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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/NativeLayerCA.h"
+
+#import <AppKit/NSAnimationContext.h>
+#import <AppKit/NSColor.h>
+#import <OpenGL/gl.h>
+#import <QuartzCore/QuartzCore.h>
+
+#include <utility>
+#include <algorithm>
+
+#include "gfxUtils.h"
+#include "GLBlitHelper.h"
+#include "GLContextCGL.h"
+#include "GLContextProvider.h"
+#include "MozFramebuffer.h"
+#include "mozilla/gfx/Swizzle.h"
+#include "mozilla/layers/ScreenshotGrabber.h"
+#include "mozilla/layers/SurfacePoolCA.h"
+#include "mozilla/webrender/RenderMacIOSurfaceTextureHost.h"
+#include "ScopedGLHelpers.h"
+
+@interface CALayer (PrivateSetContentsOpaque)
+- (void)setContentsOpaque:(BOOL)opaque;
+@end
+
+namespace mozilla {
+namespace layers {
+
+using gfx::IntPoint;
+using gfx::IntSize;
+using gfx::IntRect;
+using gfx::IntRegion;
+using gfx::DataSourceSurface;
+using gfx::Matrix4x4;
+using gfx::SurfaceFormat;
+using gl::GLContext;
+using gl::GLContextCGL;
+
+// Utility classes for NativeLayerRootSnapshotter (NLRS) profiler screenshots.
+
+class RenderSourceNLRS : public profiler_screenshots::RenderSource {
+ public:
+ explicit RenderSourceNLRS(UniquePtr<gl::MozFramebuffer>&& aFramebuffer)
+ : RenderSource(aFramebuffer->mSize), mFramebuffer(std::move(aFramebuffer)) {}
+ auto& FB() { return *mFramebuffer; }
+
+ protected:
+ UniquePtr<gl::MozFramebuffer> mFramebuffer;
+};
+
+class DownscaleTargetNLRS : public profiler_screenshots::DownscaleTarget {
+ public:
+ DownscaleTargetNLRS(gl::GLContext* aGL, UniquePtr<gl::MozFramebuffer>&& aFramebuffer)
+ : profiler_screenshots::DownscaleTarget(aFramebuffer->mSize),
+ mGL(aGL),
+ mRenderSource(new RenderSourceNLRS(std::move(aFramebuffer))) {}
+ already_AddRefed<profiler_screenshots::RenderSource> AsRenderSource() override {
+ return do_AddRef(mRenderSource);
+ };
+ bool DownscaleFrom(profiler_screenshots::RenderSource* aSource, const IntRect& aSourceRect,
+ const IntRect& aDestRect) override;
+
+ protected:
+ RefPtr<gl::GLContext> mGL;
+ RefPtr<RenderSourceNLRS> mRenderSource;
+};
+
+class AsyncReadbackBufferNLRS : public profiler_screenshots::AsyncReadbackBuffer {
+ public:
+ AsyncReadbackBufferNLRS(gl::GLContext* aGL, const IntSize& aSize, GLuint aBufferHandle)
+ : profiler_screenshots::AsyncReadbackBuffer(aSize), mGL(aGL), mBufferHandle(aBufferHandle) {}
+ void CopyFrom(profiler_screenshots::RenderSource* aSource) override;
+ bool MapAndCopyInto(DataSourceSurface* aSurface, const IntSize& aReadSize) override;
+
+ protected:
+ virtual ~AsyncReadbackBufferNLRS();
+ RefPtr<gl::GLContext> mGL;
+ GLuint mBufferHandle = 0;
+};
+
+// Needs to be on the stack whenever CALayer mutations are performed.
+// (Mutating CALayers outside of a transaction can result in permanently stuck rendering, because
+// such mutations create an implicit transaction which never auto-commits if the current thread does
+// not have a native runloop.)
+// Uses NSAnimationContext, which wraps CATransaction with additional off-main-thread protection,
+// see bug 1585523.
+struct MOZ_STACK_CLASS AutoCATransaction final {
+ AutoCATransaction() {
+ [NSAnimationContext beginGrouping];
+ // By default, mutating a CALayer property triggers an animation which smoothly transitions the
+ // property to the new value. We don't need these animations, and this call turns them off:
+ [CATransaction setDisableActions:YES];
+ }
+ ~AutoCATransaction() { [NSAnimationContext endGrouping]; }
+};
+
+/* static */ already_AddRefed<NativeLayerRootCA> NativeLayerRootCA::CreateForCALayer(
+ CALayer* aLayer) {
+ RefPtr<NativeLayerRootCA> layerRoot = new NativeLayerRootCA(aLayer);
+ return layerRoot.forget();
+}
+
+// Returns an autoreleased CALayer* object.
+static CALayer* MakeOffscreenRootCALayer() {
+ // This layer should behave similarly to the backing layer of a flipped NSView.
+ // It will never be rendered on the screen and it will never be attached to an NSView's layer;
+ // instead, it will be the root layer of a "local" CAContext.
+ // Setting geometryFlipped to YES causes the orientation of descendant CALayers' contents (such as
+ // IOSurfaces) to be consistent with what happens in a layer subtree that is attached to a flipped
+ // NSView. Setting it to NO would cause the surfaces in individual leaf layers to render upside
+ // down (rather than just flipping the entire layer tree upside down).
