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-rw-r--r--gfx/layers/TextureSourceProvider.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/gfx/layers/TextureSourceProvider.h b/gfx/layers/TextureSourceProvider.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#ifndef mozilla_gfx_layers_TextureSourceProvider_h
+#define mozilla_gfx_layers_TextureSourceProvider_h
+
+#include "nsISupportsImpl.h"
+#include "mozilla/AlreadyAddRefed.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/layers/CompositorTypes.h"
+#include "nsTArray.h"
+
+struct ID3D11Device;
+
+namespace mozilla {
+namespace gfx {
+class DataSourceSurface;
+} // namespace gfx
+namespace gl {
+class GLContext;
+} // namespace gl
+namespace layers {
+
+class TextureHost;
+class DataTextureSource;
+class BasicCompositor;
+class Compositor;
+class CompositorOGL;
+
+// Provided by a HostLayerManager or Compositor for allocating backend-specific
+// texture types.
+class TextureSourceProvider {
+ public:
+ NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider)
+
+ virtual already_AddRefed<DataTextureSource> CreateDataTextureSource(
+ TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
+
+ virtual already_AddRefed<DataTextureSource> CreateDataTextureSourceAround(
+ gfx::DataSourceSurface* aSurface) {
+ return nullptr;
+ }
+
+ virtual already_AddRefed<DataTextureSource>
+ CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) {
+ return nullptr;
+ }
+
+ virtual TimeStamp GetLastCompositionEndTime() const = 0;
+
+ // Return true if the effect type is supported.
+ //
+ // By default Compositor implementations should support all effects but in
+ // some rare cases it is not possible to support an effect efficiently.
+ // This is the case for BasicCompositor with EffectYCbCr.
+ virtual bool SupportsEffect(EffectTypes aEffect) { return true; }
+
+ /// Most compositor backends operate asynchronously under the hood. This
+ /// means that when a layer stops using a texture it is often desirable to
+ /// wait for the end of the next composition before releasing the texture's
+ /// ReadLock.
+ /// This function provides a convenient way to do this delayed unlocking, if
+ /// the texture itself requires it.
+ virtual void UnlockAfterComposition(TextureHost* aTexture);
+
+ /// Most compositor backends operate asynchronously under the hood. This
+ /// means that when a layer stops using a texture it is often desirable to
+ /// wait for the end of the next composition before NotifyNotUsed() call.
+ /// This function provides a convenient way to do this delayed NotifyNotUsed()
+ /// call, if the texture itself requires it.
+ /// See bug 1260611 and bug 1252835
+ ///
+ /// Returns true if notified, false otherwise.
+ virtual bool NotifyNotUsedAfterComposition(TextureHost* aTextureHost);
+
+ virtual void MaybeUnlockBeforeNextComposition(TextureHost* aTextureHost) {}
+ virtual void TryUnlockTextures() {}
+
+ // If overridden, make sure to call the base function.
+ virtual void Destroy();
+
+ void FlushPendingNotifyNotUsed();
+
+ // If this provider is also a Compositor, return the compositor. Otherwise
+ // return null.
+ virtual Compositor* AsCompositor() { return nullptr; }
+
+ // If this provider is also a BasicCompositor, return the compositor.
+ // Otherwise return nullptr.
+ virtual BasicCompositor* AsBasicCompositor() { return nullptr; }
+
+ // If this provider is also a CompositorOGL, return the compositor. Otherwise
+ // return nullptr.
+ virtual CompositorOGL* AsCompositorOGL() { return nullptr; }
+
+#ifdef XP_WIN
+ // On Windows, if this provides Direct3D textures, it must expose the device.
+ virtual ID3D11Device* GetD3D11Device() const { return nullptr; }
+#endif
+
+ // If this provides OpenGL textures, it must expose the GLContext.
+ virtual gl::GLContext* GetGLContext() const { return nullptr; }
+
+ virtual int32_t GetMaxTextureSize() const = 0;
+
+ // Return whether or not this provider is still valid (i.e., is still being
+ // used to composite).
+ virtual bool IsValid() const = 0;
+
+ public:
+ class MOZ_STACK_CLASS AutoReadUnlockTextures final {
+ public:
+ explicit AutoReadUnlockTextures(TextureSourceProvider* aProvider)
+ : mProvider(aProvider) {}
+ ~AutoReadUnlockTextures() { mProvider->ReadUnlockTextures(); }
+
+ private:
+ RefPtr<TextureSourceProvider> mProvider;
+ };
+
+ protected:
+ // Should be called at the end of each composition.
+ void ReadUnlockTextures();
+
+ virtual ~TextureSourceProvider();
+
+ private:
+ // An array of locks that will need to be unlocked after the next composition.
+ nsTArray<RefPtr<TextureHost>> mUnlockAfterComposition;
+
+ // An array of TextureHosts that will need to call NotifyNotUsed() after the
+ // next composition.
+ nsTArray<RefPtr<TextureHost>> mNotifyNotUsedAfterComposition;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_gfx_layers_TextureSourceProvider_h