() { + return MOZ_LOG_TEST(GetLog(), LogLevel::Debug); +} + +bool LayerManager::AddPendingScrollUpdateForNextTransaction( + ScrollableLayerGuid::ViewID aScrollId, + const ScrollPositionUpdate& aUpdateInfo) { + Layer* withPendingTransform = DepthFirstSearch<ForwardIterator>( + GetRoot(), [](Layer* aLayer) { return aLayer->HasPendingTransform(); }); + if (withPendingTransform) { + return false; + } + + mPendingScrollUpdates.GetOrInsert(aScrollId).AppendElement(aUpdateInfo); + return true; +} + +Maybe<nsTArray<ScrollPositionUpdate>> LayerManager::GetPendingScrollInfoUpdate( + ScrollableLayerGuid::ViewID aScrollId) { + auto p = mPendingScrollUpdates.Lookup(aScrollId); + if (!p) { + return Nothing(); + } + // We could have this function return a CopyableTArray or something, but it + // seems better to avoid implicit copies and just do the one explicit copy + // where we need it, here. + nsTArray<ScrollPositionUpdate> copy; + copy.AppendElements(p.Data()); + return Some(std::move(copy)); +} + +std::unordered_set<ScrollableLayerGuid::ViewID> +LayerManager::ClearPendingScrollInfoUpdate() { + std::unordered_set<ScrollableLayerGuid::ViewID> scrollIds; + for (auto it = mPendingScrollUpdates.Iter(); !it.Done(); it.Next()) { + scrollIds.insert(it.Key()); + } + mPendingScrollUpdates.Clear(); + return scrollIds; +} + +void PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite) { + if (!aLayerComposite) { + return; + } + if (const Maybe<ParentLayerIntRect>& clipRect = + aLayerComposite->GetShadowClipRect()) { + aStream << " [shadow-clip=" << *clipRect << "]"; + } + if (!aLayerComposite->GetShadowBaseTransform().IsIdentity()) { + aStream << " [shadow-transform=" + << aLayerComposite->GetShadowBaseTransform() << "]"; + } + if (!aLayerComposite->GetLayer()->Extend3DContext() && + !aLayerComposite->GetShadowVisibleRegion().IsEmpty()) { + aStream << " [shadow-visible=" << aLayerComposite->GetShadowVisibleRegion() + << "]"; + } +} + +void SetAntialiasingFlags(Layer* aLayer, DrawTarget* aTarget) { + bool permitSubpixelAA = + !(aLayer->GetContentFlags() & Layer::CONTENT_DISABLE_SUBPIXEL_AA); + if (aTarget->IsCurrentGroupOpaque()) { + aTarget->SetPermitSubpixelAA(permitSubpixelAA); + return; + } + + const IntRect& bounds = + aLayer->GetVisibleRegion().GetBounds().ToUnknownRect(); + gfx::Rect transformedBounds = aTarget->GetTransform().TransformBounds( + gfx::Rect(Float(bounds.X()), Float(bounds.Y()), Float(bounds.Width()), + Float(bounds.Height()))); + transformedBounds.RoundOut(); + IntRect intTransformedBounds; + transformedBounds.ToIntRect(&intTransformedBounds); + permitSubpixelAA &= + !(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) || + aTarget->GetOpaqueRect().Contains(intTransformedBounds); + aTarget->SetPermitSubpixelAA(permitSubpixelAA); +} + +IntRect ToOutsideIntRect(const gfxRect& aRect) { + return IntRect::RoundOut(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height()); +} + +void RecordCompositionPayloadsPresented( + const TimeStamp& aCompositionEndTime, + const nsTArray<CompositionPayload>& aPayloads) { + if (aPayloads.Length()) { + TimeStamp presented = aCompositionEndTime; + for (const CompositionPayload& payload : aPayloads) { +#if MOZ_GECKO_PROFILER + if (profiler_can_accept_markers()) { + MOZ_RELEASE_ASSERT(payload.mType <= kHighestCompositionPayloadType); + nsAutoCString name( + kCompositionPayloadTypeNames[uint8_t(payload.mType)]); + name.AppendLiteral(" Payload Presented"); + // This doesn't really need to be a text marker. Once we have a version + // of profiler_add_marker that accepts both a start time and an end + // time, we could use that here. + nsPrintfCString text( + "Latency: %dms", + int32_t((presented - payload.mTimeStamp).ToMilliseconds())); + PROFILER_MARKER_TEXT( + name, GRAPHICS, + MarkerTiming::Interval(payload.mTimeStamp, presented), text); + } +#endif + + if (payload.mType == CompositionPayloadType::eKeyPress) { + Telemetry::AccumulateTimeDelta( + mozilla::Telemetry::KEYPRESS_PRESENT_LATENCY, payload.mTimeStamp, + presented); + } else if (payload.mType == CompositionPayloadType::eAPZScroll) { + Telemetry::AccumulateTimeDelta( + mozilla::Telemetry::SCROLL_PRESENT_LATENCY, payload.mTimeStamp, + presented); + } + } + } +} + +} // namespace layers +} // namespace mozilla |