+ AutoCATransaction transaction;
+ CALayer* layer = [CALayer layer];
+ layer.position = NSZeroPoint;
+ layer.bounds = NSZeroRect;
+ layer.anchorPoint = NSZeroPoint;
+ layer.contentsGravity = kCAGravityTopLeft;
+ layer.masksToBounds = YES;
+ layer.geometryFlipped = YES;
+ return layer;
+}
+
+NativeLayerRootCA::NativeLayerRootCA(CALayer* aLayer)
+ : mMutex("NativeLayerRootCA"),
+ mOnscreenRepresentation(aLayer),
+ mOffscreenRepresentation(MakeOffscreenRootCALayer()) {}
+
+NativeLayerRootCA::~NativeLayerRootCA() {
+ MOZ_RELEASE_ASSERT(mSublayers.IsEmpty(),
+ "Please clear all layers before destroying the layer root.");
+}
+
+already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayer(
+ const IntSize& aSize, bool aIsOpaque, SurfacePoolHandle* aSurfacePoolHandle) {
+ RefPtr<NativeLayer> layer =
+ new NativeLayerCA(aSize, aIsOpaque, aSurfacePoolHandle->AsSurfacePoolHandleCA());
+ return layer.forget();
+}
+
+already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayerForExternalTexture(bool aIsOpaque) {
+ RefPtr<NativeLayer> layer = new NativeLayerCA(aIsOpaque);
+ return layer.forget();
+}
+
+void NativeLayerRootCA::AppendLayer(NativeLayer* aLayer) {
+ MutexAutoLock lock(mMutex);
+
+ RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
+ MOZ_RELEASE_ASSERT(layerCA);
+
+ mSublayers.AppendElement(layerCA);
+ layerCA->SetBackingScale(mBackingScale);
+ ForAllRepresentations([&](Representation& r) { r.mMutated = true; });
+}
+
+void NativeLayerRootCA::RemoveLayer(NativeLayer* aLayer) {
+ MutexAutoLock lock(mMutex);
+
+ RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
+ MOZ_RELEASE_ASSERT(layerCA);
+
+ mSublayers.RemoveElement(layerCA);
+ ForAllRepresentations([&](Representation& r) { r.mMutated = true; });
+}
+
+void NativeLayerRootCA::SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) {
+ MutexAutoLock lock(mMutex);
+
+ // Ideally, we'd just be able to do mSublayers = std::move(aLayers).
+ // However, aLayers has a different type: it carries NativeLayer objects, whereas mSublayers
+ // carries NativeLayerCA objects, so we have to downcast all the elements first. There's one other
+ // reason to look at all the elements in aLayers first: We need to make sure any new layers know
+ // about our current backing scale.
+
+ nsTArray<RefPtr<NativeLayerCA>> layersCA(aLayers.Length());
+ for (auto& layer : aLayers) {
+ RefPtr<NativeLayerCA> layerCA = layer->AsNativeLayerCA();
+ MOZ_RELEASE_ASSERT(layerCA);
+ layerCA->SetBackingScale(mBackingScale);
+ layersCA.AppendElement(std::move(layerCA));
+ }
+
+ if (layersCA != mSublayers) {
+ mSublayers = std::move(layersCA);
+ ForAllRepresentations([&](Representation& r) { r.mMutated = true; });
+ }
+}
+
+void NativeLayerRootCA::SetBackingScale(float aBackingScale) {
+ MutexAutoLock lock(mMutex);
+
+ mBackingScale = aBackingScale;
+ for (auto layer : mSublayers) {
+ layer->SetBackingScale(aBackingScale);
+ }
+}
+
+float NativeLayerRootCA::BackingScale() {
+ MutexAutoLock lock(mMutex);
+ return mBackingScale;
+}
+
+void NativeLayerRootCA::SuspendOffMainThreadCommits() {
+ MutexAutoLock lock(mMutex);
+ mOffMainThreadCommitsSuspended = true;
+}
+
+bool NativeLayerRootCA::UnsuspendOffMainThreadCommits() {
+ MutexAutoLock lock(mMutex);
+ mOffMainThreadCommitsSuspended = false;
+ return mCommitPending;
+}
+
+bool NativeLayerRootCA::AreOffMainThreadCommitsSuspended() {
+ MutexAutoLock lock(mMutex);
+ return mOffMainThreadCommitsSuspended;
+}
+
+bool NativeLayerRootCA::CommitToScreen() {
+ MutexAutoLock lock(mMutex);
+
+ if (!NS_IsMainThread() && mOffMainThreadCommitsSuspended) {
+ mCommitPending = true;
+ return false;
+ }
+
+ mOnscreenRepresentation.Commit(WhichRepresentation::ONSCREEN, mSublayers);
+
+ mCommitPending = false;
+
+ return true;
+}
+
+UniquePtr<NativeLayerRootSnapshotter> NativeLayerRootCA::CreateSnapshotter() {
+ MutexAutoLock lock(mMutex);
+ MOZ_RELEASE_ASSERT(
+ !mWeakSnapshotter,
+ "No NativeLayerRootSnapshotter for this NativeLayerRoot should exist when this is called");
+
+ auto cr = NativeLayerRootSnapshotterCA::Create(this, mOffscreenRepresentation.mRootCALayer);
+ if (cr) {
+ mWeakSnapshotter = cr.get();
+ }
+ return cr;
+}
+
+void NativeLayerRootCA::OnNativeLayerRootSnapshotterDestroyed(
+ NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter) {
+ MutexAutoLock lock(mMutex);
+ MOZ_RELEASE_ASSERT(mWeakSnapshotter == aNativeLayerRootSnapshotter);
+ mWeakSnapshotter = nullptr;
+}
+
+void NativeLayerRootCA::CommitOffscreen() {
+ MutexAutoLock lock(mMutex);
+ mOffscreenRepresentation.Commit(WhichRepresentation::OFFSCREEN, mSublayers);
+}
+
+template <typename F>
+void NativeLayerRootCA::ForAllRepresentations(F aFn) {
+ aFn(mOnscreenRepresentation);
+ aFn(mOffscreenRepresentation);
+}
+
+NativeLayerRootCA::Representation::Representation(CALayer* aRootCALayer)
+ : mRootCALayer([aRootCALayer retain]) {}
+
+NativeLayerRootCA::Representation::~Representation() {
+ if (mMutated) {
+ // Clear the root layer's sublayers. At this point the window is usually closed, so this
+ // transaction does not cause any screen updates.
