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-rw-r--r--gfx/layers/LayersHelpers.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/gfx/layers/LayersHelpers.cpp b/gfx/layers/LayersHelpers.cpp
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+++ b/gfx/layers/LayersHelpers.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "LayersHelpers.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace gfx;
+
+gfx::IntRect ComputeBackdropCopyRect(const gfx::Rect& aRect,
+ const gfx::IntRect& aClipRect,
+ const gfx::Matrix4x4& aTransform,
+ const gfx::IntRect& aRenderTargetRect,
+ gfx::Matrix4x4* aOutTransform,
+ gfx::Rect* aOutLayerQuad) {
+ // Compute the clip.
+ IntPoint rtOffset = aRenderTargetRect.TopLeft();
+ IntSize rtSize = aRenderTargetRect.Size();
+
+ gfx::IntRect renderBounds(0, 0, rtSize.width, rtSize.height);
+ renderBounds.IntersectRect(renderBounds, aClipRect);
+ renderBounds.MoveBy(rtOffset);
+
+ // Apply the layer transform.
+ RectDouble dest = aTransform.TransformAndClipBounds(
+ RectDouble(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height()),
+ RectDouble(renderBounds.X(), renderBounds.Y(), renderBounds.Width(),
+ renderBounds.Height()));
+ dest -= rtOffset;
+
+ // Ensure we don't round out to -1, which trips up Direct3D.
+ dest.IntersectRect(dest, RectDouble(0, 0, rtSize.width, rtSize.height));
+
+ if (aOutLayerQuad) {
+ *aOutLayerQuad = Rect(dest.X(), dest.Y(), dest.Width(), dest.Height());
+ }
+
+ // Round out to integer.
+ IntRect result;
+ dest.RoundOut();
+ dest.ToIntRect(&result);
+
+ // Create a transform from adjusted clip space to render target space,
+ // translate it for the backdrop rect, then transform it into the backdrop's
+ // uv-space.
+ Matrix4x4 transform;
+ transform.PostScale(rtSize.width, rtSize.height, 1.0);
+ transform.PostTranslate(-result.X(), -result.Y(), 0.0);
+ transform.PostScale(1 / float(result.Width()), 1 / float(result.Height()),
+ 1.0);
+ *aOutTransform = transform;
+ return result;
+}
+
+} // namespace layers
+} // namespace mozilla