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-rw-r--r--gfx/layers/ScreenshotGrabber.cpp233
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diff --git a/gfx/layers/ScreenshotGrabber.cpp b/gfx/layers/ScreenshotGrabber.cpp
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+++ b/gfx/layers/ScreenshotGrabber.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "ScreenshotGrabber.h"
+
+#include "GeckoProfiler.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/UniquePtr.h"
+
+#include "mozilla/layers/Compositor.h"
+#include "mozilla/layers/ProfilerScreenshots.h"
+#include "mozilla/layers/TextureHost.h"
+#include "mozilla/gfx/Point.h"
+#include "nsTArray.h"
+
+namespace mozilla {
+
+using namespace gfx;
+
+namespace layers {
+namespace profiler_screenshots {
+
+/**
+ * The actual implementation of screenshot grabbing.
+ * The ScreenshotGrabberImpl object is destroyed if the profiler is
+ * disabled and MaybeGrabScreenshot notices it.
+ */
+class ScreenshotGrabberImpl final {
+ public:
+ explicit ScreenshotGrabberImpl(const IntSize& aBufferSize);
+ ~ScreenshotGrabberImpl();
+
+ void GrabScreenshot(Window& aWindow, const IntSize& aWindowSize);
+ void ProcessQueue();
+
+ private:
+ struct QueueItem final {
+ mozilla::TimeStamp mTimeStamp;
+ RefPtr<AsyncReadbackBuffer> mScreenshotBuffer;
+ IntSize mScreenshotSize;
+ IntSize mWindowSize;
+ uintptr_t mWindowIdentifier;
+ };
+
+ RefPtr<RenderSource> ScaleDownWindowRenderSourceToSize(
+ Window& aWindow, const IntSize& aDestSize,
+ RenderSource* aWindowRenderSource, size_t aLevel);
+
+ already_AddRefed<AsyncReadbackBuffer> TakeNextBuffer(Window& aWindow);
+ void ReturnBuffer(AsyncReadbackBuffer* aBuffer);
+
+ nsTArray<RefPtr<DownscaleTarget>> mCachedLevels;
+ nsTArray<RefPtr<AsyncReadbackBuffer>> mAvailableBuffers;
+ Maybe<QueueItem> mCurrentFrameQueueItem;
+ nsTArray<QueueItem> mQueue;
+ RefPtr<ProfilerScreenshots> mProfilerScreenshots;
+ const IntSize mBufferSize;
+};
+
+} // namespace profiler_screenshots
+
+ScreenshotGrabber::ScreenshotGrabber() = default;
+
+ScreenshotGrabber::~ScreenshotGrabber() = default;
+
+void ScreenshotGrabber::MaybeGrabScreenshot(
+ profiler_screenshots::Window& aWindow, const IntSize& aWindowSize) {
+ if (ProfilerScreenshots::IsEnabled()) {
+ if (!mImpl) {
+ mImpl = MakeUnique<profiler_screenshots::ScreenshotGrabberImpl>(
+ ProfilerScreenshots::ScreenshotSize());
+ }
+ mImpl->GrabScreenshot(aWindow, aWindowSize);
+ } else if (mImpl) {
+ Destroy();
+ }
+}
+
+void ScreenshotGrabber::MaybeProcessQueue() {
+ if (ProfilerScreenshots::IsEnabled()) {
+ if (!mImpl) {
+ mImpl = MakeUnique<profiler_screenshots::ScreenshotGrabberImpl>(
+ ProfilerScreenshots::ScreenshotSize());
+ }
+ mImpl->ProcessQueue();
+ } else if (mImpl) {
+ Destroy();
+ }
+}
+
+void ScreenshotGrabber::NotifyEmptyFrame() {
+#ifdef MOZ_GECKO_PROFILER
+ PROFILER_MARKER_UNTYPED("NoCompositorScreenshot because nothing changed",
+ GRAPHICS);
+#endif
+}
+
+void ScreenshotGrabber::Destroy() { mImpl = nullptr; }
+
+namespace profiler_screenshots {
+
+ScreenshotGrabberImpl::ScreenshotGrabberImpl(const IntSize& aBufferSize)
+ : mBufferSize(aBufferSize) {}
+
+ScreenshotGrabberImpl::~ScreenshotGrabberImpl() {
+ // Any queue items in mQueue or mCurrentFrameQueueItem will be lost.
+ // That's ok: Either the profiler has stopped and we don't care about these
+ // screenshots, or the window is closing and we don't really need the last
+ // few frames from the window.
+}
+
+// Scale down aWindowRenderSource into a RenderSource of size
+// mBufferSize * (1 << aLevel) and return that RenderSource.
+// Don't scale down by more than a factor of 2 with a single scaling operation,
+// because it'll look bad. If higher scales are needed, use another
+// intermediate target by calling this function recursively with aLevel + 1.