+ AutoCATransaction transaction;
+ mRootCALayer.sublayers = @[];
+ }
+
+ [mRootCALayer release];
+}
+
+void NativeLayerRootCA::Representation::Commit(WhichRepresentation aRepresentation,
+ const nsTArray<RefPtr<NativeLayerCA>>& aSublayers) {
+ AutoCATransaction transaction;
+
+ // Call ApplyChanges on our sublayers first, and then update the root layer's
+ // list of sublayers. The order is important because we need layer->UnderlyingCALayer()
+ // to be non-null, and the underlying CALayer gets lazily initialized in ApplyChanges().
+ for (auto layer : aSublayers) {
+ layer->ApplyChanges(aRepresentation);
+ }
+
+ if (mMutated) {
+ NSMutableArray<CALayer*>* sublayers = [NSMutableArray arrayWithCapacity:aSublayers.Length()];
+ for (auto layer : aSublayers) {
+ [sublayers addObject:layer->UnderlyingCALayer(aRepresentation)];
+ }
+ mRootCALayer.sublayers = sublayers;
+ mMutated = false;
+ }
+}
+
+/* static */ UniquePtr<NativeLayerRootSnapshotterCA> NativeLayerRootSnapshotterCA::Create(
+ NativeLayerRootCA* aLayerRoot, CALayer* aRootCALayer) {
+ if (NS_IsMainThread()) {
+ // Disallow creating snapshotters on the main thread.
+ // On the main thread, any explicit CATransaction / NSAnimationContext is nested within a global
+ // implicit transaction. This makes it impossible to apply CALayer mutations synchronously such
+ // that they become visible to CARenderer. As a result, the snapshotter would not capture
+ // the right output on the main thread.
+ return nullptr;
+ }
+
+ nsCString failureUnused;
+ RefPtr<gl::GLContext> gl =
+ gl::GLContextProvider::CreateHeadless({gl::CreateContextFlags::ALLOW_OFFLINE_RENDERER |
+ gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE},
+ &failureUnused);
+ if (!gl) {
+ return nullptr;
+ }
+
+ return UniquePtr<NativeLayerRootSnapshotterCA>(
+ new NativeLayerRootSnapshotterCA(aLayerRoot, std::move(gl), aRootCALayer));
+}
+
+NativeLayerRootSnapshotterCA::NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot,
+ RefPtr<GLContext>&& aGL,
+ CALayer* aRootCALayer)
+ : mLayerRoot(aLayerRoot), mGL(aGL) {
+ AutoCATransaction transaction;
+ mRenderer = [[CARenderer rendererWithCGLContext:gl::GLContextCGL::Cast(mGL)->GetCGLContext()
+ options:nil] retain];
+ mRenderer.layer = aRootCALayer;
+}
+
+NativeLayerRootSnapshotterCA::~NativeLayerRootSnapshotterCA() {
+ mLayerRoot->OnNativeLayerRootSnapshotterDestroyed(this);
+ [mRenderer release];
+}
+
+already_AddRefed<profiler_screenshots::RenderSource>
+NativeLayerRootSnapshotterCA::GetWindowContents(const IntSize& aWindowSize) {
+ UpdateSnapshot(aWindowSize);
+ return do_AddRef(mSnapshot);
+}
+
+void NativeLayerRootSnapshotterCA::UpdateSnapshot(const IntSize& aSize) {
+ CGRect bounds = CGRectMake(0, 0, aSize.width, aSize.height);
+
+ {
+ // Set the correct bounds and scale on the renderer and its root layer. CARenderer always
+ // renders at unit scale, i.e. the coordinates on the root layer must map 1:1 to render target
+ // pixels. But the coordinates on our content layers are in "points", where 1 point maps to 2
+ // device pixels on HiDPI. So in order to render at the full device pixel resolution, we set a
+ // scale transform on the root offscreen layer.
+ AutoCATransaction transaction;
+ mRenderer.layer.bounds = bounds;
+ float scale = mLayerRoot->BackingScale();
+ mRenderer.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1);
+ mRenderer.bounds = bounds;
+ }
+
+ mLayerRoot->CommitOffscreen();
+
+ mGL->MakeCurrent();
+
+ bool needToRedrawEverything = false;
+ if (!mSnapshot || mSnapshot->Size() != aSize) {
+ mSnapshot = nullptr;
+ auto fb = gl::MozFramebuffer::Create(mGL, aSize, 0, false);
+ if (!fb) {
+ return;
+ }
+ mSnapshot = new RenderSourceNLRS(std::move(fb));
+ needToRedrawEverything = true;
+ }
+
+ const gl::ScopedBindFramebuffer bindFB(mGL, mSnapshot->FB().mFB);
+ mGL->fViewport(0.0, 0.0, aSize.width, aSize.height);
+
+ // These legacy OpenGL function calls are part of CARenderer's API contract, see CARenderer.h.
+ // The size passed to glOrtho must be the device pixel size of the render target, otherwise
+ // CARenderer will produce incorrect results.
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, aSize.width, 0.0, aSize.height, -1, 1);
+
+ float mediaTime = CACurrentMediaTime();
+ [mRenderer beginFrameAtTime:mediaTime timeStamp:nullptr];
+ if (needToRedrawEverything) {
+ [mRenderer addUpdateRect:bounds];
+ }
+ if (!CGRectIsEmpty([mRenderer updateBounds])) {
+ // CARenderer assumes the layer tree is opaque. It only ever paints over existing content, it
+ // never erases anything. However, our layer tree is not necessarily opaque. So we manually
+ // erase the area that's going to be redrawn. This ensures correct rendering in the transparent
+ // areas.
+ //
+ // Since we erase the bounds of the update area, this will erase more than necessary if the
+ // update area is not a single rectangle. Unfortunately we cannot get the precise update region
+ // from CARenderer, we can only get the bounds.
