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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/ProfilerScreenshots.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/gfx/layers/ProfilerScreenshots.h b/gfx/layers/ProfilerScreenshots.h new file mode 100644 index 0000000000..8dd5a28f00 --- /dev/null +++ b/gfx/layers/ProfilerScreenshots.h @@ -0,0 +1,112 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_ProfilerScreenshots_h +#define mozilla_layers_ProfilerScreenshots_h + +#include <functional> + +#include "mozilla/Mutex.h" +#include "mozilla/RefPtr.h" +#include "mozilla/TimeStamp.h" +#include "nsCOMPtr.h" +#include "nsTArray.h" + +#include "mozilla/gfx/Point.h" + +class nsIThread; + +namespace mozilla { + +namespace gfx { +class DataSourceSurface; +} + +namespace layers { + +/** + * Can be used to submit screenshots from the compositor to the profiler. + * Screenshots have a fixed bounding size. The user of this class will usually + * scale down the window contents first, ideally on the GPU, then read back the + * small scaled down image into main memory, and then call SubmitScreenshot to + * pass the data to the profiler. + * This class encodes each screenshot to a JPEG data URL, on a separate thread. + * This class manages that thread and recycles memory buffers. + */ +class ProfilerScreenshots final { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ProfilerScreenshots) + + public: + ProfilerScreenshots(); + + /** + * Returns whether the profiler is currently active and is running with the + * "screenshots" feature enabled. + */ + static bool IsEnabled(); + + /** + * Returns a fixed size that all screenshots should be resized to fit into. + */ + static gfx::IntSize ScreenshotSize() { return gfx::IntSize(350, 350); } + + /** + * The main functionality provided by this class. + * This method will synchronously invoke the supplied aPopulateSurface + * callback function with a DataSourceSurface in which the callback should + * store the pixel data. This surface may be larger than aScaledSize, but + * only the data in the rectangle (0, 0, aScaledSize.width, + * aScaledSize.height) will be read. + * @param aWindowIdentifier A pointer-sized integer that can be used to match + * up multiple screenshots from the same window. + * @param aOriginalSize The unscaled size of the snapshotted window. + * @param aScaledSize The scaled size, aScaled <= ScreenshotSize(), which the + * snapshot has been resized to. + * @param aTimeStamp The time at which the snapshot was taken. In + * asynchronous readback implementations, this is the time at which the + * readback / copy command was put into the command stream to the GPU, not + * the time at which the readback data was mapped into main memory. + * @param aPopulateSurface A callback that the caller needs to implement, + * which needs to copy the screenshot pixel data into the surface that's + * supplied to the callback. Called zero or one times, synchronously. + */ + void SubmitScreenshot( + uintptr_t aWindowIdentifier, const gfx::IntSize& aOriginalSize, + const gfx::IntSize& aScaledSize, const TimeStamp& aTimeStamp, + const std::function<bool(gfx::DataSourceSurface*)>& aPopulateSurface); + + private: + ~ProfilerScreenshots(); + + /** + * Recycle a surface from mAvailableSurfaces or create a new one if all + * surfaces are currently in use, up to some maximum limit. + * Returns null if the limit is reached. + * Can be called on any thread. + */ + already_AddRefed<gfx::DataSourceSurface> TakeNextSurface(); + + /** + * Return aSurface back into the mAvailableSurfaces pool. Can be called on + * any thread. + */ + void ReturnSurface(gfx::DataSourceSurface* aSurface); + + // An array of surfaces ready to be recycled. Can be accessed from multiple + // threads, protected by mMutex. + nsTArray<RefPtr<gfx::DataSourceSurface>> mAvailableSurfaces; + // Protects mAvailableSurfaces. + Mutex mMutex; + // The total number of surfaces created. If encoding is fast enough to happen + // entirely in the time between two calls to SubmitScreenshot, this should + // never exceed 1. + uint32_t mLiveSurfaceCount; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_ProfilerScreenshots_h |