+RefPtr<RenderSource> ScreenshotGrabberImpl::ScaleDownWindowRenderSourceToSize(
+ Window& aWindow, const IntSize& aDestSize,
+ RenderSource* aWindowRenderSource, size_t aLevel) {
+ if (aLevel == mCachedLevels.Length()) {
+ mCachedLevels.AppendElement(
+ aWindow.CreateDownscaleTarget(mBufferSize * (1 << aLevel)));
+ }
+ MOZ_RELEASE_ASSERT(aLevel < mCachedLevels.Length());
+
+ RefPtr<RenderSource> renderSource = aWindowRenderSource;
+ IntSize sourceSize = aWindowRenderSource->Size();
+ if (sourceSize.width > aDestSize.width * 2) {
+ sourceSize = aDestSize * 2;
+ renderSource = ScaleDownWindowRenderSourceToSize(
+ aWindow, sourceSize, aWindowRenderSource, aLevel + 1);
+ }
+
+ if (renderSource) {
+ if (mCachedLevels[aLevel]->DownscaleFrom(
+ renderSource, IntRect({}, sourceSize), IntRect({}, aDestSize))) {
+ return mCachedLevels[aLevel]->AsRenderSource();
+ }
+ }
+ return nullptr;
+}
+
+void ScreenshotGrabberImpl::GrabScreenshot(Window& aWindow,
+ const IntSize& aWindowSize) {
+ RefPtr<RenderSource> windowRenderSource =
+ aWindow.GetWindowContents(aWindowSize);
+
+ if (!windowRenderSource) {
+ PROFILER_MARKER_UNTYPED(
+ "NoCompositorScreenshot because of unsupported compositor "
+ "configuration",
+ GRAPHICS);
+ return;
+ }
+
+ Size windowSize(aWindowSize);
+ float scale = std::min(mBufferSize.width / windowSize.width,
+ mBufferSize.height / windowSize.height);
+ IntSize scaledSize = IntSize::Round(windowSize * scale);
+ RefPtr<RenderSource> scaledTarget = ScaleDownWindowRenderSourceToSize(
+ aWindow, scaledSize, windowRenderSource, 0);
+
+ if (!scaledTarget) {
+ PROFILER_MARKER_UNTYPED(
+ "NoCompositorScreenshot because ScaleDownWindowRenderSourceToSize "
+ "failed",
+ GRAPHICS);
+ return;
+ }
+
+ RefPtr<AsyncReadbackBuffer> buffer = TakeNextBuffer(aWindow);
+ if (!buffer) {
+ PROFILER_MARKER_UNTYPED(
+ "NoCompositorScreenshot because AsyncReadbackBuffer creation failed",
+ GRAPHICS);
+ return;
+ }
+
+ buffer->CopyFrom(scaledTarget);
+
+ // This QueueItem will be added to the queue at the end of the next call to
+ // ProcessQueue(). This ensures that the buffer isn't mapped into main memory
+ // until the next frame. If we did it in this frame, we'd block on the GPU.
+ mCurrentFrameQueueItem =
+ Some(QueueItem{TimeStamp::Now(), std::move(buffer), scaledSize,
+ windowRenderSource->Size(),
+ reinterpret_cast<uintptr_t>(static_cast<void*>(this))});
+}
+
+already_AddRefed<AsyncReadbackBuffer> ScreenshotGrabberImpl::TakeNextBuffer(
+ Window& aWindow) {
+ if (!mAvailableBuffers.IsEmpty()) {
+ RefPtr<AsyncReadbackBuffer> buffer = mAvailableBuffers[0];
+ mAvailableBuffers.RemoveElementAt(0);
+ return buffer.forget();
+ }
+ return aWindow.CreateAsyncReadbackBuffer(mBufferSize);
+}
+
+void ScreenshotGrabberImpl::ReturnBuffer(AsyncReadbackBuffer* aBuffer) {
+ mAvailableBuffers.AppendElement(aBuffer);
+}
+
+void ScreenshotGrabberImpl::ProcessQueue() {
+ if (!mQueue.IsEmpty()) {
+ if (!mProfilerScreenshots) {
+ mProfilerScreenshots = new ProfilerScreenshots();
+ }
+ for (const auto& item : mQueue) {
+ mProfilerScreenshots->SubmitScreenshot(
+ item.mWindowIdentifier, item.mWindowSize, item.mScreenshotSize,
+ item.mTimeStamp, [&item](DataSourceSurface* aTargetSurface) {
+ return item.mScreenshotBuffer->MapAndCopyInto(aTargetSurface,
+ item.mScreenshotSize);
+ });
+ ReturnBuffer(item.mScreenshotBuffer);
+ }
+ }
+ mQueue.Clear();
+
+ if (mCurrentFrameQueueItem) {
+ mQueue.AppendElement(std::move(*mCurrentFrameQueueItem));
+ mCurrentFrameQueueItem = Nothing();
+ }
+}
+
+} // namespace profiler_screenshots
+} // namespace layers
+} // namespace mozilla