+ CGRect updateBounds = [mRenderer updateBounds];
+ gl::ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
+ gl::ScopedScissorRect scissor(mGL, updateBounds.origin.x, updateBounds.origin.y,
+ updateBounds.size.width, updateBounds.size.height);
+ mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
+ mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
+ // We erased the update region's bounds. Make sure the entire update bounds get repainted.
+ [mRenderer addUpdateRect:updateBounds];
+ }
+ [mRenderer render];
+ [mRenderer endFrame];
+}
+
+bool NativeLayerRootSnapshotterCA::ReadbackPixels(const IntSize& aReadbackSize,
+ SurfaceFormat aReadbackFormat,
+ const Range<uint8_t>& aReadbackBuffer) {
+ if (aReadbackFormat != SurfaceFormat::B8G8R8A8) {
+ return false;
+ }
+
+ UpdateSnapshot(aReadbackSize);
+ if (!mSnapshot) {
+ return false;
+ }
+
+ const gl::ScopedBindFramebuffer bindFB(mGL, mSnapshot->FB().mFB);
+ gl::ScopedPackState safePackState(mGL);
+ mGL->fReadPixels(0.0f, 0.0f, aReadbackSize.width, aReadbackSize.height, LOCAL_GL_BGRA,
+ LOCAL_GL_UNSIGNED_BYTE, &aReadbackBuffer[0]);
+
+ return true;
+}
+
+already_AddRefed<profiler_screenshots::DownscaleTarget>
+NativeLayerRootSnapshotterCA::CreateDownscaleTarget(const IntSize& aSize) {
+ auto fb = gl::MozFramebuffer::Create(mGL, aSize, 0, false);
+ if (!fb) {
+ return nullptr;
+ }
+ RefPtr<profiler_screenshots::DownscaleTarget> dt = new DownscaleTargetNLRS(mGL, std::move(fb));
+ return dt.forget();
+}
+
+already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
+NativeLayerRootSnapshotterCA::CreateAsyncReadbackBuffer(const IntSize& aSize) {
+ size_t bufferByteCount = aSize.width * aSize.height * 4;
+ GLuint bufferHandle = 0;
+ mGL->fGenBuffers(1, &bufferHandle);
+
+ gl::ScopedPackState scopedPackState(mGL);
+ mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, bufferHandle);
+ mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
+ mGL->fBufferData(LOCAL_GL_PIXEL_PACK_BUFFER, bufferByteCount, nullptr, LOCAL_GL_STREAM_READ);
+ return MakeAndAddRef<AsyncReadbackBufferNLRS>(mGL, aSize, bufferHandle);
+}
+
+NativeLayerCA::NativeLayerCA(const IntSize& aSize, bool aIsOpaque,
+ SurfacePoolHandleCA* aSurfacePoolHandle)
+ : mMutex("NativeLayerCA"),
+ mSurfacePoolHandle(aSurfacePoolHandle),
+ mSize(aSize),
+ mIsOpaque(aIsOpaque) {
+ MOZ_RELEASE_ASSERT(mSurfacePoolHandle, "Need a non-null surface pool handle.");
+}
+
+NativeLayerCA::NativeLayerCA(bool aIsOpaque)
+ : mMutex("NativeLayerCA"), mSurfacePoolHandle(nullptr), mIsOpaque(aIsOpaque) {}
+
+NativeLayerCA::~NativeLayerCA() {
+ if (mInProgressLockedIOSurface) {
+ mInProgressLockedIOSurface->Unlock(false);
+ mInProgressLockedIOSurface = nullptr;
+ }
+ if (mInProgressSurface) {
+ IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
+ mSurfacePoolHandle->ReturnSurfaceToPool(mInProgressSurface->mSurface);
+ }
+ if (mFrontSurface) {
+ mSurfacePoolHandle->ReturnSurfaceToPool(mFrontSurface->mSurface);
+ }
+ for (const auto& surf : mSurfaces) {
+ mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
+ }
+}
+
+void NativeLayerCA::AttachExternalImage(wr::RenderTextureHost* aExternalImage) {
+ wr::RenderMacIOSurfaceTextureHost* texture = aExternalImage->AsRenderMacIOSurfaceTextureHost();
+ MOZ_ASSERT(texture);
+ mTextureHost = texture;
+ mSize = texture->GetSize(0);
+ mDisplayRect = IntRect(IntPoint{}, mSize);
+
+ ForAllRepresentations([&](Representation& r) {
+ r.mMutatedFrontSurface = true;
+ r.mMutatedDisplayRect = true;
+ r.mMutatedSize = true;
+ });
+}
+
+void NativeLayerCA::SetSurfaceIsFlipped(bool aIsFlipped) {
+ MutexAutoLock lock(mMutex);
+
+ if (aIsFlipped != mSurfaceIsFlipped) {
+ mSurfaceIsFlipped = aIsFlipped;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedSurfaceIsFlipped = true; });
+ }
+}
+
+bool NativeLayerCA::SurfaceIsFlipped() {
+ MutexAutoLock lock(mMutex);
+
+ return mSurfaceIsFlipped;
+}
+
+IntSize NativeLayerCA::GetSize() {
+ MutexAutoLock lock(mMutex);
+ return mSize;
+}
+
+void NativeLayerCA::SetPosition(const IntPoint& aPosition) {
+ MutexAutoLock lock(mMutex);
+
+ if (aPosition != mPosition) {
+ mPosition = aPosition;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedPosition = true; });
+ }
+}
+
+IntPoint NativeLayerCA::GetPosition() {
+ MutexAutoLock lock(mMutex);
+ return mPosition;
+}
+
+void NativeLayerCA::SetTransform(const Matrix4x4& aTransform) {
+ MutexAutoLock lock(mMutex);
+ MOZ_ASSERT(aTransform.IsRectilinear());
+
+ if (aTransform != mTransform) {
+ mTransform = aTransform;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedTransform = true; });
+ }
+}
+
+void NativeLayerCA::SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) {
+ MutexAutoLock lock(mMutex);
+
+ if (aSamplingFilter != mSamplingFilter) {
+ mSamplingFilter = aSamplingFilter;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedSamplingFilter = true; });
+ }
+}
+
+Matrix4x4 NativeLayerCA::GetTransform() {
+ MutexAutoLock lock(mMutex);
+ return mTransform;
+}
+
+IntRect NativeLayerCA::GetRect() {
+ MutexAutoLock lock(mMutex);
+ return IntRect(mPosition, mSize);
+}
+
+void NativeLayerCA::SetBackingScale(float aBackingScale) {
+ MutexAutoLock lock(mMutex);
+
+ if (aBackingScale != mBackingScale) {
+ mBackingScale = aBackingScale;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedBackingScale = true; });
+ }
+}
+
+bool NativeLayerCA::IsOpaque() {
+ MutexAutoLock lock(mMutex);
+ return mIsOpaque;
+}
+
+void NativeLayerCA::SetClipRect(const Maybe<gfx::IntRect>& aClipRect) {
+ MutexAutoLock lock(mMutex);
+
+ if (aClipRect != mClipRect) {
+ mClipRect = aClipRect;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedClipRect = true; });
+ }
+}
+
+Maybe<gfx::IntRect> NativeLayerCA::ClipRect() {
+ MutexAutoLock lock(mMutex);
+ return mClipRect;
+}
+
+gfx::IntRect NativeLayerCA::CurrentSurfaceDisplayRect() {
+ MutexAutoLock lock(mMutex);
+ return mDisplayRect;
+}
+
+NativeLayerCA::Representation::~Representation() {
+ [mContentCALayer release];
+ [mOpaquenessTintLayer release];
+ [mWrappingCALayer release];
+}
+
+void NativeLayerCA::InvalidateRegionThroughoutSwapchain(const MutexAutoLock&,
+ const IntRegion& aRegion) {
+ IntRegion r = aRegion;
+ if (mInProgressSurface) {
+ mInProgressSurface->mInvalidRegion.OrWith(r);
+ }
+ if (mFrontSurface) {
+ mFrontSurface->mInvalidRegion.OrWith(r);
+ }
+ for (auto& surf : mSurfaces) {
+ surf.mEntry.mInvalidRegion.OrWith(r);
+ }
+}
+
+bool NativeLayerCA::NextSurface(const MutexAutoLock& aLock) {
+ if (mSize.IsEmpty()) {
+ gfxCriticalError() << "NextSurface returning false because of invalid mSize (" << mSize.width
+ << ", " << mSize.height << ").";
+ return false;
+ }
+
+ MOZ_RELEASE_ASSERT(
+ !mInProgressSurface,
+ "ERROR: Do not call NextSurface twice in sequence. Call NotifySurfaceReady before the "
+ "next call to NextSurface.");
+
+ Maybe<SurfaceWithInvalidRegion> surf = GetUnusedSurfaceAndCleanUp(aLock);
+ if (!surf) {
+ CFTypeRefPtr<IOSurfaceRef> newSurf = mSurfacePoolHandle->ObtainSurfaceFromPool(mSize);
+ MOZ_RELEASE_ASSERT(newSurf, "NextSurface IOSurfaceCreate failed to create the surface.");
+ surf = Some(SurfaceWithInvalidRegion{newSurf, IntRect({}, mSize)});
+ }
+
+ MOZ_RELEASE_ASSERT(surf);
+ mInProgressSurface = std::move(surf);
+ IOSurfaceIncrementUseCount(mInProgressSurface->mSurface.get());
+ return true;
+}
+
+template <typename F>
+void NativeLayerCA::HandlePartialUpdate(const MutexAutoLock& aLock, const IntRect& aDisplayRect,
+ const IntRegion& aUpdateRegion, F&& aCopyFn) {
+ MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aUpdateRegion.GetBounds()),
+ "The update region should be within the surface bounds.");
+ MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aDisplayRect),
+ "The display rect should be within the surface bounds.");
+
+ MOZ_RELEASE_ASSERT(!mInProgressUpdateRegion);
+ MOZ_RELEASE_ASSERT(!mInProgressDisplayRect);
+ mInProgressUpdateRegion = Some(aUpdateRegion);
+ mInProgressDisplayRect = Some(aDisplayRect);
+
+ InvalidateRegionThroughoutSwapchain(aLock, aUpdateRegion);
+
+ if (mFrontSurface) {
+ // Copy not-overwritten valid content from mFrontSurface so that valid content never gets lost.
+ gfx::IntRegion copyRegion;
+ copyRegion.Sub(mInProgressSurface->mInvalidRegion, aUpdateRegion);
+ copyRegion.SubOut(mFrontSurface->mInvalidRegion);
+
+ if (!copyRegion.IsEmpty()) {
+ // Now copy the valid content, using a caller-provided copy function.
+ aCopyFn(mFrontSurface->mSurface, copyRegion);
+ mInProgressSurface->mInvalidRegion.SubOut(copyRegion);
+ }
+ }
+}
+
+RefPtr<gfx::DrawTarget> NativeLayerCA::NextSurfaceAsDrawTarget(const IntRect& aDisplayRect,
+ const IntRegion& aUpdateRegion,
+ gfx::BackendType aBackendType) {
+ MutexAutoLock lock(mMutex);
+ if (!NextSurface(lock)) {
+ return nullptr;
+ }
+
+ mInProgressLockedIOSurface = new MacIOSurface(mInProgressSurface->mSurface);
+ mInProgressLockedIOSurface->Lock(false);
+ RefPtr<gfx::DrawTarget> dt = mInProgressLockedIOSurface->GetAsDrawTargetLocked(aBackendType);
+
+ HandlePartialUpdate(
+ lock, aDisplayRect, aUpdateRegion,
+ [&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
+ RefPtr<MacIOSurface> source = new MacIOSurface(validSource);
+ source->Lock(true);
+ {
+ RefPtr<gfx::DrawTarget> sourceDT = source->GetAsDrawTargetLocked(aBackendType);
+ RefPtr<gfx::SourceSurface> sourceSurface = sourceDT->Snapshot();
+
+ for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ const gfx::IntRect& r = iter.Get();
+ dt->CopySurface(sourceSurface, r, r.TopLeft());
+ }
+ }
+ source->Unlock(true);
+ });
+
+ return dt;
+}
+
+Maybe<GLuint> NativeLayerCA::NextSurfaceAsFramebuffer(const IntRect& aDisplayRect,
+ const IntRegion& aUpdateRegion,
+ bool aNeedsDepth) {
+ MutexAutoLock lock(mMutex);
+ MOZ_RELEASE_ASSERT(NextSurface(lock), "NextSurfaceAsFramebuffer needs a surface.");
+
+ Maybe<GLuint> fbo =
+ mSurfacePoolHandle->GetFramebufferForSurface(mInProgressSurface->mSurface, aNeedsDepth);
+ MOZ_RELEASE_ASSERT(fbo, "GetFramebufferForSurface failed.");
+
+ HandlePartialUpdate(
+ lock, aDisplayRect, aUpdateRegion,
+ [&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
+ // Copy copyRegion from validSource to fbo.
+ MOZ_RELEASE_ASSERT(mSurfacePoolHandle->gl());
+ mSurfacePoolHandle->gl()->MakeCurrent();
+ Maybe<GLuint> sourceFBO = mSurfacePoolHandle->GetFramebufferForSurface(validSource, false);
+ MOZ_RELEASE_ASSERT(sourceFBO,
+ "GetFramebufferForSurface failed during HandlePartialUpdate.");
+ for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ gfx::IntRect r = iter.Get();
+ if (mSurfaceIsFlipped) {
+ r.y = mSize.height - r.YMost();
+ }
+ mSurfacePoolHandle->gl()->BlitHelper()->BlitFramebufferToFramebuffer(*sourceFBO, *fbo, r,
+ r, LOCAL_GL_NEAREST);
+ }
+ });
+
+ return fbo;
+}
+
+void NativeLayerCA::NotifySurfaceReady() {
+ MutexAutoLock lock(mMutex);
+
+ MOZ_RELEASE_ASSERT(mInProgressSurface,
+ "NotifySurfaceReady called without preceding call to NextSurface");
+
+ if (mInProgressLockedIOSurface) {
+ mInProgressLockedIOSurface->Unlock(false);
+ mInProgressLockedIOSurface = nullptr;
+ }
+
+ if (mFrontSurface) {
+ mSurfaces.push_back({*mFrontSurface, 0});
+ mFrontSurface = Nothing();
+ }
+
+ MOZ_RELEASE_ASSERT(mInProgressUpdateRegion);
+ IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
+ mFrontSurface = std::move(mInProgressSurface);
+ mFrontSurface->mInvalidRegion.SubOut(mInProgressUpdateRegion.extract());
+ ForAllRepresentations([&](Representation& r) { r.mMutatedFrontSurface = true; });
+
+ MOZ_RELEASE_ASSERT(mInProgressDisplayRect);
+ if (!mDisplayRect.IsEqualInterior(*mInProgressDisplayRect)) {
+ mDisplayRect = *mInProgressDisplayRect;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedDisplayRect = true; });
+ }
+ mInProgressDisplayRect = Nothing();
+ MOZ_RELEASE_ASSERT(mFrontSurface->mInvalidRegion.Intersect(mDisplayRect).IsEmpty(),
+ "Parts of the display rect are invalid! This shouldn't happen.");
+}
+
+void NativeLayerCA::DiscardBackbuffers() {
+ MutexAutoLock lock(mMutex);
+
+ for (const auto& surf : mSurfaces) {
+ mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
+ }
+ mSurfaces.clear();
+}
+
+NativeLayerCA::Representation& NativeLayerCA::GetRepresentation(
+ WhichRepresentation aRepresentation) {
+ switch (aRepresentation) {
+ case WhichRepresentation::ONSCREEN:
+ return mOnscreenRepresentation;
+ case WhichRepresentation::OFFSCREEN:
+ return mOffscreenRepresentation;
+ }
+}
+
+template <typename F>
+void NativeLayerCA::ForAllRepresentations(F aFn) {
+ aFn(mOnscreenRepresentation);
+ aFn(mOffscreenRepresentation);
+}
+
+void NativeLayerCA::ApplyChanges(WhichRepresentation aRepresentation) {
+ MutexAutoLock lock(mMutex);
+ CFTypeRefPtr<IOSurfaceRef> surface;
+ if (mFrontSurface) {
+ surface = mFrontSurface->mSurface;
+ } else if (mTextureHost) {
+ surface = mTextureHost->GetSurface()->GetIOSurfaceRef();
+ }
+ GetRepresentation(aRepresentation)
+ .ApplyChanges(mSize, mIsOpaque, mPosition, mTransform, mDisplayRect, mClipRect, mBackingScale,
+ mSurfaceIsFlipped, mSamplingFilter, surface);
+}
+
+CALayer* NativeLayerCA::UnderlyingCALayer(WhichRepresentation aRepresentation) {
+ MutexAutoLock lock(mMutex);
+ return GetRepresentation(aRepresentation).UnderlyingCALayer();
+}
+
+void NativeLayerCA::Representation::ApplyChanges(
+ const IntSize& aSize, bool aIsOpaque, const IntPoint& aPosition, const Matrix4x4& aTransform,
+ const IntRect& aDisplayRect, const Maybe<IntRect>& aClipRect, float aBackingScale,
+ bool aSurfaceIsFlipped, gfx::SamplingFilter aSamplingFilter,
+ CFTypeRefPtr<IOSurfaceRef> aFrontSurface) {
+ if (!mWrappingCALayer) {
+ mWrappingCALayer = [[CALayer layer] retain];
+ mWrappingCALayer.position = NSZeroPoint;
+ mWrappingCALayer.bounds = NSZeroRect;
+ mWrappingCALayer.anchorPoint = NSZeroPoint;
+ mWrappingCALayer.contentsGravity = kCAGravityTopLeft;
+ mContentCALayer = [[CALayer layer] retain];
+ mContentCALayer.position = NSZeroPoint;
+ mContentCALayer.anchorPoint = NSZeroPoint;
+ mContentCALayer.contentsGravity = kCAGravityTopLeft;
+ mContentCALayer.contentsScale = 1;
+ mContentCALayer.bounds = CGRectMake(0, 0, aSize.width, aSize.height);
+ mContentCALayer.opaque = aIsOpaque;
+ if ([mContentCALayer respondsToSelector:@selector(setContentsOpaque:)]) {
+ // The opaque property seems to not be enough when using IOSurface contents.
+ // Additionally, call the private method setContentsOpaque.
+ [mContentCALayer setContentsOpaque:aIsOpaque];
+ }
+ [mWrappingCALayer addSublayer:mContentCALayer];
+ }
+
+ bool shouldTintOpaqueness = StaticPrefs::gfx_core_animation_tint_opaque();
+ if (shouldTintOpaqueness && !mOpaquenessTintLayer) {
+ mOpaquenessTintLayer = [[CALayer layer] retain];
+ mOpaquenessTintLayer.position = NSZeroPoint;
+ mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
+ mOpaquenessTintLayer.anchorPoint = NSZeroPoint;
+ mOpaquenessTintLayer.contentsGravity = kCAGravityTopLeft;
+ if (aIsOpaque) {
+ mOpaquenessTintLayer.backgroundColor =
+ [[[NSColor greenColor] colorWithAlphaComponent:0.5] CGColor];
+ } else {
+ mOpaquenessTintLayer.backgroundColor =
+ [[[NSColor redColor] colorWithAlphaComponent:0.5] CGColor];
+ }
+ [mWrappingCALayer addSublayer:mOpaquenessTintLayer];
+ } else if (!shouldTintOpaqueness && mOpaquenessTintLayer) {
+ [mOpaquenessTintLayer removeFromSuperlayer];
+ [mOpaquenessTintLayer release];
+ mOpaquenessTintLayer = nullptr;
+ }
+
+ // CALayers have a position and a size, specified through the position and the bounds properties.
+ // layer.bounds.origin must always be (0, 0).
+ // A layer's position affects the layer's entire layer subtree. In other words, each layer's
+ // position is relative to its superlayer's position. We implement the clip rect using
+ // masksToBounds on mWrappingCALayer. So mContentCALayer's position is relative to the clip rect
+ // position.
+ // Note: The Core Animation docs on "Positioning and Sizing Sublayers" say:
+ // Important: Always use integral numbers for the width and height of your layer.
+ // We hope that this refers to integral physical pixels, and not to integral logical coordinates.
+
+ if (mMutatedBackingScale || mMutatedSize) {
+ mContentCALayer.bounds =
+ CGRectMake(0, 0, aSize.width / aBackingScale, aSize.height / aBackingScale);
+ if (mOpaquenessTintLayer) {
+ mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
+ }
+ mContentCALayer.contentsScale = aBackingScale;
+ }
+
+ if (mMutatedBackingScale || mMutatedPosition || mMutatedDisplayRect || mMutatedClipRect ||
+ mMutatedTransform || mMutatedSurfaceIsFlipped || mMutatedSize) {
+ Maybe<IntRect> clipFromDisplayRect;
+ if (!aDisplayRect.IsEqualInterior(IntRect({}, aSize))) {
+ // When the display rect is a subset of the layer, then we want to guarantee that no
+ // pixels outside that rect are sampled, since they might be uninitialized.
+ // Transforming the display rect into a post-transform clip only maintains this if
+ // it's an integer translation, which is all we support for this case currently.
+ MOZ_ASSERT(aTransform.Is2DIntegerTranslation());
+ clipFromDisplayRect =
+ Some(RoundedToInt(aTransform.TransformBounds(IntRectToRect(aDisplayRect + aPosition))));
+ }
+
+ auto effectiveClip = IntersectMaybeRects(aClipRect, clipFromDisplayRect);
+ auto globalClipOrigin = effectiveClip ? effectiveClip->TopLeft() : IntPoint();
+ auto clipToLayerOffset = -globalClipOrigin;
+
+ mWrappingCALayer.position =
+ CGPointMake(globalClipOrigin.x / aBackingScale, globalClipOrigin.y / aBackingScale);
+
+ if (effectiveClip) {
+ mWrappingCALayer.masksToBounds = YES;
+ mWrappingCALayer.bounds = CGRectMake(0, 0, effectiveClip->Width() / aBackingScale,
+ effectiveClip->Height() / aBackingScale);
+ } else {
+ mWrappingCALayer.masksToBounds = NO;
+ }
+
+ Matrix4x4 transform = aTransform;
+ transform.PreTranslate(aPosition.x, aPosition.y, 0);
+ transform.PostTranslate(clipToLayerOffset.x, clipToLayerOffset.y, 0);
+
+ if (aSurfaceIsFlipped) {
+ transform.PreTranslate(0, aSize.height, 0).PreScale(1, -1, 1);
+ }
+
+ CATransform3D transformCA{transform._11,
+ transform._12,
+ transform._13,
+ transform._14,
+ transform._21,
+ transform._22,
+ transform._23,
+ transform._24,
+ transform._31,
+ transform._32,
+ transform._33,
+ transform._34,
+ transform._41 / aBackingScale,
+ transform._42 / aBackingScale,
+ transform._43,
+ transform._44};
+ mContentCALayer.transform = transformCA;
+ if (mOpaquenessTintLayer) {
+ mOpaquenessTintLayer.transform = mContentCALayer.transform;
+ }
+ }
+
+ if (mMutatedFrontSurface) {
+ mContentCALayer.contents = (id)aFrontSurface.get();
+ }
+
+ if (mMutatedSamplingFilter) {
+ if (aSamplingFilter == gfx::SamplingFilter::POINT) {
+ mContentCALayer.minificationFilter = kCAFilterNearest;
+ mContentCALayer.magnificationFilter = kCAFilterNearest;
+ } else {
+ mContentCALayer.minificationFilter = kCAFilterLinear;
+ mContentCALayer.magnificationFilter = kCAFilterLinear;
+ }
+ }
+
+ mMutatedPosition = false;
+ mMutatedTransform = false;
+ mMutatedBackingScale = false;
+ mMutatedSize = false;
+ mMutatedSurfaceIsFlipped = false;
+ mMutatedDisplayRect = false;
+ mMutatedClipRect = false;
+ mMutatedFrontSurface = false;
+ mMutatedSamplingFilter = false;
+}
+
+// Called when mMutex is already being held by the current thread.
+Maybe<NativeLayerCA::SurfaceWithInvalidRegion> NativeLayerCA::GetUnusedSurfaceAndCleanUp(
+ const MutexAutoLock&) {
+ std::vector<SurfaceWithInvalidRegionAndCheckCount> usedSurfaces;
+ Maybe<SurfaceWithInvalidRegion> unusedSurface;
+
+ // Separate mSurfaces into used and unused surfaces.
+ for (auto& surf : mSurfaces) {
+ if (IOSurfaceIsInUse(surf.mEntry.mSurface.get())) {
+ surf.mCheckCount++;
+ if (surf.mCheckCount < 10) {
+ usedSurfaces.push_back(std::move(surf));
+ } else {
+ // The window server has been holding on to this surface for an unreasonably long time. This
+ // is known to happen sometimes, for example in occluded windows or after a GPU switch. In
+ // that case, release our references to the surface so that it doesn't look like we're
+ // trying to keep it alive.
+ mSurfacePoolHandle->ReturnSurfaceToPool(std::move(surf.mEntry.mSurface));
+ }
+ } else {
+ if (unusedSurface) {
+ // Multiple surfaces are unused. Keep the most recent one and release any earlier ones. The
+ // most recent one requires the least amount of copying during partial repaints.
+ mSurfacePoolHandle->ReturnSurfaceToPool(std::move(unusedSurface->mSurface));
+ }
+ unusedSurface = Some(std::move(surf.mEntry));
+ }
+ }
+
+ // Put the used surfaces back into mSurfaces.
+ mSurfaces = std::move(usedSurfaces);
+
+ return unusedSurface;
+}
+
+bool DownscaleTargetNLRS::DownscaleFrom(profiler_screenshots::RenderSource* aSource,
+ const IntRect& aSourceRect, const IntRect& aDestRect) {
+ mGL->BlitHelper()->BlitFramebufferToFramebuffer(static_cast<RenderSourceNLRS*>(aSource)->FB().mFB,
+ mRenderSource->FB().mFB, aSourceRect, aDestRect,
+ LOCAL_GL_LINEAR);
+
+ return true;
+}
+
+void AsyncReadbackBufferNLRS::CopyFrom(profiler_screenshots::RenderSource* aSource) {
+ IntSize size = aSource->Size();
+ MOZ_RELEASE_ASSERT(Size() == size);
+
+ gl::ScopedPackState scopedPackState(mGL);
+ mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, mBufferHandle);
+ mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
+ const gl::ScopedBindFramebuffer bindFB(mGL, static_cast<RenderSourceNLRS*>(aSource)->FB().mFB);
+ mGL->fReadPixels(0, 0, size.width, size.height, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, 0);
+}
+
+bool AsyncReadbackBufferNLRS::MapAndCopyInto(DataSourceSurface* aSurface,
+ const IntSize& aReadSize) {
+ MOZ_RELEASE_ASSERT(aReadSize <= aSurface->GetSize());
+
+ if (!mGL || !mGL->MakeCurrent()) {
+ return false;
+ }
+
+ gl::ScopedPackState scopedPackState(mGL);
+ mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, mBufferHandle);
+ mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
+
+ const uint8_t* srcData = nullptr;
+ if (mGL->IsSupported(gl::GLFeature::map_buffer_range)) {
+ srcData = static_cast<uint8_t*>(mGL->fMapBufferRange(LOCAL_GL_PIXEL_PACK_BUFFER, 0,
+ aReadSize.height * aReadSize.width * 4,
+ LOCAL_GL_MAP_READ_BIT));
+ } else {
+ srcData =
+ static_cast<uint8_t*>(mGL->fMapBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, LOCAL_GL_READ_ONLY));
+ }
+
+ if (!srcData) {
+ return false;
+ }
+
+ int32_t srcStride = mSize.width * 4; // Bind() sets an alignment of 1
+ DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::WRITE);
+ uint8_t* destData = map.GetData();
+ int32_t destStride = map.GetStride();
+ SurfaceFormat destFormat = aSurface->GetFormat();
+ for (int32_t destRow = 0; destRow < aReadSize.height; destRow++) {
+ // Turn srcData upside down during the copy.
+ int32_t srcRow = aReadSize.height - 1 - destRow;
+ const uint8_t* src = &srcData[srcRow * srcStride];
+ uint8_t* dest = &destData[destRow * destStride];
+ SwizzleData(src, srcStride, SurfaceFormat::R8G8B8A8, dest, destStride, destFormat,
+ IntSize(aReadSize.width, 1));
+ }
+
+ mGL->fUnmapBuffer(LOCAL_GL_PIXEL_PACK_BUFFER);
+
+ return true;
+}
+
+AsyncReadbackBufferNLRS::~AsyncReadbackBufferNLRS() {
+ if (mGL && mGL->MakeCurrent()) {
+ mGL->fDeleteBuffers(1, &mBufferHandle);
+ }
+}
+
+} // namespace layers
+} // namespace mozilla